forked from github/server
wormhole:
- ageing happens too early, and happens twice! - set the size of the wormhole on creation
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90ac737d60
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@ -1165,6 +1165,7 @@ readgame(const char * filename, int backup)
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for (r=regions;r;r=r->next) {
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for (r=regions;r;r=r->next) {
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building ** bp;
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building ** bp;
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#if 0
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#if 0
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/* what is this doing here? ageing happens at the end of the turn. goddamn it. */
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unit ** up;
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unit ** up;
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ship ** sp;
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ship ** sp;
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@ -1184,7 +1185,6 @@ readgame(const char * filename, int backup)
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if (s==*sp) handle_event(&s->attribs, "create", s);
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if (s==*sp) handle_event(&s->attribs, "create", s);
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if (s==*sp) sp = &(*sp)->next;
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if (s==*sp) sp = &(*sp)->next;
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}
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}
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#endif
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/* Gebäude */
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/* Gebäude */
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for (bp=&r->buildings;*bp;) {
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for (bp=&r->buildings;*bp;) {
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building * b = *bp;
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building * b = *bp;
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@ -1192,6 +1192,7 @@ readgame(const char * filename, int backup)
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if (b==*bp) handle_event(&b->attribs, "create", b);
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if (b==*bp) handle_event(&b->attribs, "create", b);
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if (b==*bp) bp = &(*bp)->next;
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if (b==*bp) bp = &(*bp)->next;
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}
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}
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#endif
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}
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}
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return 0;
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return 0;
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