forked from github/server
- artsculpture und artacademy
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7b5675e6a6
commit
ccb01c1f81
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@ -3085,6 +3085,7 @@ expandwork(region * r)
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if (a) verdienst = a->data.i;
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if (a) verdienst = a->data.i;
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}
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}
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#endif
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#endif
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earnings = min(n, rpeasants(r) * p_wage) + verdienst;
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earnings = min(n, rpeasants(r) * p_wage) + verdienst;
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/* Mehr oder weniger durch Trank "Riesengrass" oder "Faulobstschnaps" */
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/* Mehr oder weniger durch Trank "Riesengrass" oder "Faulobstschnaps" */
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@ -1375,6 +1375,10 @@ set_display(region * r, unit * u, strlist * S)
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cmistake(u, S->s, 29, MSG_PRODUCE);
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cmistake(u, S->s, 29, MSG_PRODUCE);
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break;
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break;
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}
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}
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if (u->building->type == bt_find("artsculpture") && u->building->display[0] != 0) {
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cmistake(u, S->s, 29, MSG_PRODUCE);
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break;
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}
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s = &u->building->display;
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s = &u->building->display;
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break;
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break;
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@ -1600,6 +1604,10 @@ set_name(region * r, unit * u, strlist * S)
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cmistake(u, S->s, 29, MSG_EVENT);
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cmistake(u, S->s, 29, MSG_EVENT);
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break;
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break;
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}
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}
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if (u->building->type == bt_find("artsculpure")) {
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cmistake(u, S->s, 29, MSG_EVENT);
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break;
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}
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s = &u->building->name;
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s = &u->building->name;
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freset(u->building, FL_UNNAMED);
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freset(u->building, FL_UNNAMED);
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}
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}
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@ -39,6 +39,7 @@
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#include "plane.h"
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#include "plane.h"
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#include "karma.h"
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#include "karma.h"
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#include "rand.h"
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#include "rand.h"
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#include "movement.h"
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/* util includes */
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/* util includes */
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#include <base36.h>
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#include <base36.h>
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@ -209,6 +210,7 @@ teach_unit(unit * teacher, unit * student, int nteaching, skill_t sk,
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if (academy) *academy += n;
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if (academy) *academy += n;
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} /* sonst nehmen sie nicht am Unterricht teil */
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} /* sonst nehmen sie nicht am Unterricht teil */
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}
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}
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/* Teaching ist die Anzahl Leute, denen man noch was beibringen kann. Da
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/* Teaching ist die Anzahl Leute, denen man noch was beibringen kann. Da
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* hier nicht n verwendet wird, werden die Leute gezählt und nicht die
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* hier nicht n verwendet wird, werden die Leute gezählt und nicht die
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* effektiv gelernten Tage. -> FALSCH ? (ENNO)
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* effektiv gelernten Tage. -> FALSCH ? (ENNO)
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@ -669,12 +671,23 @@ learn(void)
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* in einer Uni */
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* in einer Uni */
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teach->value += u->number * 10;
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teach->value += u->number * 10;
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}
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}
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if (is_cursed(r->attribs,C_BADLEARN,0)) {
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if (is_cursed(r->attribs,C_BADLEARN,0)) {
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teach->value -= u->number * 10;
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teach->value -= u->number * 10;
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}
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}
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days = (int)((u->number * 30 + teach->value) * multi);
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days = (int)((u->number * 30 + teach->value) * multi);
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if (fval(u, UFL_HUNGER)) days = days / 2;
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/* the artacademy currently improves the learning of entertainment
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of all units in the region, to be able to make it cumulative with
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with an academy */
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if(buildingtype_exists(r, bt_find("artacademy"))) {
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days *= 2;
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}
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if (fval(u, UFL_HUNGER)) days = days / 2;
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while (days) {
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while (days) {
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if (days>=u->number*30) {
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if (days>=u->number*30) {
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learn_skill(u, sk, 1.0);
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learn_skill(u, sk, 1.0);
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@ -25,6 +25,7 @@
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#include <message.h>
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#include <message.h>
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#include <magic.h>
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#include <magic.h>
