forked from github/server
Merge branch 'TurnerSE-enhancement/airship_refactoring' into develop
This commit is contained in:
commit
c371454a0a
|
@ -208,6 +208,7 @@ set(TESTS_SRC
|
|||
spy.test.c
|
||||
study.test.c
|
||||
upkeep.test.c
|
||||
spells/flyingship.test.c
|
||||
spells/magicresistance.test.c
|
||||
${ATTRIBUTES_TESTS}
|
||||
${UTIL_TESTS}
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include <kernel/spellbook.h>
|
||||
#include <kernel/unit.h>
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||||
|
||||
#include <spells/flyingship.h>
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||||
|
||||
#include <quicklist.h>
|
||||
|
||||
#include <tolua.h>
|
||||
|
|
11
src/move.c
11
src/move.c
|
@ -48,6 +48,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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|||
#include <kernel/terrainid.h>
|
||||
#include <kernel/unit.h>
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||||
|
||||
#include <spells/flyingship.h>
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||||
|
||||
#include "direction.h"
|
||||
#include "calendar.h"
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||||
#include "skill.h"
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||||
|
@ -674,15 +676,6 @@ int check_ship_allowed(struct ship *sh, const region * r)
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|||
return SA_NO_COAST;
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||||
}
|
||||
|
||||
static bool flying_ship(const ship * sh)
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||||
{
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||||
if (sh->type->flags & SFL_FLY)
|
||||
return true;
|
||||
if (sh->flags & SF_FLYING)
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||||
return true;
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||||
return false;
|
||||
}
|
||||
|
||||
static void set_coast(ship * sh, region * r, region * rnext)
|
||||
{
|
||||
if (sh->type->flags & SFL_NOCOAST) {
|
||||
|
|
69
src/spells.c
69
src/spells.c
|
@ -30,6 +30,7 @@
|
|||
#include <spells/shipcurse.h>
|
||||
#include <spells/combatspells.h>
|
||||
#include <spells/alp.h>
|
||||
#include <spells/flyingship.h>
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||||
|
||||
/* kernel includes */
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||||
#include <kernel/curse.h>
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||||
|
@ -5994,72 +5995,6 @@ int sp_movecastle(castorder * co)
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|||
return cast_level;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------- */
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||||
/* Name: Luftschiff
|
||||
* Stufe: 6
|
||||
*
|
||||
* Wirkung:
|
||||
* Laeßt ein Schiff eine Runde lang fliegen. Wirkt nur auf Boote und
|
||||
* Langboote.
|
||||
* Kombinierbar mit "Guenstige Winde", aber nicht mit "Sturmwind".
|
||||
*
|
||||
* Flag:
|
||||
* (ONSHIPCAST | SHIPSPELL | TESTRESISTANCE)
|
||||
*/
|
||||
int sp_flying_ship(castorder * co)
|
||||
{
|
||||
ship *sh;
|
||||
unit *u;
|
||||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
message *m = NULL;
|
||||
int cno;
|
||||
|
||||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||||
return 0;
|
||||
sh = pa->param[0]->data.sh;
|
||||
if (sh->type->construction->maxsize > 50) {
|
||||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||||
"error_flying_ship_too_big", "ship", sh));
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Duration = 1, nur diese Runde */
|
||||
|
||||
cno = levitate_ship(sh, mage, power, 1);
|
||||
if (cno == 0) {
|
||||
if (is_cursed(sh->attribs, C_SHIP_FLYING, 0)) {
|
||||
/* Auf dem Schiff befindet liegt bereits so ein Zauber. */
