forked from github/server
kleine Ändeurngen, damit der mapper kompiliert
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@ -19,11 +19,13 @@
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/* kernel includes */
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#include <faction.h>
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#include <item.h>
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#include <plane.h>
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#include <race.h>
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#include <region.h>
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#include <reports.h>
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#include <study.h>
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#include <skill.h>
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#include <unit.h>
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/* util includes */
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@ -283,6 +285,38 @@ SeedPartei(void)
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return goodregion(rc);
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}
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static int
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level(int days)
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{
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int l = 0;
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while (level_days(l)<=days) ++l;
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return l-1;
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}
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static void
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give_latestart_bonus(region *r, unit *u, int b)
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{
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int bsk = skill_level(level(b*30));
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change_skill(u, SK_OBSERVATION, bsk*u->number);
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change_money(u, 200*b);
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{
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unit *u2 = createunit(r, u->faction, 1, u->race);
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change_skill(u2, SK_TACTICS, bsk * u2->number / 2);
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u2->irace = u->irace;
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fset(u2, FL_PARTEITARNUNG);
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}
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{
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unit *u2 = createunit(r, u->faction, 2*b, u->race);
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change_skill(u2, SK_SPEAR, skill_level(3) * u2->number);
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change_skill(u2, SK_TAXING, skill_level(3) * u2->number);
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change_item(u2, I_SPEAR, u2->number);
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u2->irace = u->irace;
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fset(u2, FL_PARTEITARNUNG);
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}
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}
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void
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NeuePartei(region * r)
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{
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