merge monster.c and monsters.c

move RCF_DESERT handling to monsters.c
This commit is contained in:
Enno Rehling 2016-12-23 18:05:38 +01:00
parent 4502692f30
commit cc227fb707
25 changed files with 249 additions and 312 deletions

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@ -114,7 +114,6 @@ set (ERESSEA_SRC
magic.c magic.c
market.c market.c
morale.c morale.c
monster.c
randenc.c randenc.c
renumber.c renumber.c
volcano.c volcano.c

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@ -23,7 +23,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "chaos.h" #include "chaos.h"
#include "guard.h" #include "guard.h"
#include "laws.h" #include "laws.h"
#include "monster.h" #include "monsters.h"
#include "move.h" #include "move.h"
#include "skill.h" #include "skill.h"

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@ -1,6 +1,5 @@
#include <platform.h> #include <platform.h>
#include "spells/shipcurse.h" #include "spells/shipcurse.h"
#include "monster.h"
#include "monsters.h" #include "monsters.h"
#include <kernel/equipment.h> #include <kernel/equipment.h>

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@ -54,7 +54,7 @@ without prior permission by the authors of Eressea.
#include "summary.h" #include "summary.h"
#include "teleport.h" #include "teleport.h"
#include "laws.h" #include "laws.h"
#include "monster.h" #include "monsters.h"
#include "market.h" #include "market.h"
#include <modules/autoseed.h> #include <modules/autoseed.h>

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@ -19,7 +19,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <platform.h> #include <platform.h>
#include <kernel/config.h> #include <kernel/config.h>
#include "chaos.h" #include "chaos.h"
#include "monster.h" #include "monsters.h"
#include "move.h" #include "move.h"
#include <kernel/building.h> #include <kernel/building.h>

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@ -31,7 +31,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "spy.h" #include "spy.h"
#include "study.h" #include "study.h"
#include "move.h" #include "move.h"
#include "monster.h" #include "monsters.h"
#include "morale.h" #include "morale.h"
#include "reports.h" #include "reports.h"
#include "calendar.h" #include "calendar.h"

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@ -21,7 +21,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/config.h> #include <kernel/config.h>
#include "guard.h" #include "guard.h"
#include "laws.h" #include "laws.h"
#include "monster.h" #include "monsters.h"
#include <kernel/ally.h> #include <kernel/ally.h>
#include <kernel/unit.h> #include <kernel/unit.h>

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@ -2,7 +2,7 @@
#include "guard.h" #include "guard.h"
#include "laws.h" #include "laws.h"
#include "monster.h" #include "monsters.h"
#include <kernel/config.h> #include <kernel/config.h>
#include <kernel/faction.h> #include <kernel/faction.h>

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@ -10,7 +10,7 @@
#include <util/language.h> #include <util/language.h>
#include <util/password.h> #include <util/password.h>
#include "monster.h" #include "monsters.h"
#include <CuTest.h> #include <CuTest.h>
#include <tests.h> #include <tests.h>
#include <quicklist.h> #include <quicklist.h>

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@ -29,7 +29,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "keyword.h" #include "keyword.h"
#include "market.h" #include "market.h"
#include "morale.h" #include "morale.h"
#include "monster.h" #include "monsters.h"
#include "move.h" #include "move.h"
#include "randenc.h" #include "randenc.h"
#include "renumber.h" #include "renumber.h"

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@ -2,7 +2,7 @@
#include "laws.h" #include "laws.h"
#include "battle.h" #include "battle.h"
#include "guard.h" #include "guard.h"
#include "monster.h" #include "monsters.h"
#include <kernel/ally.h> #include <kernel/ally.h>
#include <kernel/config.h> #include <kernel/config.h>

