new feature: sea serpents will not go after small targets.

This commit is contained in:
Enno Rehling 2017-09-09 12:58:10 +02:00
parent b9b3f0322e
commit c5181195d7
2 changed files with 39 additions and 31 deletions

View File

@ -38,37 +38,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <string.h>
#include <stdlib.h>
static critbit_tree cb_equipments = { 0 };
equipment *get_equipment(const char *eqname)
{
const char *match;
equipment *eq = NULL;
match = cb_find_str(&cb_equipments, eqname);
if (match) {
cb_get_kv(match, &eq, sizeof(eq));
}
return eq;
}
equipment *get_or_create_equipment(const char *eqname)
{
equipment *eq = get_equipment(eqname);
if (!eq) {
size_t len;
char data[64];
eq = (equipment *)calloc(1, sizeof(equipment));
eq->name = strdup(eqname);
len = cb_new_kv(eqname, strlen(eqname), &eq, sizeof(eq), data);
assert(len <= sizeof(data));
cb_insert(&cb_equipments, data, len);
}
return eq;
}
void equipment_setskill(equipment * eq, skill_t sk, const char *value)
{
if (eq != NULL) {
@ -231,6 +200,37 @@ void free_ls(void *arg) {
free(ls);
}
static critbit_tree cb_equipments = { 0 };
equipment *get_equipment(const char *eqname)
{
const char *match;
equipment *eq = NULL;
match = cb_find_str(&cb_equipments, eqname);
if (match) {
cb_get_kv(match, &eq, sizeof(eq));
}
return eq;
}
equipment *get_or_create_equipment(const char *eqname)
{
equipment *eq = get_equipment(eqname);
if (!eq) {
size_t len;
char data[64];
eq = (equipment *)calloc(1, sizeof(equipment));
eq->name = strdup(eqname);
len = cb_new_kv(eqname, strlen(eqname), &eq, sizeof(eq), data);
assert(len <= sizeof(data));
cb_insert(&cb_equipments, data, len);
}
return eq;
}
static void free_equipment(equipment *eq) {
int i;
free(eq->name);

View File

@ -49,6 +49,7 @@
#include <kernel/pool.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/terrain.h>
#include <kernel/terrainid.h>
#include <kernel/unit.h>
@ -191,6 +192,7 @@ void monsters_desert(struct faction *monsters)
int monster_attacks(unit * monster, bool rich_only)
{
const race *rc_serpent = get_race(RC_SEASERPENT);
if (monster->status < ST_AVOID) {
region *r = monster->region;
unit *u2;
@ -199,6 +201,12 @@ int monster_attacks(unit * monster, bool rich_only)
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->faction != monster->faction && cansee(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
int m = get_money(u2);
if (u_race(monster) == rc_serpent) {
/* attack bigger ships only */
if (!u2->ship || u2->ship->type->cargo <= 50000) {
continue;
}
}
if (!rich_only || m > 0) {
order *ord = monster_attack(monster, u2);
if (ord) {