forked from github/server
replace XML terrains for E3 and E4 with JSON configuration
This commit is contained in:
parent
7e8fef01af
commit
c57918ede0
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@ -1,6 +1,7 @@
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{
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"include": [
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"keywords.json"
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"keywords.json",
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"e3/terrains.json"
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],
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"settings": {
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"game.id": 3,
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@ -14,7 +14,6 @@
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<xi:include href="config://game/ships.xml"/>
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<xi:include href="config://game/shipnames.xml"/>
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<xi:include href="config://game/terrains.xml"/>
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<xi:include href="config://core/calendar.xml"/>
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<xi:include href="config://game/items.xml" />
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<xi:include href="config://game/strings.xml"/>
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@ -0,0 +1,235 @@
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{
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"terrains": {
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"ocean": {
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"size": 100,
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"flags": [ "sea", "swim", "sail", "fly" ]
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},
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"plain": {
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"size": 4000,
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"herbs": [ "h0", "h4" ],
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"seed": 3,
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"road": 50,
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"flags": [ "forest", "cavalry", "land", "walk", "sail", "fly" ],
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"production": {
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"iron": {
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"chance": 0.1,
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"level": "2d4-1",
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"base": "5d8",
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"div": "2d20+10"
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},
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"stone": {
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"chance": 0.15,
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"level": "1d4",
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"base": "5d8",
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"div": "2d30+20"
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},
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"laen": {
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"chance": 0.01,
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"level": "1d4",
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"base": "1d4",
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"div": "2d20+50"
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}
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}
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},
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"swamp": {
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"size": 1200,
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"herbs": [ "h6", "h8" ],
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"seed": 2,
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"road": 75,
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"flags": [ "land", "walk", "sail", "fly" ],
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"production": {
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"iron": {
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"chance": 0.02,
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"level": "2d4-1",
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"base": "5d8",
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"div": "2d20+10"
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},
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"stone": {
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"chance": 0.02,
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"level": "1d4",
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"base": "5d8",
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"div": "2d30+20"
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},
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"laen": {
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"chance": 0.02,
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"level": "1d4",
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"base": "1d4",
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"div": "2d20+50"
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}
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}
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},
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"desert": {
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"size": 400,
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"seed": 2,
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"road": 75,
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"flags": [ "cavalry", "land", "walk", "sail", "fly" ],
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"herbs": [ "h9", "h11" ],
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"production": {
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"iron": {
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"chance": 0.15,
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"level": "2d4-1",
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"base": "5d8",
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"div": "2d20+10"
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},
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"stone": {
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"chance": 0.25,
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"level": "1d4",
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"base": "5d8",
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"div": "2d30+20"
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},
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"laen": {
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"chance": 0.025,
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"level": "1d4",
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"base": "1d4",
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"div": "2d20+50"
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}
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}
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},
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"highland": {
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"size": 2300,
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"seed": 2,
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"road": 100,
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"flags": [ "cavalry", "land", "walk", "sail", "fly" ],
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"herbs": [ "h12", "h14" ],
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"production": {
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"iron": {
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"chance": 0.15,
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"level": "2d4-1",
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"base": "5d8",
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"div": "2d20+10"
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},
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"stone": {
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"chance": 0.25,
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"level": "1d4",
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"base": "5d8",
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"div": "2d30+20"
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},
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"laen": {
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"chance": 0.025,
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"level": "1d4",
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"base": "1d4",
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"div": "2d20+50"
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}
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}
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},
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"mountain": {
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"size": 600,
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"seed": 2,
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"road": 250,
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"flags": [ "land", "walk", "sail", "fly" ],
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"herbs": [ "h15", "h17" ],
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"production": {
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"iron": {
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"chance": 1.0,
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"level": "1",
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"base": "50",
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"div": "50"
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},
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"stone": {
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"chance": 1.0,
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"level": "1",
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"base": "100",
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"div": "100"
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},
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"laen": {
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"chance": 0.05,
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"level": "1",
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"base": "4",
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"div": "100"
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}
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}
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},
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"glacier": {
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"size": 150,
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"seed": 2,
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"road": 250,
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"flags": [ "arctic", "land", "walk", "sail", "fly" ],
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"herbs": [ "h18", "h20" ],
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"production": {
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"iron": {
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"chance": 1.0,
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"level": "1",
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"base": "3",
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"div": "50"
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},
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"stone": {
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"chance": 1.0,
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"level": "1",
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"base": "2",
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"div": "100"
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},
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"laen": {
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"chance": 0.05,
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"level": "1",
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"base": "4",
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"div": "100"
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}
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}
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},
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"packice": {
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"flags": [ "arctic", "swim", "walk", "sail", "fly" ]
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},
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"firewall": {
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"flags": [ "forbidden" ]
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},
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"volcano": {
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"size": 400,
