forked from github/server
adding a much-needed getter function for faction_alive
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@ -658,6 +658,11 @@ void remove_empty_factions(void)
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}
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}
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bool faction_alive(faction *f) {
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assert(f);
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return f->_alive || (f->flags&FFL_NPC);
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}
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void faction_getorigin(const faction * f, int id, int *x, int *y)
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{
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ursprung *ur;
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@ -123,6 +123,8 @@ extern "C" {
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bool checkpasswd(const faction * f, const char *passwd);
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void destroyfaction(faction ** f);
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bool faction_alive(struct faction *f);
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void set_alliance(struct faction *a, struct faction *b, int status);
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int get_alliance(const struct faction *a, const struct faction *b);
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@ -107,7 +107,7 @@ static void test_addfaction(CuTest *tc) {
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CuAssertIntEquals(tc, 1234, f->subscription);
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CuAssertIntEquals(tc, 0, f->flags);
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CuAssertIntEquals(tc, 0, f->age);
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CuAssertIntEquals(tc, true, f->_alive);
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CuAssertIntEquals(tc, true, faction_alive(f));
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CuAssertIntEquals(tc, M_GRAY, f->magiegebiet);
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CuAssertIntEquals(tc, turn, f->lastorders);
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CuAssertPtrEquals(tc, f, findfaction(f->no));
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@ -1463,7 +1463,7 @@ unit *create_unit(region * r, faction * f, int number, const struct race *urace,
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assert(urace);
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if (f) {
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assert(f->_alive);
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assert(faction_alive(f));
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u_setfaction(u, f);
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if (f->locale) {
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@ -1828,7 +1828,7 @@ void remove_empty_units_in_region(region * r)
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if (u->number) {
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faction *f = u->faction;
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if (f == NULL || !f->_alive) {
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if (f == NULL || !faction_alive(f)) {
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set_number(u, 0);
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}
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}
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