Merge branch 'develop' of github.com:ennorehling/eressea into develop

This commit is contained in:
Enno Rehling 2016-10-26 14:35:45 +02:00
commit cf666f53a2
14 changed files with 156 additions and 24 deletions

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@ -474,9 +474,6 @@ static int tolua_region_create(lua_State * L)
} }
if (result) { if (result) {
terraform_region(result, terrain); terraform_region(result, terrain);
if (result->land) {
fix_demand(result);
}
} }
tolua_pushusertype(L, result, TOLUA_CAST "region"); tolua_pushusertype(L, result, TOLUA_CAST "region");

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@ -20,7 +20,7 @@ order.test.c
plane.test.c plane.test.c
pool.test.c pool.test.c
race.test.c race.test.c
# region.test.c region.test.c
# resources.test.c # resources.test.c
save.test.c save.test.c
ship.test.c ship.test.c

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@ -5,6 +5,7 @@
#include <kernel/save.h> #include <kernel/save.h>
#include <kernel/unit.h> #include <kernel/unit.h>
#include <util/attrib.h> #include <util/attrib.h>
#include <util/rng.h>
#include <util/gamedata.h> #include <util/gamedata.h>
#include <util/message.h> #include <util/message.h>
#include <binarystore.h> #include <binarystore.h>
@ -175,6 +176,43 @@ static void test_curse_cache(CuTest *tc)
test_cleanup(); test_cleanup();
} }
static void test_curse_ids(CuTest *tc) {
const curse_type ct_dummy = { "dummy", CURSETYP_NORM, 0, M_SUMEFFECT, NULL };
curse *c1, *c2;
attrib *a1 = 0, *a2 = 0;
test_setup();
rng_init(0);
c1 = create_curse(NULL, &a1, &ct_dummy, 1, 1, 1, 1);
rng_init(0);
c2 = create_curse(NULL, &a2, &ct_dummy, 1, 1, 1, 1);
CuAssertTrue(tc, c1->no != c2->no);
a_remove(&a1, a1);
a_remove(&a2, a2);
test_cleanup();
}
static void test_curse_flags(CuTest *tc) {
const curse_type ct_dummy = { "dummy", CURSETYP_NORM, 0, M_SUMEFFECT, NULL };
curse *c1, *c2;
unit *u;
test_setup();
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
c1 = create_curse(u, &u->attribs, &ct_dummy, 1, 1, 1, 0);
CuAssertPtrEquals(tc, u, c1->magician);
CuAssertIntEquals(tc, 1, (int)c1->effect);
CuAssertIntEquals(tc, 1, (int)c1->vigour);
CuAssertIntEquals(tc, 1, c1->duration);
c2 = create_curse(u, &u->attribs, &ct_dummy, 1, 1, 1, 0);
CuAssertPtrEquals(tc, c1, c2);
CuAssertPtrEquals(tc, u, c1->magician);
CuAssertIntEquals(tc, 2, (int)c1->effect);
CuAssertIntEquals(tc, 1, (int)c1->vigour);
CuAssertIntEquals(tc, 1, c1->duration);
test_cleanup();
}
CuSuite *get_curse_suite(void) CuSuite *get_curse_suite(void)
{ {
CuSuite *suite = CuSuiteNew(); CuSuite *suite = CuSuiteNew();
@ -186,5 +224,7 @@ CuSuite *get_curse_suite(void)
SUITE_ADD_TEST(suite, test_bad_dreams); SUITE_ADD_TEST(suite, test_bad_dreams);
SUITE_ADD_TEST(suite, test_memstream); SUITE_ADD_TEST(suite, test_memstream);
SUITE_ADD_TEST(suite, test_write_flag); SUITE_ADD_TEST(suite, test_write_flag);
SUITE_ADD_TEST(suite, test_curse_flags);
SUITE_ADD_TEST(suite, test_curse_ids);
return suite; return suite;
} }

