Merge branch 'master' of github.com:ennorehling/eressea

This commit is contained in:
Enno Rehling 2016-09-11 21:31:28 +02:00
commit c3097d3785
18 changed files with 104 additions and 59 deletions

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@ -4464,6 +4464,10 @@
<text locale="de">Heimstein</text>
<text locale="en">Homestone</text>
</string>
<string name="nocostbuilding">
<text locale="de">Mauern der Ewigkeit</text>
<text locale="en">Eternal Walls</text>
</string>
<string name="nodrift">
<text locale="de">Wasserelementar</text>
<text locale="en">Water Elemental</text>

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@ -5,8 +5,13 @@ while [ ! -d $ROOT/.git ]; do
done
[ -z "$BUILD" ] && BUILD=Debug
[ -z "$JOBS" ] && [ "" != "which nproc" ] && JOBS=`nproc`
if [ -z "$JOBS" ] ; then
if [ -e /usr/sbin/sysctl ]; then
JOBS=`sysctl -n hw.ncpu`
else
JOBS=`nproc`
fi
fi
DISTCC=`which distcc`
if [ ! -z "$DISTCC" ] ; then
JOBS=`distcc -j`

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@ -76,7 +76,7 @@ end
function autoseed.init()
-- local newbs = {}
local num_seeded = 0
local num_seeded = per_region
local start = nil
eressea.log.info('autoseed new players')
@ -94,8 +94,10 @@ function autoseed.init()
for _, p in ipairs(players) do
if num_seeded == per_region then
local index = rng_int() % #sel
start = nil
while not start do
start = sel[index + 1]
sel[index+1] = nil
index = (index + 1) % #sel
end
num_seeded = 0

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@ -3,7 +3,7 @@ eressea.log.debug("rules for game E2")
return {
require('eressea'),
-- require('eressea.autoseed'),
require('eressea.autoseed'),
require('eressea.xmas'),
require('eressea.xmasitems'),
require('eressea.wedding'),

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@ -1,6 +1,7 @@
#include <platform.h>
#include "spells/shipcurse.h"
#include "monster.h"
#include "monsters.h"
#include <kernel/equipment.h>
#include <kernel/faction.h>
@ -28,7 +29,6 @@ static int tolua_levitate_ship(lua_State * L)
}
extern void spawn_undead(void);
extern void spawn_dragons(void);
extern void plan_monsters(struct faction *f);
static int tolua_planmonsters(lua_State * L)

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@ -1,3 +1,3 @@
#define VERSION_MAJOR 3
#define VERSION_MINOR 9
#define VERSION_BUILD 1
#define VERSION_BUILD 2

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@ -155,7 +155,7 @@ static race *rc_find_i(const char *name)
const char *rname = name;
race *rc = races;
while (rc && !strcmp(rname, rc->_name) == 0) {
while (rc && strcmp(rname, rc->_name) != 0) {
rc = rc->next;
}
if (!rc && strcmp(name, "uruk") == 0) {

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@ -41,11 +41,20 @@ static void test_rc_defaults(CuTest *tc) {
test_cleanup();
}
static void test_rc_find(CuTest *tc) {
race *rc;
test_cleanup();
rc = test_create_race("hungryhippos");
CuAssertPtrEquals(tc, rc, (void *)rc_find("hungryhippos"));
test_cleanup();
}
CuSuite *get_race_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_rc_name);
SUITE_ADD_TEST(suite, test_rc_defaults);
SUITE_ADD_TEST(suite, test_rc_find);
return suite;
}

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@ -1470,12 +1470,12 @@ unit *create_unit(region * r, faction * f, int number, const struct race *urace,
/* u->region auch */
u->hp = unit_max_hp(u) * number;
if (!dname) {
name_unit(u);
}
else {
if (dname) {
u->_name = _strdup(dname);
}
else if (urace->generate_name || playerrace(urace)) {
name_unit(u);
}
if (creator) {
attrib *a;

