forked from github/server
adding battle and siege to the eressea.process module
This commit is contained in:
parent
527d6c8bf9
commit
c98612f44e
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@ -30,6 +30,8 @@ function test_process()
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assert_equal("function", _G.type(eressea.process.study))
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assert_equal("function", _G.type(eressea.process.study))
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assert_equal("function", _G.type(eressea.process.movement))
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assert_equal("function", _G.type(eressea.process.movement))
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assert_equal("function", _G.type(eressea.process.use))
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assert_equal("function", _G.type(eressea.process.use))
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assert_equal("function", _G.type(eressea.process.battle))
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assert_equal("function", _G.type(eressea.process.siege))
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assert_equal("function", _G.type(eressea.process.leave))
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assert_equal("function", _G.type(eressea.process.leave))
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end
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end
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@ -3,7 +3,9 @@
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#include <platform.h>
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#include <platform.h>
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#include <kernel/types.h>
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#include <kernel/types.h>
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#include <kernel/order.h>
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#include <kernel/order.h>
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#include <kernel/battle.h>
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#include <kernel/region.h>
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#include <kernel/region.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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#include <kernel/unit.h>
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#include <kernel/move.h>
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#include <kernel/move.h>
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#include <gamecode/economy.h>
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#include <gamecode/economy.h>
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@ -11,31 +13,36 @@
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#include <gamecode/market.h>
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#include <gamecode/market.h>
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#include <gamecode/study.h>
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#include <gamecode/study.h>
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static void process_cmd(keyword_t kwd, int (*callback)(unit *, order *))
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#define PROC_LAND_REGION 0x0001
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{
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#define PROC_LONG_ORDER 0x0002
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region * r;
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for (r=regions; r; r=r->next) {
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unit * u;
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for (u=r->units; u; u=u->next) {
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order * ord;
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for (ord=u->orders; ord; ord=ord->next) {
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if (kwd == get_keyword(ord)) {
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callback(u, ord);
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}
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}
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}
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}
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}
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static void process_long_cmd(keyword_t kwd, int (*callback)(unit *, order *))
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static void process_cmd(keyword_t kwd, int (*callback)(unit *, order *), int flags)
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{
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{
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region * r;
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region * r;
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for (r=regions; r; r=r->next) {
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for (r=regions; r; r=r->next) {
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unit * u;
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unit * u;
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/* look for shortcuts */
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if (flags&PROC_LAND_REGION) {
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/* only execute when we are on solid terrain */
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while (r && (r->terrain->flags&LAND_REGION)==0) {
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r = r->next;
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}
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if (!r) break;
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}
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for (u=r->units; u; u=u->next) {
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for (u=r->units; u; u=u->next) {
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order * ord = u->thisorder;
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if (flags & PROC_LONG_ORDER) {
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if (kwd == get_keyword(ord)) {
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if (kwd == get_keyword(u->thisorder)) {
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callback(u, ord);
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callback(u, u->thisorder);
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}
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} else {
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order * ord;
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for (ord=u->orders; ord; ord=ord->next) {
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if (kwd == get_keyword(ord)) {
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callback(u, ord);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -58,6 +65,17 @@ void process_produce(void) {
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}
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}
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}
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}
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void process_battle(void) {
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struct region *r;
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for (r = regions; r; r = r->next) {
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do_battle(r);
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}
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}
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void process_siege(void) {
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process_cmd(K_BESIEGE, siege_cmd, PROC_LAND_REGION);
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}
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void process_update_long_order(void) {
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void process_update_long_order(void) {
