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Das Segeln nur 1 Skill Level verliert ist Default und somit an.
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@ -1280,12 +1280,11 @@ static int att_modification(const unit * u, skill_t sk)
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return (int)result;
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}
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int
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get_modifier(const unit * u, skill_t sk, int level, const region * r,
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bool noitem)
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int get_modifier(const unit * u, skill_t sk, int level, const region * r, bool noitem)
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{
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int bskill = level;
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int skill = bskill;
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int hunger_red_skill = -1;
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if (r && sk == SK_STEALTH) {
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plane *pl = rplane(r);
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@ -1302,16 +1301,18 @@ bool noitem)
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}
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skill = skillmod(u->attribs, u, r, sk, skill, SMF_ALWAYS);
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#ifdef HUNGER_REDUCES_SKILL
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if (fval(u, UFL_HUNGER)) {
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if (sk == SK_SAILING && skill > 2) {
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if (hunger_red_skill == -1) {
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hunger_red_skill = get_param_int(global.parameters, "rules.hunger.reduces_skill", 2);
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}
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if (fval(u, UFL_HUNGER) && hunger_red_skill) {
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if (sk == SK_SAILING && skill > 2 && hunger_red_skill == 2) {
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skill = skill - 1;
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}
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else {
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skill = skill / 2;
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}
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}
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#endif
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return skill - bskill;
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}
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@ -29,9 +29,6 @@
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#define BATTLE_KILLS_PEASANTS 20
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#define PEASANTLUCK 10
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#define HUNGER_REDUCES_SKILL /* Hunger reduziert den Talentwert
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auf die Hälfte */
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#define ASTRAL_ITEM_RESTRICTIONS /* keine grossen dinge im astralraum */
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#define NEW_DAEMONHUNGER_RULE
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#define NEW_COMBATSKILLS_RULE
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