forked from github/server
rename ship_sailors to crew_skill, it's more descriptive
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@ -305,6 +305,7 @@ int shipspeed(const ship * sh, const unit * u)
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static bool init;
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attrib *a;
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struct curse *c;
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int bonus;
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assert(sh);
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if (!u) u = ship_owner(sh);
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@ -334,7 +335,11 @@ int shipspeed(const ship * sh, const unit * u)
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}
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}
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k += ShipSpeedBonus(u);
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bonus = ShipSpeedBonus(u);
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if (bonus > 0) {
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//
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}
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k += bonus;
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a = a_find(sh->attribs, &at_speedup);
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while (a != NULL && a->type == &at_speedup) {
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@ -36,6 +36,7 @@ extern "C" {
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char *_name;
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int range; /* range in regions */
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int range_max;
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int flags; /* flags */
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int combat; /* modifier for combat */
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int fishing; /* weekly income from fishing */
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@ -509,6 +509,7 @@ static int parse_ships(xmlDocPtr doc)
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st->minskill = xml_ivalue(node, "minskill", st->minskill);
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st->sumskill = xml_ivalue(node, "sumskill", st->sumskill);
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st->range = xml_ivalue(node, "range", st->range);
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st->range_max = xml_ivalue(node, "range_max", st->range_max);
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st->storm = xml_fvalue(node, "storm", st->storm);
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/* reading eressea/ships/ship/construction */
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