forked from github/server
add a (failing) acceptance test for speedy dragonships. fix the old ship tests.
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@ -11,7 +11,7 @@ require 'tests.e2.destroy'
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require 'tests.e2.guard'
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require 'tests.e2.guard'
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require 'tests.e2.stealth'
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require 'tests.e2.stealth'
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require 'tests.e2.items'
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require 'tests.e2.items'
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-- require 'tests.e2.ships'
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require 'tests.e2.ships'
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require 'tests.items'
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require 'tests.items'
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require 'tests.economy'
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require 'tests.economy'
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require 'tests.orders'
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require 'tests.orders'
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@ -3,6 +3,8 @@ require "lunit"
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module("tests.e2.ships", package.seeall, lunit.testcase)
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module("tests.e2.ships", package.seeall, lunit.testcase)
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function setup()
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function setup()
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eressea.game.reset()
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eressea.settings.set("rules.food.flags", "4")
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eressea.settings.set("rules.ship.damage.nocrewocean", "0")
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eressea.settings.set("rules.ship.damage.nocrewocean", "0")
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eressea.settings.set("rules.ship.damage.nocrew", "0")
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eressea.settings.set("rules.ship.damage.nocrew", "0")
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eressea.settings.set("rules.ship.drifting", "0")
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eressea.settings.set("rules.ship.drifting", "0")
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@ -27,7 +29,7 @@ end
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function test_ship_happy_case()
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function test_ship_happy_case()
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local r1 = region.create(0, 0, "ocean")
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local r1 = region.create(0, 0, "ocean")
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local r2 = region.create(1, 0, "ocean")
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local r2 = region.create(1, 0, "ocean")
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local f = faction.create("human", "hodor@eressea.de", "de")
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local f = faction.create("human")
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local u1 = unit.create(f, r1, 1)
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local u1 = unit.create(f, r1, 1)
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local u2 = unit.create(f, r1, 1)
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local u2 = unit.create(f, r1, 1)
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u1.ship = ship.create(r1, "longboat")
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u1.ship = ship.create(r1, "longboat")
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@ -42,9 +44,9 @@ function test_ship_happy_case()
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assert_equal(r2, u2.region)
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assert_equal(r2, u2.region)
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end
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end
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function test_speedy_ship()
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function test_speedy_ship_slow()
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local r1 = region.create(0, 0, 'ocean')
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local r1 = region.create(0, 0, 'ocean')
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local f = faction.create("human", "hodor@eressea.de", "de")
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local f = faction.create("human")
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local u1 = unit.create(f, r1, 1)
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local u1 = unit.create(f, r1, 1)
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local u2 = unit.create(f, r1, 2)
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local u2 = unit.create(f, r1, 2)
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for x = 1, 10 do
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for x = 1, 10 do
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@ -52,9 +54,29 @@ function test_speedy_ship()
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end
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end
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u1.ship = ship.create(r1, "dragonship")
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u1.ship = ship.create(r1, "dragonship")
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u2.ship = u1.ship
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u2.ship = u1.ship
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u1:set_skill("sailing", 2) -- cptskill = 2
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u1:set_skill("sailing", 2) -- cptskill = 2^1
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u2:set_skill("sailing", 24) -- sumskill = 50
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u2:set_skill("sailing", 24) -- sumskill = 50
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u1.name = "XXX"
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u1:add_order("NACH O O O O O O O O O O")
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u1:add_order("NACH O O O O O O O O O O")
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print(u1.region)
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process_orders()
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process_orders()
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print(u1.region)
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assert_equal(5, u1.region.x)
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assert_equal(5, u1.region.x)
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end
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end
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function test_speedy_ship_fast()
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local r1 = region.create(0, 0, 'ocean')
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local f = faction.create("human")
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f.name="Vikings"
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local u1 = unit.create(f, r1, 1)
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u1.name = "Hagar"
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for x = 1, 10 do
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region.create(x, 0, 'ocean')
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end
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u1.ship = ship.create(r1, "dragonship")
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u1:set_skill("sailing", 64) -- cptskill = 2^6
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u1:add_order("NACH O O O O O O O O O O")
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process_orders()
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print(f, get_turn())
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assert_equal(10, u1.region.x)
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end
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