forked from github/server
Merge pull request #881 from ennorehling/develop
More bugfixes for ships
This commit is contained in:
commit
c3ad20a569
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@ -703,8 +703,8 @@
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||||||
<race name="undead" maxaura="1" regaura="1" weight="1000"
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<race name="undead" maxaura="1" regaura="1" weight="1000"
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capacity="540" speed="1.0" hp="20" damage="1d7" unarmedattack="0"
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capacity="540" speed="1.0" hp="20" damage="1d7" unarmedattack="0"
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unarmeddefense="0" attackmodifier="1" defensemodifier="1"
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unarmeddefense="0" attackmodifier="1" defensemodifier="1"
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walk="yes" learn="no" teach="no" noheal="yes"
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walk="yes" learn="no" teach="no" noheal="yes" desert="yes"
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undead="yes" equipment="yes" giveperson="yes">
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undead="yes" equipment="yes" giveperson="yes" unarmedguard="yes">
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<ai splitsize="20000" moverandom="yes" scarepeasants="yes"/>
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<ai splitsize="20000" moverandom="yes" scarepeasants="yes"/>
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<attack type="4" damage="1d7"/>
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<attack type="4" damage="1d7"/>
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<attack type="5"/>
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<attack type="5"/>
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@ -801,7 +801,7 @@
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<attack type="1" damage="1d7"/>
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<attack type="1" damage="1d7"/>
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</race>
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</race>
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<race name="skeletonlord" magres="30" maxaura="1.0" regaura="1.0" weight="1000" capacity="540" speed="1.0" hp="60" ac="4" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="8" defensemodifier="8" walk="yes" learn="no" teach="no" noheal="yes" undead="yes" equipment="yes" resistcut="yes" resistpierce="yes" giveperson="yes">
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<race name="skeletonlord" magres="30" maxaura="1.0" regaura="1.0" weight="1000" capacity="540" speed="1.0" hp="60" ac="4" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="8" defensemodifier="8" walk="yes" learn="no" teach="no" noheal="yes" desert="yes" undead="yes" equipment="yes" resistcut="yes" resistpierce="yes" giveperson="yes" unarmedguard="yes">
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<ai splitsize="2000" killpeasants="yes" scarepeasants="yes" moverandom="yes" absorbpeasants="yes"/>
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<ai splitsize="2000" killpeasants="yes" scarepeasants="yes" moverandom="yes" absorbpeasants="yes"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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@ -816,7 +816,7 @@
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<attack type="1" damage="1d7"/>
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<attack type="1" damage="1d7"/>
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</race>
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</race>
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<race name="skeleton" magres="10" maxaura="1.0" regaura="1.0" weight="500" capacity="540" speed="1.0" hp="20" ac="1" damage="1d7" unarmedattack="1" unarmeddefense="1" attackmodifier="6" defensemodifier="6" walk="yes" learn="no" teach="no" noheal="yes" undead="yes" equipment="yes" resistcut="yes" resistpierce="yes" giveperson="yes">
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<race name="skeleton" magres="10" maxaura="1.0" regaura="1.0" weight="500" capacity="540" speed="1.0" hp="20" ac="1" damage="1d7" unarmedattack="1" unarmeddefense="1" attackmodifier="6" defensemodifier="6" walk="yes" learn="no" teach="no" noheal="yes" undead="yes" equipment="yes" resistcut="yes" resistpierce="yes" giveperson="yes" unarmedguard="yes">
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<ai splitsize="10000" killpeasants="yes" scarepeasants="yes" moverandom="yes"/>
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<ai splitsize="10000" killpeasants="yes" scarepeasants="yes" moverandom="yes"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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@ -732,7 +732,7 @@
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<attack type="4" damage="1d30"/>
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<attack type="4" damage="1d30"/>
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<attack type="6" spell="fiery_dragonbreath" level="3" />
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<attack type="6" spell="fiery_dragonbreath" level="3" />
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</race>
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</race>
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<race name="undead" maxaura="1.000000" regaura="1.000000" weight="1000" capacity="540" speed="1.000000" hp="20" damage="1d7" unarmedattack="0" unarmeddefense="0" attackmodifier="1" defensemodifier="1" walk="yes" learn="no" teach="no" noheal="yes" undead="yes" equipment="yes" giveperson="yes">
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<race name="undead" maxaura="1.000000" regaura="1.000000" weight="1000" capacity="540" speed="1.000000" hp="20" damage="1d7" unarmedattack="0" unarmeddefense="0" attackmodifier="1" defensemodifier="1" walk="yes" learn="no" teach="no" noheal="yes" desert="yes" undead="yes" equipment="yes" giveperson="yes" unarmedguard="yes">
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<ai splitsize="20000" moverandom="yes" scarepeasants="yes"/>
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<ai splitsize="20000" moverandom="yes" scarepeasants="yes"/>
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<attack type="4" damage="1d7"/>
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<attack type="4" damage="1d7"/>
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<attack type="5"/>
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<attack type="5"/>
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@ -1044,7 +1044,7 @@
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<skill name="unarmed" modifier="1"/>
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<skill name="unarmed" modifier="1"/>
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<attack type="1" damage="1d7"/>
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<attack type="1" damage="1d7"/>
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</race>
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</race>
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<race name="skeletonlord" magres="30" maxaura="1.000000" regaura="1.000000" weight="1000" capacity="540" speed="1.000000" hp="60" ac="4" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="8" defensemodifier="8" walk="yes" learn="no" teach="no" noheal="yes" undead="yes" equipment="yes" resistcut="yes" resistpierce="yes" giveperson="yes">
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<race name="skeletonlord" magres="30" maxaura="1.000000" regaura="1.000000" weight="1000" capacity="540" speed="1.000000" hp="60" ac="4" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="8" defensemodifier="8" walk="yes" learn="no" teach="no" noheal="yes" undead="yes" equipment="yes" resistcut="yes" resistpierce="yes" giveperson="yes" unarmedguard="yes">
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<ai splitsize="2000" absorbpeasants="yes" killpeasants="yes" moverandom="yes" scarepeasants="yes"/>
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<ai splitsize="2000" absorbpeasants="yes" killpeasants="yes" moverandom="yes" scarepeasants="yes"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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@ -1058,7 +1058,7 @@
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<attack type="1" damage="1d7"/>
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<attack type="1" damage="1d7"/>
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<attack type="1" damage="1d7"/>
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<attack type="1" damage="1d7"/>
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</race>
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</race>
