setting RF_COMBATDEBUG (bit 14) in a region triggers a summary of the weapons/skills in the battle

This commit is contained in:
Enno Rehling 2004-05-30 12:09:45 +00:00
parent 1ed345b5bc
commit cc21a19831
4 changed files with 132 additions and 55 deletions

View File

@ -3581,6 +3581,62 @@ init_battle(region * r, battle **bp)
return fighting;
}
static void
battle_stats(FILE * F, battle * b)
{
typedef struct stat_info {
struct stat_info * next;
weapon * wp;
int level;
int number;
} stat_info;
side * s;
cv_foreach(s, b->sides) {
fighter * df;
stat_info * stats = NULL, * stat;
cv_foreach(df, s->fighters) {
unit *du = df->unit;
troop dt;
stat_info * slast = NULL;
dt.fighter = df;
for (dt.index=0;dt.index!=du->number;++dt.index) {
weapon * wp = preferred_weapon(dt, true);
int level = wp->attackskill;
stat_info ** slist = &stats;
if (slast && slast->wp==wp && slast->level==level) {
++slast->number;
continue;
}
while (*slist && (*slist)->wp!=wp) {
slist = &(*slist)->next;
}
while (*slist && (*slist)->wp==wp && (*slist)->level>level) {
slist = &(*slist)->next;
}
stat = *slist;
if (stat->wp!=wp || stat->level!=level) {
stat = calloc(1, sizeof(stat_info));
stat->wp = wp;
stat->level = level;
stat->next = *slist;
*slist = stat;
}
slast = stat;
++slast->number;
}
} cv_next(df);
fprintf(F, "##STATS## Heer %u - %s:\n", s->index, factionname(s->bf->faction));
for (stat=stats;stat!=NULL;stat=stat->next) {
const weapon_type * wtype = stat->wp->type;
fprintf(F, "%s %u : %u\n", wtype->itype->rtype->_name[0], stat->level, stat->number);
}
freelist(stats);
} cv_next(s);
}
void
do_battle(void)
{
@ -3631,6 +3687,8 @@ do_battle(void)
b->has_tactics_turn = false;
}
if (b->region->flags & RF_COMBATDEBUG) battle_stats(bdebug, b);
/* PRECOMBATSPELLS */
do_combatmagic(b, DO_PRECOMBATSPELL);

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@ -38,6 +38,9 @@ extern "C" {
#define RF_MIGRATION (1<<10)
#define RF_UNUSED_1 (1<<11)
#define RF_ORCIFIED (1<<12)
#define RF_COMBATDEBUG (1<<14)
#define RF_DH (1<<18)
#define RF_ALL 0xFFFFFF

View File

@ -89,6 +89,20 @@ operator==(const region& a, const region&b)
return a.x==b.x && a.y==b.y;
}
static bool
region_getflag(const region& r, int bit)
{
if (r.flags & (1<<bit)) return true;
return false;
}
static void
region_setflag(region& r, int bit, bool set)
{
if (set) r.flags |= (1<<bit);
else r.flags &= ~(1<<bit);
}
void
bind_region(lua_State * L)
{
@ -103,6 +117,8 @@ bind_region(lua_State * L)
.property("info", &region_getinfo, &region_setinfo)
.property("terrain", &region_getterrain)
.def("add_notice", &region_addnotice)
.def("get_flag", &region_setflag)
.def("set_flag", &region_getflag)
.def_readonly("x", &region::x)
.def_readonly("y", &region::y)
.def_readwrite("age", &region::age)