|
||||
cmistake(mage, co->order, 211, MSG_MAGIC);
|
||||
}
|
||||
else if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
|
||||
/* Es ist zu gefaehrlich, ein sturmgepeitschtes Schiff fliegen zu lassen. */
|
||||
cmistake(mage, co->order, 210, MSG_MAGIC);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
sh->coast = NODIRECTION;
|
||||
|
||||
/* melden, 1x pro Partei */
|
||||
for (u = r->units; u; u = u->next)
|
||||
freset(u->faction, FFL_SELECT);
|
||||
for (u = r->units; u; u = u->next) {
|
||||
/* das sehen natuerlich auch die Leute an Land */
|
||||
if (!fval(u->faction, FFL_SELECT)) {
|
||||
fset(u->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("flying_ship_result", "mage ship", mage, sh);
|
||||
add_message(&u->faction->msgs, m);
|
||||
}
|
||||
}
|
||||
if (m)
|
||||
msg_release(m);
|
||||
return cast_level;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
/* Name: Stehle Aura
|
||||
|
@ -6796,4 +6731,6 @@ void register_spells(void)
|
|||
register_shipcurse();
|
||||
register_buildingcurse();
|
||||
register_magicresistance();
|
||||
|
||||
register_flyingship();
|
||||
}
|
||||
|
|
|
@ -19,16 +19,6 @@
|
|||
#include <string.h>
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
static void test_create_castorder(castorder *co, unit *u, int level, float force, int range) {
|
||||
struct locale * lang;
|
||||
order *ord;
|
||||
|
||||
lang = get_or_create_locale("en");
|
||||
create_castorder(co, u, NULL, NULL, u->region, level, force, range, ord = create_order(K_CAST, lang, ""), NULL);
|
||||
free_order(ord);
|
||||
}
|
||||
|
||||
static void test_good_dreams(CuTest *tc) {
|
||||
struct region *r;
|
||||
struct faction *f1, *f2;
|
||||
|
@ -44,7 +34,7 @@ static void test_good_dreams(CuTest *tc) {
|
|||
u1 = test_create_unit(f1, r);
|
||||
u2 = test_create_unit(f2, r);
|
||||
|
||||
test_create_castorder(&co, u1, 10, 10., 0);
|
||||
test_create_castorder(&co, u1, 10, 10., 0, NULL);
|
||||
|
||||
level = sp_gooddreams(&co);
|
||||
CuAssertIntEquals(tc, 10, level);
|
||||
|
@ -73,7 +63,7 @@ static void test_dreams(CuTest *tc) {
|
|||
u1 = test_create_unit(f1, r);
|
||||
u2 = test_create_unit(f2, r);
|
||||
|
||||
test_create_castorder(&co, u1, 10, 10., 0);
|
||||
test_create_castorder(&co, u1, 10, 10., 0, NULL);
|
||||
|
||||
sp_gooddreams(&co);
|
||||
sp_baddreams(&co);
|
||||
|
@ -100,7 +90,7 @@ static void test_bad_dreams(CuTest *tc) {
|
|||
u1 = test_create_unit(f1, r);
|
||||
u2 = test_create_unit(f2, r);
|
||||
|
||||
test_create_castorder(&co, u1, 10, 10., 0);
|
||||
test_create_castorder(&co, u1, 10, 10., 0, NULL);
|
||||
|
||||
level = sp_baddreams(&co);
|
||||
CuAssertIntEquals(tc, 10, level);
|
||||
|
|
|
@ -8,6 +8,7 @@ regioncurse.c
|
|||
shipcurse.c
|
||||
unitcurse.c
|
||||
magicresistance.c
|
||||
flyingship.c
|
||||
)
|
||||
FOREACH(_FILE ${_FILES})
|
||||
LIST(APPEND _SOURCES ${PROJECT_NAME}/${_FILE})
|
||||
|
|
|
@ -0,0 +1,173 @@
|
|||
#include <platform.h>
|
||||
#include <kernel/config.h>
|
||||
#include <kernel/version.h>
|
||||
#include "flyingship.h"
|
||||
|
||||
#include <kernel/build.h>
|
||||
#include <kernel/curse.h>
|
||||
#include <kernel/faction.h>
|
||||
#include <kernel/messages.h>
|
||||
#include <kernel/region.h>
|
||||
#include <kernel/unit.h>
|
||||
#include <kernel/ship.h>
|
||||
|
||||
#include <magic.h>
|
||||
|
||||
#include <spells/shipcurse.h>
|
||||
|
||||
#include <storage.h>
|
||||
|
||||
/* libc includes */
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
/* Name: Luftschiff
|
||||
* Stufe: 6
|
||||
*
|
||||
* Wirkung:
|
||||
* Laeßt ein Schiff eine Runde lang fliegen. Wirkt nur auf Boote
|
||||
* bis Kapazität 50.
|
||||
* Kombinierbar mit "Guenstige Winde", aber nicht mit "Sturmwind".