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<race name="skeleton" magres="10" maxaura="1.000000" regaura="1.000000" weight="500" capacity="540" speed="1.000000" hp="20" ac="1" damage="1d7" unarmedattack="1" unarmeddefense="1" attackmodifier="6" defensemodifier="6" walk="yes" learn="no" teach="no" noheal="yes" undead="yes" equipment="yes" resistcut="yes" resistpierce="yes" giveperson="yes">
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<race name="skeleton" magres="10" maxaura="1.000000" regaura="1.000000" weight="500" capacity="540" speed="1.000000" hp="20" ac="1" damage="1d7" unarmedattack="1" unarmeddefense="1" attackmodifier="6" defensemodifier="6" walk="yes" learn="no" teach="no" noheal="yes" undead="yes" desert="yes" equipment="yes" resistcut="yes" resistpierce="yes" giveperson="yes" unarmedguard="yes">
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<ai splitsize="10000" killpeasants="yes" moverandom="yes" scarepeasants="yes"/>
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<ai splitsize="10000" killpeasants="yes" moverandom="yes" scarepeasants="yes"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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@ -312,7 +312,6 @@ function test_give_ship_compatible_coasts()
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assert_equal(1, u1.ship.number)
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assert_equal(1, u1.ship.number)
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assert_equal(4, u2.ship.number)
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assert_equal(4, u2.ship.number)
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assert_equal(2, u2.ship.coast)
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assert_equal(2, u2.ship.coast)
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end
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end
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function test_give_ship_only_from_captain()
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function test_give_ship_only_from_captain()
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@ -453,3 +452,66 @@ function test_no_speedsail_on_convoy()
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process_orders()
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process_orders()
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assert_equal(nil, sh:get_curse('shipspeedup'))
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assert_equal(nil, sh:get_curse('shipspeedup'))
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end
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end
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function test_build_ship()
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local r = region.create(1, 0, 'plain')
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local f = faction.create("insect")
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local u = unit.create(f, r, 25)
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local sh = ship.create(r, 'longboat')
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u.ship = sh
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sh.size = 25
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u:set_skill('shipcraft', 1)
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u:add_item("log", 50)
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u:add_order("MACHE SCHIFF " .. itoa36(sh.id))
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process_orders()
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assert_equal(50, sh.size)
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assert_equal(25, u:get_item('log'))
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end
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function test_build_convoy()
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local r = region.create(1, 0, 'plain')
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local f = faction.create("insect")
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local u = unit.create(f, r, 50)
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local sh = ship.create(r, 'longboat')
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u.ship = sh
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sh.number = 2
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sh.size = 25
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u:set_skill('shipcraft', 1)
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u:add_item("log", 100)
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u:add_order("MACHE SCHIFF " .. itoa36(sh.id))
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process_orders()
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assert_equal(75, sh.size)
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assert_equal(50, u:get_item('log'))
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end
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function test_repair_convoy()
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local r = region.create(1, 0, 'plain')
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local f = faction.create("insect")
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local u = unit.create(f, r, 50)
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local sh = ship.create(r, 'longboat')
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u.ship = sh
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sh.number = 2
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sh.damage = 7500 -- 75 Holz
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u:set_skill('shipcraft', 1)
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u:add_item("log", 100)
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u:add_order("MACHE SCHIFF " .. itoa36(sh.id))
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process_orders()
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assert_equal(2500, sh.damage)
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assert_equal(50, u:get_item('log'))
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end
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function test_build_convoy_max()
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local r = region.create(1, 0, 'plain')
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local f = faction.create("insect")
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local u = unit.create(f, r, 100)
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local sh = ship.create(r, 'longboat')
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u.ship = sh
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sh.number = 2
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sh.size = 25
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u:set_skill('shipcraft', 1)
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u:add_item("log", 100)
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u:add_order("MACHE SCHIFF " .. itoa36(sh.id))
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process_orders()
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assert_equal(100, sh.size)
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assert_equal(25, u:get_item('log'))
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end
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@ -700,8 +700,7 @@ static void cr_output_ship(struct stream *out, const ship *sh, const unit *u,
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stream_printf(out, "%d;Anzahl\n", sh->number);
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stream_printf(out, "%d;Anzahl\n", sh->number);
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stream_printf(out, "%d;Groesse\n", sh->size);
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stream_printf(out, "%d;Groesse\n", sh->size);
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if (sh->damage) {
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if (sh->damage) {
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int percent =
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int percent = ship_damage_percent(sh);
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(sh->damage * 100 + DAMAGE_SCALE - 1) / (sh->size * DAMAGE_SCALE);
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stream_printf(out, "%d;Schaden\n", percent);
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stream_printf(out, "%d;Schaden\n", percent);
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}
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}
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if (u) {
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if (u) {
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@ -509,7 +509,7 @@ static void manufacture(unit * u, const item_type * itype, int want)
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if (want == 0) {
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if (want == 0) {
