forked from github/server
- bugfix broken subset-selection
- bugfix lighthouse-update
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@ -141,7 +141,7 @@ equip_unit(struct unit * u, const struct equipment * eq)
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int i;
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for (i=0;eq->subsets[i].sets;++i) {
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if (chance(eq->subsets[i].chance)) {
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float rnd = 1000.0f / (1+rand() % 1000);
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float rnd = (1+rand() % 1000) / 1000.0f;
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int k;
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for (k=0;eq->subsets[i].sets[k].set;++k) {
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if (rnd<=eq->subsets[i].sets[k].chance) {
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@ -172,7 +172,7 @@ equip_items(struct item ** items, const struct equipment * eq)
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int i;
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for (i=0;eq->subsets[i].sets;++i) {
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if (chance(eq->subsets[i].chance)) {
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float rnd = 1000.0f / (1+rand() % 1000);
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float rnd = (1+rand() % 1000) / 1000.0f;
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int k;
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for (k=0;eq->subsets[i].sets[k].set;++k) {
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if (rnd<=eq->subsets[i].sets[k].chance) {
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@ -1172,11 +1172,15 @@ update_lighthouse(building * lh)
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region * r = lh->region;
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short d = (short)log10(lh->size) + 1;
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short x, y;
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static const struct building_type * bt_lighthouse;
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if (!bt_lighthouse) bt_lighthouse = bt_find("lighthouse");
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assert(bt_lighthouse);
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static boolean init_lighthouse = false;
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static const struct building_type * bt_lighthouse = 0;
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if (lh->type!=bt_lighthouse) return;
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if (!init_lighthouse) {
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bt_lighthouse = bt_find("lighthouse");
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init_lighthouse = true;
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}
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if (bt_lighthouse==NULL || lh->type!=bt_lighthouse) return;
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for (x=-d;x<=d;++x) {
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for (y=-d;y<=d;++y) {
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