forked from github/server
operator precedence confusion
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@ -1366,7 +1366,7 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
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}
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for (pitm=&du->items; *pitm; pitm=&(*pitm)->next) {
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const item_type * itype = (*pitm)->type;
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if (!itype->flags & ITF_CURSED && dt.index < (*pitm)->number) {
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if (!(itype->flags & ITF_CURSED) && dt.index < (*pitm)->number) {
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/* 25% Grundchance, das ein Item kaputtgeht. */
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if (rng_int() % 4 < 1) i_change(pitm, itype, -1);
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}
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