forked from github/server
adding more tests.
test for build() test for scale_number() update submodules
This commit is contained in:
parent
2ceeb0b819
commit
d435c13bfc
2
critbit
2
critbit
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@ -1 +1 @@
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Subproject commit 2a7af5e2347217ea4efcf7fb3f0bc9c2681d1a17
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Subproject commit 4ab2cfe0a6dd6d57ebb460f9b824f68dba50b7de
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@ -1 +1 @@
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Subproject commit f84066fb7d3254bdd9e89694acc4c1c20d001eed
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Subproject commit fe53382982d0f417b6f7ad0fe08e32393cb07c21
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@ -4,6 +4,7 @@ SET(_TEST_FILES
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build.test.c
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config.test.c
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faction.test.c
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unit.test.c
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save.test.c
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ship.test.c
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spell.test.c
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@ -521,9 +521,7 @@ int build(unit * u, const construction * ctype, int completed, int want)
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}
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}
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if (want > 0) {
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n = _min(want, n);
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}
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if (want < n) n = want;
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if (type->maxsize > 0) {
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n = _min(type->maxsize - completed, n);
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@ -1,5 +1,6 @@
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#include <platform.h>
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#include <kernel/config.h>
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#include <kernel/alchemy.h>
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#include "types.h"
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#include "build.h"
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#include "order.h"
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@ -21,6 +22,7 @@ typedef struct build_fixture {
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unit *u;
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region *r;
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race *rc;
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construction cons;
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} build_fixture;
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static unit * setup_build(build_fixture *bf) {
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@ -32,37 +34,159 @@ static unit * setup_build(build_fixture *bf) {
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assert(bf->rc && bf->f && bf->r);
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bf->u = test_create_unit(bf->f, bf->r);
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assert(bf->u);
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bf->cons.materials = calloc(2, sizeof(requirement));
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bf->cons.materials[0].number = 1;
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bf->cons.materials[0].rtype = get_resourcetype(R_SILVER);
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bf->cons.skill = SK_ARMORER;
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bf->cons.minskill = 2;
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bf->cons.maxsize = -1;
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bf->cons.reqsize = 1;
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return bf->u;
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}
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static void test_build(CuTest *tc) {
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build_fixture bf;
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static void test_build_requires_materials(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct item_type *itype;
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u = setup_build(&bf);
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set_level(u, SK_ARMORER, 2);
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CuAssertIntEquals(tc, ENOMATERIALS, build(u, &bf.cons, 0, 1));
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itype = bf.cons.materials[0].rtype->itype;
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i_change(&u->items, itype, 2);
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CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 1));
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CuAssertIntEquals(tc, 1, i_get(u->items, itype));
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}
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static void test_build_requires_building(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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building_type *btype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_ARMORER, 2);
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bf.cons.btype = btype = bt_get_or_create("hodor");
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btype->maxcapacity = 1;
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btype->capacity = 1;
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CuAssertIntEquals_Msg(tc, "must be inside a production building", EBUILDINGREQ, build(u, &bf.cons, 0, 1));
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u->building = test_create_building(u->region, btype);
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fset(u->building, BLD_WORKING);
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CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 1));
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btype->maxcapacity = 0;
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CuAssertIntEquals_Msg(tc, "cannot build when production building capacity exceeded", EBUILDINGREQ, build(u, &bf.cons, 0, 1));
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}
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static void test_build_failure_missing_skill(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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construction cons = { 0 };
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = get_resourcetype(R_SILVER);
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assert(rtype);
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cons.materials = calloc(2, sizeof(requirement));
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cons.materials[0].number = 1;
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cons.materials[0].rtype = rtype;
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cons.skill = SK_ARMORER;
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cons.minskill = 2;
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cons.reqsize = 1;
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CuAssertIntEquals(tc, ENEEDSKILL, build(u, &cons, 1, 1));
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set_level(u, SK_ARMORER, 1);
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CuAssertIntEquals(tc, ELOWSKILL, build(u, &cons, 1, 1));
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set_level(u, SK_ARMORER, 2);
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CuAssertIntEquals(tc, ENOMATERIALS, build(u, &cons, 1, 1));
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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CuAssertIntEquals(tc, 1, build(u, &cons, 1, 1));
