forked from github/server
Merge pull request #493 from ennorehling/tests-without-files
Remove file operations from most tests
This commit is contained in:
commit
c1786c14ed
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@ -16,6 +16,7 @@ MACHINE=`uname -m`
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[ -z "$CC" ] && [ ! -z `which cc` ] && CC="cc"
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BIN_DIR="$ROOT/build-$MACHINE-$CC-$BUILD"
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mkdir -p $BIN_DIR
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rm -f $BUILD
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ln -sf $BIN_DIR $BUILD
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MACHINE=$(gcc -dumpmachine)
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@ -49,7 +49,7 @@ void game_done(void)
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calendar_cleanup();
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#endif
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free_functions();
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free_curses();
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curses_done();
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kernel_done();
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}
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@ -57,7 +57,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <ctype.h>
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#define MAXENTITYHASH 7919
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curse *cursehash[MAXENTITYHASH];
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static curse *cursehash[MAXENTITYHASH];
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void c_setflag(curse * c, unsigned int flags)
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{
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@ -74,17 +74,19 @@ void c_clearflag(curse * c, unsigned int flags)
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void chash(curse * c)
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{
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curse *old = cursehash[c->no % MAXENTITYHASH];
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int i = c->no % MAXENTITYHASH;
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cursehash[c->no % MAXENTITYHASH] = c;
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c->nexthash = old;
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c->nexthash = cursehash[i];
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cursehash[i] = c;
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assert(c->nexthash != c);
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}
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static void cunhash(curse * c)
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{
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curse **show;
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int i = c->no % MAXENTITYHASH;
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for (show = &cursehash[c->no % MAXENTITYHASH]; *show;
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for (show = &cursehash[i]; *show;
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show = &(*show)->nexthash) {
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if ((*show)->no == c->no)
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break;
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@ -195,6 +197,7 @@ int curse_read(attrib * a, void *owner, gamedata *data)
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int flags;
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float flt;
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assert(!c->no);
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READ_INT(store, &c->no);
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chash(c);
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READ_TOK(store, cursename, sizeof(cursename));
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@ -824,9 +827,9 @@ double destr_curse(curse * c, int cast_level, double force)
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return force;
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}
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void free_curses(void) {
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void curses_done(void) {
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int i;
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for (i = 0; i != MAXCTHASH; ++i) {
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ql_free(cursetypes[i]);
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}
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}
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}
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@ -216,7 +216,7 @@ extern "C" {
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int duration; /* Dauer der Verzauberung. Wird jede Runde vermindert */
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} curse;
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void free_curses(void); /* de-register all curse-types */
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void curses_done(void); /* de-register all curse-types */
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void curse_write(const struct attrib *a, const void *owner,
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struct storage *store);
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@ -2,6 +2,7 @@
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#include <kernel/config.h>
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#include <kernel/region.h>
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#include <kernel/save.h>
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#include <kernel/unit.h>
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#include <kernel/version.h>
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#include <util/attrib.h>
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@ -53,6 +54,11 @@ static void setup_curse(curse_fixture *fix, const char *name) {
