Make the worst-case number of Golems look better.

This commit is contained in:
Enno Rehling 2019-07-27 16:50:45 +02:00
parent a33ac3b402
commit c3e86ff6da
1 changed files with 2 additions and 3 deletions

View File

@ -1484,8 +1484,7 @@ static int sp_create_irongolem(castorder * co)
region *r = co_get_region(co);
unit *caster = co_get_caster(co);
int cast_level = co->level;
double force = co->force;
int number = lovar(force * 8 * RESOURCE_QUANTITY);
int number = (int)((co->force * 4 + lovar(co->force * 4)) * RESOURCE_QUANTITY);
static int cache;
static const race * golem_rc;
@ -1554,7 +1553,7 @@ static int sp_create_stonegolem(castorder * co)
region *r = co_get_region(co);
unit *caster = co_get_caster(co);
int cast_level = co->level;
int number = lovar(co->force * 5 * RESOURCE_QUANTITY);
int number = (int)((co->force * 2 + lovar(co->force * 3)) * RESOURCE_QUANTITY);
static int cache;
static const race * golem_rc;