forked from github/server
Merge branch 'develop' of github.com:ennorehling/eressea into develop
This commit is contained in:
commit
cf666f53a2
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@ -474,9 +474,6 @@ static int tolua_region_create(lua_State * L)
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}
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if (result) {
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terraform_region(result, terrain);
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if (result->land) {
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fix_demand(result);
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}
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}
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tolua_pushusertype(L, result, TOLUA_CAST "region");
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@ -20,7 +20,7 @@ order.test.c
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plane.test.c
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pool.test.c
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race.test.c
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# region.test.c
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region.test.c
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# resources.test.c
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save.test.c
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ship.test.c
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@ -5,6 +5,7 @@
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#include <kernel/save.h>
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#include <kernel/unit.h>
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#include <util/attrib.h>
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#include <util/rng.h>
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#include <util/gamedata.h>
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#include <util/message.h>
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#include <binarystore.h>
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@ -175,6 +176,43 @@ static void test_curse_cache(CuTest *tc)
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test_cleanup();
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}
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static void test_curse_ids(CuTest *tc) {
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const curse_type ct_dummy = { "dummy", CURSETYP_NORM, 0, M_SUMEFFECT, NULL };
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curse *c1, *c2;
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attrib *a1 = 0, *a2 = 0;
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test_setup();
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rng_init(0);
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c1 = create_curse(NULL, &a1, &ct_dummy, 1, 1, 1, 1);
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rng_init(0);
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c2 = create_curse(NULL, &a2, &ct_dummy, 1, 1, 1, 1);
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CuAssertTrue(tc, c1->no != c2->no);
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a_remove(&a1, a1);
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a_remove(&a2, a2);
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test_cleanup();
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}
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static void test_curse_flags(CuTest *tc) {
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const curse_type ct_dummy = { "dummy", CURSETYP_NORM, 0, M_SUMEFFECT, NULL };
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curse *c1, *c2;
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unit *u;
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test_setup();
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u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
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c1 = create_curse(u, &u->attribs, &ct_dummy, 1, 1, 1, 0);
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CuAssertPtrEquals(tc, u, c1->magician);
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CuAssertIntEquals(tc, 1, (int)c1->effect);
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CuAssertIntEquals(tc, 1, (int)c1->vigour);
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CuAssertIntEquals(tc, 1, c1->duration);
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c2 = create_curse(u, &u->attribs, &ct_dummy, 1, 1, 1, 0);
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CuAssertPtrEquals(tc, c1, c2);
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CuAssertPtrEquals(tc, u, c1->magician);
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CuAssertIntEquals(tc, 2, (int)c1->effect);
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CuAssertIntEquals(tc, 1, (int)c1->vigour);
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CuAssertIntEquals(tc, 1, c1->duration);
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test_cleanup();
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}
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CuSuite *get_curse_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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@ -186,5 +224,7 @@ CuSuite *get_curse_suite(void)
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SUITE_ADD_TEST(suite, test_bad_dreams);
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SUITE_ADD_TEST(suite, test_memstream);
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SUITE_ADD_TEST(suite, test_write_flag);
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SUITE_ADD_TEST(suite, test_curse_flags);
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SUITE_ADD_TEST(suite, test_curse_ids);
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return suite;
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}
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@ -1009,6 +1009,20 @@ void setluxuries(region * r, const luxury_type * sale)
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}
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}
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int fix_demand(region * rd) {
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luxury_type * ltype;
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int maxluxuries = get_maxluxuries();
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if (maxluxuries > 0) {
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int sale = rng_int() % maxluxuries;
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for (ltype = luxurytypes; sale != 0 && ltype; ltype = ltype->next) {
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--sale;
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}
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setluxuries(rd, ltype);
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return 0;
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}
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return -1;
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}
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void terraform_region(region * r, const terrain_type * terrain)
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{
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/* Resourcen, die nicht mehr vorkommen können, löschen */
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@ -1057,7 +1071,6 @@ void terraform_region(region * r, const terrain_type * terrain)
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rsetmoney(r, 0);
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freset(r, RF_ENCOUNTER);
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freset(r, RF_MALLORN);
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/* Beschreibung und Namen löschen */
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return;
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}