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@ -1,224 +0,0 @@
/*
Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
**/
#include <platform.h>
#include <kernel/config.h>
#include "monster.h"
/* gamecode includes */
#include "economy.h"
#include "give.h"
#include "move.h"
/* attributes includes */
#include <attributes/targetregion.h>
#include <attributes/hate.h>
#include <attributes/attributes.h>
/* kernel includes */
#include <kernel/build.h>
#include <kernel/equipment.h>
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/messages.h>
#include <kernel/order.h>
#include <kernel/pathfinder.h>
#include <kernel/pool.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/terrain.h>
#include <kernel/terrainid.h>
#include <kernel/unit.h>
/* util includes */
#include <util/attrib.h>
#include <util/base36.h>
#include <util/bsdstring.h>
#include <util/event.h>
#include <util/language.h>
#include <util/lists.h>
#include <util/log.h>
#include <util/rand.h>
#include <util/rng.h>
/* libc includes */
#include <stdio.h>
#include <string.h>
#include <assert.h>
#define MOVECHANCE 25 /* chance fuer bewegung */
#define MAXILLUSION_TEXTS 3
bool monster_is_waiting(const unit * u)
{
int test = fval(u_race(u), RCF_ATTACK_MOVED) ? UFL_ISNEW : UFL_ISNEW | UFL_MOVED;
if (fval(u, test))
return true;
return false;
}
static void eaten_by_monster(unit * u)
{
/* adjustment for smaller worlds */
double multi = RESOURCE_QUANTITY * newterrain(T_PLAIN)->size / 10000.0;
int n = 0;
int horse = -1;
const resource_type *rhorse = get_resourcetype(R_HORSE);
const race *rc = u_race(u);
attrib *a;
a = a_find(rc->attribs, &at_scare);
if (a) {
n = rng_int() & a->data.i * u->number;
} else {
n = rng_int() % (u->number / 20 + 1);
horse = 0;
}
horse = horse ? i_get(u->items, rhorse->itype) : 0;
n = (int)(n * multi);
if (n > 0) {
n = lovar(n);
n = _min(rpeasants(u->region), n);
if (n > 0) {
deathcounts(u->region, n);
rsetpeasants(u->region, rpeasants(u->region) - n);
ADDMSG(&u->region->msgs, msg_message("eatpeasants", "unit amount", u, n));
}
}
if (horse > 0) {
i_change(&u->items, rhorse->itype, -horse);
ADDMSG(&u->region->msgs, msg_message("eathorse", "unit amount", u, horse));
}
}
static void absorbed_by_monster(unit * u)
{
int n = rng_int() % (u->number / 20 + 1);
if (n > 0) {
n = lovar(n);
n = _min(rpeasants(u->region), n);
if (n > 0) {
rsetpeasants(u->region, rpeasants(u->region) - n);
scale_number(u, u->number + n);
ADDMSG(&u->region->msgs, msg_message("absorbpeasants",
"unit race amount", u, u_race(u), n));
}
}
}
static int scareaway(region * r, int anzahl)
{
int n, p, diff = 0, emigrants[MAXDIRECTIONS];
direction_t d;
anzahl = _min(_max(1, anzahl), rpeasants(r));
/* Wandern am Ende der Woche (normal) oder wegen Monster. Die
* Wanderung wird erst am Ende von demographics () ausgefuehrt.
* emigrants[] ist local, weil r->newpeasants durch die Monster
* vielleicht schon hochgezaehlt worden ist. */
for (d = 0; d != MAXDIRECTIONS; d++)
emigrants[d] = 0;
p = rpeasants(r);
assert(p >= 0 && anzahl >= 0);
for (n = _min(p, anzahl); n; n--) {
direction_t dir = (direction_t)(rng_int() % MAXDIRECTIONS);
region *rc = rconnect(r, dir);
if (rc && fval(rc->terrain, LAND_REGION)) {
++diff;
rc->land->newpeasants++;
emigrants[dir]++;
}
}
rsetpeasants(r, p - diff);
assert(p >= diff);
return diff;
}
static void scared_by_monster(unit * u)
{
int n;
const race *rc = u_race(u);
attrib *a;
a = a_find(rc->attribs, &at_scare);
if (a) {
n = rng_int() & a->data.i * u->number;
} else {
n = rng_int() % (u->number / 4 + 1);
}
if (n > 0) {
n = lovar(n);
n = _min(rpeasants(u->region), n);
if (n > 0) {
n = scareaway(u->region, n);
if (n > 0) {
ADDMSG(&u->region->msgs, msg_message("fleescared",
"amount unit", n, u));
}
}
}
}
void monster_kills_peasants(unit * u)
{
if (!monster_is_waiting(u)) {
if (u_race(u)->flags & RCF_SCAREPEASANTS) {
scared_by_monster(u);
}
if (u_race(u)->flags & RCF_KILLPEASANTS) {
eaten_by_monster(u);
}
if (u_race(u)->flags & RCF_ABSORBPEASANTS) {
absorbed_by_monster(u);
}
}
}
faction *get_or_create_monsters(void)
{
faction *f = findfaction(MONSTER_ID);
if (!f) {
const race *rc = rc_get_or_create("dragon");
const char *email = config_get("monster.email");
f = addfaction(email ? email : "noreply@eressea.de", NULL, rc, default_locale, 0);
renumber_faction(f, MONSTER_ID);
faction_setname(f, "Monster");
fset(f, FFL_NPC | FFL_NOIDLEOUT);
}
return f;
}
faction *get_monsters(void) {
return get_or_create_monsters();
}
void make_zombie(unit * u)
{
u_setfaction(u, get_monsters());
scale_number(u, 1);
u->hp = unit_max_hp(u) * u->number;
u_setrace(u, get_race(RC_ZOMBIE));
u->irace = NULL;
}

