forked from github/server
bad magic resistance zone implemented.
this fixes http://bugs.eressea.de/view.php?id=1854
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d4310b1b51
1 changed files with 10 additions and 6 deletions
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@ -1128,6 +1128,7 @@ double magic_resistance(unit * target)
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attrib *a;
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curse *c;
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int n;
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const curse_type * ct_goodresist = 0, * ct_badresist = 0;
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/* Bonus durch Rassenmagieresistenz */
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double probability = target->race->magres;
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@ -1149,21 +1150,24 @@ double magic_resistance(unit * target)
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/* Auswirkungen von Zaubern auf der Region */
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a = a_find(target->region->attribs, &at_curse);
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if (a) {
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ct_badresist = ct_find("badmagicresistancezone");
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ct_goodresist = ct_find("goodmagicresistancezone");
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}
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while (a && a->type == &at_curse) {
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curse *c = (curse *) a->data.v;
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unit *mage = c->magician;
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if (mage != NULL) {
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if (c->type == ct_find("goodmagicresistancezone")) {
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if (ct_goodresist && c->type == ct_goodresist) {
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if (alliedunit(mage, target->faction, HELP_GUARD)) {
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probability += curse_geteffect(c) * 0.01;
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break;
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ct_goodresist = 0; /* only one effect per region */
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}
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} else if (c->type == ct_find("badmagicresistancezone")) {
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} else if (ct_badresist && c->type == ct_badresist) {
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if (alliedunit(mage, target->faction, HELP_GUARD)) {
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/* TODO: hier sollte doch sicher was passieren? */
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a = a->next;
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continue;
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probability -= curse_geteffect(c) * 0.01;
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ct_badresist = 0; /* only one effect per region */
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}
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}
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}
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