Testen, das Einheiten noch am Leben sind, die eigentlich geloescht gehoeren.

This commit is contained in:
Enno Rehling 2006-10-08 22:15:49 +00:00
parent 8f78b586f7
commit cd35467899
1 changed files with 60 additions and 58 deletions

View File

@ -673,37 +673,37 @@ damage_unit(unit *u, const char *dam, boolean physical, boolean magic)
void
drown(region *r)
{
if (fval(r->terrain, SEA_REGION)) {
unit ** up = up=&r->units;
while (*up) {
unit *u = *up;
if (fval(r->terrain, SEA_REGION)) {
unit ** up = up=&r->units;
while (*up) {
unit *u = *up;
#ifdef KARMA_MODULE
int amphibian_level = fspecial(u->faction, FS_AMPHIBIAN);
#else
int amphibian_level = 0;
#endif
if (u->ship || u->race == new_race[RC_SPELL] || u->number==0) {
up=&u->next;
continue;
}
if (u->ship || u->race == new_race[RC_SPELL] || u->number==0) {
up=&u->next;
continue;
}
if (amphibian_level) {
int dead = damage_unit(u, "5d1", false, false);
if (dead) {
if (amphibian_level) {
int dead = damage_unit(u, "5d1", false, false);
if (dead) {
ADDMSG(&u->faction->msgs, msg_message("drown_amphibian_dead",
"amount unit region", dead, u, r));
} else {
} else {
ADDMSG(&u->faction->msgs, msg_message("drown_amphibian_nodead",
"unit region",u, r));
}
}
} else if (!(canswim(u) || canfly(u))) {
scale_number(u, 0);
scale_number(u, 0);
ADDMSG(&u->faction->msgs, msg_message("drown", "unit region", u, r));
}
if (*up==u) up=&u->next;
}
remove_empty_units_in_region(r);
}
}
if (*up==u) up=&u->next;
}
remove_empty_units_in_region(r);
}
}
region *
@ -1263,7 +1263,7 @@ randomevents(void)
/* monster-einheiten desertieren */
for (r = regions; r; r=r->next) {
for (u=r->units; u; u=u->next) {
if (u->faction->no != MONSTER_FACTION
if (u->faction && u->faction->no != MONSTER_FACTION
&& (u->race->flags & RCF_DESERT)) {
if (fval(u, UFL_ISNEW)) continue;
if (rng_int()%100 < 5) {
@ -1278,58 +1278,60 @@ randomevents(void)
#ifdef KARMA_MODULE
/* lycanthropen werden werwölfe */
for (f = factions; f; f=f->next) {
int level = fspecial(f, FS_LYCANTROPE);
if (level > 0) {
for(u = f->units; u; u=u->nextF) {
if(rng_int()%100 < 2*level) {
ADDMSG(&u->faction->msgs, msg_message("becomewere",
"unit region", u, u->region));
fset(u, UFL_WERE);
if (f->alive) {
int level = fspecial(f, FS_LYCANTROPE);
if (level > 0) {
for(u = f->units; u; u=u->nextF) {
if (rng_int()%100 < 2*level) {
ADDMSG(&u->faction->msgs,
msg_message("becomewere", "unit region", u, u->region));
fset(u, UFL_WERE);
}
}
}
}
}
#endif
/* Chaos */
for (r = regions; r; r = r->next) {
int i;
if (fval(r, RF_CHAOTIC)) {
chaos(r);
}
i = chaoscount(r);
if (!i) continue;
chaoscounts(r, -(int) (i * ((double) (rng_int() % 10)) / 100.0));
}
/* Chaos */
for (r = regions; r; r = r->next) {
int i;
if (fval(r, RF_CHAOTIC)) {
chaos(r);
}
i = chaoscount(r);
if (!i) continue;
chaoscounts(r, -(int) (i * ((double) (rng_int() % 10)) / 100.0));
}
#ifdef HERBS_ROT
/* Kräuter verrotten */
for (r = regions; r; r = r->next) {
for (u = r->units; u; u=u->next) {
item **itmp = &u->items, *hbag = *i_find(&u->items, olditemtype[I_SACK_OF_CONSERVATION]);
int rot_chance = HERBROTCHANCE;
/* Kräuter verrotten */
for (r = regions; r; r = r->next) {
for (u = r->units; u; u=u->next) {
item **itmp = &u->items, *hbag = *i_find(&u->items, olditemtype[I_SACK_OF_CONSERVATION]);
int rot_chance = HERBROTCHANCE;
if (hbag) rot_chance = (HERBROTCHANCE*2)/5;
if (hbag) rot_chance = (HERBROTCHANCE*2)/5;
while (*itmp) {
item * itm = *itmp;
int n = itm->number;
double k = n*rot_chance/100.0;
while (*itmp) {
item * itm = *itmp;
int n = itm->number;
double k = n*rot_chance/100.0;
if (fval(itm->type, ITF_HERB)) {
double nv = normalvariate(k, k/4);
int inv = (int)nv;
int delta = min(n, inv);
i_change(itmp, itm->type, -delta);
}
if (itm==*itmp) itmp=&itm->next;
}
}
}
if (itm==*itmp) itmp=&itm->next;
}
}
}
#endif
dissolve_units();
check_split();
dissolve_units();
check_split();
#ifdef KARMA_MODULE
check_luck();
check_luck();
#endif /* KARMA_MODULE */
}