|
||||
*
|
||||
* Flag:
|
||||
* (ONSHIPCAST | SHIPSPELL | TESTRESISTANCE)
|
||||
*/
|
||||
int sp_flying_ship(castorder * co)
|
||||
{
|
||||
ship *sh;
|
||||
unit *u;
|
||||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
message *m = NULL;
|
||||
int cno;
|
||||
|
||||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||||
return 0;
|
||||
sh = pa->param[0]->data.sh;
|
||||
if (sh->type->construction->maxsize > 50) {
|
||||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||||
"error_flying_ship_too_big", "ship", sh));
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Duration = 1, nur diese Runde */
|
||||
|
||||
cno = levitate_ship(sh, mage, power, 1);
|
||||
if (cno == 0) {
|
||||
if (is_cursed(sh->attribs, C_SHIP_FLYING, 0)) {
|
||||
/* Auf dem Schiff befindet liegt bereits so ein Zauber. */
|
||||
cmistake(mage, co->order, 211, MSG_MAGIC);
|
||||
}
|
||||
else if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
|
||||
/* Es ist zu gefaehrlich, ein sturmgepeitschtes Schiff fliegen zu lassen. */
|
||||
cmistake(mage, co->order, 210, MSG_MAGIC);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
sh->coast = NODIRECTION;
|
||||
|
||||
/* melden, 1x pro Partei */
|
||||
for (u = r->units; u; u = u->next)
|
||||
freset(u->faction, FFL_SELECT);
|
||||
for (u = r->units; u; u = u->next) {
|
||||
/* das sehen natuerlich auch die Leute an Land */
|
||||
if (!fval(u->faction, FFL_SELECT)) {
|
||||
fset(u->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("flying_ship_result", "mage ship", mage, sh);
|
||||
add_message(&u->faction->msgs, m);
|
||||
}
|
||||
}
|
||||
if (m)
|
||||
msg_release(m);
|
||||
return cast_level;
|
||||
}
|
||||
|
||||
static int flyingship_read(storage * store, curse * c, void *target)
|
||||
{
|
||||
ship *sh = (ship *)target;
|
||||
c->data.v = sh;
|
||||
if (global.data_version < FOSS_VERSION) {
|
||||
sh->flags |= SF_FLYING;
|
||||
return 0;
|
||||
}
|
||||
assert(sh->flags & SF_FLYING);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int flyingship_write(storage * store, const curse * c,
|
||||
const void *target)
|
||||
{
|
||||
const ship *sh = (const ship *)target;
|
||||
assert(sh->flags & SF_FLYING);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int flyingship_age(curse * c)
|
||||
{
|
||||
ship *sh = (ship *)c->data.v;
|
||||
if (sh && c->duration == 1) {
|
||||
freset(sh, SF_FLYING);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static struct curse_type ct_flyingship = { "flyingship",
|
||||
CURSETYP_NORM, 0, NO_MERGE, cinfo_ship, NULL, flyingship_read,
|
||||
flyingship_write, NULL, flyingship_age
|
||||
};
|
||||
|
||||
void register_flyingship(void)
|
||||
{
|
||||
ct_register(&ct_flyingship);
|
||||
}
|
||||
|
||||
bool flying_ship(const ship * sh)
|
||||
{
|
||||
if (sh->type->flags & SFL_FLY)
|
||||
return true;
|
||||
if (sh->flags & SF_FLYING)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int duration)
|
||||
{
|
||||
static const curse_type *ct_flyingship = NULL;
|
||||
if (!ct_flyingship) {
|
||||
ct_flyingship = ct_find("flyingship");
|
||||
assert(ct_flyingship);
|
||||
}
|
||||
if (curse_active(get_curse(sh->attribs, ct_flyingship))) {
|
||||
return NULL;
|
||||
}
|
||||
else if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
|
||||
return NULL;
|
||||
}
|
||||
else {
|
||||
/* mit C_SHIP_NODRIFT haben wir kein Problem */
|
||||
curse *c =
|
||||
create_curse(mage, &sh->attribs, ct_flyingship, power, duration, 0.0, 0);
|
||||
c->data.v = sh;
|
||||
if (c && c->duration > 0) {
|
||||
sh->flags |= SF_FLYING;
|
||||
}
|
||||
return c;
|
||||
}
|
||||
}
|
||||
|
||||
int levitate_ship(ship * sh, unit * mage, double power, int duration)
