fix https://bugs.eressea.de/view.php?id=2164 (ships get no damage when they drift).

simplify attack_chance configuration, set it only once.
this way, I can more easily fudge it to 1.0 in the debugger.
This commit is contained in:
Enno Rehling 2015-11-23 12:37:42 +01:00
parent d07f359acb
commit c7ab0e8f59
5 changed files with 9 additions and 17 deletions

View File

@ -23,7 +23,6 @@
"world.era": 2, "world.era": 2,
"seed.population.min": 8, "seed.population.min": 8,
"seed.population.max": 8, "seed.population.max": 8,
"rules.ship.damage_drift": 0.00,
"rules.reserve.twophase": true, "rules.reserve.twophase": true,
"rules.give.max_men": -1, "rules.give.max_men": -1,
"rules.check_overload": false, "rules.check_overload": false,

View File

@ -61,7 +61,6 @@
"rules.stealth.anon_battle": false, "rules.stealth.anon_battle": false,
"rules.check_overload": false, "rules.check_overload": false,
"rules.combat.goblinbonus": 3, "rules.combat.goblinbonus": 3,
"rules.ship.damage_drift": 0.00,
"rules.alliances": true, "rules.alliances": true,
"rules.combat.herospeed": 3, "rules.combat.herospeed": 3,
"rules.combat.demon_vampire": 5, "rules.combat.demon_vampire": 5,

View File

@ -59,7 +59,6 @@
"rules.stealth.anon_battle": false, "rules.stealth.anon_battle": false,
"rules.check_overload": false, "rules.check_overload": false,
"rules.combat.goblinbonus": 3, "rules.combat.goblinbonus": 3,
"rules.ship.damage_drift": 0.00,
"rules.alliances": true, "rules.alliances": true,
"rules.combat.herospeed": 3, "rules.combat.herospeed": 3,
"rules.combat.demon_vampire": 5, "rules.combat.demon_vampire": 5,

View File

@ -75,16 +75,14 @@
#define DRAGON_RANGE 20 /* Max. Distanz zum nächsten Drachenziel */ #define DRAGON_RANGE 20 /* Max. Distanz zum nächsten Drachenziel */
#define MAXILLUSION_TEXTS 3 #define MAXILLUSION_TEXTS 3
static double attack_chance; /* rules.monsters.attack_chance, or default 0.4 */
static void give_peasants(unit *u, const item_type *itype, int reduce) { static void give_peasants(unit *u, const item_type *itype, int reduce) {
char buf[64]; char buf[64];
slprintf(buf, sizeof(buf), "%s 0 %d %s", LOC(u->faction->locale, keyword(K_GIVE)), reduce, LOC(u->faction->locale, itype->rtype->_name)); slprintf(buf, sizeof(buf), "%s 0 %d %s", LOC(u->faction->locale, keyword(K_GIVE)), reduce, LOC(u->faction->locale, itype->rtype->_name));
unit_addorder(u, parse_order(buf, u->faction->locale)); unit_addorder(u, parse_order(buf, u->faction->locale));
} }
static double monster_attack_chance(void) {
return get_param_flt(global.parameters, "rules.monsters.attack_chance", 0.4f);
}
static void reduce_weight(unit * u) static void reduce_weight(unit * u)
{ {
int capacity, weight = 0; int capacity, weight = 0;
@ -160,7 +158,7 @@ static order *monster_attack(unit * u, const unit * target)
static order *get_money_for_dragon(region * r, unit * u, int wanted) static order *get_money_for_dragon(region * r, unit * u, int wanted)
{ {
int n; int n;
bool attacks = monster_attack_chance() > 0.0; bool attacks = attack_chance > 0.0;
/* falls genug geld in der region ist, treiben wir steuern ein. */ /* falls genug geld in der region ist, treiben wir steuern ein. */
if (rmoney(r) >= wanted) { if (rmoney(r) >= wanted) {
@ -759,14 +757,13 @@ static order *plan_dragon(unit * u)
void plan_monsters(faction * f) void plan_monsters(faction * f)
{ {
region *r; region *r;
double attack_chance = monster_attack_chance();
assert(f); assert(f);
attack_chance = get_param_flt(global.parameters, "rules.monsters.attack_chance", 0.4);
f->lastorders = turn; f->lastorders = turn;
for (r = regions; r; r = r->next) { for (r = regions; r; r = r->next) {
unit *u; unit *u;
double rchance = attack_chance;
bool attacking = false; bool attacking = false;
for (u = r->units; u; u = u->next) { for (u = r->units; u; u = u->next) {
@ -785,10 +782,8 @@ void plan_monsters(faction * f)
produceexp(u, SK_PERCEPTION, u->number); produceexp(u, SK_PERCEPTION, u->number);
} }
if (rchance > 0.0) { if (!attacking) {
if (chance(rchance)) if (chance(attack_chance)) attacking = true;
attacking = true;
rchance = 0.0;
} }
if (u->status > ST_BEHIND) { if (u->status > ST_BEHIND) {
setstatus(u, ST_FIGHT); setstatus(u, ST_FIGHT);

View File

@ -260,7 +260,7 @@ int findtoken(const void * root, const char *key, variant * result)
ref = ref->nexthash; ref = ref->nexthash;
str += len; str += len;
if (!ref) { if (!ref) {
log_info("findtoken | token not found '%s'\n", key); log_debug("findtoken | token not found '%s'\n", key);
return E_TOK_NOMATCH; return E_TOK_NOMATCH;
} }
tk = ref->node; tk = ref->node;
@ -269,6 +269,6 @@ int findtoken(const void * root, const char *key, variant * result)
*result = tk->id; *result = tk->id;
return E_TOK_SUCCESS; return E_TOK_SUCCESS;
} }
log_info("findtoken | token not found '%s'\n", key); log_debug("findtoken | token not found '%s'\n", key);
return E_TOK_NOMATCH; return E_TOK_NOMATCH;
} }