diff --git a/res/e3a/races.xml b/res/e3a/races.xml
index 46427ba92..164a599b7 100644
--- a/res/e3a/races.xml
+++ b/res/e3a/races.xml
@@ -883,7 +883,7 @@
-
+
diff --git a/res/eressea/races.xml b/res/eressea/races.xml
index 98f00f726..c6db51eae 100644
--- a/res/eressea/races.xml
+++ b/res/eressea/races.xml
@@ -1172,7 +1172,7 @@
-
+
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index e30cd56d9..049afeeeb 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -199,6 +199,7 @@ set(TESTS_SRC
laws.test.c
magic.test.c
market.test.c
+ monsters.test.c
move.test.c
piracy.test.c
prefix.test.c
diff --git a/src/kernel/race.h b/src/kernel/race.h
index c994746d9..a9d8a4ff0 100644
--- a/src/kernel/race.h
+++ b/src/kernel/race.h
@@ -214,6 +214,7 @@ extern "C" {
#define RCF_SHIPSPEED (1<<26) /* race gets +1 on shipspeed */
#define RCF_STONEGOLEM (1<<27) /* race gets stonegolem properties */
#define RCF_IRONGOLEM (1<<28) /* race gets irongolem properties */
+#define RCF_ATTACK_MOVED (1<<29) /* may attack if it has moved */
/* Economic flags */
#define ECF_KEEP_ITEM (1<<1) /* gibt Gegenstände weg */
diff --git a/src/kernel/unit.c b/src/kernel/unit.c
index 64db18193..16f874b80 100644
--- a/src/kernel/unit.c
+++ b/src/kernel/unit.c
@@ -28,6 +28,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "curse.h"
#include "item.h"
#include "move.h"
+#include "monster.h"
#include "order.h"
#include "plane.h"
#include "race.h"
@@ -56,6 +57,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include
#include
#include
+#include
#include
#include
#include
@@ -1125,10 +1127,11 @@ void set_number(unit * u, int count)
u->number = (unsigned short)count;
}
-bool learn_skill(unit * u, skill_t sk, double chance)
+bool learn_skill(unit * u, skill_t sk, double learn_chance)
{
skill *sv = u->skills;
- if (chance < 1.0 && rng_int() % 10000 >= chance * 10000)
+ if (learn_chance < 1.0 && rng_int() % 10000 >= learn_chance * 10000)
+ if (!chance(learn_chance))
return false;
while (sv != u->skills + u->skill_size) {
assert(sv->weeks > 0);
@@ -1891,7 +1894,7 @@ static double produceexp_chance(void) {
void produceexp_ex(struct unit *u, skill_t sk, int n, bool (*learn)(unit *, skill_t, double))
{
- if (n != 0 && playerrace(u_race(u))) {
+ if (n != 0 && (is_monsters(u->faction) || playerrace(u_race(u)))) {
double chance = produceexp_chance();
if (chance > 0.0F) {
learn(u, sk, (n * chance) / u->number);
diff --git a/src/kernel/xmlreader.c b/src/kernel/xmlreader.c
index 28a351a72..c5af75d04 100644
--- a/src/kernel/xmlreader.c
+++ b/src/kernel/xmlreader.c
@@ -1604,6 +1604,8 @@ static void parse_ai(race * rc, xmlNodePtr node)
rc->flags |= RCF_MOVERANDOM;
if (xml_bvalue(node, "learn", false))
rc->flags |= RCF_LEARN;
+ if (xml_bvalue(node, "moveattack", false))
+ rc->flags |= RCF_ATTACK_MOVED;
}
static int parse_races(xmlDocPtr doc)
diff --git a/src/laws.test.c b/src/laws.test.c
index 655699895..12c4e93f4 100644
--- a/src/laws.test.c
+++ b/src/laws.test.c
@@ -657,7 +657,7 @@ static void test_unarmed_races_can_guard(CuTest *tc) {