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want = maxbuild(u, itype->construction);
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want = maxbuild(u, itype->construction);
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}
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}
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n = build(u, itype->construction, 0, want, skill_mod);
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n = build(u, 1, itype->construction, 0, want, skill_mod);
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switch (n) {
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switch (n) {
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case ENEEDSKILL:
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case ENEEDSKILL:
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ADDMSG(&u->faction->msgs,
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ADDMSG(&u->faction->msgs,
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@ -607,9 +607,8 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
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if (itype->rtype && (itype->rtype == get_resourcetype(R_IRON) || itype->rtype == rt_find("laen"))) {
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if (itype->rtype && (itype->rtype == get_resourcetype(R_IRON) || itype->rtype == rt_find("laen"))) {
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unit *u2;
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unit *u2;
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for (u2 = r->units; u2; u2 = u2->next) {
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for (u2 = r->units; u2; u2 = u2->next) {
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if (is_guard(u)
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if (!fval(u2, UFL_ISNEW) && u2->number
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&& !fval(u2, UFL_ISNEW)
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&& is_guard(u2) && !alliedunit(u2, u->faction, HELP_GUARD)) {
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&& u2->number && !alliedunit(u2, u->faction, HELP_GUARD)) {
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ADDMSG(&u->faction->msgs,
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, u->thisorder, "region_guarded", "guard", u2));
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msg_feedback(u, u->thisorder, "region_guarded", "guard", u2));
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return;
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return;
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@ -851,7 +850,7 @@ static void create_potion(unit * u, const item_type * itype, int want)
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if (want == 0) {
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if (want == 0) {
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want = maxbuild(u, itype->construction);
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want = maxbuild(u, itype->construction);
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}
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}
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built = build(u, itype->construction, 0, want, 0);
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built = build(u, 1, itype->construction, 0, want, 0);
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switch (built) {
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switch (built) {
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case ELOWSKILL:
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case ELOWSKILL:
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case ENEEDSKILL:
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case ENEEDSKILL:
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@ -224,7 +224,7 @@ int destroy_cmd(unit * u, struct order *ord)
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return 14;
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return 14;
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}
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}
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if (n >= (sh->size * 100) / sh->type->construction->maxsize) {
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if (n >= (sh->size * 100) / ship_maxsize(sh)) {
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/* destroy completly */
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/* destroy completly */
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/* all units leave the ship */
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/* all units leave the ship */
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for (u2 = r->units; u2; u2 = u2->next) {
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for (u2 = r->units; u2; u2 = u2->next) {
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@ -239,7 +239,7 @@ int destroy_cmd(unit * u, struct order *ord)
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}
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}
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else {
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else {
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/* partial destroy */
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/* partial destroy */
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sh->size -= (sh->type->construction->maxsize * n) / 100;
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sh->size -= (ship_maxsize(sh) * n) / 100;
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ADDMSG(&u->faction->msgs, msg_message("shipdestroy_partial",
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ADDMSG(&u->faction->msgs, msg_message("shipdestroy_partial",
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"unit region ship", u, r, sh));
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"unit region ship", u, r, sh));
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}
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}
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@ -509,9 +509,9 @@ int build_skill(unit *u, int basesk, int skill_mod) {
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* of the first object have already been finished. return the
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* of the first object have already been finished. return the
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* actual size that could be built.
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* actual size that could be built.
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*/
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*/
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static int build_limited(unit * u, const construction * con, int completed, int want, int basesk, int *skill_total) {
|
static int build_limited(unit * u, const construction * con, int completed, int number, int want, int basesk, int *skill_total) {
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int skills = *skill_total;
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int skills = *skill_total;
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int made = 0;
|
int made = 0, maxsize = con->maxsize * number;
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|
|
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if (want <= 0) {
|
if (want <= 0) {
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return 0;
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return 0;
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|
@ -519,7 +519,7 @@ static int build_limited(unit * u, const construction * con, int completed, int
|
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if (con == NULL) {
|
if (con == NULL) {
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return ENOMATERIALS;
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return ENOMATERIALS;
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}
|
}
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if (completed == con->maxsize) {
|
if (completed == maxsize) {
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return ECOMPLETE;
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return ECOMPLETE;
|
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}
|
}
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for (; want > 0 && skills > 0;) {
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for (; want > 0 && skills > 0;) {
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@ -530,8 +530,8 @@ static int build_limited(unit * u, const construction * con, int completed, int
|
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* (enno): Nein, das ist fuer Dinge, bei denen die naechste Ausbaustufe
|
* (enno): Nein, das ist fuer Dinge, bei denen die naechste Ausbaustufe
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* die gleiche wie die vorherige ist. z.b. Gegenstaende.
|
* die gleiche wie die vorherige ist. z.b. Gegenstaende.