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#include <ship.h>
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#include <ship.h>
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#include <building.h>
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/* gamecode includes */
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/* gamecode includes */
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#include <economy.h>
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#include <economy.h>
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@ -240,6 +241,82 @@ item_type it_bagpipeoffear = {
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NULL
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NULL
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};
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};
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static int
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use_instantartacademy(struct unit * u, const struct item_type * itype,
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int amount, const char *cm)
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{
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building *b;
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if(u->region->land == NULL) {
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cmistake(u, cm, 242, MSG_MAGIC);
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return 0;
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}
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b = new_building(bt_find("artacademy"), u->region, u->faction->locale);
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b->size = 100;
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sprintf(buf, "%s", LOC(u->faction->locale, "artacademy"));
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set_string(&b->name, buf);
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ADDMSG(&u->region->msgs, msg_message(
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"artacademy_create", "unit command", u, cm));
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return 1;
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}
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static resource_type rt_instantartacademy = {
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{ "instantartacademy", "instantartacademy_p" },
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{ "instantartacademy", "instantartacademy_p" },
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RTF_ITEM,
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&res_changeitem
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};
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item_type it_instantartacademy = {
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&rt_instantartacademy, /* resourcetype */
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0, 1, 0, /* flags, weight, capacity */
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NULL, /* construction */
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&use_instantartacademy,
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NULL,
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NULL
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};
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static int
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use_instantartsculpture(struct unit * u, const struct item_type * itype,
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int amount, const char *cm)
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{
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building *b;
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if(u->region->land == NULL) {
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cmistake(u, cm, 242, MSG_MAGIC);
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return 0;
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}
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b = new_building(bt_find("artsculpture"), u->region, u->faction->locale);
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b->size = 100;
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sprintf(buf, "%s", LOC(u->faction->locale, "artsculpture"));
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set_string(&b->name, buf);
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ADDMSG(&u->region->msgs, msg_message(
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"artsculpture_create", "unit region command", u, cm));
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return 1;
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}
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static resource_type rt_instantartsculpture = {
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{ "instantartsculpture", "instantartsculpture_p" },
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{ "instantartsculpture", "instantartsculpture_p" },
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RTF_ITEM,
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&res_changeitem
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};
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item_type it_instantartsculpture = {
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&rt_instantartsculpture, /* resourcetype */
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0, 1, 0, /* flags, weight, capacity */
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NULL, /* construction */
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&use_instantartsculpture,
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NULL,
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NULL
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};
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void
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void
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register_artrewards(void)
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register_artrewards(void)
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@ -253,5 +330,9 @@ register_artrewards(void)
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register_function((pf_generic)use_aurapotion50, "aurapotion50");
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register_function((pf_generic)use_aurapotion50, "aurapotion50");
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it_register(&it_bagpipeoffear);
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it_register(&it_bagpipeoffear);
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register_function((pf_generic)use_bagpipeoffear, "bagpipeoffear");
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register_function((pf_generic)use_bagpipeoffear, "bagpipeoffear");
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it_register(&it_instantartacademy);
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register_function((pf_generic)use_instantartacademy, "instantartacademy");
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it_register(&it_instantartsculpture);
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register_function((pf_generic)use_instantartsculpture, "instantartsculpture");
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}
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}
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@ -22,7 +22,7 @@ extern struct item_type it_hornofdancing;
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extern struct item_type it_trappedairelemental;
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extern struct item_type it_trappedairelemental;
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extern struct item_type it_aurapotion50;
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extern struct item_type it_aurapotion50;
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extern struct item_type it_bagpipeoffear;
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extern struct item_type it_bagpipeoffear;
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extern struct item_type it_instantartacademie;
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extern struct item_type it_instantartacademy;
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extern struct item_type it_instantartsculpture;
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extern struct item_type it_instantartsculpture;