setup_guard(&fix, false);
rc = rc_get_or_create(fix.u->_race->_name);
- rc->flags |= RCF_UNARMEDGUARD;
+ fset(rc, RCF_UNARMEDGUARD);
CuAssertIntEquals(tc, E_GUARD_OK, can_start_guarding(fix.u));
update_guards();
CuAssertTrue(tc, fval(fix.u, UFL_GUARD));
diff --git a/src/monster.c b/src/monster.c
index 101377ef0..03faa1830 100644
--- a/src/monster.c
+++ b/src/monster.c
@@ -69,7 +69,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
bool monster_is_waiting(const unit * u)
{
- if (fval(u, UFL_ISNEW | UFL_MOVED))
+ int test = fval(u_race(u), RCF_ATTACK_MOVED) ? UFL_ISNEW : UFL_ISNEW | UFL_MOVED;
+ if (fval(u, test))
return true;
return false;
}
diff --git a/src/monsters.c b/src/monsters.c
index 607994b69..988045a9d 100644
--- a/src/monsters.c
+++ b/src/monsters.c
@@ -71,7 +71,7 @@
#include
#include
-#define MOVECHANCE 25 /* chance fuer bewegung */
+#define MOVECHANCE .25 /* chance fuer bewegung */
#define DRAGON_RANGE 20 /* Max. Distanz zum nächsten Drachenziel */
#define MAXILLUSION_TEXTS 3
@@ -83,6 +83,10 @@ static void give_peasants(unit *u, const item_type *itype, int reduce) {
unit_addorder(u, parse_order(buf, u->faction->locale));
}
+static double random_move_chance(void) {
+ return config_get_flt("rules.monsters.random_move_chance", MOVECHANCE);
+}
+
static void reduce_weight(unit * u)
{
int capacity, weight = 0;
@@ -155,9 +159,30 @@ static order *monster_attack(unit * u, const unit * target)
return create_order(K_ATTACK, u->faction->locale, "%i", target->no);
}
+int monster_attacks(unit * monster, bool respect_buildings, bool rich_only)
+{
+ region *r = monster->region;
+ unit *u2;
+ int money = 0;
+
+ for (u2 = r->units; u2; u2 = u2->next) {
+ if (u2->faction != monster->faction && cansee(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
+ int m = get_money(u2);
+ if (!rich_only || m > 0) {
+ order *ord = monster_attack(monster, u2);
+ if (ord) {
+ addlist(&monster->orders, ord);
+ money += m;
+ }
+ }
+ }
+ }
+ return money;
+}
+
static order *get_money_for_dragon(region * r, unit * udragon, int wanted)
{
- int n;
+ int money;
bool attacks = attack_chance > 0.0;
/* falls genug geld in der region ist, treiben wir steuern ein. */
@@ -171,26 +196,14 @@ static order *get_money_for_dragon(region * r, unit * udragon, int wanted)
/* falls der drache launisch ist, oder das regionssilber knapp, greift er alle an
* und holt sich Silber von Einheiten, vorausgesetzt er bewacht bereits */
- n = 0;
+ money = 0;
if (attacks && is_guard(udragon, GUARD_TAX)) {
- unit *u;
- for (u = r->units; u; u = u->next) {
- if (u->faction != udragon->faction && cansee(udragon->faction, r, u, 0) && !in_safe_building(u, udragon)) {
- int m = get_money(u);
- if (m != 0) {
- order *ord = monster_attack(udragon, u);
- if (ord) {
- addlist(&udragon->orders, ord);
- n += m;
- }
- }
- }
- }
+ money += monster_attacks(udragon, true, true);
}
/* falls die einnahmen erreicht werden, bleibt das monster noch eine */
/* runde hier. */
- if (n + rmoney(r) >= wanted) {
+ if (money + rmoney(r) >= wanted) {