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@ -20,6 +20,8 @@
#include <platform.h>
#include <kernel/config.h>
#include "monsters.h"
#include "economy.h"
#include "chaos.h"
#include "give.h"
@ -883,7 +885,16 @@ static int nrand(int start, int sub)
return res;
}
/** Drachen und Seeschlangen können entstehen */
unit *spawn_seaserpent(region *r, faction *f) {
unit *u = create_unit(r, f, 1, get_race(RC_SEASERPENT), 0, NULL, NULL);
fset(u, UFL_ISNEW | UFL_MOVED);
equip_unit(u, get_equipment("monster_seaserpent"));
return u;
}
/**
* Drachen und Seeschlangen können entstehen
*/
void spawn_dragons(void)
{
region *r;
@ -892,13 +903,12 @@ void spawn_dragons(void)
for (r = regions; r; r = r->next) {
unit *u;
if (fval(r->terrain, SEA_REGION) && rng_int() % 10000 < 1) {
u = create_unit(r, monsters, 1, get_race(RC_SEASERPENT), 0, NULL, NULL);
fset(u, UFL_ISNEW | UFL_MOVED);
equip_unit(u, get_equipment("monster_seaserpent"));
if (fval(r->terrain, SEA_REGION)) {
if (rng_int() % 10000 < 1) {
u = spawn_seaserpent(r, monsters);
}
}
if ((r->terrain == newterrain(T_GLACIER)
else if ((r->terrain == newterrain(T_GLACIER)
|| r->terrain == newterrain(T_SWAMP)
|| r->terrain == newterrain(T_DESERT))
&& rng_int() % 10000 < (5 + 100 * chaosfactor(r))) {

8
src/monsters.h Normal file
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@ -0,0 +1,8 @@
#pragma once
struct unit;
struct region;
struct faction;
struct unit *spawn_seaserpent(struct region *r, struct faction *f);
void spawn_dragons(void);

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@ -11,6 +11,7 @@
#include <kernel/unit.h>
#include "monster.h"
#include "monsters.h"
#include "guard.h"
#include "reports.h"
#include "skill.h"
@ -244,10 +245,27 @@ static void test_monsters_learn_exp(CuTest * tc)
test_cleanup();
}
static void test_spawn_seaserpent(CuTest *tc) {
region *r;
unit *u;
faction *f;
race *rc;
test_cleanup();
rc = test_create_race("seaserpent");
rc->flags |= RCF_NPC;
r = test_create_region(0, 0, 0);
f = test_create_faction(0);
u = spawn_seaserpent(r, f);
CuAssertPtrNotNull(tc, u);
CuAssertPtrEquals(tc, 0, u->_name);
test_cleanup();
}
CuSuite *get_monsters_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_monsters_attack);
SUITE_ADD_TEST(suite, test_spawn_seaserpent);
SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
SUITE_ADD_TEST(suite, test_seaserpent_piracy);
SUITE_ADD_TEST(suite, test_monsters_waiting);

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@ -2482,7 +2482,7 @@ static void move_pirates(void)
unit *u = *up;
if (!fval(u, UFL_NOTMOVING) && getkeyword(u->thisorder) == K_PIRACY) {
piracy_cmd(u, u->thisorder);
piracy_cmd(u);
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
}

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@ -115,8 +115,9 @@ direction_t find_piracy_target(unit *u, int *il) {
return NODIRECTION;
}
void piracy_cmd(unit * u, order *ord)
void piracy_cmd(unit * u)
{
order *ord;
region *r = u->region;
ship *sh = u->ship, *sh2;
direction_t target_dir;
@ -127,11 +128,11 @@ void piracy_cmd(unit * u, order *ord)
int saff = 0;
int *il;
if (!validate_pirate(u, ord)) {
if (!validate_pirate(u, u->thisorder)) {
return;
}
il = parse_ids(ord);
il = parse_ids(u->thisorder);
/* Feststellen, ob schon ein anderer alliierter Pirat ein
* Ziel gefunden hat. */
@ -201,11 +202,12 @@ void piracy_cmd(unit * u, order *ord)
"ship unit region dir", sh, u, r, target_dir));
/* Befehl konstruieren */
set_order(&u->thisorder, create_order(K_MOVE, u->faction->locale, "%s",
LOC(u->faction->locale, directions[target_dir])));
// TODO: why change u->thisorder?
// FIXME: when u->thisorder == ord, set_order calls free, destroys both.
ord = create_order(K_MOVE, u->faction->locale, "%s", LOC(u->faction->locale, directions[target_dir]));
/* Bewegung ausführen */
init_order(u->thisorder);
init_order(ord);
move_cmd(u, ord);
}