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@ -1,39 +0,0 @@
/*
Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
**/
#ifndef H_GC_MONSTER
#define H_GC_MONSTER
#ifdef __cplusplus
extern "C" {
#endif
struct unit;
void monster_kills_peasants(struct unit *u);
bool monster_is_waiting(const struct unit *u);
struct faction *get_monsters(void);
struct faction *get_or_create_monsters(void);
void make_zombie(struct unit * u);
#define MONSTER_ID 666
#define is_monsters(f) ((f->flags & FFL_NPC) && f==get_monsters())
#ifdef __cplusplus
}
#endif
#endif

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@ -26,12 +26,12 @@
#include "chaos.h" #include "chaos.h"
#include "give.h" #include "give.h"
#include "guard.h" #include "guard.h"
#include "monster.h"
#include "laws.h" #include "laws.h"
#include "keyword.h" #include "keyword.h"
#include "study.h" #include "study.h"
/* attributes includes */ /* attributes includes */
#include <attributes/attributes.h>
#include <attributes/targetregion.h> #include <attributes/targetregion.h>
#include <attributes/hate.h> #include <attributes/hate.h>
@ -72,8 +72,8 @@
#include <string.h> #include <string.h>
#include <assert.h> #include <assert.h>
#define MOVECHANCE .25 /* chance fuer bewegung */ #define DRAGON_RANGE 20 /* max. Distanz zum nächsten Drachenziel */
#define DRAGON_RANGE 20 /* Max. Distanz zum nächsten Drachenziel */ #define MOVE_PERCENT 25 /* chance fuer bewegung */
#define MAXILLUSION_TEXTS 3 #define MAXILLUSION_TEXTS 3
static double attack_chance; /* rules.monsters.attack_chance, or default 0.4 */ static double attack_chance; /* rules.monsters.attack_chance, or default 0.4 */
@ -85,12 +85,12 @@ static void give_peasants(unit *u, const item_type *itype, int reduce) {
} }
static double random_move_chance(void) { static double random_move_chance(void) {
static double rule; static int rule;
static int config; static int config;
if (config_changed(&config)) { if (config_changed(&config)) {
rule = config_get_flt("rules.monsters.random_move_chance", MOVECHANCE); rule = config_get_flt("rules.monsters.random_move_percent", MOVE_PERCENT);
} }
return rule; return rule * 0.01;
} }
static void reduce_weight(unit * u) static void reduce_weight(unit * u)
@ -165,6 +165,29 @@ static order *monster_attack(unit * u, const unit * target)
return create_order(K_ATTACK, u->faction->locale, "%i", target->no); return create_order(K_ATTACK, u->faction->locale, "%i", target->no);
} }
void monsters_desert(struct faction *monsters)
{
region *r;
assert(monsters!=NULL);
for (r = regions; r; r = r->next) {
unit *u;
for (u = r->units; u; u = u->next) {
if (u->faction!=monsters
&& (u_race(u)->flags & RCF_DESERT)) {
if (fval(u, UFL_ISNEW))
continue;
if (rng_int() % 100 < 5) {
ADDMSG(&u->faction->msgs, msg_message("desertion",
"unit region", u, r));
u_setfaction(u, monsters);
}
}
}
}
}
int monster_attacks(unit * monster, bool respect_buildings, bool rich_only) int monster_attacks(unit * monster, bool respect_buildings, bool rich_only)
{ {
region *r = monster->region; region *r = monster->region;
@ -973,3 +996,161 @@ void spawn_undead(void)
} }
} }
} }
bool monster_is_waiting(const unit * u)
{
int test = fval(u_race(u), RCF_ATTACK_MOVED) ? UFL_ISNEW : UFL_ISNEW | UFL_MOVED;
if (fval(u, test))
return true;
return false;
}