return create_order(K_LOOT, default_locale, NULL);
}
@@ -397,10 +410,10 @@ static int dragon_affinity_value(region * r, unit * u)
int m = all_money(r, u->faction);
if (u_race(u) == get_race(RC_FIREDRAGON)) {
- return (int)(normalvariate(m, m / 2));
+ return dice(4, m / 2);
}
else {
- return (int)(normalvariate(m, m / 4));
+ return dice(6, m / 3);
}
}
@@ -536,21 +549,6 @@ static order *monster_seeks_target(region * r, unit * u)
}
#endif
-static void monster_attacks(unit * monster)
-{
- region *r = monster->region;
- unit *u;
-
- for (u = r->units; u; u = u->next) {
- if (u->faction != monster->faction && cansee(monster->faction, r, u, 0) && !in_safe_building(u, monster)) {
- order *ord = monster_attack(monster, u);
- if (ord) {
- addlist(&monster->orders, ord);
- }
- }
- }
-}
-
static const char *random_growl(void)
{
switch (rng_int() % 5) {
@@ -742,9 +740,10 @@ static order *plan_dragon(unit * u)
}
}
if (long_order == NULL) {
+ int attempts = 0;
skill_t sk = SK_PERCEPTION;
/* study perception (or a random useful skill) */
- while (!skill_enabled(sk) || u_race(u)->bonus[sk] < -5) {
+ while ((!skill_enabled(sk) || (attempts < MAXSKILLS && u_race(u)->bonus[sk] < (++attempts < 10?1:-5 )))) {
sk = (skill_t)(rng_int() % MAXSKILLS);
}
long_order = create_order(K_STUDY, u->faction->locale, "'%s'",
@@ -763,7 +762,7 @@ void plan_monsters(faction * f)
for (r = regions; r; r = r->next) {
unit *u;
- bool attacking = false;
+ bool attacking = chance(attack_chance);
for (u = r->units; u; u = u->next) {
attrib *ta;
@@ -777,20 +776,17 @@ void plan_monsters(faction * f)
free_orders(&u->orders);
if (skill_enabled(SK_PERCEPTION)) {
/* Monster bekommen jede Runde ein paar Tage Wahrnehmung dazu */
- /* TODO: this only works for playerrace */
produceexp(u, SK_PERCEPTION, u->number);
}
- if (!attacking) {
- if (chance(attack_chance)) attacking = true;
- }
if (u->status > ST_BEHIND) {
setstatus(u, ST_FIGHT);
/* all monsters fight */
}
- if (attacking && is_guard(u, GUARD_TAX)) {
- monster_attacks(u);
+ if (attacking && (!r->land || is_guard(u, GUARD_TAX))) {
+ monster_attacks(u, true, false);
}
+
/* units with a plan to kill get ATTACK orders: */
ta = a_find(u->attribs, &at_hate);
if (ta && !monster_is_waiting(u)) {
@@ -825,7 +821,7 @@ void plan_monsters(faction * f)
}
}
else if (u_race(u)->flags & RCF_MOVERANDOM) {
- if (rng_int() % 100 < MOVECHANCE || check_overpopulated(u)) {
+ if (chance(random_move_chance()) || check_overpopulated(u)) {
long_order = monster_move(r, u);
}
}
diff --git a/src/monsters.test.c b/src/monsters.test.c
new file mode 100644
index 000000000..89978bdcb
--- /dev/null
+++ b/src/monsters.test.c
@@ -0,0 +1,273 @@
+#include
+#include
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+
+#include "monster.h"
+#include "guard.h"
+#include "skill.h"
+
+#include
+#include
+
+#include
+#include
+#include
+#include
+#include
+
+extern void plan_monsters(struct faction *f);
+extern int monster_attacks(unit * monster, bool respect_buildings, bool rich_only);
