forked from github/server
Make the worst-case number of Golems look better.
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@ -1484,8 +1484,7 @@ static int sp_create_irongolem(castorder * co)
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region *r = co_get_region(co);
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unit *caster = co_get_caster(co);
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int cast_level = co->level;
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double force = co->force;
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int number = lovar(force * 8 * RESOURCE_QUANTITY);
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int number = (int)((co->force * 4 + lovar(co->force * 4)) * RESOURCE_QUANTITY);
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static int cache;
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static const race * golem_rc;
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@ -1554,7 +1553,7 @@ static int sp_create_stonegolem(castorder * co)
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region *r = co_get_region(co);
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unit *caster = co_get_caster(co);
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int cast_level = co->level;
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int number = lovar(co->force * 5 * RESOURCE_QUANTITY);
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int number = (int)((co->force * 2 + lovar(co->force * 3)) * RESOURCE_QUANTITY);
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static int cache;
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static const race * golem_rc;
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