static void eaten_by_monster(unit * u)
{
/* adjustment for smaller worlds */
double multi = RESOURCE_QUANTITY * newterrain(T_PLAIN)->size / 10000.0;
int n = 0;
int horse = -1;
const resource_type *rhorse = get_resourcetype(R_HORSE);
const race *rc = u_race(u);
attrib *a;
a = a_find(rc->attribs, &at_scare);
if (a) {
n = rng_int() & a->data.i * u->number;
} else {
n = rng_int() % (u->number / 20 + 1);
horse = 0;
}
horse = horse ? i_get(u->items, rhorse->itype) : 0;
n = (int)(n * multi);
if (n > 0) {
n = lovar(n);
n = _min(rpeasants(u->region), n);
if (n > 0) {
deathcounts(u->region, n);
rsetpeasants(u->region, rpeasants(u->region) - n);
ADDMSG(&u->region->msgs, msg_message("eatpeasants", "unit amount", u, n));
}
}
if (horse > 0) {
i_change(&u->items, rhorse->itype, -horse);
ADDMSG(&u->region->msgs, msg_message("eathorse", "unit amount", u, horse));
}
}
static void absorbed_by_monster(unit * u)
{
int n = rng_int() % (u->number / 20 + 1);
if (n > 0) {
n = lovar(n);
n = _min(rpeasants(u->region), n);
if (n > 0) {
rsetpeasants(u->region, rpeasants(u->region) - n);
scale_number(u, u->number + n);
ADDMSG(&u->region->msgs, msg_message("absorbpeasants",
"unit race amount", u, u_race(u), n));
}
}
}
static int scareaway(region * r, int anzahl)
{
int n, p, diff = 0, emigrants[MAXDIRECTIONS];
direction_t d;
anzahl = _min(_max(1, anzahl), rpeasants(r));
/* Wandern am Ende der Woche (normal) oder wegen Monster. Die
* Wanderung wird erst am Ende von demographics () ausgefuehrt.
* emigrants[] ist local, weil r->newpeasants durch die Monster
* vielleicht schon hochgezaehlt worden ist. */
for (d = 0; d != MAXDIRECTIONS; d++)
emigrants[d] = 0;
p = rpeasants(r);
assert(p >= 0 && anzahl >= 0);
for (n = _min(p, anzahl); n; n--) {
direction_t dir = (direction_t)(rng_int() % MAXDIRECTIONS);
region *rc = rconnect(r, dir);
if (rc && fval(rc->terrain, LAND_REGION)) {
++diff;
rc->land->newpeasants++;
emigrants[dir]++;
}
}
rsetpeasants(r, p - diff);
assert(p >= diff);
return diff;
}
static void scared_by_monster(unit * u)
{
int n;
const race *rc = u_race(u);
attrib *a;
a = a_find(rc->attribs, &at_scare);
if (a) {
n = rng_int() & a->data.i * u->number;
} else {
n = rng_int() % (u->number / 4 + 1);
}
if (n > 0) {
n = lovar(n);
n = _min(rpeasants(u->region), n);
if (n > 0) {
n = scareaway(u->region, n);
if (n > 0) {
ADDMSG(&u->region->msgs, msg_message("fleescared",
"amount unit", n, u));
}
}
}
}
void monster_kills_peasants(unit * u)
{
if (!monster_is_waiting(u)) {
if (u_race(u)->flags & RCF_SCAREPEASANTS) {
scared_by_monster(u);
}
if (u_race(u)->flags & RCF_KILLPEASANTS) {
eaten_by_monster(u);
}
if (u_race(u)->flags & RCF_ABSORBPEASANTS) {
absorbed_by_monster(u);
}
}
}
faction *get_or_create_monsters(void)
{
faction *f = findfaction(MONSTER_ID);
if (!f) {
const race *rc = rc_get_or_create("dragon");
const char *email = config_get("monster.email");
f = addfaction(email ? email : "noreply@eressea.de", NULL, rc, default_locale, 0);
renumber_faction(f, MONSTER_ID);
faction_setname(f, "Monster");
fset(f, FFL_NPC | FFL_NOIDLEOUT);
}
return f;
}
faction *get_monsters(void) {
return get_or_create_monsters();
}
void make_zombie(unit * u)
{
u_setfaction(u, get_monsters());
scale_number(u, 1);
u->hp = unit_max_hp(u) * u->number;
u_setrace(u, get_race(RC_ZOMBIE));
u->irace = NULL;
}