+
+static void init_language(void)
+{
+ locale* lang;
+ int i;
+
+ lang = get_or_create_locale("de");
+ locale_setstring(lang, "skill::unarmed", "Waffenloser Kampf");
+ locale_setstring(lang, "keyword::attack", "ATTACKIERE");
+ locale_setstring(lang, "keyword::study", "LERNE");
+ locale_setstring(lang, "keyword::tax", "TREIBE");
+ locale_setstring(lang, "keyword::loot", "PLUENDERE");
+ locale_setstring(lang, "keyword::guard", "BEWACHE");
+ locale_setstring(lang, "keyword::move", "NACH");
+ locale_setstring(lang, "keyword::message", "BOTSCHAFT");
+ locale_setstring(lang, "REGION", "REGION");
+ locale_setstring(lang, "east", "O");
+
+ for (i = 0; i < MAXKEYWORDS; ++i) {
+ if (!locale_getstring(lang, mkname("keyword", keywords[i])))
+ locale_setstring(lang, mkname("keyword", keywords[i]), keywords[i]);
+ }
+ for (i = 0; i < MAXSKILLS; ++i) {
+ if (!locale_getstring(lang, mkname("skill", skillnames[i])))
+ locale_setstring(lang, mkname("skill", skillnames[i]), skillnames[i]);
+ }
+ init_keywords(lang);
+ init_skills(lang);
+}
+
+static order *find_order(const char *expected, const unit *unit)
+{
+ char cmd[32];
+ order *order;
+ for (order = unit->orders; order; order = order->next) {
+ if (strcmp(expected, get_command(order, cmd, sizeof(cmd))) == 0) {
+ return order;
+ }
+ }
+ return NULL;
+}
+
+static void create_monsters(faction **player, faction **monsters, region **r, unit **u, unit **m) {
+ race* rc;
+
+ test_cleanup();
+
+ init_language();
+
+ test_create_world();
+ *player = test_create_faction(NULL);
+ *monsters = get_or_create_monsters();
+ assert(rc_find((*monsters)->race->_name));
+ rc = rc_get_or_create((*monsters)->race->_name);
+ fset(rc, RCF_UNARMEDGUARD);
+ fset(rc, RCF_NPC);
+ fset(*monsters, FFL_NOIDLEOUT);
+ assert(fval(*monsters, FFL_NPC) && fval((*monsters)->race, RCF_UNARMEDGUARD) && fval((*monsters)->race, RCF_NPC) && fval(*monsters, FFL_NOIDLEOUT));
+ (*monsters)->locale = default_locale;
+
+ *r = findregion(0, 0);
+
+ *u = test_create_unit(*player, *r);
+ unit_setid(*u, 1);
+ *m = test_create_unit(*monsters, *r);
+}
+
+static void test_monsters_attack(CuTest * tc)
+{
+ faction *f, *f2;
+ region *r;
+ unit *u, *m;
+
+ create_monsters(&f, &f2, &r, &u, &m);
+
+ guard(m, GUARD_TAX);
+
+ config_set("rules.monsters.attack_chance", "1");
+
+ plan_monsters(f2);
+
+ CuAssertPtrNotNull(tc, find_order("ATTACKIERE 1", m));
+ test_cleanup();
+}
+
+static void test_monsters_attack_ocean(CuTest * tc)
+{
+ faction *f, *f2;
+ region *r;
+ unit *u, *m;
+
+ create_monsters(&f, &f2, &r, &u, &m);
+ r = findregion(-1, 0);
+ u = test_create_unit(u->faction, r);
+ unit_setid(u, 2);
+ m = test_create_unit(m->faction, r);
+ assert(!m->region->land);
+
+ config_set("rules.monsters.attack_chance", "1");
+
+ plan_monsters(f2);
+
+ CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m));
+ test_cleanup();
+}
+
+static void test_monsters_waiting(CuTest * tc)
+{
+ faction *f, *f2;
+ region *r;
+ unit *u, *m;
+
+ create_monsters(&f, &f2, &r, &u, &m);
+ guard(m, GUARD_TAX);