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CuAssertIntEquals(tc, ENEEDSKILL, build(u, &bf.cons, 1, 1));
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}
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static void test_build_failure_low_skill(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_ARMORER, bf.cons.minskill-1);
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CuAssertIntEquals(tc, ELOWSKILL, build(u, &bf.cons, 0, 10));
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}
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static void test_build_failure_completed(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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bf.cons.maxsize = 1;
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CuAssertIntEquals(tc, ECOMPLETE, build(u, &bf.cons, bf.cons.maxsize, 10));
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CuAssertIntEquals(tc, 1, i_get(u->items, rtype->itype));
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}
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static void test_build_limits(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 10));
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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scale_number(u, 2);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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i_change(&u->items, rtype->itype, 2);
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CuAssertIntEquals(tc, 2, build(u, &cons, 2, 2));
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CuAssertIntEquals(tc, 2, build(u, &bf.cons, 0, 10));
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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scale_number(u, 2);
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set_level(u, SK_ARMORER, bf.cons.minskill * 2);
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i_change(&u->items, rtype->itype, 4);
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CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 10));
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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test_cleanup();
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}
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static void test_build_with_ring(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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item_type *ring;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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ring = it_get_or_create(rt_get_or_create("roqf"));
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assert(rtype && ring);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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i_change(&u->items, rtype->itype, 20);
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i_change(&u->items, ring, 1);
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CuAssertIntEquals(tc, 10, build(u, &bf.cons, 0, 20));
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CuAssertIntEquals(tc, 10, i_get(u->items, rtype->itype));
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test_cleanup();
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}
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static void test_build_with_potion(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const potion_type *ptype;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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oldpotiontype[P_DOMORE] = ptype = new_potiontype(it_get_or_create(rt_get_or_create("hodor")), 1);
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assert(rtype && ptype);
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i_change(&u->items, rtype->itype, 20);
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change_effect(u, ptype, 4);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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CuAssertIntEquals(tc, 2, build(u, &bf.cons, 0, 20));
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CuAssertIntEquals(tc, 18, i_get(u->items, rtype->itype));
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CuAssertIntEquals(tc, 3, get_effect(u, ptype));
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set_level(u, SK_ARMORER, bf.cons.minskill*2);
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CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 20));
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CuAssertIntEquals(tc, 2, get_effect(u, ptype));
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set_level(u, SK_ARMORER, bf.cons.minskill);
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scale_number(u, 2); // OBS: this scales the effects, too:
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CuAssertIntEquals(tc, 4, get_effect(u, ptype));
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CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 20));
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CuAssertIntEquals(tc, 2, get_effect(u, ptype));
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test_cleanup();
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}
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@ -82,7 +206,7 @@ static void test_build_building_no_materials(CuTest *tc) {
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static void test_build_building_with_golem(CuTest *tc) {
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unit *u;
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build_fixture bf;
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build_fixture bf = { 0 };
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const building_type *btype;
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u = setup_build(&bf);
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@ -92,7 +216,7 @@ static void test_build_building_with_golem(CuTest *tc) {
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assert(btype->construction);
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set_level(bf.u, SK_BUILDING, 1);
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CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 4, 0));
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CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 1, 0));
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CuAssertPtrNotNull(tc, u->region->buildings);
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CuAssertIntEquals(tc, 1, u->region->buildings->size);
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CuAssertIntEquals(tc, 0, u->number);
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@ -124,7 +248,14 @@ static void test_build_building_success(CuTest *tc) {
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CuSuite *get_build_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_build);
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SUITE_ADD_TEST(suite, test_build_limits);
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SUITE_ADD_TEST(suite, test_build_failure_low_skill);
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SUITE_ADD_TEST(suite, test_build_failure_missing_skill);
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SUITE_ADD_TEST(suite, test_build_requires_materials);
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SUITE_ADD_TEST(suite, test_build_requires_building);
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SUITE_ADD_TEST(suite, test_build_failure_completed);
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SUITE_ADD_TEST(suite, test_build_with_ring);
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SUITE_ADD_TEST(suite, test_build_with_potion);
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SUITE_ADD_TEST(suite, test_build_building_success);
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SUITE_ADD_TEST(suite, test_build_building_with_golem);
