no starting equipment.

do not let the addplayer function give equipment.
rename equipment for autoseed.
This commit is contained in:
Enno Rehling 2017-01-22 08:03:12 +01:00
parent cacb450567
commit d29fd96f59
6 changed files with 15 additions and 38 deletions

View File

@ -42,7 +42,7 @@
<skill name="perception" level="30"/>
<skill name="melee" level="1"/>
</set>
<set name="new_faction">
<set name="autoseed_faction">
<item name="adamantium" amount="1"/>
</set>
</equipment>

View File

@ -28,14 +28,6 @@
<calendar name="thirdage" newyear="month_1" start="1"/>
<equipment>
<set name="first_unit">
<item name="log" amount="10"/>
<item name="stone" amount="10"/>
<item name="money" amount="5000"/>
</set>
</equipment>
<xi:include href="config://default/names-undead.xml"/>
<xi:include href="config://default/names-skeletons.xml"/>
<xi:include href="config://default/names-zombies.xml"/>

View File

@ -27,15 +27,6 @@
<xi:include href="config://game/resources.xml" />
<calendar name="thirdage" newyear="month_1" start="1"/>
<equipment>
<set name="first_unit">
<item name="log" amount="10"/>
<item name="stone" amount="10"/>
<item name="money" amount="5000"/>
</set>
</equipment>
<xi:include href="config://default/names-undead.xml"/>
<xi:include href="config://default/names-skeletons.xml"/>
<xi:include href="config://default/names-zombies.xml"/>

View File

@ -2,18 +2,18 @@
<equipment>
<!-- one equipment-set per player-race for the first unit in a faction -->
<set name="first_dwarf">
<set name="autoseed_dwarf">
<item name="axe" amount="1"/>
<item name="chainmail" amount="1"/>
<skill name="melee" level="1"/>
</set>
<set name="first_elf">
<set name="autoseed_elf">
<item name="fairyboot" amount="1"/>
<callback name="equip_newunits"/>
</set>
<set name="first_orc">
<set name="autoseed_orc">
<skill name="polearm" level="4"/>
<skill name="melee" level="4"/>
<skill name="crossbow" level="4"/>
@ -21,30 +21,30 @@
<skill name="bow" level="4"/>
</set>
<set name="first_goblin">
<set name="autoseed_goblin">
<item name="roi" amount="1"/>
<callback name="equip_newunits"/>
</set>
<set name="first_human">
<set name="autoseed_human">
<callback name="equip_newunits"/>
</set>
<set name="first_troll">
<set name="autoseed_troll">
<skill name="building" level="1"/>
<skill name="perception" level="3"/>
<item name="stone" amount="50"/>
</set>
<set name="first_demon">
<set name="autoseed_demon">
<skill name="stamina" level="15"/>
</set>
<set name="first_insect">
<set name="autoseed_insect">
<item name="nestwarmth" amount="9"/>
</set>
<set name="first_halfling">
<set name="autoseed_halfling">
<skill name="trade" level="1"/>
<skill name="riding" level="2"/>
<item name="horse" amount="2"/>
@ -58,12 +58,12 @@
<item name="incense" amount="5"/>
</set>
<set name="first_cat">
<set name="autoseed_cat">
<item name="roi" amount="1"/>
<callback name="equip_newunits"/>
</set>
<set name="first_aquarian">
<set name="autoseed_aquarian">
<skill name="sailing" level="1"/>
<callback name="equip_newunits"/>
</set>

View File

@ -64,9 +64,9 @@ local function seed(r, email, race, lang)
assert(f)
local u = unit.create(f, r)
assert(u)
equip_unit(u, "new_faction")
equip_unit(u, "first_unit")
equip_unit(u, "first_" .. race, 7) -- disable old callbacks
equip_unit(u, "autoseed_faction")
equip_unit(u, "autoseed_unit")
equip_unit(u, "autoseed_" .. race, 7)
unit.create(f, r, 5):set_skill("mining", 30)
unit.create(f, r, 5):set_skill("quarrying", 30)
f:set_origin(r)

View File

@ -22,7 +22,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "alliance.h"
#include "ally.h"
#include "curse.h"
#include "equipment.h"
#include "group.h"
#include "item.h"
#include "messages.h"
@ -286,15 +285,10 @@ faction *addfaction(const char *email, const char *password,
unit *addplayer(region * r, faction * f)
{
unit *u;
char buffer[32];
assert(f->units == NULL);
faction_setorigin(f, 0, r->x, r->y);
u = create_unit(r, f, 1, f->race, 0, NULL, NULL);
equip_items(&u->faction->items, get_equipment("new_faction"));
equip_unit(u, get_equipment("first_unit"));
sprintf(buffer, "first_%s", u_race(u)->_name);
equip_unit(u, get_equipment(buffer));
u->hp = unit_max_hp(u) * u->number;
fset(u, UFL_ISNEW);
if (f->race == get_race(RC_DAEMON)) {