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@ -1082,6 +1095,7 @@ void terraform_region(region * r, const terrain_type * terrain)
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r->land->ownership = NULL;
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region_set_morale(r, MORALE_DEFAULT, -1);
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region_setname(r, makename());
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fix_demand(r);
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for (d = 0; d != MAXDIRECTIONS; ++d) {
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region *nr = rconnect(r, d);
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if (nr && nr->land) {
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@ -160,6 +160,7 @@ extern "C" {
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#define reg_hashkey(r) (r->index)
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extern int fix_demand(struct region *r);
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int distance(const struct region *, const struct region *);
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int koor_distance(int ax, int ay, int bx, int by);
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struct region *findregion(int x, int y);
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@ -0,0 +1,39 @@
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#include <platform.h>
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#include "region.h"
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#include "terrain.h"
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#include "item.h"
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#include <CuTest.h>
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#include <tests.h>
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void test_terraform(CuTest *tc) {
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region *r;
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terrain_type *t_plain, *t_ocean;
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item_type *itype;
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test_setup();
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itype = test_create_itemtype("ointment");
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itype->rtype->flags |= (RTF_ITEM | RTF_POOLED);
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new_luxurytype(itype, 0);
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t_plain = test_create_terrain("plain", LAND_REGION);
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t_ocean = test_create_terrain("ocean", SEA_REGION);
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r = test_create_region(0, 0, t_ocean);
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CuAssertPtrEquals(tc, 0, r->land);
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terraform_region(r, t_plain);
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CuAssertPtrNotNull(tc, r->land);
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CuAssertPtrNotNull(tc, r->land->demands);
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CuAssertPtrEquals(tc, itype, (void *)r->land->demands->type->itype);
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CuAssertIntEquals(tc, 0, r->land->demands->type->price);
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terraform_region(r, t_ocean);
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CuAssertPtrEquals(tc, 0, r->land);
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test_cleanup();
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}
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CuSuite *get_region_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_terraform);
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return suite;
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}
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@ -1096,6 +1096,9 @@ static region *readregion(struct gamedata *data, int x, int y)
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READ_INT(data->store, &n);
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r_setdemand(r, rtype->ltype, n);
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}
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if (!r->land->demands) {
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fix_demand(r);
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}
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read_items(data->store, &r->land->items);
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if (data->version >= REGIONOWNER_VERSION) {
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READ_INT(data->store, &n);
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@ -1717,7 +1717,7 @@ void renumber_unit(unit *u, int no) {
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uunhash(u);
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if (!ualias(u)) {
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attrib *a = a_add(&u->attribs, a_new(&at_alias));
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a->data.i = -u->no;
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a->data.i = -u->no; // TODO: why is the alias negative? confusing!
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}
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u->no = no;
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uhash(u);
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@ -8,9 +8,10 @@
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/spell.h>
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/language.h>
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#include <util/attrib.h>
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#include <util/rng.h>
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#include <spells/regioncurse.h>
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#include <alchemy.h>
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#include <laws.h>
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@ -454,6 +455,19 @@ static void test_remove_unit(CuTest *tc) {
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test_cleanup();
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}
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static void test_renumber_unit(CuTest *tc) {
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unit *u1, *u2;
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test_setup();
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u1 = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
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u2 = test_create_unit(u1->faction, u1->region);
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rng_init(0);
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renumber_unit(u1, 0);
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rng_init(0);
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renumber_unit(u2, 0);
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CuAssertTrue(tc, u1->no != u2->no);
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test_cleanup();
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}
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CuSuite *get_unit_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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@ -476,5 +490,6 @@ CuSuite *get_unit_suite(void)
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SUITE_ADD_TEST(suite, test_age_familiar);
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SUITE_ADD_TEST(suite, test_inside_building);
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SUITE_ADD_TEST(suite, test_limited_skills);
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SUITE_ADD_TEST(suite, test_renumber_unit);
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return suite;
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}
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@ -4128,7 +4128,7 @@ int armedmen(const unit * u, bool siege_weapons)
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if (effskill(u, wtype->skill, 0) >= wtype->minskill)