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@ -1009,6 +1009,20 @@ void setluxuries(region * r, const luxury_type * sale)
} }
} }
int fix_demand(region * rd) {
luxury_type * ltype;
int maxluxuries = get_maxluxuries();
if (maxluxuries > 0) {
int sale = rng_int() % maxluxuries;
for (ltype = luxurytypes; sale != 0 && ltype; ltype = ltype->next) {
--sale;
}
setluxuries(rd, ltype);
return 0;
}
return -1;
}
void terraform_region(region * r, const terrain_type * terrain) void terraform_region(region * r, const terrain_type * terrain)
{ {
/* Resourcen, die nicht mehr vorkommen können, löschen */ /* Resourcen, die nicht mehr vorkommen können, löschen */
@ -1057,7 +1071,6 @@ void terraform_region(region * r, const terrain_type * terrain)
rsetmoney(r, 0); rsetmoney(r, 0);
freset(r, RF_ENCOUNTER); freset(r, RF_ENCOUNTER);
freset(r, RF_MALLORN); freset(r, RF_MALLORN);
/* Beschreibung und Namen löschen */
return; return;
} }
@ -1082,6 +1095,7 @@ void terraform_region(region * r, const terrain_type * terrain)
r->land->ownership = NULL; r->land->ownership = NULL;
region_set_morale(r, MORALE_DEFAULT, -1); region_set_morale(r, MORALE_DEFAULT, -1);
region_setname(r, makename()); region_setname(r, makename());
fix_demand(r);
for (d = 0; d != MAXDIRECTIONS; ++d) { for (d = 0; d != MAXDIRECTIONS; ++d) {
region *nr = rconnect(r, d); region *nr = rconnect(r, d);
if (nr && nr->land) { if (nr && nr->land) {

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@ -160,6 +160,7 @@ extern "C" {
#define reg_hashkey(r) (r->index) #define reg_hashkey(r) (r->index)
extern int fix_demand(struct region *r);
int distance(const struct region *, const struct region *); int distance(const struct region *, const struct region *);
int koor_distance(int ax, int ay, int bx, int by); int koor_distance(int ax, int ay, int bx, int by);
struct region *findregion(int x, int y); struct region *findregion(int x, int y);

39
src/kernel/region.test.c Normal file
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@ -0,0 +1,39 @@
#include <platform.h>
#include "region.h"
#include "terrain.h"
#include "item.h"
#include <CuTest.h>
#include <tests.h>
void test_terraform(CuTest *tc) {
region *r;
terrain_type *t_plain, *t_ocean;
item_type *itype;
test_setup();
itype = test_create_itemtype("ointment");
itype->rtype->flags |= (RTF_ITEM | RTF_POOLED);
new_luxurytype(itype, 0);
t_plain = test_create_terrain("plain", LAND_REGION);
t_ocean = test_create_terrain("ocean", SEA_REGION);
r = test_create_region(0, 0, t_ocean);
CuAssertPtrEquals(tc, 0, r->land);
terraform_region(r, t_plain);
CuAssertPtrNotNull(tc, r->land);
CuAssertPtrNotNull(tc, r->land->demands);
CuAssertPtrEquals(tc, itype, (void *)r->land->demands->type->itype);
CuAssertIntEquals(tc, 0, r->land->demands->type->price);
terraform_region(r, t_ocean);
CuAssertPtrEquals(tc, 0, r->land);
test_cleanup();
}
CuSuite *get_region_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_terraform);
return suite;
}

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@ -1096,6 +1096,9 @@ static region *readregion(struct gamedata *data, int x, int y)
READ_INT(data->store, &n); READ_INT(data->store, &n);
r_setdemand(r, rtype->ltype, n); r_setdemand(r, rtype->ltype, n);
} }
if (!r->land->demands) {
fix_demand(r);
}
read_items(data->store, &r->land->items); read_items(data->store, &r->land->items);
if (data->version >= REGIONOWNER_VERSION) { if (data->version >= REGIONOWNER_VERSION) {
READ_INT(data->store, &n); READ_INT(data->store, &n);