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*/
|
*/
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if (con->maxsize > 0) {
|
if (maxsize > 0) {
|
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completed = completed % con->maxsize;
|
completed = completed % (maxsize);
|
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}
|
}
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else {
|
else {
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completed = 0;
|
completed = 0;
|
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|
@ -566,8 +566,8 @@ static int build_limited(unit * u, const construction * con, int completed, int
|
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|
|
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if (want < n) n = want;
|
if (want < n) n = want;
|
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|
|
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if (con->maxsize > 0) {
|
if (maxsize > 0) {
|
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int req = con->maxsize - completed;
|
int req = maxsize - completed;
|
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if (req < n) n = req;
|
if (req < n) n = req;
|
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want = n;
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want = n;
|
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}
|
}
|
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|
@ -592,11 +592,12 @@ static int build_limited(unit * u, const construction * con, int completed, int
|
||||||
return made;
|
return made;
|
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}
|
}
|
||||||
|
|
||||||
int build(unit * u, const construction * con, int completed, int want, int skill_mod)
|
int build(unit * u, int number, const construction * con, int completed, int want, int skill_mod)
|
||||||
{
|
{
|
||||||
int skills = INT_MAX; /* number of skill points remainig */
|
int skills = INT_MAX; /* number of skill points remainig */
|
||||||
int made, basesk = 0;
|
int made, basesk = 0;
|
||||||
|
|
||||||
|
assert(number >= 1);
|
||||||
assert(con->skill != NOSKILL);
|
assert(con->skill != NOSKILL);
|
||||||
basesk = effskill(u, con->skill, NULL);
|
basesk = effskill(u, con->skill, NULL);
|
||||||
if (basesk == 0) {
|
if (basesk == 0) {
|
||||||
|
@ -604,7 +605,7 @@ int build(unit * u, const construction * con, int completed, int want, int skill
|
||||||
}
|
}
|
||||||
|
|
||||||
skills = build_skill(u, basesk, skill_mod);
|
skills = build_skill(u, basesk, skill_mod);
|
||||||
made = build_limited(u, con, completed, want, basesk, &skills);
|
made = build_limited(u, con, completed, number, want, basesk, &skills);
|
||||||
/* Nur soviel PRODUCEEXP wie auch tatsaechlich gemacht wurde */
|
/* Nur soviel PRODUCEEXP wie auch tatsaechlich gemacht wurde */
|
||||||
if (made > 0) {
|
if (made > 0) {
|
||||||
produceexp(u, con->skill, (made < u->number) ? made : u->number);
|
produceexp(u, con->skill, (made < u->number) ? made : u->number);
|
||||||
|
@ -698,7 +699,7 @@ static int build_stages(unit *u, const building_type *btype, int built, int n, i
|
||||||
want = todo;
|
want = todo;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
err = build_limited(u, con, built, want, basesk, skill_total);
|
err = build_limited(u, con, 1, built, want, basesk, skill_total);
|
||||||
if (err < 0) {
|
if (err < 0) {
|
||||||
if (made == 0) {
|
if (made == 0) {
|
||||||
/* could not make any part at all */
|
/* could not make any part at all */
|
||||||
|
@ -904,9 +905,9 @@ static void build_ship(unit * u, ship * sh, int want)
|
||||||
const construction *construction = sh->type->construction;
|
const construction *construction = sh->type->construction;
|
||||||
int size = (sh->size * DAMAGE_SCALE - sh->damage) / DAMAGE_SCALE;
|
int size = (sh->size * DAMAGE_SCALE - sh->damage) / DAMAGE_SCALE;
|
||||||
int n;
|
int n;
|
||||||
int can = build(u, construction, size, want, 0);
|
int can = build(u, sh->number, construction, size, want, 0);
|
||||||
|
|
||||||
if ((n = construction->maxsize - sh->size) > 0 && can > 0) {
|
if ((n = ship_maxsize(sh) - sh->size) > 0 && can > 0) {
|
||||||
if (can >= n) {
|
if (can >= n) {
|
||||||
sh->size += n;
|
sh->size += n;
|
||||||
can -= n;
|
can -= n;
|
||||||
|
@ -1000,11 +1001,12 @@ void continue_ship(unit * u, int want)
|
||||||
cmistake(u, u->thisorder, 20, MSG_PRODUCE);
|
cmistake(u, u->thisorder, 20, MSG_PRODUCE);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
cons = sh->type->construction;
|
msize = ship_maxsize(sh);
|
||||||
if (sh->size == cons->maxsize && !sh->damage) {
|
if (sh->size >= msize && !sh->damage) {
|
||||||
cmistake(u, u->thisorder, 16, MSG_PRODUCE);
|
cmistake(u, u->thisorder, 16, MSG_PRODUCE);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
cons = sh->type->construction;
|
||||||
if (effskill(u, cons->skill, NULL) < cons->minskill) {
|
if (effskill(u, cons->skill, NULL) < cons->minskill) {
|
||||||
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