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SUITE_ADD_TEST(suite, test_build_building_no_materials);
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@ -177,7 +177,8 @@ static buddy *get_friends(const unit * u, int *numfriends)
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int allied = 0;
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if (get_param_int(global.parameters, "rules.alliances", 0) != 0) {
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allied = (f->alliance && f->alliance == u2->faction->alliance);
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} else if (alliedunit(u, u2->faction, HELP_MONEY)
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}
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else if (alliedunit(u, u2->faction, HELP_MONEY)
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&& alliedunit(u2, f, HELP_GIVE)) {
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allied = 1;
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}
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@ -196,7 +197,8 @@ static buddy *get_friends(const unit * u, int *numfriends)
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nf->unit = u2;
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nf->number = 0;
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*fr = nf;
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} else if (nf->faction == u2->faction
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}
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else if (nf->faction == u2->faction
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&& (u_race(u2)->ec_flags & GIVEITEM)) {
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/* we don't like to gift it to units that won't give it back */
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if ((u_race(nf->unit)->ec_flags & GIVEITEM) == 0) {
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@ -256,7 +258,8 @@ int gift_items(unit * u, int flags)
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i_merge(&u2->items, &u->items);
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u->items = NULL;
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break;
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} else {
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}
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else {
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u3 = u2;
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}
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}
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@ -318,7 +321,8 @@ int gift_items(unit * u, int flags)
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if (itm->number > 0 && (itm->type->flags & ITF_NOTLOST)) {
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itm_p = &itm->next;
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retval = -1;
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} else {
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}
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else {
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i_remove(itm_p, itm);
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i_free(itm);
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}
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@ -444,7 +448,8 @@ const char *u_description(const unit * u, const struct locale *lang)
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{
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if (u->display && u->display[0]) {
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return u->display;
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} else if (u_race(u)->describe) {
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}
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else if (u_race(u)->describe) {
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return u_race(u)->describe(u, lang);
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}
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return NULL;
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@ -534,7 +539,8 @@ void usettarget(unit * u, const unit * t)
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if (!t) {
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a_remove(&u->attribs, a);
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freset(u, UFL_TARGET);
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} else {
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}
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else {
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a->data.v = (void *)t;
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fset(u, UFL_TARGET);
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}
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@ -589,7 +595,8 @@ void usetsiege(unit * u, const struct building *t)
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if (!t) {
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a_remove(&u->attribs, a);
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freset(u, UFL_SIEGE);
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} else {
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}
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else {
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a->data.v = (void *)t;
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fset(u, UFL_SIEGE);
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}
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@ -855,7 +862,8 @@ bool leave(unit * u, bool force)
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}
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if (u->building) {
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leave_building(u);
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} else if (u->ship) {
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}
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else if (u->ship) {
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leave_ship(u);
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}
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return true;
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@ -908,7 +916,8 @@ void move_unit(unit * u, region * r, unit ** ulist)
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#endif
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}
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translist(&u->region->units, ulist, u);
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} else {
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}
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else {
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addlist(ulist, u);
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}
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@ -951,7 +960,8 @@ void transfermen(unit * u, unit * u2, int n)
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/* new unit, easy to solve */
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level = sv->level;
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weeks = sv->weeks;
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} else {
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}
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else {
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double dlevel = 0.0;
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if (sv && sv->level) {
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@ -972,7 +982,8 @@ void transfermen(unit * u, unit * u2, int n)
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* next level */
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level = (int)dlevel;
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weeks = (level + 1) - (int)((dlevel - level) * (level + 1));
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} else {