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"seed": 1,
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"road": 250,
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"flags": [ "land", "walk", "sail", "fly" ],
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"production": {
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"iron": {
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"chance": 0.5,
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"level": "1",
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"base": "50",
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"div": "50"
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},
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"stone": {
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"chance": 0.5,
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"level": "1",
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"base": "100",
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"div": "100"
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},
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"laen": {
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"chance": 0.075,
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"level": "1",
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"base": "4",
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"div": "100"
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}
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}
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},
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"activevolcano": {
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"size": 400,
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"road": 250,
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"flags": [ "land", "walk", "sail", "fly" ],
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"production": {
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"iron": {
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"chance": 0.5,
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"level": "1",
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"base": "50",
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"div": "50"
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},
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"stone": {
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"chance": 0.5,
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"level": "1",
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"base": "100",
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"div": "100"
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},
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"laen": {
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"chance": 0.075,
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"level": "1",
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"base": "4",
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"div": "100"
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}
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}
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},
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"default": {
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"size": 0,
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"herbs": [],
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"seed": 0,
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"road": 0,
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"flags": [ "land", "walk", "sail", "fly" ],
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"production": {}
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}
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}
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}
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@ -1,6 +1,7 @@
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{
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"include": [
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"keywords.json"
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"keywords.json",
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"e3/terrains.xml"
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],
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"settings": {
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"game.id": 4,
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@ -14,7 +14,6 @@
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<xi:include href="config://game/ships.xml"/>
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<xi:include href="config://game/shipnames.xml"/>
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<xi:include href="config://game/terrains.xml"/>
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<xi:include href="config://core/calendar.xml"/>
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<xi:include href="config://game/items.xml" />
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<xi:include href="config://game/strings.xml"/>
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@ -1,61 +0,0 @@
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<?xml version="1.0" ?>
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<terrains>
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<!-- defaults: build="yes" walk="yes" sail="yes" fly="yes" swim="no" forest="no" sea="no" land="yes" forbidden="no" arctic="no" cavalry="no" size="0" -->
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<terrain name="ocean" size="100" walk="no" swim="yes" land="no" sea="yes" />
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<terrain name="plain" size="4000" road="50" forest="yes" cavalry="yes" seed="3">
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<herb name="h0" />
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<herb name="h4" />
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<resource name="iron" chance="0.1" level="2d4-1" base="5d8" div="2d20+10" />
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<resource name="stone" chance="0.15" level="1d4" base="5d8" div="2d30+20" />
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<resource name="laen" chance="0.01" level="1d4" base="1d4" div="2d20+50" />
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</terrain>
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<terrain name="swamp" size="1200" road="75" seed="2">
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<herb name="h6" />
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<herb name="h8" />
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<resource name="iron" chance="0.02" level="2d4-1" base="5d8" div="2d20+10" />
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<resource name="stone" chance="0.02" level="1d4" base="5d8" div="2d30+20" />
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<resource name="laen" chance="0.02" level="1d4" base="1d4" div="2d20+50" />
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</terrain>
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<terrain name="desert" size="400" road="100" cavalry="yes" seed="2">
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<herb name="h9" />
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<herb name="h11" />
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<resource name="iron" chance="0.15" level="2d4-1" base="5d8" div="2d20+10" />
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<resource name="stone" chance="0.25" level="1d4" base="5d8" div="2d30+20" />
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<resource name="laen" chance="0.025" level="1d4" base="1d4" div="2d20+50" />
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</terrain>
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<terrain name="highland" size="2300" road="100" cavalry="yes" seed="2">
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<herb name="h12" />
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<herb name="h14" />
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<resource name="iron" chance="0.15" level="2d4-1" base="5d8" div="2d20+10" />
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<resource name="stone" chance="0.25" level="1d4" base="5d8" div="2d30+20" />
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<resource name="laen" chance="0.025" level="1d4" base="1d4" div="2d20+50" />
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</terrain>
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<terrain name="mountain" size="600" road="250" seed="2">
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<herb name="h15" />
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<herb name="h17" />
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<resource name="iron" chance="1.0" level="1" base="50" div="50" />
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<resource name="stone" chance="1.0" level="1" base="100" div="100" />
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<resource name="laen" chance="0.05" level="1" base="4" div="100" />
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</terrain>
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<terrain name="glacier" size="150" road="250" arctic="yes" seed="2">
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<herb name="h18" />
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<herb name="h20" />
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<resource name="iron" chance="1.0" level="1" base="3" div="50" />
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<resource name="stone" chance="1.0" level="1" base="2" div="100" />
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<resource name="laen" chance="0.05" level="1" base="4" div="100" />
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</terrain>
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<terrain name="packice" land="no" arctic="yes" swim="yes"/>
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<terrain name="firewall" road="250" land="no" walk="no" sail="no" fly="no" forbidden="yes" />
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<terrain name="fog" sail="no" land="no" />
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<terrain name="thickfog" forbidden="yes" sail="no" walk="no" fly="no" land="no" />
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<terrain name="volcano" size="400" road="250" seed="1">
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<resource name="iron" chance="0.5" level="1" base="50" div="50" />
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<resource name="stone" chance="0.5" level="1" base="100" div="100" />
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<resource name="laen" chance="0.075" level="1" base="4" div="100" />
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</terrain>
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<terrain name="activevolcano" size="400" road="250">
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<resource name="iron" chance="0.5" level="1" base="50" div="50" />
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<resource name="stone" chance="0.5" level="1" base="100" div="100" />
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<resource name="laen" chance="0.075" level="1" base="4" div="100" />
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</terrain>
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</terrains>
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@ -784,14 +784,20 @@ static void json_include(cJSON *json) {
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fclose(F);
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config = cJSON_Parse(data);
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free(data);
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json_config(config);
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cJSON_Delete(config);
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if (config) {
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json_config(config);
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cJSON_Delete(config);
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}
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else {
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log_error("invalid JSON, could not parse %s", child->valuestring);
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}
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}
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}
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}
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void json_config(cJSON *json) {
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cJSON *child;
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assert(json);
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if (json->type != cJSON_Object) {
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log_error("config is not a json object: %d", json->type);
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return;
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