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@ -11,7 +11,7 @@ extern "C" {
struct order;
struct region;
void piracy_cmd(struct unit * u, struct order *ord);
void piracy_cmd(struct unit * u);
void age_piracy(struct region *r);
#ifdef __cplusplus

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@ -32,7 +32,7 @@ static void setup_piracy(void) {
}
static void setup_pirate(unit **pirate, int p_r_flags, int p_rc_flags, const char *p_shiptype,
order **ord, unit **victim, int v_r_flags, const char *v_shiptype) {
unit **victim, int v_r_flags, const char *v_shiptype) {
terrain_type *vterrain;
ship_type *st_boat = NULL;
race *rc;
@ -67,16 +67,13 @@ static void setup_pirate(unit **pirate, int p_r_flags, int p_rc_flags, const cha
}
f->locale = get_or_create_locale("de");
*ord = create_order(K_PIRACY, f->locale, "%s", itoa36((*victim)->faction->no));
assert(*ord);
(*pirate)->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36((*victim)->faction->no));
}
static void test_piracy_cmd(CuTest * tc) {
faction *f;
region *r;
unit *u, *u2;
order *ord;
terrain_type *t_ocean;
ship_type *st_boat;
@ -93,10 +90,9 @@ static void test_piracy_cmd(CuTest * tc) {
u_set_ship(u, test_create_ship(u->region, st_boat));
assert(f && u);
f->locale = get_or_create_locale("de");
ord = create_order(K_PIRACY, f->locale, "%s", itoa36(u2->faction->no));
assert(ord);
u->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36(u2->faction->no));
piracy_cmd(u, ord);
piracy_cmd(u);
CuAssertPtrEquals(tc, 0, u->thisorder);
CuAssertTrue(tc, u->region != r);
CuAssertPtrEquals(tc, u2->region, u->region);
@ -104,7 +100,6 @@ static void test_piracy_cmd(CuTest * tc) {
CuAssertPtrNotNullMsg(tc, "successful PIRACY sets attribute", r->attribs); // FIXME: this is testing implementation, not interface
CuAssertPtrNotNullMsg(tc, "successful PIRACY message", test_find_messagetype(f->msgs, "piratesawvictim"));
CuAssertPtrNotNullMsg(tc, "successful PIRACY movement", test_find_messagetype(f->msgs, "shipsail"));
free_order(ord);
test_cleanup();
}
@ -113,7 +108,6 @@ static void test_piracy_cmd_errors(CuTest * tc) {
race *r;
faction *f;
unit *u, *u2;
order *ord;
ship_type *st_boat;
test_cleanup();
@ -123,15 +117,15 @@ static void test_piracy_cmd_errors(CuTest * tc) {
r = test_create_race("pirates");
u = test_create_unit(f = test_create_faction(r), test_create_region(0, 0, get_or_create_terrain("ocean")));
f->locale = get_or_create_locale("de");
ord = create_order(K_PIRACY, f->locale, "");
assert(u && ord);
u->thisorder = create_order(K_PIRACY, f->locale, "");
assert(u && u->thisorder);
piracy_cmd(u, ord);
piracy_cmd(u);
CuAssertPtrNotNullMsg(tc, "must be on a ship for PIRACY", test_find_messagetype(f->msgs, "error144"));
test_clear_messages(f);
fset(r, RCF_SWIM);
piracy_cmd(u, ord);
piracy_cmd(u);
CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error144"));
CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error146"));
freset(r, RCF_SWIM);
@ -146,40 +140,37 @@ static void test_piracy_cmd_errors(CuTest * tc) {