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@ -1717,7 +1717,7 @@ void renumber_unit(unit *u, int no) {
uunhash(u); uunhash(u);
if (!ualias(u)) { if (!ualias(u)) {
attrib *a = a_add(&u->attribs, a_new(&at_alias)); attrib *a = a_add(&u->attribs, a_new(&at_alias));
a->data.i = -u->no; a->data.i = -u->no; // TODO: why is the alias negative? confusing!
} }
u->no = no; u->no = no;
uhash(u); uhash(u);

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@ -8,9 +8,10 @@
#include <kernel/race.h> #include <kernel/race.h>
#include <kernel/region.h> #include <kernel/region.h>
#include <kernel/spell.h> #include <kernel/spell.h>
#include <util/attrib.h>
#include <util/base36.h> #include <util/base36.h>
#include <util/language.h> #include <util/language.h>
#include <util/attrib.h> #include <util/rng.h>
#include <spells/regioncurse.h> #include <spells/regioncurse.h>
#include <alchemy.h> #include <alchemy.h>
#include <laws.h> #include <laws.h>
@ -454,6 +455,19 @@ static void test_remove_unit(CuTest *tc) {
test_cleanup(); test_cleanup();
} }
static void test_renumber_unit(CuTest *tc) {
unit *u1, *u2;
test_setup();
u1 = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
u2 = test_create_unit(u1->faction, u1->region);
rng_init(0);
renumber_unit(u1, 0);
rng_init(0);
renumber_unit(u2, 0);
CuAssertTrue(tc, u1->no != u2->no);
test_cleanup();
}
CuSuite *get_unit_suite(void) CuSuite *get_unit_suite(void)
{ {
CuSuite *suite = CuSuiteNew(); CuSuite *suite = CuSuiteNew();
@ -476,5 +490,6 @@ CuSuite *get_unit_suite(void)
SUITE_ADD_TEST(suite, test_age_familiar); SUITE_ADD_TEST(suite, test_age_familiar);
SUITE_ADD_TEST(suite, test_inside_building); SUITE_ADD_TEST(suite, test_inside_building);
SUITE_ADD_TEST(suite, test_limited_skills); SUITE_ADD_TEST(suite, test_limited_skills);
SUITE_ADD_TEST(suite, test_renumber_unit);
return suite; return suite;
} }

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@ -4128,7 +4128,7 @@ int armedmen(const unit * u, bool siege_weapons)
if (effskill(u, wtype->skill, 0) >= wtype->minskill) if (effskill(u, wtype->skill, 0) >= wtype->minskill)
n += itm->number; n += itm->number;
/* if (effskill(u, wtype->skill) >= wtype->minskill) n += itm->number; */ /* if (effskill(u, wtype->skill) >= wtype->minskill) n += itm->number; */
if (n > u->number) if (n >= u->number)
break; break;
} }
n = _min(n, u->number); n = _min(n, u->number);

