forked from github/server
setting RF_COMBATDEBUG (bit 14) in a region triggers a summary of the weapons/skills in the battle
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1ed345b5bc
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cc21a19831
4 changed files with 132 additions and 55 deletions
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@ -3581,6 +3581,62 @@ init_battle(region * r, battle **bp)
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return fighting;
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}
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static void
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battle_stats(FILE * F, battle * b)
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{
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typedef struct stat_info {
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struct stat_info * next;
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weapon * wp;
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int level;
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int number;
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} stat_info;
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side * s;
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cv_foreach(s, b->sides) {
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fighter * df;
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stat_info * stats = NULL, * stat;
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cv_foreach(df, s->fighters) {
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unit *du = df->unit;
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troop dt;
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stat_info * slast = NULL;
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dt.fighter = df;
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for (dt.index=0;dt.index!=du->number;++dt.index) {
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weapon * wp = preferred_weapon(dt, true);
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int level = wp->attackskill;
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stat_info ** slist = &stats;
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if (slast && slast->wp==wp && slast->level==level) {
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++slast->number;
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continue;
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}
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while (*slist && (*slist)->wp!=wp) {
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slist = &(*slist)->next;
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}
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while (*slist && (*slist)->wp==wp && (*slist)->level>level) {
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slist = &(*slist)->next;
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}
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stat = *slist;
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if (stat->wp!=wp || stat->level!=level) {
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stat = calloc(1, sizeof(stat_info));
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stat->wp = wp;
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stat->level = level;
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stat->next = *slist;
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*slist = stat;
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}
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slast = stat;
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++slast->number;
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}
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} cv_next(df);
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fprintf(F, "##STATS## Heer %u - %s:\n", s->index, factionname(s->bf->faction));
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for (stat=stats;stat!=NULL;stat=stat->next) {
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const weapon_type * wtype = stat->wp->type;
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fprintf(F, "%s %u : %u\n", wtype->itype->rtype->_name[0], stat->level, stat->number);
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}
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freelist(stats);
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} cv_next(s);
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}
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void
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do_battle(void)
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{
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@ -3631,6 +3687,8 @@ do_battle(void)
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b->has_tactics_turn = false;
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}
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if (b->region->flags & RF_COMBATDEBUG) battle_stats(bdebug, b);
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/* PRECOMBATSPELLS */
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do_combatmagic(b, DO_PRECOMBATSPELL);
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@ -78,7 +78,7 @@ extern "C" {
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# define E_ENEMY 1
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# define E_ATTACKING 2
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int enemy[128];
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struct side * enemies[128];
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struct side * enemies[128];
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cvector fighters; /* vector der Einheiten dieser Fraktion */
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int index; /* Eintrag der Fraktion in b->matrix/b->enemies */
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int size[NUMROWS]; /* Anzahl Personen in Reihe X. 0 = Summe */
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@ -1,7 +1,7 @@
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/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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@ -23,22 +23,25 @@ extern "C" {
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#define FAST_CONNECT
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#define RF_CHAOTIC (1<<0)
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#define RF_MALLORN (1<<1)
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#define RF_BLOCKED (1<<2)
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#define RF_CHAOTIC (1<<0)
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#define RF_MALLORN (1<<1)
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#define RF_BLOCKED (1<<2)
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#define RF_BLOCK_NORTHWEST (1<<3)
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#define RF_BLOCK_NORTHEAST (1<<4)
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#define RF_BLOCK_EAST (1<<5)
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#define RF_BLOCK_SOUTHEAST (1<<6)
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#define RF_BLOCK_SOUTHWEST (1<<7)
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#define RF_BLOCK_WEST (1<<8)
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#define RF_BLOCK_NORTHWEST (1<<3)
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#define RF_BLOCK_NORTHEAST (1<<4)
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#define RF_BLOCK_EAST (1<<5)
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#define RF_BLOCK_SOUTHEAST (1<<6)
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#define RF_BLOCK_SOUTHWEST (1<<7)
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#define RF_BLOCK_WEST (1<<8)
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#define RF_ENCOUNTER (1<<9)
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#define RF_MIGRATION (1<<10)
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#define RF_UNUSED_1 (1<<11)
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#define RF_ORCIFIED (1<<12)
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#define RF_DH (1<<18)
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#define RF_ENCOUNTER (1<<9)
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#define RF_MIGRATION (1<<10)
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#define RF_UNUSED_1 (1<<11)
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#define RF_ORCIFIED (1<<12)
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#define RF_COMBATDEBUG (1<<14)
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#define RF_DH (1<<18)
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#define RF_ALL 0xFFFFFF
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@ -48,54 +51,54 @@ struct message_list;
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struct rawmaterial;
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typedef struct land_region {
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char *name;