u_set_ship(u2, u->ship);
test_clear_messages(f);
piracy_cmd(u2, ord);
piracy_cmd(u2);
CuAssertPtrNotNullMsg(tc, "must be owner for PIRACY", test_find_messagetype(f->msgs, "error146"));
test_clear_messages(f);
piracy_cmd(u, ord);
piracy_cmd(u);
CuAssertPtrNotNullMsg(tc, "must specify target for PIRACY", test_find_messagetype(f->msgs, "piratenovictim"));
free_order(ord);
CuAssertPtrNotNull(tc, u->thisorder);
test_cleanup();
}
static void test_piracy_cmd_walking(CuTest * tc) {
unit *pirate, *victim;
order *ord;
region *r;
test_cleanup();
setup_pirate(&pirate, 0, 0, NULL, &ord, &victim, SWIM_INTO | SEA_REGION, "boat");
setup_pirate(&pirate, 0, 0, NULL, &victim, SWIM_INTO | SEA_REGION, "boat");
/* fset(rc, RCF_SWIM); */
r = pirate->region;
piracy_cmd(pirate, ord);
CuAssertPtrEquals(tc, 0, pirate->thisorder);
piracy_cmd(pirate);
CuAssertPtrNotNull(tc, pirate->thisorder);
CuAssertTrue(tc, pirate->region == r);
CuAssertPtrNotNullMsg(tc, "successful PIRACY message", test_find_messagetype(pirate->faction->msgs, "error144"));
free_order(ord);
test_cleanup();
}
static void test_piracy_cmd_land_to_land(CuTest * tc) {
unit *u;
order *ord;
region *r;
faction *f;
int target;
@ -205,34 +196,30 @@ static void test_piracy_cmd_land_to_land(CuTest * tc) {
u = test_create_unit(f, r);
u->ship = test_create_ship(r, stype);
set_level(u, SK_SAILING, u->ship->type->sumskill);
ord = create_order(K_PIRACY, f->locale, "%s", itoa36(target));
u->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36(target));
piracy_cmd(u, ord);
piracy_cmd(u);
CuAssertPtrEquals(tc, 0, u->thisorder);
CuAssertPtrEquals(tc, r, u->region);
// TODO check message
free_order(ord);
test_cleanup();
}
static void test_piracy_cmd_swimmer(CuTest * tc) {
unit *pirate, *victim;
order *ord;
region *r;
test_cleanup();
setup_pirate(&pirate, 0, RCF_SWIM, NULL, &ord, &victim, SWIM_INTO | SEA_REGION, "boat");
setup_pirate(&pirate, 0, RCF_SWIM, NULL, &victim, SWIM_INTO | SEA_REGION, "boat");
r = pirate->region;
piracy_cmd(pirate, ord);
piracy_cmd(pirate);
CuAssertPtrEquals(tc, 0, pirate->thisorder);
CuAssertTrue(tc, pirate->region != r);
CuAssertPtrEquals(tc, victim->region, pirate->region);
CuAssertPtrNotNullMsg(tc, "successful PIRACY message", test_find_messagetype(pirate->faction->msgs, "piratesawvictim"));
CuAssertPtrNotNullMsg(tc, "successful PIRACY movement", test_find_messagetype(pirate->faction->msgs, "travel"));
free_order(ord);
test_cleanup();
}

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@ -5354,7 +5354,7 @@ int sp_leaveastral(castorder * co)
u = pa->param[n]->data.u;
if (!ucontact(u, mage)) {
if (power > 10 && !pa->param[n]->flag == TARGET_RESISTS
if (power > 10 && !(pa->param[n]->flag == TARGET_RESISTS)
&& can_survive(u, rt)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"feedback_no_contact_no_resist", "target", u));

2
tolua

@ -1 +1 @@
Subproject commit e53fe09e5789083698d2efb1fd36250efa700c34
Subproject commit 32cc6a3e78238278bc5b1fb8566526558e5afdda