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@ -1402,6 +1402,42 @@ static void test_demon_hunger(CuTest * tc)
test_cleanup(); test_cleanup();
} }
static void test_armedmen(CuTest *tc) {
// TODO: test RCF_NOWEAPONS and SK_WEAPONLESS
unit *u;
item_type *it_sword;
weapon_type *wtype;
test_setup();
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
it_sword = test_create_itemtype("sword");
wtype = new_weapontype(it_sword, 0, 0.5, 0, 0, 0, 0, SK_MELEE, 1);
CuAssertIntEquals(tc, 0, armedmen(u, false));
CuAssertIntEquals(tc, 0, armedmen(u, true));
set_level(u, SK_MELEE, 1);
CuAssertIntEquals(tc, 0, armedmen(u, false));
i_change(&u->items, it_sword, 1);
CuAssertIntEquals(tc, 1, armedmen(u, false));
i_change(&u->items, it_sword, 1);
CuAssertIntEquals(tc, 1, armedmen(u, false));
scale_number(u, 2);
set_level(u, SK_MELEE, 1);
CuAssertIntEquals(tc, 2, armedmen(u, false));
set_level(u, SK_MELEE, 0);
CuAssertIntEquals(tc, 0, armedmen(u, false));
set_level(u, SK_MELEE, 1);
i_change(&u->items, it_sword, -1);
CuAssertIntEquals(tc, 1, armedmen(u, false));
wtype->minskill = 2;
CuAssertIntEquals(tc, 0, armedmen(u, false));
set_level(u, SK_MELEE, 2);
CuAssertIntEquals(tc, 1, armedmen(u, false));
CuAssertIntEquals(tc, 1, armedmen(u, true));
wtype->flags |= WTF_SIEGE;
CuAssertIntEquals(tc, 0, armedmen(u, false));
CuAssertIntEquals(tc, 1, armedmen(u, true));
test_cleanup();
}
CuSuite *get_laws_suite(void) CuSuite *get_laws_suite(void)
{ {
CuSuite *suite = CuSuiteNew(); CuSuite *suite = CuSuiteNew();
@ -1464,6 +1500,7 @@ CuSuite *get_laws_suite(void)
SUITE_ADD_TEST(suite, test_show_race); SUITE_ADD_TEST(suite, test_show_race);
SUITE_ADD_TEST(suite, test_immigration); SUITE_ADD_TEST(suite, test_immigration);
SUITE_ADD_TEST(suite, test_demon_hunger); SUITE_ADD_TEST(suite, test_demon_hunger);
SUITE_ADD_TEST(suite, test_armedmen);
return suite; return suite;
} }

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@ -132,20 +132,6 @@ static bool f_nolux(const region * r)
return (r->land && count_demand(r) != get_maxluxuries()); return (r->land && count_demand(r) != get_maxluxuries());
} }
int fix_demand(region * rd) {
luxury_type * ltype;
int maxluxuries = get_maxluxuries();
if (maxluxuries > 0) {
int sale = rng_int() % maxluxuries;
for (ltype = luxurytypes; sale != 0 && ltype; ltype = ltype->next) {
--sale;
}
setluxuries(rd, ltype);
return 0;
}
return -1;
}
int fix_all_demand(region *rd) { int fix_all_demand(region *rd) {
region_list *rl, *rlist = NULL; region_list *rl, *rlist = NULL;
recurse_regions(rd, &rlist, f_nolux); recurse_regions(rd, &rlist, f_nolux);

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@ -35,7 +35,6 @@ extern "C" {
extern int autoseed(newfaction ** players, int nsize, int max_agediff); extern int autoseed(newfaction ** players, int nsize, int max_agediff);
extern newfaction *read_newfactions(const char *filename); extern newfaction *read_newfactions(const char *filename);
extern int fix_demand(struct region *r);
extern const struct terrain_type *random_terrain(const struct terrain_type extern const struct terrain_type *random_terrain(const struct terrain_type
*terrains[], int distribution[], int size); *terrains[], int distribution[], int size);

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@ -100,6 +100,7 @@ int RunAllTests(int argc, char *argv[])
ADD_SUITE(magic); ADD_SUITE(magic);
ADD_SUITE(alchemy); ADD_SUITE(alchemy);
ADD_SUITE(reports); ADD_SUITE(reports);
ADD_SUITE(region);
ADD_SUITE(save); ADD_SUITE(save);
ADD_SUITE(ship); ADD_SUITE(ship);
ADD_SUITE(spellbook); ADD_SUITE(spellbook);
@ -111,7 +112,7 @@ int RunAllTests(int argc, char *argv[])
ADD_SUITE(messages); ADD_SUITE(messages);
/* gamecode */ /* gamecode */
ADD_SUITE(report); ADD_SUITE(report);
// ADD_SUITE(creport); ADD_SUITE(creport);
ADD_SUITE(prefix); ADD_SUITE(prefix);
ADD_SUITE(summary); ADD_SUITE(summary);
ADD_SUITE(names); ADD_SUITE(names);