|
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
|
||||||
"error_build_skill_low", "value", cons->minskill));
|
"error_build_skill_low", "value", cons->minskill));
|
||||||
|
|
|
@ -44,7 +44,7 @@ extern "C" {
|
||||||
void sunhash(struct ship *sh);
|
void sunhash(struct ship *sh);
|
||||||
int roqf_factor(void);
|
int roqf_factor(void);
|
||||||
|
|
||||||
int build(struct unit *u, const construction * ctype, int completed, int want, int skill_mod);
|
int build(struct unit *u, int number, const construction * ctype, int completed, int want, int skill_mod);
|
||||||
int maxbuild(const struct unit *u, const construction * cons);
|
int maxbuild(const struct unit *u, const construction * cons);
|
||||||
struct message *msg_materials_required(struct unit *u, struct order *ord,
|
struct message *msg_materials_required(struct unit *u, struct order *ord,
|
||||||
const struct construction *ctype, int multi);
|
const struct construction *ctype, int multi);
|
||||||
|
|
|
@ -145,10 +145,10 @@ static void test_build_requires_materials(CuTest *tc) {
|
||||||
|
|
||||||
u = setup_build(&bf);
|
u = setup_build(&bf);
|
||||||
set_level(u, SK_ARMORER, 2);
|
set_level(u, SK_ARMORER, 2);
|
||||||
CuAssertIntEquals(tc, ENOMATERIALS, build(u, &bf.cons, 0, 1, 0));
|
CuAssertIntEquals(tc, ENOMATERIALS, build(u, 1, &bf.cons, 0, 1, 0));
|
||||||
itype = bf.cons.materials[0].rtype->itype;
|
itype = bf.cons.materials[0].rtype->itype;
|
||||||
i_change(&u->items, itype, 2);
|
i_change(&u->items, itype, 2);
|
||||||
CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 1, 0));
|
CuAssertIntEquals(tc, 1, build(u, 1, &bf.cons, 0, 1, 0));
|
||||||
CuAssertIntEquals(tc, 1, i_get(u->items, itype));
|
CuAssertIntEquals(tc, 1, i_get(u->items, itype));
|
||||||
teardown_build(&bf);
|
teardown_build(&bf);
|
||||||
}
|
}
|
||||||
|
@ -161,7 +161,7 @@ static void test_build_failure_missing_skill(CuTest *tc) {
|
||||||
u = setup_build(&bf);
|
u = setup_build(&bf);
|
||||||
rtype = bf.cons.materials[0].rtype;
|
rtype = bf.cons.materials[0].rtype;
|
||||||
i_change(&u->items, rtype->itype, 1);
|
i_change(&u->items, rtype->itype, 1);
|
||||||
CuAssertIntEquals(tc, ENEEDSKILL, build(u, &bf.cons, 1, 1, 0));
|
CuAssertIntEquals(tc, ENEEDSKILL, build(u, 1, &bf.cons, 1, 1, 0));
|
||||||
teardown_build(&bf);
|
teardown_build(&bf);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -174,7 +174,7 @@ static void test_build_failure_low_skill(CuTest *tc) {
|
||||||
rtype = bf.cons.materials[0].rtype;
|
rtype = bf.cons.materials[0].rtype;
|
||||||
i_change(&u->items, rtype->itype, 1);
|
i_change(&u->items, rtype->itype, 1);
|
||||||
set_level(u, SK_ARMORER, bf.cons.minskill - 1);
|
set_level(u, SK_ARMORER, bf.cons.minskill - 1);
|
||||||
CuAssertIntEquals(tc, ELOWSKILL, build(u, &bf.cons, 0, 10, 0));
|
CuAssertIntEquals(tc, ELOWSKILL, build(u, 1, &bf.cons, 0, 10, 0));
|
||||||
teardown_build(&bf);
|
teardown_build(&bf);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -188,7 +188,7 @@ static void test_build_failure_completed(CuTest *tc) {
|
||||||
i_change(&u->items, rtype->itype, 1);
|
i_change(&u->items, rtype->itype, 1);
|
||||||
set_level(u, SK_ARMORER, bf.cons.minskill);
|
set_level(u, SK_ARMORER, bf.cons.minskill);
|
||||||
bf.cons.maxsize = 1;
|
bf.cons.maxsize = 1;
|
||||||
CuAssertIntEquals(tc, ECOMPLETE, build(u, &bf.cons, bf.cons.maxsize, 10, 0));
|
CuAssertIntEquals(tc, ECOMPLETE, build(u, 1, &bf.cons, bf.cons.maxsize, 10, 0));
|
||||||
CuAssertIntEquals(tc, 1, i_get(u->items, rtype->itype));
|
CuAssertIntEquals(tc, 1, i_get(u->items, rtype->itype));
|
||||||
teardown_build(&bf);
|
teardown_build(&bf);
|
||||||
}
|
}
|
||||||
|
@ -203,19 +203,19 @@ static void test_build_limits(CuTest *tc) {
|
||||||
assert(rtype);
|
assert(rtype);
|
||||||
i_change(&u->items, rtype->itype, 1);
|
i_change(&u->items, rtype->itype, 1);
|
||||||
set_level(u, SK_ARMORER, bf.cons.minskill);
|
set_level(u, SK_ARMORER, bf.cons.minskill);
|
||||||
CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 10, 0));
|
CuAssertIntEquals(tc, 1, build(u, 1, &bf.cons, 0, 10, 0));
|
||||||
CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
|
CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
|
||||||
|
|
||||||
scale_number(u, 2);
|
scale_number(u, 2);
|
||||||
set_level(u, SK_ARMORER, bf.cons.minskill);
|
set_level(u, SK_ARMORER, bf.cons.minskill);
|
||||||
i_change(&u->items, rtype->itype, 2);
|
i_change(&u->items, rtype->itype, 2);
|
||||||
CuAssertIntEquals(tc, 2, build(u, &bf.cons, 0, 10, 0));
|
CuAssertIntEquals(tc, 2, build(u, 1, &bf.cons, 0, 10, 0));
|
||||||
CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
|
CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
|
||||||
|
|
||||||
scale_number(u, 2);
|
scale_number(u, 2);
|
||||||
set_level(u, SK_ARMORER, bf.cons.minskill * 2);
|
set_level(u, SK_ARMORER, bf.cons.minskill * 2);
|
||||||
i_change(&u->items, rtype->itype, 4);
|
i_change(&u->items, rtype->itype, 4);
|
||||||
CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 10, 0));
|
CuAssertIntEquals(tc, 4, build(u, 1, &bf.cons, 0, 10, 0));
|
||||||
CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
|
CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
|
||||||
teardown_build(&bf);
|
teardown_build(&bf);
|
||||||
}
|
}
|
||||||
|
@ -234,7 +234,7 @@ static void test_build_with_ring(CuTest *tc) {
|
||||||
set_level(u, SK_ARMORER, bf.cons.minskill);
|
set_level(u, SK_ARMORER, bf.cons.minskill);
|
||||||
i_change(&u->items, rtype->itype, 20);
|
i_change(&u->items, rtype->itype, 20);
|
||||||
i_change(&u->items, ring, 1);
|
i_change(&u->items, ring, 1);
|
||||||
CuAssertIntEquals(tc, 10, build(u, &bf.cons, 0, 20, 0));
|
CuAssertIntEquals(tc, 10, build(u, 1, &bf.cons, 0, 20, 0));
|
||||||
CuAssertIntEquals(tc, 10, i_get(u->items, rtype->itype));
|
CuAssertIntEquals(tc, 10, i_get(u->items, rtype->itype));
|
||||||
teardown_build(&bf);
|
teardown_build(&bf);
|
||||||
}
|
}
|
||||||
|
@ -253,16 +253,16 @@ static void test_build_with_potion(CuTest *tc) {
|
||||||
i_change(&u->items, rtype->itype, 20);
|
i_change(&u->items, rtype->itype, 20);
|
||||||
change_effect(u, ptype, 4);
|
change_effect(u, ptype, 4);
|
||||||
set_level(u, SK_ARMORER, bf.cons.minskill);
|
set_level(u, SK_ARMORER, bf.cons.minskill);
|
||||||
CuAssertIntEquals(tc, 2, build(u, &bf.cons, 0, 20, 0));
|
CuAssertIntEquals(tc, 2, build(u, 1, &bf.cons, 0, 20, 0));
|
||||||
CuAssertIntEquals(tc, 18, i_get(u->items, rtype->itype));
|
CuAssertIntEquals(tc, 18, i_get(u->items, rtype->itype));
|
||||||
CuAssertIntEquals(tc, 3, get_effect(u, ptype));
|
CuAssertIntEquals(tc, 3, get_effect(u, ptype));
|
||||||
set_level(u, SK_ARMORER, bf.cons.minskill * 2);
|
set_level(u, SK_ARMORER, bf.cons.minskill * 2);
|
||||||
CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 20, 0));
|
CuAssertIntEquals(tc, 4, build(u, 1, &bf.cons, 0, 20, 0));
|
||||||
CuAssertIntEquals(tc, 2, get_effect(u, ptype));
|
CuAssertIntEquals(tc, 2, get_effect(u, ptype));
|
||||||
set_level(u, SK_ARMORER, bf.cons.minskill);
|
set_level(u, SK_ARMORER, bf.cons.minskill);
|
||||||
scale_number(u, 2); /* OBS: this scales the effects, too: */
|
scale_number(u, 2); /* OBS: this scales the effects, too: */
|
||||||
CuAssertIntEquals(tc, 4, get_effect(u, ptype));
|
CuAssertIntEquals(tc, 4, get_effect(u, ptype));
|
||||||
CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 20, 0));
|
CuAssertIntEquals(tc, 4, build(u, 1, &bf.cons, 0, 20, 0));
|
||||||
CuAssertIntEquals(tc, 2, get_effect(u, ptype));
|
CuAssertIntEquals(tc, 2, get_effect(u, ptype));
|
||||||
teardown_build(&bf);
|
teardown_build(&bf);
|
||||||
}
|
}
|
||||||
|
|
|
@ -373,10 +373,15 @@ const char *shipname(const ship * sh)
|
||||||
return write_shipname(sh, ibuf, sizeof(idbuf[0]));
|
return write_shipname(sh, ibuf, sizeof(idbuf[0]));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int ship_maxsize(const ship *sh)
|
||||||
|
{
|
||||||
|
return sh->number * sh->type->construction->maxsize;
|
||||||
|
}
|
||||||
|
|
||||||
bool ship_finished(const ship *sh)
|
bool ship_finished(const ship *sh)
|
||||||
{
|
{
|
||||||
if (sh->type->construction) {
|
if (sh->type->construction) {
|
||||||
return (sh->size >= sh->number * sh->type->construction->maxsize);
|
return (sh->size >= ship_maxsize(sh));
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -402,22 +407,19 @@ int crew_skill(const ship *sh) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ship_crewed(const ship *sh) {
|
bool ship_crewed(const ship *sh) {
|
||||||
unit *u;
|
unit *u, *cap = ship_owner(sh);
|
||||||
int capskill = -1, sumskill = 0;
|
int capskill = -1, sumskill = 0;
|
||||||
for (u = sh->region->units; u; u = u->next) {
|
for (u = sh->region->units; u; u = u->next) {
|
||||||
if (u->ship == sh) {
|
if (u->ship == sh) {
|
||||||
int es = effskill(u, SK_SAILING, NULL);
|
int es = effskill(u, SK_SAILING, NULL);
|
||||||
if (capskill < 0) {
|
if (es > 0) {
|
||||||
if (u->number >= sh->number) {
|
if (u == cap && u->number >= sh->number) {
|
||||||
capskill = es;
|
capskill = es;
|
||||||
}
|
}
|
||||||
else {
|
if (es >= sh->type->minskill) {
|
||||||
capskill = 0;
|
sumskill += es * u->number;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (es >= sh->type->minskill) {
|
|
||||||
sumskill += es * u->number;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return (capskill >= ship_captain_minskill(sh)) && (sumskill >= sh->type->sumskill * sh->number);
|
return (capskill >= ship_captain_minskill(sh)) && (sumskill >= sh->type->sumskill * sh->number);
|
||||||
|
@ -533,5 +535,8 @@ const char *ship_getname(const ship * sh)
|
||||||
}
|
}
|
||||||
|
|
||||||
int ship_damage_percent(const ship *sh) {
|
int ship_damage_percent(const ship *sh) {
|
||||||
return (sh->damage * 100 + DAMAGE_SCALE - 1) / (sh->size * DAMAGE_SCALE);
|
/* Schaden muss granularer sein als Größe, deshalb ist er skaliert
|
||||||
|
* DAMAGE_SCALE ist der Faktor zwischen 1 Schadenspunkt und 1 Größenpunkt.