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extern void register_artrewards(void);
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extern void register_artrewards(void);
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@ -2694,8 +2694,10 @@ wage(const region *r, const unit *u, boolean img)
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curse * c;
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curse * c;
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int wage;
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int wage;
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attrib *a;
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attrib *a;
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building_type *artsculpture_type = bt_find("artsculpture");
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static const curse_type * drought_ct, * blessedharvest_ct;
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static const curse_type * drought_ct, * blessedharvest_ct;
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static boolean init;
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static boolean init;
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if (!init) {
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if (!init) {
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init = true;
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init = true;
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drought_ct = ct_find("drought");
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drought_ct = ct_find("drought");
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@ -2720,6 +2722,13 @@ wage(const region *r, const unit *u, boolean img)
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wage += curse_geteffect(get_curse(r->attribs, blessedharvest_ct));
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wage += curse_geteffect(get_curse(r->attribs, blessedharvest_ct));
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}
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}
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/* Artsculpture: Income +5 */
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for(b=r->buildings; b; b=b->next) {
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if(b->type == artsculpture_type) {
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wage += 5;
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}
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}
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/* Godcurse: Income -10 */
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/* Godcurse: Income -10 */
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if (curse_active(get_curse(r->attribs, ct_find("godcursezone")))) {
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if (curse_active(get_curse(r->attribs, ct_find("godcursezone")))) {
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wage = max(0,wage-10);
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wage = max(0,wage-10);
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@ -4,6 +4,7 @@
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<building name="xmas_exit" maxsize="10" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" auraregen="1.00"/>
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<building name="xmas_exit" maxsize="10" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" auraregen="1.00"/>
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<building name="caldera" capacity="1" nodestroy="yes" nobuild="yes" auraregen="1.00"/>
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<building name="caldera" capacity="1" nodestroy="yes" nobuild="yes" auraregen="1.00"/>
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<building name="genericbuilding" maxsize="1" nobuild="yes" auraregen="1.00"/>
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<building name="genericbuilding" maxsize="1" nobuild="yes" auraregen="1.00"/>
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<building name="artacademy" maxsize="100" nobuild="yes" nodestroy="yes" unique="yes" auraregen="1.00"/>
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<building name="blessedstonecircle" maxsize="100" nobuild="yes" magic="yes" magres="60" magresbonus="30" auraregen="1.50">
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<building name="blessedstonecircle" maxsize="100" nobuild="yes" magic="yes" magres="60" magresbonus="30" auraregen="1.50">
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<construction skill="sk_building" minskill="2" reqsize="100" maxsize="100">
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<construction skill="sk_building" minskill="2" reqsize="100" maxsize="100">
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<requirement type="log" recycle="0.5" quantity="500"/>
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<requirement type="log" recycle="0.5" quantity="500"/>
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@ -609,6 +609,14 @@
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<string name="genericbuilding">
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<string name="genericbuilding">
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<text locale="de">Struktur</text>
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<text locale="de">Struktur</text>
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</string>
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</string>
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<string name="artacademy">
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<text locale="de">Akademie der Künste</text>
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<text locale="en">academy of arts</text>
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</string>
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<string name="artacademy">
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<text locale="de">Skulptur</text>
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<text locale="en">sculpture</text>
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</string>
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<!--Testitem -->
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<!--Testitem -->
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<string name="wand">
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<string name="wand">
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@ -5893,5 +5893,23 @@
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<text locale="en">"$unit($unit) plays the bagpipe. Stricken with fear the peasants give $int($money) silver."</text>
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<text locale="en">"$unit($unit) plays the bagpipe. Stricken with fear the peasants give $int($money) silver."</text>
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</message>
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</message>
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<message name="artacademy_create" section="magic">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="region" type="region"/>
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</type>
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<text locale="de">"$unit($unit) in $region($region) erschafft eine Akademie der Künste."</text>
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<text locale="en">"$unit($unit) in $region($region) creates an academy of arts."</text>
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</message>
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<message name="artsculpture_create" section="magic">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="region" type="region"/>
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</type>
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<text locale="de">"$unit($unit) in $region($region) erschafft eine Skulptur."</text>
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<text locale="en">"$unit($unit) in $region($region) creates a sculpture."</text>
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</message>
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</messages>
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</messages>
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