|
||||
{
|
||||
curse *c = shipcurse_flyingship(sh, mage, power, duration);
|
||||
if (c) {
|
||||
return c->no;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
#pragma once
|
||||
|
||||
#ifndef FLYINGSHIP_H
|
||||
#define FLYINGSHIP_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct castorder;
|
||||
struct ship;
|
||||
struct unit;
|
||||
|
||||
int sp_flying_ship(struct castorder * co);
|
||||
|
||||
void register_flyingship(void);
|
||||
bool flying_ship(const struct ship * sh);
|
||||
int levitate_ship(struct ship *sh, struct unit *mage, double power,
|
||||
int duration);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -0,0 +1,69 @@
|
|||
#include <platform.h>
|
||||
#include "flyingship.h"
|
||||
|
||||
#include <kernel/build.h>
|
||||
#include <kernel/faction.h>
|
||||
#include <kernel/region.h>
|
||||
#include <kernel/unit.h>
|
||||
#include <kernel/ship.h>
|
||||
|
||||
#include <magic.h>
|
||||
|
||||
#include <CuTest.h>
|
||||
#include <tests.h>
|
||||
#include <assert.h>
|
||||
|
||||
static void test_flyingship(CuTest * tc)
|
||||
{
|
||||
castorder co;
|
||||
spellparameter par;
|
||||
spllprm par_data;
|
||||
spllprm *par_data_ptr = &par_data;
|
||||
|
||||
region *r;
|
||||
faction *f;
|
||||
unit *u;
|
||||
ship_type *shipType1, *shipType2;
|
||||
ship *sh1, *sh2;
|
||||
|
||||
par.param = &par_data_ptr;
|
||||
par_data.typ = SPP_SHIP;
|
||||
|
||||
test_cleanup();
|
||||
test_create_world();
|
||||
|
||||
r = findregion(0, 0);
|
||||
f = test_create_faction(test_create_race("human"));
|
||||
u = test_create_unit(f, r);
|
||||
|
||||
shipType1 = test_create_shiptype("boot");
|
||||
shipType1->construction->maxsize = 50;
|
||||
|
||||
shipType2 = test_create_shiptype("schiff");
|
||||
shipType2->construction->maxsize = 51;
|
||||
|
||||
sh1 = test_create_ship(r, shipType1);
|
||||
par_data.data.sh = sh1;
|
||||
test_create_castorder(&co, u, 10, 10.0, 0, &par);
|
||||
|
||||
CuAssertTrue(tc, !flying_ship(sh1));
|
||||
CuAssertIntEquals(tc, 10, sp_flying_ship(&co));
|
||||
CuAssertTrue(tc, flying_ship(sh1));
|
||||
|
||||
sh2 = test_create_ship(r, shipType2);
|
||||
par_data.data.sh = sh2;
|
||||
test_create_castorder(&co, u, 10, 10.0, 0, &par);
|
||||
|
||||
CuAssertTrue(tc, !flying_ship(sh2));
|
||||
CuAssertIntEquals(tc, 0, sp_flying_ship(&co));
|
||||
CuAssertTrue(tc, !flying_ship(sh2));
|
||||
}
|
||||
|
||||
CuSuite *get_flyingship_suite(void)
|
||||
{
|
||||
CuSuite *suite = CuSuiteNew();
|
||||
|
||||
SUITE_ADD_TEST(suite, test_flyingship);
|
||||
|
||||
return suite;
|
||||
}
|
|
@ -78,41 +78,6 @@ static struct curse_type ct_stormwind = { "stormwind",
|
|||
CURSETYP_NORM, 0, NO_MERGE, cinfo_ship
|
||||
};
|
||||
|
||||
static int flyingship_read(storage * store, curse * c, void *target)
|
||||
{
|
||||
ship *sh = (ship *)target;
|
||||
c->data.v = sh;
|
||||
if (global.data_version < FOSS_VERSION) {
|
||||
sh->flags |= SF_FLYING;
|
||||
return 0;
|
||||
}
|
||||
assert(sh->flags & SF_FLYING);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int flyingship_write(storage * store, const curse * c,
|
||||
const void *target)
|
||||
{
|
||||
const ship *sh = (const ship *)target;
|
||||
assert(sh->flags & SF_FLYING);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int flyingship_age(curse * c)
|
||||
{
|
||||
ship *sh = (ship *)c->data.v;
|
||||
if (sh && c->duration == 1) {
|
||||
freset(sh, SF_FLYING);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static struct curse_type ct_flyingship = { "flyingship",
|
||||
CURSETYP_NORM, 0, NO_MERGE, cinfo_ship, NULL, flyingship_read,
|
||||
flyingship_write, NULL, flyingship_age
|
||||
};
|
||||
|
||||
static struct curse_type ct_nodrift = { "nodrift",