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n += itm->number;
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/* if (effskill(u, wtype->skill) >= wtype->minskill) n += itm->number; */
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if (n > u->number)
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if (n >= u->number)
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break;
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}
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n = _min(n, u->number);
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@ -1402,6 +1402,42 @@ static void test_demon_hunger(CuTest * tc)
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test_cleanup();
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}
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static void test_armedmen(CuTest *tc) {
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// TODO: test RCF_NOWEAPONS and SK_WEAPONLESS
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unit *u;
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item_type *it_sword;
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weapon_type *wtype;
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test_setup();
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u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
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it_sword = test_create_itemtype("sword");
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wtype = new_weapontype(it_sword, 0, 0.5, 0, 0, 0, 0, SK_MELEE, 1);
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CuAssertIntEquals(tc, 0, armedmen(u, false));
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CuAssertIntEquals(tc, 0, armedmen(u, true));
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set_level(u, SK_MELEE, 1);
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CuAssertIntEquals(tc, 0, armedmen(u, false));
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i_change(&u->items, it_sword, 1);
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CuAssertIntEquals(tc, 1, armedmen(u, false));
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i_change(&u->items, it_sword, 1);
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CuAssertIntEquals(tc, 1, armedmen(u, false));
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scale_number(u, 2);
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set_level(u, SK_MELEE, 1);
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CuAssertIntEquals(tc, 2, armedmen(u, false));
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set_level(u, SK_MELEE, 0);
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CuAssertIntEquals(tc, 0, armedmen(u, false));
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set_level(u, SK_MELEE, 1);
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i_change(&u->items, it_sword, -1);
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CuAssertIntEquals(tc, 1, armedmen(u, false));
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wtype->minskill = 2;
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CuAssertIntEquals(tc, 0, armedmen(u, false));
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set_level(u, SK_MELEE, 2);
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CuAssertIntEquals(tc, 1, armedmen(u, false));
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CuAssertIntEquals(tc, 1, armedmen(u, true));
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wtype->flags |= WTF_SIEGE;
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CuAssertIntEquals(tc, 0, armedmen(u, false));
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CuAssertIntEquals(tc, 1, armedmen(u, true));
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test_cleanup();
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}
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CuSuite *get_laws_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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@ -1464,6 +1500,7 @@ CuSuite *get_laws_suite(void)
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SUITE_ADD_TEST(suite, test_show_race);
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SUITE_ADD_TEST(suite, test_immigration);
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SUITE_ADD_TEST(suite, test_demon_hunger);
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SUITE_ADD_TEST(suite, test_armedmen);
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return suite;
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}
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@ -132,20 +132,6 @@ static bool f_nolux(const region * r)
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return (r->land && count_demand(r) != get_maxluxuries());
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}
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int fix_demand(region * rd) {
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luxury_type * ltype;
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int maxluxuries = get_maxluxuries();
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if (maxluxuries > 0) {
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int sale = rng_int() % maxluxuries;
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for (ltype = luxurytypes; sale != 0 && ltype; ltype = ltype->next) {
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--sale;
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}
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setluxuries(rd, ltype);
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return 0;
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}
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return -1;
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}
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int fix_all_demand(region *rd) {
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region_list *rl, *rlist = NULL;
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recurse_regions(rd, &rlist, f_nolux);
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@ -35,7 +35,6 @@ extern "C" {
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extern int autoseed(newfaction ** players, int nsize, int max_agediff);
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extern newfaction *read_newfactions(const char *filename);
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extern int fix_demand(struct region *r);
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extern const struct terrain_type *random_terrain(const struct terrain_type
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*terrains[], int distribution[], int size);
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@ -100,6 +100,7 @@ int RunAllTests(int argc, char *argv[])
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ADD_SUITE(magic);
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ADD_SUITE(alchemy);
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ADD_SUITE(reports);
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ADD_SUITE(region);
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ADD_SUITE(save);
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ADD_SUITE(ship);
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ADD_SUITE(spellbook);
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@ -111,7 +112,7 @@ int RunAllTests(int argc, char *argv[])
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ADD_SUITE(messages);
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/* gamecode */
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ADD_SUITE(report);
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// ADD_SUITE(creport);
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ADD_SUITE(creport);
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ADD_SUITE(prefix);
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ADD_SUITE(summary);
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ADD_SUITE(names);
|
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