|
||||||
|
*/
|
||||||
|
return ((DAMAGE_SCALE - 1) + sh->damage * 100) / (sh->size * DAMAGE_SCALE);
|
||||||
}
|
}
|
||||||
|
|
|
@ -93,20 +93,20 @@ extern "C" {
|
||||||
const char *shipname(const struct ship *self);
|
const char *shipname(const struct ship *self);
|
||||||
int ship_capacity(const struct ship *sh);
|
int ship_capacity(const struct ship *sh);
|
||||||
int ship_cabins(const struct ship *sh);
|
int ship_cabins(const struct ship *sh);
|
||||||
|
int ship_maxsize(const struct ship *sh);
|
||||||
bool ship_finished(const struct ship *sh);
|
bool ship_finished(const struct ship *sh);
|
||||||
extern void getshipweight(const struct ship *sh, int *weight, int *cabins);
|
void getshipweight(const struct ship *sh, int *weight, int *cabins);
|
||||||
|
|
||||||
extern ship *new_ship(const struct ship_type *stype, struct region *r,
|
ship *new_ship(const struct ship_type *stype, struct region *r,
|
||||||
const struct locale *lang);
|
const struct locale *lang);
|
||||||
extern const char *write_shipname(const struct ship *sh, char *buffer,
|
const char *write_shipname(const struct ship *sh, char *buffer,
|
||||||
size_t size);
|
size_t size);
|
||||||
extern struct ship *findship(int n);
|
struct ship *findship(int n);
|
||||||
extern struct ship *findshipr(const struct region *r, int n);
|
|
||||||
|
|
||||||
extern const struct ship_type *findshiptype(const char *s,
|
const struct ship_type *findshiptype(const char *s,
|
||||||
const struct locale *lang);
|
const struct locale *lang);
|
||||||
|
|
||||||
extern void write_ship_reference(const struct ship *sh,
|
void write_ship_reference(const struct ship *sh,
|
||||||
struct storage *store);
|
struct storage *store);
|
||||||
|
|
||||||
void remove_ship(struct ship **slist, struct ship *s);
|
void remove_ship(struct ship **slist, struct ship *s);
|
||||||
|
|
|
@ -30,6 +30,58 @@ static void test_register_ship(CuTest * tc)
|
||||||
test_teardown();
|
test_teardown();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void test_ship_crewed(CuTest * tc)
|
||||||
|
{
|
||||||
|
struct region *r;
|
||||||
|
struct faction *f;
|
||||||
|
struct ship *sh;
|
||||||
|
struct unit *u1, *u2;
|
||||||
|
struct ship_type *stype;
|
||||||
|
|
||||||
|
test_setup();
|
||||||
|
f = test_create_faction(NULL);
|
||||||
|
r = test_create_ocean(0, 0);
|
||||||
|
stype = test_create_shiptype("longboat");
|
||||||
|
stype->cptskill = 2;
|
||||||
|
stype->sumskill = 4;
|
||||||
|
sh = test_create_ship(r, stype);
|
||||||
|
CuAssertTrue(tc, !ship_crewed(sh));
|
||||||
|
u1 = test_create_unit(f, r);
|
||||||
|
set_level(u1, SK_SAILING, 4);
|
||||||
|
u_set_ship(u1, sh);
|
||||||
|
CuAssertTrue(tc, ship_crewed(sh));
|
||||||
|
u2 = test_create_unit(f, r);
|
||||||
|
set_level(u1, SK_SAILING, 2);
|
||||||
|
set_level(u2, SK_SAILING, 2);
|
||||||
|
u_set_ship(u2, sh);
|
||||||
|
CuAssertTrue(tc, ship_crewed(sh));
|
||||||
|
set_level(u1, SK_SAILING, 1);
|
||||||
|
set_level(u2, SK_SAILING, 2);
|
||||||
|
CuAssertTrue(tc, !ship_crewed(sh));
|
||||||
|
set_level(u1, SK_SAILING, 2);
|
||||||
|
set_level(u2, SK_SAILING, 1);
|
||||||
|
CuAssertTrue(tc, !ship_crewed(sh));
|
||||||
|
set_level(u1, SK_SAILING, 3);
|
||||||
|
set_level(u2, SK_SAILING, 1);
|
||||||
|
CuAssertTrue(tc, ship_crewed(sh));
|
||||||
|
stype->minskill = 2;
|
||||||
|
CuAssertTrue(tc, !ship_crewed(sh));
|
||||||
|
set_level(u1, SK_SAILING, 2);
|
||||||
|
set_level(u2, SK_SAILING, 2);
|
||||||
|
CuAssertTrue(tc, ship_crewed(sh));
|
||||||
|
sh->number = 2;
|
||||||
|
CuAssertTrue(tc, !ship_crewed(sh));
|
||||||
|
set_level(u1, SK_SAILING, 4);
|
||||||
|
set_level(u2, SK_SAILING, 4);
|
||||||
|
CuAssertTrue(tc, !ship_crewed(sh));
|
||||||
|
u1->number = 2;
|
||||||
|
set_level(u1, SK_SAILING, 2);
|
||||||
|
set_level(u2, SK_SAILING, 4);
|
||||||
|
CuAssertTrue(tc, ship_crewed(sh));
|
||||||
|
|
||||||
|
test_teardown();
|
||||||
|
}
|
||||||
|
|
||||||
static void test_ship_set_owner(CuTest * tc)
|