|
||||
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR), cinfo_shipnodrift
|
||||
};
|
||||
|
@ -121,46 +86,9 @@ static struct curse_type ct_shipspeedup = { "shipspeedup",
|
|||
CURSETYP_NORM, 0, 0, cinfo_ship
|
||||
};
|
||||
|
||||
curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int duration)
|
||||
{
|
||||
static const curse_type *ct_flyingship = NULL;
|
||||
if (!ct_flyingship) {
|
||||
ct_flyingship = ct_find("flyingship");
|
||||
assert(ct_flyingship);
|
||||
}
|
||||
if (curse_active(get_curse(sh->attribs, ct_flyingship))) {
|
||||
return NULL;
|
||||
}
|
||||
else if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
|
||||
return NULL;
|
||||
}
|
||||
else {
|
||||
/* mit C_SHIP_NODRIFT haben wir kein Problem */
|
||||
curse *c =
|
||||
create_curse(mage, &sh->attribs, ct_flyingship, power, duration, 0.0, 0);
|
||||
if (c) {
|
||||
c->data.v = sh;
|
||||
if (c->duration > 0) {
|
||||
sh->flags |= SF_FLYING;
|
||||
}
|
||||
}
|
||||
return c;
|
||||
}
|
||||
}
|
||||
|
||||
int levitate_ship(ship * sh, unit * mage, double power, int duration)
|
||||
{
|
||||
curse *c = shipcurse_flyingship(sh, mage, power, duration);
|
||||
if (c) {
|
||||
return c->no;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void register_shipcurse(void)
|
||||
{
|
||||
ct_register(&ct_stormwind);
|
||||
ct_register(&ct_flyingship);
|
||||
ct_register(&ct_nodrift);
|
||||
ct_register(&ct_shipspeedup);
|
||||
}
|
||||
|
|
|
@ -19,19 +19,12 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct locale;
|
||||
struct message;
|
||||
struct ship;
|
||||
struct unit;
|
||||
struct curse;
|
||||
|
||||
struct message *cinfo_ship(const void *obj, objtype_t typ,
|
||||
const struct curse *c, int self);
|
||||
void register_shipcurse(void);
|
||||
struct curse *shipcurse_flyingship(struct ship *sh, struct unit *mage,
|
||||
double power, int duration);
|
||||
int levitate_ship(struct ship *sh, struct unit *mage, double power,
|
||||
int duration);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -114,6 +114,7 @@ int RunAllTests(int argc, char *argv[])
|
|||
ADD_SUITE(donations);
|
||||
ADD_SUITE(travelthru);
|
||||
ADD_SUITE(economy);
|
||||
ADD_SUITE(flyingship);
|
||||
ADD_SUITE(give);
|
||||
ADD_SUITE(laws);
|
||||
ADD_SUITE(market);
|
||||
|
|
|
@ -179,6 +179,15 @@ item_type * test_create_itemtype(const char * name) {
|
|||
return itype;
|
||||
}
|
||||
|
||||
void test_create_castorder(castorder *co, unit *u, int level, float force, int range, spellparameter *par) {
|
||||
struct locale * lang;
|
||||
order *ord;
|
||||
|
||||
lang = get_or_create_locale("en");
|
||||
create_castorder(co, u, NULL, NULL, u->region, level, force, range, ord = create_order(K_CAST, lang, ""), par);
|
||||
free_order(ord);
|
||||
}
|
||||
|
||||
void test_translate_param(const struct locale *lang, param_t param, const char *text) {
|
||||
struct critbit_tree **cb;
|
||||
|
||||
|
|
|
@ -20,6 +20,8 @@ extern "C" {
|
|||
struct building_type;
|
||||
struct ship_type;
|
||||
struct terrain_type;
|
||||
struct castorder;
|
||||
struct spellparameter;
|
||||
|
||||
struct CuTest;
|
||||
|
||||
|
@ -37,6 +39,7 @@ extern "C" {
|
|||
struct item_type * test_create_itemtype(const char * name);
|
||||
struct ship_type *test_create_shiptype(const char * name);
|
||||
struct building_type *test_create_buildingtype(const char *name);
|
||||
void test_create_castorder(struct castorder *co, struct unit *u, int level, float force, int range, struct spellparameter *par);
|
||||
|
||||
int RunAllTests(void);
|
||||
void test_translate_param(const struct locale *lang, param_t param, const char *text);
|
||||
|
|
Loading…
Reference in New Issue