- artsculpture und artacademy

This commit is contained in:
Christian Schlittchen 2004-05-14 10:07:36 +00:00
parent 7b5675e6a6
commit ccb01c1f81
9 changed files with 142 additions and 3 deletions

View File

@ -3085,6 +3085,7 @@ expandwork(region * r)
if (a) verdienst = a->data.i; if (a) verdienst = a->data.i;
} }
#endif #endif
earnings = min(n, rpeasants(r) * p_wage) + verdienst; earnings = min(n, rpeasants(r) * p_wage) + verdienst;
/* Mehr oder weniger durch Trank "Riesengrass" oder "Faulobstschnaps" */ /* Mehr oder weniger durch Trank "Riesengrass" oder "Faulobstschnaps" */

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@ -1375,6 +1375,10 @@ set_display(region * r, unit * u, strlist * S)
cmistake(u, S->s, 29, MSG_PRODUCE); cmistake(u, S->s, 29, MSG_PRODUCE);
break; break;
} }
if (u->building->type == bt_find("artsculpture") && u->building->display[0] != 0) {
cmistake(u, S->s, 29, MSG_PRODUCE);
break;
}
s = &u->building->display; s = &u->building->display;
break; break;
@ -1600,6 +1604,10 @@ set_name(region * r, unit * u, strlist * S)
cmistake(u, S->s, 29, MSG_EVENT); cmistake(u, S->s, 29, MSG_EVENT);
break; break;
} }
if (u->building->type == bt_find("artsculpure")) {
cmistake(u, S->s, 29, MSG_EVENT);
break;
}
s = &u->building->name; s = &u->building->name;
freset(u->building, FL_UNNAMED); freset(u->building, FL_UNNAMED);
} }

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@ -39,6 +39,7 @@
#include "plane.h" #include "plane.h"
#include "karma.h" #include "karma.h"
#include "rand.h" #include "rand.h"
#include "movement.h"
/* util includes */ /* util includes */
#include <base36.h> #include <base36.h>
@ -209,6 +210,7 @@ teach_unit(unit * teacher, unit * student, int nteaching, skill_t sk,
if (academy) *academy += n; if (academy) *academy += n;
} /* sonst nehmen sie nicht am Unterricht teil */ } /* sonst nehmen sie nicht am Unterricht teil */
} }
/* Teaching ist die Anzahl Leute, denen man noch was beibringen kann. Da /* Teaching ist die Anzahl Leute, denen man noch was beibringen kann. Da
* hier nicht n verwendet wird, werden die Leute gezählt und nicht die * hier nicht n verwendet wird, werden die Leute gezählt und nicht die
* effektiv gelernten Tage. -> FALSCH ? (ENNO) * effektiv gelernten Tage. -> FALSCH ? (ENNO)
@ -669,12 +671,23 @@ learn(void)
* in einer Uni */ * in einer Uni */
teach->value += u->number * 10; teach->value += u->number * 10;
} }
if (is_cursed(r->attribs,C_BADLEARN,0)) { if (is_cursed(r->attribs,C_BADLEARN,0)) {
teach->value -= u->number * 10; teach->value -= u->number * 10;
} }
days = (int)((u->number * 30 + teach->value) * multi);
/* the artacademy currently improves the learning of entertainment
of all units in the region, to be able to make it cumulative with
with an academy */
if(buildingtype_exists(r, bt_find("artacademy"))) {
days *= 2;
}
if (fval(u, UFL_HUNGER)) days = days / 2;
days = (int)((u->number * 30 + teach->value) * multi);
if (fval(u, UFL_HUNGER)) days = days / 2;
while (days) { while (days) {
if (days>=u->number*30) { if (days>=u->number*30) {
learn_skill(u, sk, 1.0); learn_skill(u, sk, 1.0);

