forked from github/server
adding more tests.
test for build() test for scale_number() update submodules
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Subproject commit 2a7af5e2347217ea4efcf7fb3f0bc9c2681d1a17
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Subproject commit 4ab2cfe0a6dd6d57ebb460f9b824f68dba50b7de
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@ -1 +1 @@
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Subproject commit f84066fb7d3254bdd9e89694acc4c1c20d001eed
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Subproject commit fe53382982d0f417b6f7ad0fe08e32393cb07c21
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@ -4,6 +4,7 @@ SET(_TEST_FILES
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build.test.c
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config.test.c
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faction.test.c
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unit.test.c
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save.test.c
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ship.test.c
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spell.test.c
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@ -521,9 +521,7 @@ int build(unit * u, const construction * ctype, int completed, int want)
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}
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}
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if (want > 0) {
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n = _min(want, n);
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}
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if (want < n) n = want;
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if (type->maxsize > 0) {
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n = _min(type->maxsize - completed, n);
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@ -1,5 +1,6 @@
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#include <platform.h>
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#include <kernel/config.h>
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#include <kernel/alchemy.h>
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#include "types.h"
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#include "build.h"
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#include "order.h"
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@ -21,6 +22,7 @@ typedef struct build_fixture {
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unit *u;
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region *r;
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race *rc;
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construction cons;
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} build_fixture;
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static unit * setup_build(build_fixture *bf) {
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@ -32,37 +34,159 @@ static unit * setup_build(build_fixture *bf) {
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assert(bf->rc && bf->f && bf->r);
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bf->u = test_create_unit(bf->f, bf->r);
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assert(bf->u);
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bf->cons.materials = calloc(2, sizeof(requirement));
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bf->cons.materials[0].number = 1;
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bf->cons.materials[0].rtype = get_resourcetype(R_SILVER);
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bf->cons.skill = SK_ARMORER;
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bf->cons.minskill = 2;
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bf->cons.maxsize = -1;
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bf->cons.reqsize = 1;
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return bf->u;
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}
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static void test_build(CuTest *tc) {
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build_fixture bf;
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static void test_build_requires_materials(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct item_type *itype;
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u = setup_build(&bf);
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set_level(u, SK_ARMORER, 2);
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CuAssertIntEquals(tc, ENOMATERIALS, build(u, &bf.cons, 0, 1));
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itype = bf.cons.materials[0].rtype->itype;
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i_change(&u->items, itype, 2);
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CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 1));
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CuAssertIntEquals(tc, 1, i_get(u->items, itype));
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}
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static void test_build_requires_building(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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building_type *btype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_ARMORER, 2);
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bf.cons.btype = btype = bt_get_or_create("hodor");
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btype->maxcapacity = 1;
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btype->capacity = 1;
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CuAssertIntEquals_Msg(tc, "must be inside a production building", EBUILDINGREQ, build(u, &bf.cons, 0, 1));
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u->building = test_create_building(u->region, btype);
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fset(u->building, BLD_WORKING);
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CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 1));
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btype->maxcapacity = 0;
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CuAssertIntEquals_Msg(tc, "cannot build when production building capacity exceeded", EBUILDINGREQ, build(u, &bf.cons, 0, 1));
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}
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static void test_build_failure_missing_skill(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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construction cons = { 0 };
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = get_resourcetype(R_SILVER);
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assert(rtype);
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cons.materials = calloc(2, sizeof(requirement));
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cons.materials[0].number = 1;
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cons.materials[0].rtype = rtype;
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cons.skill = SK_ARMORER;
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cons.minskill = 2;
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cons.reqsize = 1;
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CuAssertIntEquals(tc, ENEEDSKILL, build(u, &cons, 1, 1));
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set_level(u, SK_ARMORER, 1);
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CuAssertIntEquals(tc, ELOWSKILL, build(u, &cons, 1, 1));
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set_level(u, SK_ARMORER, 2);
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CuAssertIntEquals(tc, ENOMATERIALS, build(u, &cons, 1, 1));
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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CuAssertIntEquals(tc, 1, build(u, &cons, 1, 1));
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CuAssertIntEquals(tc, ENEEDSKILL, build(u, &bf.cons, 1, 1));
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}
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static void test_build_failure_low_skill(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_ARMORER, bf.cons.minskill-1);
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CuAssertIntEquals(tc, ELOWSKILL, build(u, &bf.cons, 0, 10));
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}
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static void test_build_failure_completed(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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bf.cons.maxsize = 1;
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CuAssertIntEquals(tc, ECOMPLETE, build(u, &bf.cons, bf.cons.maxsize, 10));
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CuAssertIntEquals(tc, 1, i_get(u->items, rtype->itype));
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}
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static void test_build_limits(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 10));
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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scale_number(u, 2);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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i_change(&u->items, rtype->itype, 2);
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CuAssertIntEquals(tc, 2, build(u, &cons, 2, 2));
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CuAssertIntEquals(tc, 2, build(u, &bf.cons, 0, 10));
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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scale_number(u, 2);
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set_level(u, SK_ARMORER, bf.cons.minskill * 2);
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i_change(&u->items, rtype->itype, 4);
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CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 10));
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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test_cleanup();