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/* TODO: demand kann nach Konvertierung entfernt werden. */
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struct demand {
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struct demand * next;
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const struct luxury_type * type;
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int value;
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} * demands;
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const struct herb_type * herbtype;
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short herbs;
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char *name;
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/* TODO: demand kann nach Konvertierung entfernt werden. */
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struct demand {
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struct demand * next;
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const struct luxury_type * type;
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int value;
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} * demands;
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const struct herb_type * herbtype;
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short herbs;
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#if GROWING_TREES
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int trees[3]; /* 0 -> Samen, 1 -> Sprößlinge, 2 -> Bäume */
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int trees[3]; /* 0 -> Samen, 1 -> Sprößlinge, 2 -> Bäume */
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#else
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int trees;
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int trees;
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#endif
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int horses;
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int peasants;
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int newpeasants;
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int money;
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int horses;
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int peasants;
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int newpeasants;
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int money;
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#if NEW_RESOURCEGROWTH == 0
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int iron;
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int iron;
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#endif
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} land_region;
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typedef struct region {
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struct region *next;
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struct land_region *land;
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struct unit *units;
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struct ship *ships;
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struct building *buildings;
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int x, y;
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struct plane *planep;
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char *display;
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unsigned int flags;
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unsigned short age;
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struct message_list *msgs;
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struct individual_message {
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struct individual_message * next;
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const struct faction * viewer;
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struct message_list *msgs;
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} * individual_messages;
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struct attrib *attribs;
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struct region *nexthash;
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terrain_t terrain;
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struct region *next;
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struct land_region *land;
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struct unit *units;
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struct ship *ships;
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struct building *buildings;
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int x, y;
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struct plane *planep;
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char *display;
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unsigned int flags;
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unsigned short age;
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struct message_list *msgs;
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struct individual_message {
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struct individual_message * next;
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const struct faction * viewer;
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struct message_list *msgs;
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} * individual_messages;
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struct attrib *attribs;
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struct region *nexthash;
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terrain_t terrain;
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#ifdef WEATHER
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weather_t weathertype;
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weather_t weathertype;
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#endif
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#if NEW_RESOURCEGROWTH
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struct rawmaterial * resources;
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struct rawmaterial * resources;
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#endif
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#ifdef FAST_CONNECT
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struct region * connect[MAXDIRECTIONS];
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@ -120,7 +123,7 @@ typedef struct spec_direction {
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} spec_direction;
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typedef struct {
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direction_t dir;
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direction_t dir;
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} moveblock;
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#define region_hashkey(r) (abs((r)->x + 0x100 * (r)->y))
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@ -89,6 +89,20 @@ operator==(const region& a, const region&b)
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return a.x==b.x && a.y==b.y;
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}
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static bool
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region_getflag(const region& r, int bit)
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{
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if (r.flags & (1<<bit)) return true;
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return false;
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}
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static void
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region_setflag(region& r, int bit, bool set)
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{
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if (set) r.flags |= (1<<bit);
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else r.flags &= ~(1<<bit);
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}
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void
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bind_region(lua_State * L)
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{
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@ -103,6 +117,8 @@ bind_region(lua_State * L)
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.property("info", ®ion_getinfo, ®ion_setinfo)
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.property("terrain", ®ion_getterrain)
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.def("add_notice", ®ion_addnotice)
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.def("get_flag", ®ion_setflag)
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.def("set_flag", ®ion_getflag)
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.def_readonly("x", ®ion::x)
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.def_readonly("y", ®ion::y)
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.def_readwrite("age", ®ion::age)
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