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@ -25,6 +25,7 @@
#include <message.h> #include <message.h>
#include <magic.h> #include <magic.h>
#include <ship.h> #include <ship.h>
#include <building.h>
/* gamecode includes */ /* gamecode includes */
#include <economy.h> #include <economy.h>
@ -240,6 +241,82 @@ item_type it_bagpipeoffear = {
NULL NULL
}; };
static int
use_instantartacademy(struct unit * u, const struct item_type * itype,
int amount, const char *cm)
{
building *b;
if(u->region->land == NULL) {
cmistake(u, cm, 242, MSG_MAGIC);
return 0;
}
b = new_building(bt_find("artacademy"), u->region, u->faction->locale);
b->size = 100;
sprintf(buf, "%s", LOC(u->faction->locale, "artacademy"));
set_string(&b->name, buf);
ADDMSG(&u->region->msgs, msg_message(
"artacademy_create", "unit command", u, cm));
return 1;
}
static resource_type rt_instantartacademy = {
{ "instantartacademy", "instantartacademy_p" },
{ "instantartacademy", "instantartacademy_p" },
RTF_ITEM,
&res_changeitem
};
item_type it_instantartacademy = {
&rt_instantartacademy, /* resourcetype */
0, 1, 0, /* flags, weight, capacity */
NULL, /* construction */
&use_instantartacademy,
NULL,
NULL
};
static int
use_instantartsculpture(struct unit * u, const struct item_type * itype,
int amount, const char *cm)
{
building *b;
if(u->region->land == NULL) {
cmistake(u, cm, 242, MSG_MAGIC);
return 0;
}
b = new_building(bt_find("artsculpture"), u->region, u->faction->locale);
b->size = 100;
sprintf(buf, "%s", LOC(u->faction->locale, "artsculpture"));
set_string(&b->name, buf);
ADDMSG(&u->region->msgs, msg_message(
"artsculpture_create", "unit region command", u, cm));
return 1;
}
static resource_type rt_instantartsculpture = {
{ "instantartsculpture", "instantartsculpture_p" },
{ "instantartsculpture", "instantartsculpture_p" },
RTF_ITEM,
&res_changeitem
};
item_type it_instantartsculpture = {
&rt_instantartsculpture, /* resourcetype */
0, 1, 0, /* flags, weight, capacity */
NULL, /* construction */
&use_instantartsculpture,
NULL,
NULL
};
void void
register_artrewards(void) register_artrewards(void)
@ -253,5 +330,9 @@ register_artrewards(void)
register_function((pf_generic)use_aurapotion50, "aurapotion50"); register_function((pf_generic)use_aurapotion50, "aurapotion50");
it_register(&it_bagpipeoffear); it_register(&it_bagpipeoffear);
register_function((pf_generic)use_bagpipeoffear, "bagpipeoffear"); register_function((pf_generic)use_bagpipeoffear, "bagpipeoffear");
it_register(&it_instantartacademy);
register_function((pf_generic)use_instantartacademy, "instantartacademy");
it_register(&it_instantartsculpture);
register_function((pf_generic)use_instantartsculpture, "instantartsculpture");
} }

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@ -22,7 +22,7 @@ extern struct item_type it_hornofdancing;
extern struct item_type it_trappedairelemental; extern struct item_type it_trappedairelemental;
extern struct item_type it_aurapotion50; extern struct item_type it_aurapotion50;
extern struct item_type it_bagpipeoffear; extern struct item_type it_bagpipeoffear;
extern struct item_type it_instantartacademie; extern struct item_type it_instantartacademy;
extern struct item_type it_instantartsculpture; extern struct item_type it_instantartsculpture;
extern void register_artrewards(void); extern void register_artrewards(void);