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fix->c = create_curse(fix->u, &fix->r->attribs, ct_find(name), 1.0, 1, 1.0, 0);
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}
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static void cleanup_curse(curse_fixture *fix) {
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// destroy_curse(fix->c);
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test_cleanup();
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}
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static void test_magicstreet(CuTest *tc) {
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curse_fixture fix;
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message *msg;
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@ -61,7 +67,7 @@ static void test_magicstreet(CuTest *tc) {
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msg = fix.c->type->curseinfo(fix.r, TYP_REGION, fix.c, 0);
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CuAssertStrEquals(tc, "curseinfo::magicstreet", test_get_messagetype(msg));
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msg_release(msg);
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test_cleanup();
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cleanup_curse(&fix);
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}
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static void test_magicstreet_warning(CuTest *tc) {
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@ -72,7 +78,7 @@ static void test_magicstreet_warning(CuTest *tc) {
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msg = fix.c->type->curseinfo(fix.r, TYP_REGION, fix.c, 0);
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CuAssertStrEquals(tc, "curseinfo::magicstreetwarn", test_get_messagetype(msg));
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msg_release(msg);
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test_cleanup();
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cleanup_curse(&fix);
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}
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static void test_good_dreams(CuTest *tc) {
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@ -83,7 +89,7 @@ static void test_good_dreams(CuTest *tc) {
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msg = fix.c->type->curseinfo(fix.r, TYP_REGION, fix.c, 0);
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CuAssertStrEquals(tc, "curseinfo::gooddream", test_get_messagetype(msg));
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msg_release(msg);
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test_cleanup();
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cleanup_curse(&fix);
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}
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static void test_bad_dreams(CuTest *tc) {
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@ -94,7 +100,7 @@ static void test_bad_dreams(CuTest *tc) {
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msg = fix.c->type->curseinfo(fix.r, TYP_REGION, fix.c, 0);
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CuAssertStrEquals(tc, "curseinfo::baddream", test_get_messagetype(msg));
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msg_release(msg);
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test_cleanup();
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cleanup_curse(&fix);
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}
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static void test_memstream(CuTest *tc) {
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@ -125,20 +131,31 @@ static void test_write_flag(CuTest *tc) {
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curse_fixture fix;
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gamedata data;
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storage store;
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region * r;
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curse * c;
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int uid;
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mstream_init(&data.strm);
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gamedata_init(&data, &store, RELEASE_VERSION);
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setup_curse(&fix, "gbdream");
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fix.c->flags = 42 | CURSE_ISNEW;
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curse_write(fix.r->attribs, fix.r, &store);
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c = fix.c;
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r = fix.r;
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uid = r->uid;
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c->flags = CURSE_ISNEW;
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write_game(&data);
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free_gamedata();
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data.strm.api->rewind(data.strm.handle);
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curse_read(fix.r->attribs, fix.r, &data);
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CuAssertIntEquals(tc, 42 | CURSE_ISNEW, ((curse *) fix.r->attribs->data.v)->flags);
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read_game(&data);
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r = findregionbyid(uid);
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CuAssertPtrNotNull(tc, r);
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CuAssertPtrNotNull(tc, r->attribs);
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c = (curse *)r->attribs->data.v;
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CuAssertIntEquals(tc, CURSE_ISNEW, c->flags);
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mstream_done(&data.strm);
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gamedata_done(&data);
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test_cleanup();
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cleanup_curse(&fix);
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}
