forked from github/server
gcc compile fixes
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708a6ceb8e
commit
cf30ac9f46
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@ -147,7 +147,7 @@ cmd_join(const tnode * tnext, void * data, struct order * ord)
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}
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static void
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perform_kick()
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perform_kick(void)
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{
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alliance_transaction ** tap = transactions+ALLIANCE_KICK;
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while (*tap) {
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@ -335,7 +335,7 @@ alliance_cmd(void)
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add_command(leaf, NULL, LOC(slang->lang, "invite"), &cmd_invite);
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add_command(leaf, NULL, LOC(slang->lang, "join"), &cmd_join);
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add_command(leaf, NULL, LOC(slang->lang, "kick"), &cmd_kick);
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add_command(leaf, NULL, LOC(slang->lang, "leave"), &cmd_new);
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add_command(leaf, NULL, LOC(slang->lang, "leave"), &cmd_leave);
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add_command(leaf, NULL, LOC(slang->lang, "command"), &cmd_transfer);
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slang->root = leaf;
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slang = slang->next;
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@ -379,7 +379,7 @@ extern const char * spell_name(const struct spell * sp, const struct locale * la
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extern const char * curse_name(const struct curse_type * ctype, const struct locale * lang);
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extern struct message * msg_unitnotfound(const struct unit * mage, struct order * ord, const struct spllprm * spobj);
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extern int FactionSpells();
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extern int FactionSpells(void);
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extern struct spell_list ** get_spelllist(struct sc_mage * mage, struct faction * f);
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extern void write_spelllist(const struct spell_list * slist, struct storage * store);
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@ -596,7 +596,6 @@ load_inifile(const char * filename)
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static void
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write_spells(void)
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{
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const resource_type * rt_water = rt_find("p2");
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struct locale * loc = find_locale("de");
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FILE * F = fopen("spells.txt", "w");
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spell_list * spl = spells;
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@ -649,7 +648,8 @@ main(int argc, char *argv[])
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kernel_init();
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game_init();
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/* write_spells(); */
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if (0)
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write_spells();
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/* run the main script */
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if (luafile==NULL) lua_console(luaState);
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