From c6b8f4c4912c46344fbbf0171833703cdd9148f9 Mon Sep 17 00:00:00 2001 From: Enno Rehling Date: Wed, 9 May 2012 18:37:31 -0700 Subject: [PATCH] unused variables are unused --- src/spells/combatspells.c | 15 --------------- 1 file changed, 15 deletions(-) diff --git a/src/spells/combatspells.c b/src/spells/combatspells.c index 344bac060..9a90d95d8 100644 --- a/src/spells/combatspells.c +++ b/src/spells/combatspells.c @@ -295,9 +295,6 @@ int sp_combatrosthauch(struct castorder * co) int force = lovar(power * 15); int qi, k = 0; - /* Immer aus der ersten Reihe nehmen */ - unused(sp); - if (!count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW - 1, SELECT_ADVANCE | SELECT_FIND)) { message *msg = msg_message("rust_effect_0", "mage", fi->unit); @@ -803,8 +800,6 @@ int sp_shadowcall(struct castorder * co) const race *rc = rc_find(races[rng_int() % 3]); message *msg; - unused(sp); - u = create_unit(r, mage->faction, force, rc, 0, NULL, mage); setstatus(u, ST_FIGHT); @@ -841,8 +836,6 @@ int sp_wolfhowl(struct castorder * co) if (force>0) { unit *u = create_unit(r, mage->faction, force, rc, 0, NULL, mage); - unused(sp); - leave(u, true); setstatus(u, ST_FIGHT); @@ -882,8 +875,6 @@ int sp_shadowknights(struct castorder * co) int force = MAX(1, (int)get_force(power, 3)); message *msg; - unused(sp); - u = create_unit(r, mage->faction, force, new_race[RC_SHADOWKNIGHT], 0, NULL, mage); @@ -926,8 +917,6 @@ int sp_strong_wall(struct castorder * co) strongwall_ct = ct_find("strongwall"); } - unused(sp); - if (!mage->building) { return 0; } @@ -1376,8 +1365,6 @@ int sp_reeling_arrows(struct castorder * co) battle *b = fi->side->battle; message *m; - unused(power); - b->reelarrow = true; m = msg_message("cast_spell_effect", "mage spell", fi->unit, sp); message_all(b, m); @@ -1399,8 +1386,6 @@ int sp_denyattack(struct castorder * co) region *r = b->region; message *m; - unused(power); - /* Fliehende Einheiten verlassen auf jeden Fall Gebäude und Schiffe. */ if (!fval(r->terrain, SEA_REGION)) { leave(mage, false);