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CuSuite *get_curse_suite(void)
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@ -1,4 +1,5 @@
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#include <platform.h>
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#include "config.h"
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#include "types.h"
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#include "ally.h"
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#include "group.h"
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@ -15,40 +16,88 @@
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#include <stream.h>
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#include <filestream.h>
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#include <storage.h>
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#include <memstream.h>
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#include <binarystore.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <assert.h>
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static void test_group_readwrite_dead_faction(CuTest *tc) {
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gamedata data;
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storage store;
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faction *f, *f2;
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unit * u;
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group *g;
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ally *al;
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int fno;
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test_cleanup();
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f = test_create_faction(0);
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fno = f->no;
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CuAssertPtrEquals(tc, f, factions);
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CuAssertPtrEquals(tc, 0, f->next);
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f2 = test_create_faction(0);
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CuAssertPtrEquals(tc, f2, factions->next);
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u = test_create_unit(f2, test_create_region(0, 0, 0));
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CuAssertPtrNotNull(tc, u);
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g = join_group(u, "group");
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CuAssertPtrNotNull(tc, g);
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al = ally_add(&g->allies, f);
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CuAssertPtrNotNull(tc, al);
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CuAssertPtrEquals(tc, f, factions);
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destroyfaction(&factions);
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CuAssertTrue(tc, !f->_alive);
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CuAssertPtrEquals(tc, f2, factions);
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mstream_init(&data.strm);
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gamedata_init(&data, &store, RELEASE_VERSION);
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write_game(&data);
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free_gamedata();
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f = f2 = NULL;
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data.strm.api->rewind(data.strm.handle);
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read_game(&data);
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mstream_done(&data.strm);
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gamedata_done(&data);
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CuAssertPtrEquals(tc, 0, findfaction(fno));
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f2 = factions;
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CuAssertPtrNotNull(tc, f2);
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u = f2->units;
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CuAssertPtrNotNull(tc, u);
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g = get_group(u);
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CuAssertPtrNotNull(tc, g);
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CuAssertPtrEquals(tc, 0, g->allies);
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test_cleanup();
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}
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static void test_group_readwrite(CuTest * tc)
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{
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faction * f;
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group *g;
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ally *al;
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int i;
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gamedata *data;
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gamedata data;
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storage store;
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test_cleanup();
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data = gamedata_open("test.dat", "wb", RELEASE_VERSION);
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CuAssertPtrNotNull(tc, data);
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mstream_init(&data.strm);
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gamedata_init(&data, &store, RELEASE_VERSION);
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f = test_create_faction(0);
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g = new_group(f, "NW", 42);
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g = new_group(f, "Egoisten", 43);
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key_set(&g->attribs, 44);
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al = ally_add(&g->allies, f);
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al->status = HELP_GIVE;
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write_groups(data->store, f);