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region * r;
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region * r;
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for (r=regions; r; r=r->next) {
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for (r=regions; r; r=r->next) {
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@ -102,41 +120,41 @@ void process_settings(void) {
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}
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}
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void process_ally(void) {
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void process_ally(void) {
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process_cmd(K_ALLY, ally_cmd);
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process_cmd(K_ALLY, ally_cmd, 0);
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}
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}
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void process_prefix(void) {
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void process_prefix(void) {
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process_cmd(K_PREFIX, prefix_cmd);
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process_cmd(K_PREFIX, prefix_cmd, 0);
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}
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}
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void process_setstealth(void) {
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void process_setstealth(void) {
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process_cmd(K_SETSTEALTH, setstealth_cmd);
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process_cmd(K_SETSTEALTH, setstealth_cmd, 0);
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}
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}
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void process_status(void) {
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void process_status(void) {
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process_cmd(K_STATUS, status_cmd);
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process_cmd(K_STATUS, status_cmd, 0);
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}
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}
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void process_display(void) {
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void process_display(void) {
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process_cmd(K_DISPLAY, display_cmd);
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process_cmd(K_DISPLAY, display_cmd, 0);
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}
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}
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void process_group(void) {
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void process_group(void) {
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process_cmd(K_GROUP, group_cmd);
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process_cmd(K_GROUP, group_cmd, 0);
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}
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}
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void process_origin(void) {
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void process_origin(void) {
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process_cmd(K_URSPRUNG, origin_cmd);
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process_cmd(K_URSPRUNG, origin_cmd, 0);
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}
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}
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void process_quit(void) {
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void process_quit(void) {
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process_cmd(K_QUIT, quit_cmd);
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process_cmd(K_QUIT, quit_cmd, 0);
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quit();
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quit();
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}
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}
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void process_study(void) {
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void process_study(void) {
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process_long_cmd(K_TEACH, teach_cmd);
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process_cmd(K_TEACH, teach_cmd, PROC_LONG_ORDER);
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process_long_cmd(K_STUDY, learn_cmd);
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process_cmd(K_STUDY, learn_cmd, PROC_LONG_ORDER);
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}
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}
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void process_movement(void) {
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void process_movement(void) {
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@ -144,9 +162,9 @@ void process_movement(void) {
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}
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}
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void process_use(void) {
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void process_use(void) {
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process_cmd(K_USE, use_cmd);
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process_cmd(K_USE, use_cmd, 0);
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}
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}
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void process_leave(void) {
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void process_leave(void) {
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process_cmd(K_LEAVE, leave_cmd);
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process_cmd(K_LEAVE, leave_cmd, 0);
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}
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}
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@ -21,6 +21,8 @@ void process_quit(void);
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void process_study(void);
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void process_study(void);
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void process_movement(void);
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void process_movement(void);
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void process_use(void);
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void process_use(void);
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void process_battle(void);
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void process_siege(void);
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void process_leave(void);
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void process_leave(void);
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#ifdef __cplusplus
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#ifdef __cplusplus
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@ -18,6 +18,8 @@ module eressea {
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void process_study @ study(void); /* LEARN/TEACH */
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void process_study @ study(void); /* LEARN/TEACH */
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void process_movement @ movement(void); /* MOVE/FOLLOW/ROUTE */
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void process_movement @ movement(void); /* MOVE/FOLLOW/ROUTE */
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void process_use @ use(void); /* USE */
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void process_use @ use(void); /* USE */
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void process_battle @ battle(void); /* ATTACK */
