forked from github/server
Merge remote-tracking branch 'upstream/develop' into develop
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commit
c19bed02fe
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@ -33,10 +33,17 @@
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<xi:include href="config://default/adamantium.xml"/>
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<equipment>
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<set name="first_unit">
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<item name="conquesttoken" amount="1"/>
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<item name="log" amount="30"/>
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<item name="stone" amount="30"/>
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<item name="money" amount="4200"/>
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<item name="log" amount="50"/>
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<item name="stone" amount="50"/>
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<item name="iron" amount="50"/>
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<item name="laen" amount="10"/>
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<item name="sword" amount="1"/>
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<item name="mallorn" amount="10"/>
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<item name="skillpotion" amount="5"/>
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<item name="p2" amount="5"/>
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<item name="money" amount="20000"/>
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<skill name="perception" level="30"/>
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<skill name="melee" level="1"/>
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</set>
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<set name="new_faction">
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<item name="adamantium" amount="1"/>
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@ -53,7 +60,6 @@
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<!-- Game specific settings -->
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<order name="pay" disable="yes"/>
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<order name="besiege" disable="yes"/>
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<skill name="alchemy" enable="true"/>
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<skill name="crossbow" enable="true"/>
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@ -94,11 +100,7 @@
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<param name="GiveRestriction" value="3"/>
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<param name="hunger.long" value="1"/>
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<param name="init_spells" value="0"/>
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<param name="world.era" value="2"/>
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<param name="seed.population.min" value="8"/>
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<param name="seed.population.max" value="8"/>
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<param name="rules.reserve.twophase" value="1"/>
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<param name="rules.owners.force_leave" value="0"/>
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<param name="rules.give.max_men" value="-1"/>
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<param name="rules.check_overload" value="0"/>
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<param name="rules.limit.faction" value="2500"/>
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@ -32,7 +32,6 @@
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<equipment>
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<set name="first_unit">
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<item name="conquesttoken" amount="1"/>
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<item name="log" amount="10"/>
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<item name="stone" amount="10"/>
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<item name="money" amount="5000"/>
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@ -32,7 +32,6 @@
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<equipment>
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<set name="first_unit">
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<item name="conquesttoken" amount="1"/>
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<item name="log" amount="10"/>
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<item name="stone" amount="10"/>
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<item name="money" amount="5000"/>
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@ -1,12 +1,5 @@
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#!/bin/bash
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MACHINE=`uname -m`
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[ -z "$CC" ] && [ ! -z `which clang` ] && CC="clang"
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[ -z "$CC" ] && [ ! -z `which gcc` ] && CC="gcc"
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[ -z "$CC" ] && [ ! -z `which tcc` ] && CC="tcc"
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[ -z "$CC" ] && [ ! -z `which cc` ] && CC="cc"
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BUILD="build-$MACHINE-$CC-Debug"
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function usage() {
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cat <<HEREDOC
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usage: $0 [-t <turn>] [-g <game>] [-f <file>] command [args]
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@ -89,7 +82,7 @@ rm -rf reports
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mkdir -p reports
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SUPP="$SOURCE/share/ubuntu-12_04.supp"
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SERVER="$SOURCE/$BUILD/eressea/eressea"
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SERVER="$SOURCE/Debug/eressea/eressea"
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VALGRIND=$(which valgrind)
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if [ ! -z $VALGRIND ]; then
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SERVER="$VALGRIND --suppressions=$SUPP --error-exitcode=1 --leak-check=no $SERVER"
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@ -9,29 +9,22 @@ local function read_players()
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local str = input:read("*line")
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if str==nil then break end
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local email, race, lang = str:match("([^ ]*) ([^ ]*) ([^ ]*)")
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if string.char(string.byte(email, 1))~='#' then
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table.insert(players, { race = race, lang = lang, email = email })
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end
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end
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return players
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end
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local function seed(r, email, race, lang)
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local f = faction.create(email, race, lang)
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local u = unit.create(f, r)
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u:set_skill("perception", 30)
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u:add_item("money", 20000)
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items = {
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log = 50,
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stone = 50,
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iron = 50,
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laen = 10,
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mallorn = 10,
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skillpotion = 5
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}
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for it, num in pairs(items) do
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u:add_item(it, num)
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end
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equip_unit(u, "new_faction")
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equip_unit(u, "first_unit")
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equip_unit(u, "first_" .. race, 7) -- disable old callbacks
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unit.create(f, r, 5):set_skill("mining", 30)
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unit.create(f, r, 5):set_skill("quarrying", 30)
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f:set_origin(r)
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return f
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end
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@ -50,12 +43,13 @@ local function dump_selection(sel)
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end
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players = read_players()
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local limit = 30000
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local peasants = 20000
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local trees = 1000
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local turn = get_turn()
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local sel
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if #players > 0 then
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eressea.read_game(("%d.dat"):format(turn))
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sel = p.select(regions(), limit)
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sel = p.select(regions(), peasants, trees)
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if #sel > 0 then
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local best = dump_selection(sel)
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print("finest region, " .. best.score .. " points: " .. tostring(best.r))
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@ -13,12 +13,11 @@ local function score(r, res)
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return peas
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end
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local function select(regions, limit)
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local function select(regions, peasants, trees)
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local sel = {}
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for r in regions do
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if r.terrain~="ocean" and not r.units() then
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s = score(r)
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if s >= limit then
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if not r.plane and r.terrain~="ocean" and not r.units() then
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if score(r, "peasant") >= peasants and score(r, "tree") >= trees then
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table.insert(sel, r)
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end
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end
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@ -434,7 +434,9 @@ static int tolua_equipunit(lua_State * L)
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{
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unit *u = (unit *)tolua_tousertype(L, 1, 0);
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const char *eqname = tolua_tostring(L, 2, 0);
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equip_unit(u, get_equipment(eqname));
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int mask = (int)tolua_tonumber(L, 3, EQUIP_ALL);
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assert(mask > 0);
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equip_unit_mask(u, get_equipment(eqname), mask);
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return 0;
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}
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