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WRITE_INT(data->store, 47);
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binstore_done(data->store);
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gamedata_close(data);
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write_groups(&store, f);
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WRITE_INT(&store, 47);
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f->groups = 0;
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free_group(g);
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data = gamedata_open("test.dat", "rb", RELEASE_VERSION);
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read_groups(data, f);
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READ_INT(data->store, &i);
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gamedata_close(data);
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f->groups = 0;
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data.strm.api->rewind(data.strm.handle);
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read_groups(&data, f);
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READ_INT(&store, &i);
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mstream_done(&data.strm);
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gamedata_done(&data);
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CuAssertIntEquals(tc, 47, i);
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CuAssertPtrNotNull(tc, f->groups);
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@ -64,7 +113,6 @@ static void test_group_readwrite(CuTest * tc)
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CuAssertPtrEquals(tc, 0, g->allies->next);
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CuAssertPtrEquals(tc, f, g->allies->faction);
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CuAssertIntEquals(tc, HELP_GIVE, g->allies->status);
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remove("test.dat");
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test_cleanup();
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}
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@ -76,8 +124,7 @@ static void test_group(CuTest * tc)
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group *g;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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r = test_create_region(0, 0, 0);
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f = test_create_faction(0);
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assert(r && f);
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u = test_create_unit(f, r);
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@ -100,6 +147,7 @@ CuSuite *get_group_suite(void)
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_group);
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SUITE_ADD_TEST(suite, test_group_readwrite);
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SUITE_ADD_TEST(suite, test_group_readwrite_dead_faction);
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return suite;
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}
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|
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@ -1461,16 +1461,8 @@ static int cb_sb_maxlevel(spellbook_entry *sbe, void *cbdata) {
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int readgame(const char *filename, bool backup)
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{
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int n, p, nread;
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faction *f, **fp;
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region *r;
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building *b, **bp;
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ship **shp;
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unit *u;
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int rmax = maxregions;
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int n;
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char path[MAX_PATH];
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char name[DISPLAYSIZE];
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const struct building_type *bt_lighthouse = bt_find("lighthouse");
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gamedata gdata = { 0 };
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storage store;
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stream strm;
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@ -1508,10 +1500,27 @@ int readgame(const char *filename, bool backup)
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READ_INT(&store, &build);
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log_debug("data in %s created with build %d.", filename, build);
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}
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if (gdata.version >= SAVEGAMEID_VERSION) {
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n = read_game(&gdata);
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binstore_done(&store);
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fstream_done(&strm);
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return n;
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}
|
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int read_game(gamedata *data) {
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char name[DISPLAYSIZE];
|
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int n, p, nread;
|
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faction *f, **fp;
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region *r;
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building *b, **bp;
|
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ship **shp;
|
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unit *u;
|
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int rmax = maxregions;
|
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const struct building_type *bt_lighthouse = bt_find("lighthouse");
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storage * store = data->store;