+ fset(m, UFL_ISNEW);
+ monster_attacks(m, false, false);
+ CuAssertPtrEquals(tc, 0, find_order("ATTACKIERE 1", m));
+ test_cleanup();
+}
+
+static void test_seaserpent_attack(CuTest * tc)
+{
+ faction *f, *f2;
+ region *r;
+ unit *u, *m;
+ race *rc;
+
+ create_monsters(&f, &f2, &r, &u, &m);
+ r = findregion(-1, 0);
+ u = test_create_unit(u->faction, r);
+ unit_setid(u, 2);
+ m = test_create_unit(m->faction, r);
+ u_setrace(m, rc = test_create_race("seaserpent"));
+ assert(!m->region->land);
+ fset(m, UFL_MOVED);
+ fset(rc, RCF_ATTACK_MOVED);
+
+ config_set("rules.monsters.attack_chance", "1");
+
+ plan_monsters(f2);
+
+ CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m));
+ test_cleanup();
+}
+
+static void test_monsters_attack_not(CuTest * tc)
+{
+ faction *f, *f2;
+ region *r;
+ unit *u, *m;
+
+ create_monsters(&f, &f2, &r, &u, &m);
+
+ guard(m, GUARD_TAX);
+ guard(u, GUARD_TAX);
+
+ config_set("rules.monsters.attack_chance", "0");
+
+ plan_monsters(f2);
+
+ CuAssertPtrEquals(tc, 0, find_order("ATTACKIERE 1", m));
+ test_cleanup();
+}
+
+static void test_dragon_attacks_the_rich(CuTest * tc)
+{
+ faction *f, *f2;
+ region *r;
+ unit *u, *m;
+ const item_type *i_silver;
+
+ init_language();
+ create_monsters(&f, &f2, &r, &u, &m);
+
+ guard(m, GUARD_TAX);
+ set_level(m, SK_WEAPONLESS, 10);
+
+ rsetmoney(r, 1);
+ rsetmoney(findregion(1, 0), 0);
+ i_silver = it_find("money");
+ assert(i_silver);
+ i_change(&u->items, i_silver, 5000);
+
+ config_set("rules.monsters.attack_chance", "0.00001");
+
+ plan_monsters(f2);
+
+ CuAssertPtrNotNull(tc, find_order("ATTACKIERE 1", m));
+ CuAssertPtrNotNull(tc, find_order("PLUENDERE", m));
+ test_cleanup();
+}
+
+static void test_dragon_moves(CuTest * tc)
+{
+ faction *f, *f2;
+ region *r;
+ unit *u, *m;
+
+ create_monsters(&f, &f2, &r, &u, &m);
+ rsetpeasants(r, 0);
+ rsetmoney(r, 0);
+ rsetmoney(findregion(1, 0), 1000);
+
+ set_level(m, SK_WEAPONLESS, 10);
+ config_set("rules.monsters.attack_chance", ".0");
+ plan_monsters(f2);
+
+ CuAssertPtrNotNull(tc, find_order("NACH O", m));
+ test_cleanup();
+}
+
+static void test_monsters_learn_exp(CuTest * tc)
+{
+ faction *f, *f2;
+ region *r;
+ unit *u, *m;
+ skill* sk;
+
+ create_monsters(&f, &f2, &r, &u, &m);
+ config_set("study.from_use", "1");
+
+ u_setrace(u, u_race(m));
+ produceexp(u, SK_MELEE, u->number);
+ sk = unit_skill(u, SK_MELEE);
+ CuAssertTrue(tc, !sk);
+
+ produceexp(m, SK_MELEE, u->number);
+ sk = unit_skill(m, SK_MELEE);
+ CuAssertTrue(tc, sk && (sk->level > 0 || (sk->level == 0 && sk->weeks > 0)));
+
+ test_cleanup();
+}
+
+CuSuite *get_monsters_suite(void)
+{
+ CuSuite *suite = CuSuiteNew();
+ SUITE_ADD_TEST(suite, test_monsters_attack);
+ SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
+ SUITE_ADD_TEST(suite, test_seaserpent_attack);
+ SUITE_ADD_TEST(suite, test_monsters_waiting);
+ SUITE_ADD_TEST(suite, test_monsters_attack_not);
+ SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich);
+ SUITE_ADD_TEST(suite, test_dragon_moves);