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@ -2694,8 +2694,10 @@ wage(const region *r, const unit *u, boolean img)
curse * c; curse * c;
int wage; int wage;
attrib *a; attrib *a;
building_type *artsculpture_type = bt_find("artsculpture");
static const curse_type * drought_ct, * blessedharvest_ct; static const curse_type * drought_ct, * blessedharvest_ct;
static boolean init; static boolean init;
if (!init) { if (!init) {
init = true; init = true;
drought_ct = ct_find("drought"); drought_ct = ct_find("drought");
@ -2720,6 +2722,13 @@ wage(const region *r, const unit *u, boolean img)
wage += curse_geteffect(get_curse(r->attribs, blessedharvest_ct)); wage += curse_geteffect(get_curse(r->attribs, blessedharvest_ct));
} }
/* Artsculpture: Income +5 */
for(b=r->buildings; b; b=b->next) {
if(b->type == artsculpture_type) {
wage += 5;
}
}
/* Godcurse: Income -10 */ /* Godcurse: Income -10 */
if (curse_active(get_curse(r->attribs, ct_find("godcursezone")))) { if (curse_active(get_curse(r->attribs, ct_find("godcursezone")))) {
wage = max(0,wage-10); wage = max(0,wage-10);

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@ -4,6 +4,7 @@
<building name="xmas_exit" maxsize="10" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" auraregen="1.00"/> <building name="xmas_exit" maxsize="10" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" auraregen="1.00"/>
<building name="caldera" capacity="1" nodestroy="yes" nobuild="yes" auraregen="1.00"/> <building name="caldera" capacity="1" nodestroy="yes" nobuild="yes" auraregen="1.00"/>
<building name="genericbuilding" maxsize="1" nobuild="yes" auraregen="1.00"/> <building name="genericbuilding" maxsize="1" nobuild="yes" auraregen="1.00"/>
<building name="artacademy" maxsize="100" nobuild="yes" nodestroy="yes" unique="yes" auraregen="1.00"/>
<building name="blessedstonecircle" maxsize="100" nobuild="yes" magic="yes" magres="60" magresbonus="30" auraregen="1.50"> <building name="blessedstonecircle" maxsize="100" nobuild="yes" magic="yes" magres="60" magresbonus="30" auraregen="1.50">
<construction skill="sk_building" minskill="2" reqsize="100" maxsize="100"> <construction skill="sk_building" minskill="2" reqsize="100" maxsize="100">
<requirement type="log" recycle="0.5" quantity="500"/> <requirement type="log" recycle="0.5" quantity="500"/>

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@ -609,6 +609,14 @@
<string name="genericbuilding"> <string name="genericbuilding">
<text locale="de">Struktur</text> <text locale="de">Struktur</text>
</string> </string>
<string name="artacademy">
<text locale="de">Akademie der Künste</text>
<text locale="en">academy of arts</text>
</string>
<string name="artacademy">
<text locale="de">Skulptur</text>
<text locale="en">sculpture</text>
</string>
<!--Testitem --> <!--Testitem -->
<string name="wand"> <string name="wand">

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@ -5892,6 +5892,24 @@
<text locale="de">"$unit($unit) spielt einen Dudelsack. Ausser sich vor Furcht geben die Bauern $int($money) Silber."</text> <text locale="de">"$unit($unit) spielt einen Dudelsack. Ausser sich vor Furcht geben die Bauern $int($money) Silber."</text>
<text locale="en">"$unit($unit) plays the bagpipe. Stricken with fear the peasants give $int($money) silver."</text> <text locale="en">"$unit($unit) plays the bagpipe. Stricken with fear the peasants give $int($money) silver."</text>
</message> </message>
<message name="artacademy_create" section="magic">
<type>
<arg name="unit" type="unit"/>
<arg name="region" type="region"/>
</type>
<text locale="de">"$unit($unit) in $region($region) erschafft eine Akademie der Künste."</text>
<text locale="en">"$unit($unit) in $region($region) creates an academy of arts."</text>
</message>
<message name="artsculpture_create" section="magic">
<type>
<arg name="unit" type="unit"/>
<arg name="region" type="region"/>
</type>
<text locale="de">"$unit($unit) in $region($region) erschafft eine Skulptur."</text>
<text locale="en">"$unit($unit) in $region($region) creates a sculpture."</text>
</message>
</messages> </messages>