|
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if (data->version >= SAVEGAMEID_VERSION) {
|
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int gameid;
|
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|
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READ_INT(&store, &gameid);
|
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READ_INT(store, &gameid);
|
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if (gameid != game_id()) {
|
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int c;
|
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log_warning("game mismatch: datafile contains game %d, but config is for %d", gameid, game_id());
|
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|
@ -1524,25 +1533,25 @@ int readgame(const char *filename, bool backup)
|
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}
|
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}
|
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else {
|
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READ_STR(&store, NULL, 0);
|
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READ_STR(store, NULL, 0);
|
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}
|
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read_attribs(&gdata, &global.attribs, NULL);
|
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READ_INT(&store, &turn);
|
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read_attribs(data, &global.attribs, NULL);
|
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READ_INT(store, &turn);
|
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global.data_turn = turn;
|
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log_debug(" - reading turn %d\n", turn);
|
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rng_init(turn);
|
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READ_INT(&store, &nread); /* max_unique_id = ignore */
|
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READ_INT(&store, &nextborder);
|
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READ_INT(store, NULL); /* max_unique_id = ignore */
|
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READ_INT(store, NULL);
|
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|
||||
/* Planes */
|
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planes = NULL;
|
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READ_INT(&store, &nread);
|
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READ_INT(store, &nread);
|
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while (--nread >= 0) {
|
||||
int id;
|
||||
variant fno;
|
||||
plane *pl;
|
||||
|
||||
READ_INT(&store, &id);
|
||||
READ_INT(store, &id);
|
||||
pl = getplanebyid(id);
|
||||
|
||||
if (pl == NULL) {
|
||||
|
@ -1552,20 +1561,20 @@ int readgame(const char *filename, bool backup)
|
|||
log_warning("the plane with id=%d already exists.\n", id);
|
||||
}
|
||||
pl->id = id;
|
||||
READ_STR(&store, name, sizeof(name));
|
||||
READ_STR(store, name, sizeof(name));
|
||||
pl->name = _strdup(name);
|
||||
READ_INT(&store, &pl->minx);
|
||||
READ_INT(&store, &pl->maxx);
|
||||
READ_INT(&store, &pl->miny);
|
||||
READ_INT(&store, &pl->maxy);
|
||||
READ_INT(&store, &pl->flags);
|
||||
READ_INT(store, &pl->minx);
|
||||
READ_INT(store, &pl->maxx);
|
||||
READ_INT(store, &pl->miny);
|
||||
READ_INT(store, &pl->maxy);
|
||||
READ_INT(store, &pl->flags);
|
||||
|
||||
/* read watchers */
|
||||
if (gdata.version < FIX_WATCHERS_VERSION) {
|
||||
if (data->version < FIX_WATCHERS_VERSION) {
|
||||
char rname[64];
|
||||
/* before this version, watcher storage was pretty broken. we are incompatible and don't read them */
|
||||
for (;;) {
|
||||
READ_TOK(&store, rname, sizeof(rname));
|
||||
READ_TOK(store, rname, sizeof(rname));
|
||||
if (strcmp(rname, "end") == 0) {
|
||||
break; /* this is most likely the end of the list */
|
||||
}
|
||||
|
@ -1577,29 +1586,29 @@ int readgame(const char *filename, bool backup)
|
|||
}
|
||||
else {
|
||||
/* WATCHERS - eliminated in February 2016, ca. turn 966 */
|
||||
if (gdata.version < NOWATCH_VERSION) {
|
||||
fno = read_faction_reference(&gdata);
|
||||
if (data->version < NOWATCH_VERSION) {
|
||||
fno = read_faction_reference(data);
|
||||
while (fno.i) {
|
||||
fno = read_faction_reference(&gdata);
|
||||
fno = read_faction_reference(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
read_attribs(&gdata, &pl->attribs, pl);
|
||||
read_attribs(data, &pl->attribs, pl);
|
||||
if (pl->id != 1094969858) { // Regatta
|
||||
addlist(&planes, pl);
|
||||
}
|
||||
}
|
||||
|
||||
/* Read factions */
|
||||
read_alliances(&gdata);
|
||||
READ_INT(&store, &nread);
|
||||
read_alliances(data);
|
||||
READ_INT(store, &nread);
|
||||
log_debug(" - Einzulesende Parteien: %d\n", nread);
|
||||
fp = &factions;
|
||||
while (*fp)
|
||||
fp = &(*fp)->next;
|
||||
|
||||
while (--nread >= 0) {
|
||||
faction *f = readfaction(&gdata);
|
||||
faction *f = readfaction(data);
|
||||
|
||||
*fp = f;
|
||||
fp = &f->next;
|
||||
|
@ -1609,8 +1618,8 @@ int readgame(const char *filename, bool backup)
|
|||
|
||||
/* Regionen */
|
||||
|
||||
READ_INT(&store, &nread);
|
||||
assert(nread < MAXREGIONS);
|
||||
READ_INT(store, &nread);
|
||||
assert(nread < MAXREGIONS && nread>=0);
|
||||
if (rmax < 0) {
|
||||
rmax = nread;
|
||||
}
|
||||
|
@ -1618,67 +1627,67 @@ int readgame(const char *filename, bool backup)
|
|||
while (--nread >= 0) {
|
||||
unit **up;
|
||||
int x, y;
|
||||
READ_INT(&store, &x);
|
||||
READ_INT(&store, &y);
|
||||
READ_INT(store, &x);
|
||||
READ_INT(store, &y);
|
||||
|
||||
if ((nread & 0x3FF) == 0) { /* das spart extrem Zeit */
|
||||
log_debug(" - Einzulesende Regionen: %d/%d * %d,%d \r", rmax, nread, x, y);
|
||||
}
|
||||
--rmax;
|
||||
|
||||
r = readregion(&gdata, x, y);
|
||||
r = readregion(data, x, y);
|
||||
|
||||
/* Burgen */
|
||||
READ_INT(&store, &p);
|
||||
READ_INT(store, &p);
|
||||
bp = &r->buildings;
|
||||
|
||||
while (--p >= 0) {
|
||||
|
||||
b = (building *)calloc(1, sizeof(building));
|
||||
READ_INT(&store, &b->no);
|
||||
READ_INT(store, &b->no);
|
||||
*bp = b;