+ SUITE_ADD_TEST(suite, test_monsters_learn_exp);
+ return suite;
+}
diff --git a/src/piracy.c b/src/piracy.c
index 8b215d718..312af6c4b 100644
--- a/src/piracy.c
+++ b/src/piracy.c
@@ -10,6 +10,7 @@
#include
#include
#include
+#include
#include
#include
#include
@@ -65,6 +66,8 @@ static attrib *mk_piracy(const faction * pirate, const faction * target,
}
static bool validate_pirate(unit *u, order *ord) {
+ if (fval(u_race(u), RCF_SWIM | RCF_FLY))
+ return true;
if (!u->ship) {
cmistake(u, ord, 144, MSG_MOVE);
return false;
diff --git a/src/piracy.test.c b/src/piracy.test.c
index 4ed735c45..188ea1fed 100644
--- a/src/piracy.test.c
+++ b/src/piracy.test.c
@@ -8,6 +8,7 @@
#include
#include
#include
+#include
#include
#include
@@ -66,6 +67,7 @@ static void test_piracy_cmd(CuTest * tc) {
}
static void test_piracy_cmd_errors(CuTest * tc) {
+ race *r;
faction *f;
unit *u, *u2;
order *ord;
@@ -73,7 +75,8 @@ static void test_piracy_cmd_errors(CuTest * tc) {
setup_piracy();
st_boat = st_get_or_create("boat");
- u = test_create_unit(f = test_create_faction(0), test_create_region(0, 0, get_or_create_terrain("ocean")));
+ r = test_create_race("pirates");
+ u = test_create_unit(f = test_create_faction(r), test_create_region(0, 0, get_or_create_terrain("ocean")));
f->locale = get_or_create_locale("de");
ord = create_order(K_PIRACY, f->locale, "");
assert(u && ord);
@@ -81,6 +84,17 @@ static void test_piracy_cmd_errors(CuTest * tc) {
piracy_cmd(u, ord);
CuAssertPtrNotNullMsg(tc, "must be on a ship for PIRACY", test_find_messagetype(f->msgs, "error144"));
+ test_clear_messages(f);
+ fset(r, RCF_SWIM);
+ piracy_cmd(u, ord);
+ CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error144"));
+ CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error146"));
+ freset(r, RCF_SWIM);
+ fset(r, RCF_FLY);
+ CuAssertPtrEquals_Msg(tc, "flyers are pirates", 0, test_find_messagetype(f->msgs, "error144"));
+ freset(r, RCF_FLY);
+ test_clear_messages(f);
+
u_set_ship(u, test_create_ship(u->region, st_boat));
u2 = test_create_unit(u->faction, u->region);
diff --git a/src/test_eressea.c b/src/test_eressea.c
index 8f5c1faa0..f3d4b71ae 100644
--- a/src/test_eressea.c
+++ b/src/test_eressea.c
@@ -118,6 +118,7 @@ int RunAllTests(int argc, char *argv[])
ADD_SUITE(give);
ADD_SUITE(laws);
ADD_SUITE(market);
+ ADD_SUITE(monsters);
ADD_SUITE(move);
ADD_SUITE(piracy);
ADD_SUITE(stealth);
diff --git a/src/tests.c b/src/tests.c
index d553255de..03d387914 100644
--- a/src/tests.c
+++ b/src/tests.c
@@ -236,10 +236,10 @@ void test_create_world(void)
test_create_itemtype("iron");
test_create_itemtype("stone");
- t_plain = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION);
+ t_plain = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION | FLY_INTO);
t_plain->size = 1000;
t_plain->max_road = 100;
- t_ocean = test_create_terrain("ocean", SEA_REGION | SAIL_INTO | SWIM_INTO);
+ t_ocean = test_create_terrain("ocean", SEA_REGION | SAIL_INTO | SWIM_INTO | FLY_INTO);
t_ocean->size = 0;
island[0] = test_create_region(0, 0, t_plain);