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}
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else {
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/* make it harder to reach the next level.
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* weeks+level is the max difficulty, 1 - the fraction between
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* level and dlevel applied to the number of weeks between this
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@ -989,7 +1000,8 @@ void transfermen(unit * u, unit * u2, int n)
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assert(sn->weeks > 0 && sn->weeks <= sn->level * 2 + 1);
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assert(u2->number != 0 || (sn->level == sv->level
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&& sn->weeks == sv->weeks));
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} else if (sn) {
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}
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else if (sn) {
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remove_skill(u2, sk);
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sn = NULL;
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}
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@ -1026,13 +1038,15 @@ void transfermen(unit * u, unit * u2, int n)
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change_effect(u2, olde->type, -e);
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a = an;
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}
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} else if (r->land) {
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}
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else if (r->land) {
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if ((u_race(u)->ec_flags & ECF_REC_ETHEREAL) == 0) {
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const race *rc = u_race(u);
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if (rc->ec_flags & ECF_REC_HORSES) { /* Zentauren an die Pferde */
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int h = rhorses(r) + n;
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rsethorses(r, h);
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} else {
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}
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else {
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int p = rpeasants(r);
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p += (int)(n * rc->recruit_multi);
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rsetpeasants(r, p);
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@ -1049,10 +1063,12 @@ struct building *inside_building(const struct unit *u)
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if (!fval(u->building, BLD_WORKING)) {
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/* Unterhalt nicht bezahlt */
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return NULL;
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} else if (u->building->size < u->building->type->maxsize) {
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}
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else if (u->building->size < u->building->type->maxsize) {
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/* Gebaeude noch nicht fertig */
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return NULL;
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} else {
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}
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else {
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int p = 0, cap = buildingcapacity(u->building);
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const unit *u2;
|
||||
for (u2 = u->region->units; u2; u2 = u2->next) {
|
||||
|
@ -1143,7 +1159,8 @@ bool learn_skill(unit * u, skill_t sk, double chance)
|
|||
if (sv->id == sk) {
|
||||
if (sv->weeks <= 1) {
|
||||
sk_set(sv, sv->level + 1);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
sv->weeks--;
|
||||
}
|
||||
return true;
|
||||
|
@ -1284,7 +1301,8 @@ static int att_modification(const unit * u, skill_t sk)
|
|||
|| alliedunit(mage, u->faction, HELP_GUARD)) {
|
||||
bonus = mod;
|
||||
}
|
||||
} else if (mod < malus) {
|
||||
}
|
||||
else if (mod < malus) {
|
||||
if (mage == NULL || !alliedunit(mage, u->faction, HELP_GUARD)) {
|
||||
malus = mod;
|
||||
}
|
||||
|
@ -1424,10 +1442,12 @@ void name_unit(unit * u)
|
|||
const char *gen_name = u_race(u)->generate_name(u);
|
||||
if (gen_name) {
|
||||
unit_setname(u, gen_name);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
unit_setname(u, racename(u->faction->locale, u, u_race(u)));
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
char name[32];
|
||||
const char * result;
|
||||
const struct locale * lang = u->faction ? u->faction->locale : default_locale;
|
||||
|
@ -1441,7 +1461,8 @@ void name_unit(unit * u)
|
|||
}
|
||||
}
|
||||
result = prefix[i];
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
result = parameters[P_UNIT];
|
||||
}
|
||||
strlcpy(name, result, sizeof(name));
|
||||
|
@ -1495,7 +1516,8 @@ unit *create_unit(region * r, faction * f, int number, const struct race *urace,
|
|||
|
||||
if (!dname) {
|
||||
name_unit(u);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
u->name = _strdup(dname);
|
||||
}
|
||||
|
||||
|
@ -1699,7 +1721,6 @@ int unit_max_hp(const unit * u)
|
|||
|
||||
void scale_number(unit * u, int n)
|
||||
{
|
||||
skill_t sk;
|
||||
const attrib *a;
|
||||
int remain;
|
||||
|
||||
|
@ -1714,7 +1735,8 @@ void scale_number(unit * u, int n)
|
|||
assert(u->hp >= 0);
|
||||
if ((rng_int() % u->number) < remain)
|
||||
++u->hp; /* Nachkommastellen */
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
remain = 0;
|
||||
u->hp = 0;
|
||||
}
|
||||
|
@ -1734,6 +1756,7 @@ void scale_number(unit * u, int n)
|
|||
}
|
||||
}
|
||||
if (u->number == 0 || n == 0) {
|
||||
skill_t sk;
|
||||
for (sk = 0; sk < MAXSKILLS; sk++) {
|
||||
remove_skill(u, sk);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
#include <platform.h>
|
||||
#include <kernel/config.h>
|
||||
#include "alchemy.h"
|
||||
#include "unit.h"
|
||||
#include "item.h"
|
||||
#include "region.h"
|
||||
|
||||
#include <CuTest.h>
|
||||
#include <tests.h>
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
|
||||
static void test_scale_number(CuTest *tc) {
|
||||
unit *u;
|
||||
const struct potion_type *ptype;
|
||||
|
||||
test_cleanup();
|
||||
test_create_world();
|
||||
ptype = new_potiontype(it_get_or_create(rt_get_or_create("hodor")), 1);
|
||||
u = test_create_unit(test_create_faction(test_create_race("human")), findregion(0, 0));
|
||||
change_effect(u, ptype, 1);
|
||||
CuAssertIntEquals(tc, 1, u->number);
|
||||
CuAssertIntEquals(tc, 1, u->hp);
|
||||
CuAssertIntEquals(tc, 1, get_effect(u, ptype));
|
||||
scale_number(u, 2);
|
||||
CuAssertIntEquals(tc, 2, u->number);
|
||||
CuAssertIntEquals(tc, 2, u->hp);
|
||||
CuAssertIntEquals(tc, 2, get_effect(u, ptype));
|
||||
set_level(u, SK_ALCHEMY, 1);
|
||||
scale_number(u, 0);
|
||||
CuAssertIntEquals(tc, 0, get_level(u, SK_ALCHEMY));
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
CuSuite *get_unit_suite(void)
|
||||
{
|
||||
CuSuite *suite = CuSuiteNew();
|
||||
SUITE_ADD_TEST(suite, test_scale_number);
|
||||
return suite;
|
||||
}
|
|
@ -515,6 +515,7 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
|
|||
static const terrain_type **terrainarr = 0;
|
||||
static int *distribution;
|
||||
|
||||
assert(players);
|
||||
if (nterrains < 0) {
|
||||
int n = 0;
|
||||
const terrain_type *terrain = terrains();
|
||||
|
|
|
@ -36,6 +36,7 @@ int RunAllTests(void)
|
|||
ADD_TESTS(suite, umlaut);
|
||||
ADD_TESTS(suite, strings);
|
||||
/* kernel */
|
||||
ADD_TESTS(suite, unit);
|
||||
ADD_TESTS(suite, faction);
|
||||
ADD_TESTS(suite, build);
|
||||
ADD_TESTS(suite, pool);
|
||||
|
|
Loading…
Reference in New Issue