|
||||
bp = &b->next;
|
||||
bhash(b);
|
||||
READ_STR(&store, name, sizeof(name));
|
||||
READ_STR(store, name, sizeof(name));
|
||||
b->name = _strdup(name);
|
||||
if (lomem) {
|
||||
READ_STR(gdata.store, NULL, 0);
|
||||
READ_STR(store, NULL, 0);
|
||||
}
|
||||
else {
|
||||
READ_STR(&store, name, sizeof(name));
|
||||
READ_STR(store, name, sizeof(name));
|
||||
b->display = _strdup(name);
|
||||
}
|
||||
READ_INT(&store, &b->size);
|
||||
READ_STR(&store, name, sizeof(name));
|
||||
READ_INT(store, &b->size);
|
||||
READ_STR(store, name, sizeof(name));
|
||||
b->type = bt_find(name);
|
||||
b->region = r;
|
||||
read_attribs(&gdata, &b->attribs, b);
|
||||
read_attribs(data, &b->attribs, b);
|
||||
if (b->type == bt_lighthouse) {
|
||||
r->flags |= RF_LIGHTHOUSE;
|
||||
}
|
||||
}
|
||||
/* Schiffe */
|
||||
|
||||
READ_INT(&store, &p);
|
||||
READ_INT(store, &p);
|
||||
shp = &r->ships;
|
||||
|
||||
while (--p >= 0) {
|
||||
ship *sh = (ship *)calloc(1, sizeof(ship));
|
||||
sh->region = r;
|
||||
READ_INT(&store, &sh->no);
|
||||
READ_INT(store, &sh->no);
|
||||
*shp = sh;
|
||||
shp = &sh->next;
|
||||
shash(sh);
|
||||
READ_STR(&store, name, sizeof(name));
|
||||
READ_STR(store, name, sizeof(name));
|
||||
sh->name = _strdup(name);
|
||||
if (lomem) {
|
||||
READ_STR(&store, NULL, 0);
|
||||
READ_STR(store, NULL, 0);
|
||||
}
|
||||
else {
|
||||
READ_STR(&store, name, sizeof(name));
|
||||
READ_STR(store, name, sizeof(name));
|
||||
sh->display = _strdup(name);
|
||||
}
|
||||
READ_STR(&store, name, sizeof(name));
|
||||
READ_STR(store, name, sizeof(name));
|
||||
sh->type = st_find(name);
|
||||
if (sh->type == NULL) {
|
||||
/* old datafiles */
|
||||
|
@ -1686,33 +1695,33 @@ int readgame(const char *filename, bool backup)
|
|||
}
|
||||
assert(sh->type || !"ship_type not registered!");
|
||||
|
||||
READ_INT(&store, &sh->size);
|
||||
READ_INT(&store, &sh->damage);
|
||||
if (gdata.version >= FOSS_VERSION) {
|
||||
READ_INT(&store, &sh->flags);
|
||||
READ_INT(store, &sh->size);
|
||||
READ_INT(store, &sh->damage);
|
||||
if (data->version >= FOSS_VERSION) {
|
||||
READ_INT(store, &sh->flags);
|
||||
}
|
||||
|
||||
/* Attribute rekursiv einlesen */
|
||||
|
||||
READ_INT(&store, &n);
|
||||
READ_INT(store, &n);
|
||||
sh->coast = (direction_t)n;
|
||||
if (sh->type->flags & SFL_NOCOAST) {
|
||||
sh->coast = NODIRECTION;
|
||||
}
|
||||
read_attribs(&gdata, &sh->attribs, sh);
|
||||
read_attribs(data, &sh->attribs, sh);
|
||||
}
|
||||
|
||||
*shp = 0;
|
||||
|
||||
/* Einheiten */
|
||||
|
||||
READ_INT(&store, &p);
|
||||
READ_INT(store, &p);
|
||||
up = &r->units;
|
||||
|
||||
while (--p >= 0) {
|
||||
unit *u = read_unit(&gdata);
|
||||
unit *u = read_unit(data);
|
||||
|
||||
if (gdata.version < JSON_REPORT_VERSION) {
|
||||
if (data->version < JSON_REPORT_VERSION) {
|
||||
if (u->_name && fval(u->faction, FFL_NPC)) {
|
||||
if (!u->_name[0] || unit_name_equals_race(u)) {
|
||||
unit_setname(u, NULL);
|
||||
|
@ -1727,10 +1736,8 @@ int readgame(const char *filename, bool backup)
|
|||
update_interval(u->faction, u->region);
|
||||
}
|
||||
}
|
||||
read_borders(&gdata);
|
||||
read_borders(data);
|
||||
|
||||
binstore_done(&store);
|
||||
fstream_done(&strm);
|
||||
/* Unaufgeloeste Zeiger initialisieren */
|
||||
log_debug("fixing unresolved references.\n");
|
||||
resolve();
|
||||
|
@ -1758,7 +1765,7 @@ int readgame(const char *filename, bool backup)
|
|||
}
|
||||
else {
|
||||
for (u = f->units; u; u = u->nextF) {
|
||||
if (gdata.version < SPELL_LEVEL_VERSION) {
|
||||
if (data->version < SPELL_LEVEL_VERSION) {
|
||||
sc_mage *mage = get_mage(u);
|
||||
if (mage) {
|
||||
faction *f = u->faction;
|
||||
|
@ -1777,12 +1784,12 @@ int readgame(const char *filename, bool backup)
|
|||
}
|
||||
if (u->number > 0) {
|
||||
f->_alive = true;
|
||||
if (gdata.version >= SPELL_LEVEL_VERSION) {
|
||||
if (data->version >= SPELL_LEVEL_VERSION) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (gdata.version < SPELL_LEVEL_VERSION && f->spellbook) {
|
||||
if (data->version < SPELL_LEVEL_VERSION && f->spellbook) {
|
||||
spellbook_foreach(f->spellbook, cb_sb_maxlevel, f);
|
||||
}
|
||||
}
|
||||
|
@ -1808,12 +1815,6 @@ static void clear_npc_orders(faction *f)
|
|||
int writegame(const char *filename)
|
||||
{
|
||||
int n;
|
||||
faction *f;
|
||||
region *r;
|
||||
building *b;
|
||||
ship *sh;
|
||||
unit *u;
|
||||
plane *pl;
|
||||
char path[MAX_PATH];
|
||||
gamedata gdata;
|
||||
storage store;
|
||||
|
@ -1834,121 +1835,137 @@ int writegame(const char *filename)
|
|||
|
||||
gdata.store = &store;
|
||||
gdata.version = RELEASE_VERSION;
|
||||
n = STREAM_VERSION;
|
||||
fwrite(&gdata.version, sizeof(int), 1, F);
|
||||
n = STREAM_VERSION;
|
||||
fwrite(&n, sizeof(int), 1, F);
|
||||
|
||||
fstream_init(&strm, F);
|
||||
binstore_init(&store, &strm);
|
||||
|
||||
/* globale Variablen */
|
||||
|
||||
WRITE_INT(&store, VERSION_BUILD);
|
||||
WRITE_INT(&store, game_id());
|
||||
WRITE_SECTION(&store);
|
||||
n = write_game(&gdata);
|
||||
binstore_done(&store);
|
||||
fstream_done(&strm);
|
||||
return n;
|
||||
}
|
||||
|
||||
write_attribs(&store, global.attribs, NULL);
|
||||
WRITE_SECTION(&store);
|
||||
void write_planes(storage *store) {
|
||||
plane *pl;
|
||||
for (pl = planes; pl; pl = pl->next) {
|
||||
WRITE_INT(store, pl->id);
|
||||
WRITE_STR(store, pl->name);
|
||||
WRITE_INT(store, pl->minx);
|
||||
WRITE_INT(store, pl->maxx);
|
||||
WRITE_INT(store, pl->miny);
|
||||
WRITE_INT(store, pl->maxy);
|
||||
WRITE_INT(store, pl->flags);
|
||||
#if RELEASE_VERSION < NOWATCH_VERSION
|
||||
write_faction_reference(NULL, store); /* mark the end of pl->watchers (gone since T966) */
|
||||
#endif
|
||||
a_write(store, pl->attribs, pl);
|
||||
WRITE_SECTION(store);
|
||||
}
|
||||
}
|
||||
|
||||
WRITE_INT(&store, turn);
|
||||
WRITE_INT(&store, 0 /*max_unique_id */);
|
||||
WRITE_INT(&store, nextborder);
|
||||
int write_game(gamedata *data) {
|
||||
storage * store = data->store;
|
||||
region *r;
|
||||
faction *f;
|
||||
int n;
|
||||
|
||||
/* globale Variablen */
|
||||
assert(data->version <= MAX_VERSION && data->version >= MIN_VERSION);