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}
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static void test_build_with_ring(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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item_type *ring;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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ring = it_get_or_create(rt_get_or_create("roqf"));
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assert(rtype && ring);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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i_change(&u->items, rtype->itype, 20);
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i_change(&u->items, ring, 1);
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CuAssertIntEquals(tc, 10, build(u, &bf.cons, 0, 20));
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CuAssertIntEquals(tc, 10, i_get(u->items, rtype->itype));
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test_cleanup();
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}
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static void test_build_with_potion(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const potion_type *ptype;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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oldpotiontype[P_DOMORE] = ptype = new_potiontype(it_get_or_create(rt_get_or_create("hodor")), 1);
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assert(rtype && ptype);
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i_change(&u->items, rtype->itype, 20);
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change_effect(u, ptype, 4);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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CuAssertIntEquals(tc, 2, build(u, &bf.cons, 0, 20));
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CuAssertIntEquals(tc, 18, i_get(u->items, rtype->itype));
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CuAssertIntEquals(tc, 3, get_effect(u, ptype));
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set_level(u, SK_ARMORER, bf.cons.minskill*2);
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CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 20));
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CuAssertIntEquals(tc, 2, get_effect(u, ptype));
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set_level(u, SK_ARMORER, bf.cons.minskill);
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scale_number(u, 2); // OBS: this scales the effects, too:
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CuAssertIntEquals(tc, 4, get_effect(u, ptype));
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CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 20));
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CuAssertIntEquals(tc, 2, get_effect(u, ptype));
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test_cleanup();
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}
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@ -82,7 +206,7 @@ static void test_build_building_no_materials(CuTest *tc) {
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static void test_build_building_with_golem(CuTest *tc) {
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unit *u;
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build_fixture bf;
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build_fixture bf = { 0 };
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const building_type *btype;
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u = setup_build(&bf);
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@ -92,7 +216,7 @@ static void test_build_building_with_golem(CuTest *tc) {
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assert(btype->construction);
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set_level(bf.u, SK_BUILDING, 1);
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CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 4, 0));
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CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 1, 0));
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CuAssertPtrNotNull(tc, u->region->buildings);
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CuAssertIntEquals(tc, 1, u->region->buildings->size);
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CuAssertIntEquals(tc, 0, u->number);
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@ -124,7 +248,14 @@ static void test_build_building_success(CuTest *tc) {
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CuSuite *get_build_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_build);
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SUITE_ADD_TEST(suite, test_build_limits);
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SUITE_ADD_TEST(suite, test_build_failure_low_skill);
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SUITE_ADD_TEST(suite, test_build_failure_missing_skill);
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SUITE_ADD_TEST(suite, test_build_requires_materials);
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SUITE_ADD_TEST(suite, test_build_requires_building);
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SUITE_ADD_TEST(suite, test_build_failure_completed);
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SUITE_ADD_TEST(suite, test_build_with_ring);
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SUITE_ADD_TEST(suite, test_build_with_potion);
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SUITE_ADD_TEST(suite, test_build_building_success);
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SUITE_ADD_TEST(suite, test_build_building_with_golem);
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SUITE_ADD_TEST(suite, test_build_building_no_materials);
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2099
src/kernel/unit.c
2099
src/kernel/unit.c
File diff suppressed because it is too large
Load Diff
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#include <platform.h>
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#include <kernel/config.h>
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#include "alchemy.h"
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#include "unit.h"
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#include "item.h"
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#include "region.h"
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#include <CuTest.h>
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#include <tests.h>
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#include <stdlib.h>
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#include <assert.h>
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static void test_scale_number(CuTest *tc) {
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unit *u;
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const struct potion_type *ptype;
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test_cleanup();
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test_create_world();
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ptype = new_potiontype(it_get_or_create(rt_get_or_create("hodor")), 1);
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u = test_create_unit(test_create_faction(test_create_race("human")), findregion(0, 0));
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change_effect(u, ptype, 1);
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CuAssertIntEquals(tc, 1, u->number);
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CuAssertIntEquals(tc, 1, u->hp);
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CuAssertIntEquals(tc, 1, get_effect(u, ptype));
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scale_number(u, 2);
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CuAssertIntEquals(tc, 2, u->number);
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CuAssertIntEquals(tc, 2, u->hp);
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CuAssertIntEquals(tc, 2, get_effect(u, ptype));
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set_level(u, SK_ALCHEMY, 1);
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scale_number(u, 0);
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CuAssertIntEquals(tc, 0, get_level(u, SK_ALCHEMY));
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test_cleanup();
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}
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CuSuite *get_unit_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_scale_number);
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return suite;
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}
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@ -515,6 +515,7 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
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static const terrain_type **terrainarr = 0;
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static int *distribution;
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assert(players);
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if (nterrains < 0) {
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int n = 0;
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const terrain_type *terrain = terrains();
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@ -36,6 +36,7 @@ int RunAllTests(void)
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ADD_TESTS(suite, umlaut);
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ADD_TESTS(suite, strings);
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/* kernel */
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ADD_TESTS(suite, unit);
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ADD_TESTS(suite, faction);
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ADD_TESTS(suite, build);
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ADD_TESTS(suite, pool);
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