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@ -1,4 +1,26 @@
#pragma once /*
Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
**/
#ifndef H_GC_MONSTER
#define H_GC_MONSTER
#ifdef __cplusplus
extern "C" {
#endif
struct unit; struct unit;
struct region; struct region;
@ -6,3 +28,18 @@ struct faction;
struct unit *spawn_seaserpent(struct region *r, struct faction *f); struct unit *spawn_seaserpent(struct region *r, struct faction *f);
void spawn_dragons(void); void spawn_dragons(void);
void monsters_desert(struct faction *monsters);
void monster_kills_peasants(struct unit *u);
bool monster_is_waiting(const struct unit *u);
struct faction *get_monsters(void);
struct faction *get_or_create_monsters(void);
void make_zombie(struct unit * u);
#define MONSTER_ID 666
#define is_monsters(f) ((f->flags & FFL_NPC) && f==get_monsters())
#ifdef __cplusplus
}
#endif
#endif

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@ -10,7 +10,6 @@
#include <kernel/terrain.h> #include <kernel/terrain.h>
#include <kernel/unit.h> #include <kernel/unit.h>
#include "monster.h"
#include "monsters.h" #include "monsters.h"
#include "guard.h" #include "guard.h"
#include "reports.h" #include "reports.h"

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@ -27,7 +27,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "alchemy.h" #include "alchemy.h"
#include "travelthru.h" #include "travelthru.h"
#include "vortex.h" #include "vortex.h"
#include "monster.h" #include "monsters.h"
#include "lighthouse.h" #include "lighthouse.h"
#include "piracy.h" #include "piracy.h"

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@ -24,7 +24,7 @@
/* util iclude */ /* util iclude */
#include <util/rng.h> #include <util/rng.h>
#include "monster.h" #include "monsters.h"
/* libc includes */ /* libc includes */
#include <stdlib.h> #include <stdlib.h>

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@ -22,7 +22,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "volcano.h" #include "volcano.h"
#include "economy.h" #include "economy.h"
#include "monster.h" #include "monsters.h"
#include "move.h" #include "move.h"
#include "chaos.h" #include "chaos.h"
#include "study.h" #include "study.h"
@ -826,22 +826,7 @@ void randomevents(void)
/* monster-einheiten desertieren */ /* monster-einheiten desertieren */
if (monsters) { if (monsters) {
for (r = regions; r; r = r->next) { monsters_desert(monsters);
unit *u;
for (u = r->units; u; u = u->next) {
if (u->faction && !is_monsters(u->faction)
&& (u_race(u)->flags & RCF_DESERT)) {
if (fval(u, UFL_ISNEW))
continue;
if (rng_int() % 100 < 5) {
ADDMSG(&u->faction->msgs, msg_message("desertion",
"unit region", u, r));
u_setfaction(u, monsters);
}
}
}
}
} }
chaos_update(); chaos_update();

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@ -26,7 +26,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "guard.h" #include "guard.h"
#include "laws.h" #include "laws.h"
#include "market.h" #include "market.h"
#include "monster.h" #include "monsters.h"
#include "travelthru.h" #include "travelthru.h"
/* modules includes */ /* modules includes */

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@ -22,7 +22,7 @@
#include "spells.h" #include "spells.h"
#include "direction.h" #include "direction.h"
#include "randenc.h" #include "randenc.h"
#include "monster.h" #include "monsters.h"
#include "teleport.h" #include "teleport.h"
#include <spells/borders.h> #include <spells/borders.h>

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@ -24,7 +24,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "study.h" #include "study.h"
#include "laws.h" #include "laws.h"
#include "move.h" #include "move.h"
#include "monster.h" #include "monsters.h"
#include "alchemy.h" #include "alchemy.h"
#include "academy.h" #include "academy.h"

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@ -14,7 +14,7 @@
#include "summary.h" #include "summary.h"
#include "laws.h" #include "laws.h"
#include "monster.h" #include "monsters.h"
#include "calendar.h" #include "calendar.h"
#include <kernel/alliance.h> #include <kernel/alliance.h>

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@ -34,7 +34,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <util/rng.h> #include <util/rng.h>
#include "skill.h" #include "skill.h"
#include "monster.h" #include "monsters.h"
/* libc includes */ /* libc includes */
#include <assert.h> #include <assert.h>

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@ -16,7 +16,7 @@
#include "alchemy.h" #include "alchemy.h"
#include "economy.h" #include "economy.h"
#include "monster.h" #include "monsters.h"
#include "donations.h" #include "donations.h"
#include <assert.h> #include <assert.h>