|
||||
|
||||
WRITE_INT(store, game_id());
|
||||
WRITE_SECTION(store);
|
||||
|
||||
write_attribs(store, global.attribs, NULL);
|
||||
WRITE_SECTION(store);
|
||||
|
||||
WRITE_INT(store, turn);
|
||||
WRITE_INT(store, 0 /* max_unique_id */);
|
||||
WRITE_INT(store, 0 /* nextborder */);
|
||||
|
||||
/* Write planes */
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(&store, listlen(planes));
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_SECTION(store);
|
||||
WRITE_INT(store, listlen(planes));
|
||||
WRITE_SECTION(store);
|
||||
|
||||
for (pl = planes; pl; pl = pl->next) {
|
||||
WRITE_INT(&store, pl->id);
|
||||
WRITE_STR(&store, pl->name);
|
||||
WRITE_INT(&store, pl->minx);
|
||||
WRITE_INT(&store, pl->maxx);
|
||||
WRITE_INT(&store, pl->miny);
|
||||
WRITE_INT(&store, pl->maxy);
|
||||
WRITE_INT(&store, pl->flags);
|
||||
#if RELEASE_VERSION < NOWATCH_VERSION
|
||||
write_faction_reference(NULL, &store); /* mark the end of pl->watchers (gone since T966) */
|
||||
#endif
|
||||
a_write(&store, pl->attribs, pl);
|
||||
WRITE_SECTION(&store);
|
||||
}
|
||||
|
||||
/* Write factions */
|
||||
write_alliances(&gdata);
|
||||
write_planes(store);
|
||||
write_alliances(data);
|
||||
n = listlen(factions);
|
||||
WRITE_INT(&store, n);
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(store, n);
|
||||
WRITE_SECTION(store);
|
||||
|
||||
log_debug(" - Schreibe %d Parteien...\n", n);
|
||||
for (f = factions; f; f = f->next) {
|
||||
if (fval(f, FFL_NPC)) {
|
||||
clear_npc_orders(f);
|
||||
}
|
||||
writefaction(&gdata, f);
|
||||
WRITE_SECTION(&store);
|
||||
writefaction(data, f);
|
||||
WRITE_SECTION(store);
|
||||
}
|
||||
|
||||
/* Write regions */
|
||||
|
||||
n = listlen(regions);
|
||||
WRITE_INT(&store, n);
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(store, n);
|
||||
WRITE_SECTION(store);
|
||||
log_debug(" - Schreibe Regionen: %d", n);
|
||||
|
||||
for (r = regions; r; r = r->next, --n) {
|
||||
ship *sh;
|
||||
building *b;
|
||||
unit *u;
|
||||
/* plus leerzeile */
|
||||
if ((n % 1024) == 0) { /* das spart extrem Zeit */
|
||||
log_debug(" - Schreibe Regionen: %d", n);
|
||||
}
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(&store, r->x);
|
||||
WRITE_INT(&store, r->y);
|
||||
writeregion(&gdata, r);
|
||||
WRITE_SECTION(store);
|
||||
WRITE_INT(store, r->x);
|
||||
WRITE_INT(store, r->y);
|
||||
writeregion(data, r);
|
||||
|
||||
WRITE_INT(&store, listlen(r->buildings));
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(store, listlen(r->buildings));
|
||||
WRITE_SECTION(store);
|
||||
for (b = r->buildings; b; b = b->next) {
|
||||
write_building_reference(b, &store);
|
||||
WRITE_STR(&store, b->name);
|
||||
WRITE_STR(&store, b->display ? b->display : "");
|
||||
WRITE_INT(&store, b->size);
|
||||
WRITE_TOK(&store, b->type->_name);
|
||||
WRITE_SECTION(&store);
|
||||
write_attribs(&store, b->attribs, b);
|
||||
WRITE_SECTION(&store);
|
||||
write_building_reference(b, store);
|
||||
WRITE_STR(store, b->name);
|
||||
WRITE_STR(store, b->display ? b->display : "");
|
||||
WRITE_INT(store, b->size);
|
||||
WRITE_TOK(store, b->type->_name);
|
||||
WRITE_SECTION(store);
|
||||
write_attribs(store, b->attribs, b);
|
||||
WRITE_SECTION(store);
|
||||
}
|
||||
|
||||
WRITE_INT(&store, listlen(r->ships));
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(store, listlen(r->ships));
|
||||
WRITE_SECTION(store);
|
||||
for (sh = r->ships; sh; sh = sh->next) {
|
||||
assert(sh->region == r);
|
||||
write_ship_reference(sh, &store);
|
||||
WRITE_STR(&store, (const char *)sh->name);
|
||||
WRITE_STR(&store, sh->display ? (const char *)sh->display : "");
|
||||
WRITE_TOK(&store, sh->type->_name);
|
||||
WRITE_INT(&store, sh->size);
|
||||
WRITE_INT(&store, sh->damage);
|
||||
WRITE_INT(&store, sh->flags & SFL_SAVEMASK);
|
||||
write_ship_reference(sh, store);
|
||||
WRITE_STR(store, (const char *)sh->name);
|
||||
WRITE_STR(store, sh->display ? (const char *)sh->display : "");
|
||||
WRITE_TOK(store, sh->type->_name);
|
||||
WRITE_INT(store, sh->size);
|
||||
WRITE_INT(store, sh->damage);
|
||||
WRITE_INT(store, sh->flags & SFL_SAVEMASK);
|
||||
assert((sh->type->flags & SFL_NOCOAST) == 0 || sh->coast == NODIRECTION);
|
||||
WRITE_INT(&store, sh->coast);
|
||||
WRITE_SECTION(&store);
|
||||
write_attribs(&store, sh->attribs, sh);
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(store, sh->coast);
|
||||
WRITE_SECTION(store);
|
||||
write_attribs(store, sh->attribs, sh);
|
||||
WRITE_SECTION(store);
|
||||
}
|
||||
|
||||
WRITE_INT(&store, listlen(r->units));
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(store, listlen(r->units));
|
||||
WRITE_SECTION(store);
|
||||
for (u = r->units; u; u = u->next) {
|
||||
write_unit(&gdata, u);
|
||||
write_unit(data, u);
|
||||
}
|
||||
}
|
||||
WRITE_SECTION(&store);
|
||||
write_borders(&store);
|
||||
WRITE_SECTION(&store);
|
||||
|
||||
binstore_done(&store);
|
||||
fstream_done(&strm);
|
||||
WRITE_SECTION(store);
|
||||
write_borders(store);
|
||||
WRITE_SECTION(store);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -78,6 +78,9 @@ extern "C" {
|
|||
|
||||
void create_backup(char *file);
|
||||
|
||||
int write_game(gamedata *data);
|
||||
int read_game(gamedata *data);
|
||||
|
||||
/* test-only functions that give access to internal implementation details (BAD) */
|
||||
void _test_write_password(struct gamedata *data, const struct faction *f);
|
||||
void _test_read_password(struct gamedata *data, struct faction *f);
|
||||
|
|
|
@ -107,6 +107,11 @@ static void test_readwrite_dead_faction_group(CuTest *tc) {
|
|||
group *g;
|
||||
ally *al;
|
||||
int fno;
|
||||
gamedata data;
|
||||
storage store;
|
||||
|
||||
mstream_init(&data.strm);
|
||||
gamedata_init(&data, &store, RELEASE_VERSION);
|
||||
|
||||
test_cleanup();
|
||||
f = test_create_faction(0);
|
||||
|
@ -126,10 +131,11 @@ static void test_readwrite_dead_faction_group(CuTest *tc) {
|
|||
destroyfaction(&factions);
|
||||
CuAssertTrue(tc, !f->_alive);
|
||||
CuAssertPtrEquals(tc, f2, factions);
|
||||
writegame("test.dat");
|
||||