static void test_ship_set_owner(CuTest * tc)
|
||||||
{
|
{
|
||||||
struct region *r;
|
struct region *r;
|
||||||
|
@ -665,6 +717,7 @@ CuSuite *get_ship_suite(void)
|
||||||
SUITE_ADD_TEST(suite, test_register_ship);
|
SUITE_ADD_TEST(suite, test_register_ship);
|
||||||
SUITE_ADD_TEST(suite, test_stype_defaults);
|
SUITE_ADD_TEST(suite, test_stype_defaults);
|
||||||
SUITE_ADD_TEST(suite, test_ship_set_owner);
|
SUITE_ADD_TEST(suite, test_ship_set_owner);
|
||||||
|
SUITE_ADD_TEST(suite, test_ship_crewed);
|
||||||
SUITE_ADD_TEST(suite, test_shipowner_resets_when_empty);
|
SUITE_ADD_TEST(suite, test_shipowner_resets_when_empty);
|
||||||
SUITE_ADD_TEST(suite, test_shipowner_goes_to_next_when_empty);
|
SUITE_ADD_TEST(suite, test_shipowner_goes_to_next_when_empty);
|
||||||
SUITE_ADD_TEST(suite, test_shipowner_goes_to_other_when_empty);
|
SUITE_ADD_TEST(suite, test_shipowner_goes_to_other_when_empty);
|
||||||
|
|
|
@ -874,10 +874,10 @@ int build_island(int x, int y, int minsize, newfaction ** players, int numfactio
|
||||||
fset(r, RF_MARK);
|
fset(r, RF_MARK);
|
||||||
if (r->land) {
|
if (r->land) {
|
||||||
if (nsize < minsize) {
|
if (nsize < minsize) {
|
||||||
nsize += random_neighbours(r, &rlist, &random_terrain, minsize - nsize);
|
nsize += random_neighbours(r, &rlist, random_terrain, minsize - nsize);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
nsize += random_neighbours(r, &rlist, &get_ocean, minsize - nsize);
|
nsize += random_neighbours(r, &rlist, get_ocean, minsize - nsize);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
regionqueue_push(&island, r);
|
regionqueue_push(&island, r);
|
||||||
|
|
|
@ -2227,6 +2227,7 @@ int follow_ship(unit * u, order * ord)
|
||||||
int moves, id, speed;
|
int moves, id, speed;
|
||||||
char command[256];
|
char command[256];
|
||||||
direction_t dir;
|
direction_t dir;
|
||||||
|
ship *sh;
|
||||||
|
|
||||||
if (fval(u, UFL_NOTMOVING)) {
|
if (fval(u, UFL_NOTMOVING)) {
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -2251,10 +2252,10 @@ int follow_ship(unit * u, order * ord)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
sh = findship(id);
|
||||||
dir = hunted_dir(rc->attribs, id);
|
dir = hunted_dir(rc->attribs, id);
|
||||||
|
|
||||||
if (dir == NODIRECTION) {
|
if (dir == NODIRECTION) {
|
||||||
ship *sh = findship(id);
|
|
||||||
if (sh == NULL || sh->region != rc) {
|
if (sh == NULL || sh->region != rc) {
|
||||||
cmistake(u, ord, 20, MSG_MOVE);
|
cmistake(u, ord, 20, MSG_MOVE);
|
||||||
}
|
}
|
||||||
|
@ -2278,7 +2279,7 @@ int follow_ship(unit * u, order * ord)
|
||||||
speed = maxspeed;
|
speed = maxspeed;
|
||||||
}
|
}
|
||||||
rc = rconnect(rc, dir);
|
rc = rconnect(rc, dir);
|
||||||
while (rc && moves < speed && (dir = hunted_dir(rc->attribs, id)) != NODIRECTION) {
|
while (rc && (!sh || rc != sh->region) && moves < speed && (dir = hunted_dir(rc->attribs, id)) != NODIRECTION) {
|
||||||
const char *loc = LOC(u->faction->locale, directions[dir]);
|
const char *loc = LOC(u->faction->locale, directions[dir]);
|
||||||
sbs_strcat(&sbcmd, " ");
|
sbs_strcat(&sbcmd, " ");
|
||||||
sbs_strcat(&sbcmd, loc);
|
sbs_strcat(&sbcmd, loc);
|
||||||
|
|
|
@ -1737,10 +1737,10 @@ nr_ship(struct stream *out, const region *r, const ship * sh, const faction * f,
|
||||||
sbs_printf(&sbs, "%s, %s", shipname(sh), LOC(f->locale, sh->type->_name));
|
sbs_printf(&sbs, "%s, %s", shipname(sh), LOC(f->locale, sh->type->_name));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sh->size != sh->type->construction->maxsize) {
|
if (!ship_finished(sh)) {
|
||||||
sbs_printf(&sbs, ", %s (%d/%d)",
|
sbs_printf(&sbs, ", %s (%d/%d)",
|
||||||
LOC(f->locale, "nr_undercons"), sh->size,
|
LOC(f->locale, "nr_undercons"), sh->size,
|
||||||
sh->type->construction->maxsize);
|
ship_maxsize(sh));
|
||||||
}
|
}
|
||||||
if (sh->damage) {
|
if (sh->damage) {
|
||||||
int percent = ship_damage_percent(sh);
|
int percent = ship_damage_percent(sh);
|
||||||
|
|
Loading…
Reference in New Issue