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void process_siege @ siege(void); /* SIEGE */
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void process_leave @ leave(void); /* LEAVE */
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void process_leave @ leave(void); /* LEAVE */
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}
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}
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}
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}
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@ -4431,6 +4431,103 @@ void process(void)
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}
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}
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int siege_cmd(unit * u, order * ord)
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{
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region *r = u->region;
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building *b;
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int d, pooled;
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int bewaffnete, katapultiere = 0;
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static boolean init = false;
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static const curse_type *magicwalls_ct;
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static item_type *it_catapultammo = NULL;
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static item_type *it_catapult = NULL;
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if (!init) {
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init = true;
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magicwalls_ct = ct_find("magicwalls");
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it_catapultammo = it_find("catapultammo");
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it_catapult = it_find("catapult");
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}
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/* gibt es ueberhaupt Burgen? */
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init_tokens(ord);
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skip_token();
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b = getbuilding(r);
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if (!b) {
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cmistake(u, ord, 31, MSG_BATTLE);
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return 31;
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}
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if (!playerrace(u->race)) {
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/* keine Drachen, Illusionen, Untote etc */
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cmistake(u, ord, 166, MSG_BATTLE);
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return 166;
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}
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/* schaden durch katapulte */
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d = i_get(u->items, it_catapult);
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d = MIN(u->number, d);
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pooled = get_pooled(u, it_catapultammo->rtype, GET_DEFAULT, d);
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d = MIN(pooled, d);
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if (eff_skill(u, SK_CATAPULT, r) >= 1) {
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katapultiere = d;
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d *= eff_skill(u, SK_CATAPULT, r);
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} else {
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d = 0;
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}
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bewaffnete = armedmen(u, true);
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if (d == 0 && bewaffnete == 0) {
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/* abbruch, falls unbewaffnet oder unfaehig, katapulte zu benutzen */
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cmistake(u, ord, 80, MSG_EVENT);
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return 80;
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}
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if (!is_guard(u, GUARD_TRAVELTHRU)) {
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/* abbruch, wenn die einheit nicht vorher die region bewacht - als
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* warnung fuer alle anderen! */
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cmistake(u, ord, 81, MSG_EVENT);
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return 81;
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}
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/* einheit und burg markieren - spart zeit beim behandeln der einheiten
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* in der burg, falls die burg auch markiert ist und nicht alle
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* einheiten wieder abgesucht werden muessen! */
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usetsiege(u, b);
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b->besieged += MAX(bewaffnete, katapultiere);
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/* definitiver schaden eingeschraenkt */
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d = MIN(d, b->size - 1);
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/* meldung, schaden anrichten */
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if (d && !curse_active(get_curse(b->attribs, magicwalls_ct))) {
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b->size -= d;
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use_pooled(u, it_catapultammo->rtype,
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GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, d);
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/* send message to the entire region */
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ADDMSG(&r->msgs, msg_message("siege_catapults",
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"unit building destruction", u, b, d));
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} else {
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/* send message to the entire region */
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ADDMSG(&r->msgs, msg_message("siege", "unit building", u, b));
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}
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return 0;
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}
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void do_siege(region * r)
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{
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if (fval(r->terrain, LAND_REGION)) {
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unit *u;
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for (u = r->units; u; u = u->next) {
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if (get_keyword(u->thisorder) == K_BESIEGE) {
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siege_cmd(u, u->thisorder);
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}
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}
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}
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}
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static void enter_1(region * r)
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static void enter_1(region * r)
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{
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{
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do_misc(r, 0);
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do_misc(r, 0);
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@ -67,6 +67,7 @@ extern "C" {
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extern int quit_cmd(struct unit *u, struct order *ord);
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extern int quit_cmd(struct unit *u, struct order *ord);
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extern int name_cmd(struct unit *u, struct order *ord);
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extern int name_cmd(struct unit *u, struct order *ord);
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extern int use_cmd(struct unit *u, struct order *ord);
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extern int use_cmd(struct unit *u, struct order *ord);
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extern int siege_cmd(struct unit *u, struct order *ord);
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extern int leave_cmd(struct unit *u, struct order *ord);
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extern int leave_cmd(struct unit *u, struct order *ord);
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#ifdef __cplusplus
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#ifdef __cplusplus
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@ -89,102 +89,6 @@ ship *getship(const struct region * r)
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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static void siege_cmd(unit * u, order * ord)
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{
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region *r = u->region;
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building *b;
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int d, pooled;
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int bewaffnete, katapultiere = 0;
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static boolean init = false;
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static const curse_type *magicwalls_ct;
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static item_type *it_catapultammo = NULL;
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static item_type *it_catapult = NULL;
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if (!init) {
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init = true;
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magicwalls_ct = ct_find("magicwalls");
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it_catapultammo = it_find("catapultammo");
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it_catapult = it_find("catapult");
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}
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/* gibt es ueberhaupt Burgen? */
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init_tokens(ord);
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skip_token();
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b = getbuilding(r);
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if (!b) {
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cmistake(u, ord, 31, MSG_BATTLE);
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return;
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}
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if (!playerrace(u->race)) {
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/* keine Drachen, Illusionen, Untote etc */
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cmistake(u, ord, 166, MSG_BATTLE);
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return;
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}
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/* schaden durch katapulte */
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d = i_get(u->items, it_catapult);
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d = MIN(u->number, d);
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pooled = get_pooled(u, it_catapultammo->rtype, GET_DEFAULT, d);
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d = MIN(pooled, d);
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if (eff_skill(u, SK_CATAPULT, r) >= 1) {
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katapultiere = d;
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d *= eff_skill(u, SK_CATAPULT, r);
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} else {
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d = 0;
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}
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bewaffnete = armedmen(u, true);
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if (d == 0 && bewaffnete == 0) {
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/* abbruch, falls unbewaffnet oder unfaehig, katapulte zu benutzen */
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cmistake(u, ord, 80, MSG_EVENT);
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return;
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}
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if (!is_guard(u, GUARD_TRAVELTHRU)) {
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/* abbruch, wenn die einheit nicht vorher die region bewacht - als
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* warnung fuer alle anderen! */
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cmistake(u, ord, 81, MSG_EVENT);
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return;
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}
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/* einheit und burg markieren - spart zeit beim behandeln der einheiten
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* in der burg, falls die burg auch markiert ist und nicht alle
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* einheiten wieder abgesucht werden muessen! */
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usetsiege(u, b);
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b->besieged += MAX(bewaffnete, katapultiere);
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/* definitiver schaden eingeschraenkt */
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||||||
|
|
||||||
d = MIN(d, b->size - 1);
|
|
||||||
|
|
||||||
/* meldung, schaden anrichten */
|
|
||||||
if (d && !curse_active(get_curse(b->attribs, magicwalls_ct))) {
|
|
||||||
b->size -= d;
|
|
||||||
use_pooled(u, it_catapultammo->rtype,
|
|
||||||
GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, d);
|
|
||||||
/* send message to the entire region */
|
|
||||||
ADDMSG(&r->msgs, msg_message("siege_catapults",
|
|
||||||
"unit building destruction", u, b, d));
|
|
||||||
} else {
|
|
||||||
/* send message to the entire region */
|
|
||||||
ADDMSG(&r->msgs, msg_message("siege", "unit building", u, b));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void do_siege(region * r)
|
|
||||||
{
|
|
||||||
if (fval(r->terrain, LAND_REGION)) {
|
|
||||||
unit *u;
|
|
||||||
|
|
||||||
for (u = r->units; u; u = u->next) {
|
|
||||||
if (get_keyword(u->thisorder) == K_BESIEGE) {
|
|
||||||
siege_cmd(u, u->thisorder);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ------------------------------------------------------------- */
|
/* ------------------------------------------------------------- */
|
||||||
|
|
||||||
static void destroy_road(unit * u, int nmax, struct order *ord)
|
static void destroy_road(unit * u, int nmax, struct order *ord)
|
||||||
|
|
|
@ -64,7 +64,6 @@ extern "C" {
|
||||||
extern int destroy_cmd(struct unit *u, struct order *ord);
|
extern int destroy_cmd(struct unit *u, struct order *ord);
|
||||||
extern int leave_cmd(struct unit *u, struct order *ord);
|
extern int leave_cmd(struct unit *u, struct order *ord);
|
||||||
|
|
||||||
void do_siege(struct region *r);
|
|
||||||
void build_road(struct region *r, struct unit *u, int size, direction_t d);
|
void build_road(struct region *r, struct unit *u, int size, direction_t d);
|
||||||
void create_ship(struct region *r, struct unit *u,
|
void create_ship(struct region *r, struct unit *u,
|
||||||
const struct ship_type *newtype, int size, struct order *ord);
|
const struct ship_type *newtype, int size, struct order *ord);
|
||||||
|
|
Loading…
Reference in New Issue