write_game(&data);
|
||||
free_gamedata();
|
||||
f = f2 = NULL;
|
||||
readgame("test.dat", false);
|
||||
data.strm.api->rewind(data.strm.handle);
|
||||
read_game(&data);
|
||||
CuAssertPtrEquals(tc, 0, findfaction(fno));
|
||||
f2 = factions;
|
||||
CuAssertPtrNotNull(tc, f2);
|
||||
|
@ -138,12 +144,19 @@ static void test_readwrite_dead_faction_group(CuTest *tc) {
|
|||
g = get_group(u);
|
||||
CuAssertPtrNotNull(tc, g);
|
||||
CuAssertPtrEquals(tc, 0, g->allies);
|
||||
mstream_done(&data.strm);
|
||||
gamedata_done(&data);
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_readwrite_dead_faction_regionowner(CuTest *tc) {
|
||||
faction *f;
|
||||
region *r;
|
||||
gamedata data;
|
||||
storage store;
|
||||
|
||||
mstream_init(&data.strm);
|
||||
gamedata_init(&data, &store, RELEASE_VERSION);
|
||||
|
||||
test_cleanup();
|
||||
config_set("rules.region_owners", "1");
|
||||
|
@ -153,10 +166,13 @@ static void test_readwrite_dead_faction_regionowner(CuTest *tc) {
|
|||
destroyfaction(&factions);
|
||||
CuAssertTrue(tc, !f->_alive);
|
||||
remove_empty_units();
|
||||
writegame("test.dat");
|
||||
write_game(&data);
|
||||
free_gamedata();
|
||||
f = NULL;
|
||||
readgame("test.dat", false);
|
||||
data.strm.api->rewind(data.strm.handle);
|
||||
read_game(&data);
|
||||
mstream_done(&data.strm);
|
||||
gamedata_done(&data);
|
||||
f = factions;
|
||||
CuAssertPtrEquals(tc, 0, f);
|
||||
r = regions;
|
||||
|
@ -166,6 +182,8 @@ static void test_readwrite_dead_faction_regionowner(CuTest *tc) {
|
|||
}
|
||||
|
||||
static void test_readwrite_dead_faction_changefaction(CuTest *tc) {
|
||||
gamedata data;
|
||||
storage store;
|
||||
faction *f, *f2;
|
||||
region *r;
|
||||
trigger *tr;
|
||||
|
@ -181,10 +199,15 @@ static void test_readwrite_dead_faction_changefaction(CuTest *tc) {
|
|||
destroyfaction(&factions);
|
||||
CuAssertTrue(tc, !f->_alive);
|
||||
remove_empty_units();
|
||||
writegame("test.dat");
|
||||
mstream_init(&data.strm);
|
||||
gamedata_init(&data, &store, RELEASE_VERSION);
|
||||
write_game(&data);
|
||||
free_gamedata();
|
||||
f = NULL;
|
||||
readgame("test.dat", false);
|
||||
data.strm.api->rewind(data.strm.handle);
|
||||
read_game(&data);
|
||||
mstream_done(&data.strm);
|
||||
gamedata_done(&data);
|
||||
f = factions;
|
||||
CuAssertPtrNotNull(tc, f);
|
||||
r = regions;
|
||||
|
@ -196,6 +219,8 @@ static void test_readwrite_dead_faction_changefaction(CuTest *tc) {
|
|||
}
|
||||
|
||||
static void test_readwrite_dead_faction_createunit(CuTest *tc) {
|
||||
gamedata data;
|
||||
storage store;
|
||||
faction *f, *f2;
|
||||
region *r;
|
||||
trigger *tr;
|
||||
|
@ -211,10 +236,15 @@ static void test_readwrite_dead_faction_createunit(CuTest *tc) {
|
|||
destroyfaction(&factions);
|
||||
CuAssertTrue(tc, !f->_alive);
|
||||
remove_empty_units();
|
||||
writegame("test.dat");
|
||||
mstream_init(&data.strm);
|
||||
gamedata_init(&data, &store, RELEASE_VERSION);
|
||||
write_game(&data);
|
||||
free_gamedata();
|
||||
f = NULL;
|
||||
readgame("test.dat", false);
|
||||
data.strm.api->rewind(data.strm.handle);
|
||||
read_game(&data);
|
||||
mstream_done(&data.strm);
|
||||
gamedata_done(&data);
|
||||
f = factions;
|
||||
CuAssertPtrNotNull(tc, f);
|
||||
r = regions;
|
||||
|
@ -226,26 +256,26 @@ static void test_readwrite_dead_faction_createunit(CuTest *tc) {
|
|||
}
|
||||
|
||||
static void test_read_password(CuTest *tc) {
|
||||
const char *path = "test.dat";
|
||||
gamedata *data;
|
||||
gamedata data;
|
||||
storage store;
|
||||
faction *f;
|
||||
|
||||
f = test_create_faction(0);
|
||||
faction_setpassword(f, password_encode("secret", PASSWORD_DEFAULT));
|
||||
data = gamedata_open(path, "wb", RELEASE_VERSION);
|
||||
CuAssertPtrNotNull(tc, data);
|
||||
_test_write_password(data, f);
|
||||
gamedata_close(data);
|
||||
data = gamedata_open(path, "rb", RELEASE_VERSION);
|
||||
CuAssertPtrNotNull(tc, data);
|
||||
_test_read_password(data, f);
|
||||
gamedata_close(data);
|
||||
mstream_init(&data.strm);
|
||||
gamedata_init(&data, &store, RELEASE_VERSION);
|
||||
_test_write_password(&data, f);
|
||||
data.strm.api->rewind(data.strm.handle);
|
||||
_test_read_password(&data, f);
|
||||
mstream_done(&data.strm);
|
||||
gamedata_done(&data);
|
||||
CuAssertTrue(tc, checkpasswd(f, "secret"));
|
||||
CuAssertIntEquals(tc, 0, remove(path));
|
||||
}
|
||||
|
||||
static void test_read_password_external(CuTest *tc) {
|
||||
const char *path = "test.dat", *pwfile = "passwords.txt";
|
||||
gamedata *data;
|
||||
gamedata data;
|
||||
storage store;
|
||||
const char *pwfile = "passwords.txt";
|
||||
faction *f;
|
||||
FILE * F;
|
||||
|
||||
|
@ -253,24 +283,21 @@ static void test_read_password_external(CuTest *tc) {
|
|||
f = test_create_faction(0);
|
||||
faction_setpassword(f, password_encode("secret", PASSWORD_DEFAULT));
|
||||
CuAssertPtrNotNull(tc, f->_password);
|
||||
data = gamedata_open(path, "wb", RELEASE_VERSION);
|
||||
CuAssertPtrNotNull(tc, data);
|
||||
WRITE_TOK(data->store, (const char *)f->_password);
|
||||
WRITE_TOK(data->store, (const char *)f->_password);
|
||||
gamedata_close(data);
|
||||
data = gamedata_open(path, "rb", RELEASE_VERSION);
|
||||
CuAssertPtrNotNull(tc, data);
|
||||
data->version = BADCRYPT_VERSION;
|
||||
_test_read_password(data, f);
|
||||
mstream_init(&data.strm);
|
||||
gamedata_init(&data, &store, RELEASE_VERSION);
|
||||
WRITE_TOK(data.store, (const char *)f->_password);
|
||||
WRITE_TOK(data.store, (const char *)f->_password);
|
||||
data.strm.api->rewind(data.strm.handle);
|
||||
data.version = BADCRYPT_VERSION;
|
||||
_test_read_password(&data, f);
|
||||
CuAssertPtrEquals(tc, 0, f->_password);
|
||||
F = fopen(pwfile, "wt");
|
||||
fprintf(F, "%s:secret\n", itoa36(f->no));
|
||||
fclose(F);
|
||||
_test_read_password(data, f);
|
||||
_test_read_password(&data, f);
|
||||
CuAssertPtrNotNull(tc, f->_password);
|
||||
gamedata_close(data);
|
||||
gamedata_done(&data);
|
||||
CuAssertTrue(tc, checkpasswd(f, "secret"));
|
||||
CuAssertIntEquals(tc, 0, remove(path));
|
||||
CuAssertIntEquals(tc, 0, remove(pwfile));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue