diff --git a/src/common/gamecode/economy.c b/src/common/gamecode/economy.c index 8a8c0db91..1d59c7b85 100644 --- a/src/common/gamecode/economy.c +++ b/src/common/gamecode/economy.c @@ -3066,7 +3066,7 @@ expandwork(region * r, request * work_begin, request * work_end, int maxwork) blessedharvest_ct = ct_find("blessedharvest"); } if (blessedharvest_ct) { - int happy = curse_geteffect(get_curse(r->attribs, blessedharvest_ct)); + int happy = (int)curse_geteffect(get_curse(r->attribs, blessedharvest_ct)); happy = MIN(happy, jobs); earnings += happy; } diff --git a/src/common/gamecode/items.c b/src/common/gamecode/items.c index 2c23f6f76..8a5402d39 100644 --- a/src/common/gamecode/items.c +++ b/src/common/gamecode/items.c @@ -73,14 +73,14 @@ static int use_speedsail(struct unit * u, const struct item_type * itype, int amount, struct order * ord) { curse *c; - variant effect; + double effect; ship * sh = u->ship; if (!sh) { cmistake(u, ord, 20, MSG_MOVE); return -1; } - effect.i = SPEEDSAIL_EFFECT; + effect = SPEEDSAIL_EFFECT; c = create_curse(u, &sh->attribs, ct_find("shipspeedup"), 20, INT_MAX, effect, 0); c_setflag(c, CURSE_NOAGE); @@ -145,9 +145,7 @@ use_antimagiccrystal(unit * u, const struct item_type * itype, int amount, struc } if (force > 0) { - variant var ; - var.i = effect; - create_curse(u, &r->attribs, ct_find("antimagiczone"), force, duration, var, 0); + create_curse(u, &r->attribs, ct_find("antimagiczone"), force, duration, effect, 0); } } use_pooled(u, rt_crystal, GET_DEFAULT, amount); @@ -208,7 +206,6 @@ use_bagpipeoffear(struct unit * u, const struct item_type * itype, int amount, struct order * ord) { int money; - variant effect; if (get_curse(u->region->attribs, ct_find("depression"))) { cmistake(u, ord, 58, MSG_MAGIC); @@ -219,9 +216,8 @@ use_bagpipeoffear(struct unit * u, const struct item_type * itype, change_money(u, money); rsetmoney(u->region, rmoney(u->region) - money); - effect.i = 0; create_curse(u, &u->region->attribs, ct_find("depression"), - 20, BAGPIPEDURATION, effect, 0); + 20, BAGPIPEDURATION, 0.0, 0); ADDMSG(&u->faction->msgs, msg_message("bagpipeoffear_faction", "unit region command money", u, u->region, ord, money)); diff --git a/src/common/gamecode/laws.c b/src/common/gamecode/laws.c index 28d07db32..ec6adc4ef 100644 --- a/src/common/gamecode/laws.c +++ b/src/common/gamecode/laws.c @@ -3034,8 +3034,8 @@ age_building(building * b) if (c==NULL) { if (mage!=NULL) { int sk = effskill(mage, SK_MAGIC); - variant effect; - effect.i = 100; + double effect; + effect = 100; /* the mage reactivates the circle */ c = create_curse(mage, &rt->attribs, ct_astralblock, (float)sk, sk/2, effect, 0); @@ -3134,7 +3134,7 @@ ageing(void) if (is_cursed(u->attribs, C_OLDRACE, 0)){ curse *c = get_curse(u->attribs, ct_find("oldrace")); if (c->duration == 1 && !(c_flags(c) & CURSE_NOAGE)) { - u->race = new_race[curse_geteffect(c)]; + u->race = new_race[curse_geteffect_int(c)]; u->irace = NULL; } } @@ -3444,7 +3444,7 @@ monthly_healing(void) for (r = regions; r; r = r->next) { unit *u; - int healingcurse = 0; + double healingcurse = 0; if (heal_ct!=NULL) { /* bonus zurücksetzen */ diff --git a/src/common/gamecode/randenc.c b/src/common/gamecode/randenc.c index 143c8a3dd..9d20fd002 100644 --- a/src/common/gamecode/randenc.c +++ b/src/common/gamecode/randenc.c @@ -1038,10 +1038,10 @@ orc_growth(void) int n; int increase = 0; int num = get_cursedmen(u, c); - int prob = curse_geteffect(c); + double prob = curse_geteffect(c); for (n = (num - get_item(u, I_CHASTITY_BELT)); n > 0; n--) { - if (rng_int() % 100 < prob) { + if (chance(prob)) { ++increase; } } diff --git a/src/common/items/artrewards.c b/src/common/items/artrewards.c index 276e942ac..e73f99933 100644 --- a/src/common/items/artrewards.c +++ b/src/common/items/artrewards.c @@ -67,11 +67,9 @@ use_hornofdancing(struct unit * u, const struct item_type * itype, if(distance(u->region, r) < HORNRANGE) { if(a_find(r->attribs, &at_peaceimmune) == NULL) { attrib *a; - variant effect; - effect.i = 1; create_curse(u, &r->attribs, ct_find("peacezone"), - 20, HORNDURATION, effect, 0); + 20, HORNDURATION, 1.0, 0); a = a_add(&r->attribs, a_new(&at_peaceimmune)); a->data.i = HORNIMMUNITY; @@ -107,7 +105,6 @@ useonother_trappedairelemental(struct unit * u, int shipId, { curse *c; ship *sh; - variant effect; if (shipId <= 0) { cmistake(u, ord, 20, MSG_MOVE); @@ -120,8 +117,7 @@ useonother_trappedairelemental(struct unit * u, int shipId, return -1; } - effect.i = SPEEDUP; - c = create_curse(u, &sh->attribs, ct_find("shipspeedup"), 20, INT_MAX, effect, 0); + c = create_curse(u, &sh->attribs, ct_find("shipspeedup"), 20, INT_MAX, SPEEDUP, 0); c_setflag(c, CURSE_NOAGE); ADDMSG(&u->faction->msgs, msg_message("trappedairelemental_success", diff --git a/src/common/kernel/battle.c b/src/common/kernel/battle.c index f196968b6..7baf11f38 100644 --- a/src/common/kernel/battle.c +++ b/src/common/kernel/battle.c @@ -1928,7 +1928,7 @@ skilldiff(troop at, troop dt, int dist) curse * c = get_curse(df->building->attribs, strongwall_ct); if (curse_active(c)) { /* wirkt auf alle Gebäude */ - skdiff -= curse_geteffect(c); + skdiff -= curse_geteffect_int(c); is_protected = 2; } } @@ -3275,7 +3275,7 @@ make_fighter(battle * b, unit * u, side * s1, boolean attack) curse *c = get_curse(u->attribs, speed_ct); if (c) { speeded = get_cursedmen(u, c); - speed = curse_geteffect(c); + speed = curse_geteffect_int(c); } } } diff --git a/src/common/kernel/curse.c b/src/common/kernel/curse.c index a09cc5d18..ecca96adf 100644 --- a/src/common/kernel/curse.c +++ b/src/common/kernel/curse.c @@ -206,7 +206,11 @@ curse_read(attrib * a, struct storage * store) } else { ur = read_reference(&c->magician, store, read_unit_reference, resolve_unit); } - c->effect.i = store->r_int(store); + if (store->versioneffect = (double)store->r_int(store); + } else { + c->effect = store->r_flt(store); + } c->type = ct_find(cursename); if (c->type==NULL) { int result = read_ccompat(cursename, store); @@ -257,7 +261,7 @@ curse_write(const attrib * a, struct storage * store) store->w_int(store, c->duration); store->w_flt(store, (float)c->vigour); write_unit_reference(mage, store); - store->w_int(store, c->effect.i); + store->w_flt(store, (float)c->effect); if (c->type->write) c->type->write(store, c); else if (c->type->typ == CURSETYP_UNIT) { @@ -435,12 +439,20 @@ curse_changevigour(attrib **ap, curse *c, double vigour) /* ------------------------------------------------------------- */ -int +double curse_geteffect(const curse *c) { if (c==NULL) return 0; if (c_flags(c) & CURSE_ISNEW) return 0; - return c->effect.i; + return c->effect; +} + +int +curse_geteffect_int(const curse *c) +{ + double effect = curse_geteffect(c); + assert(effect-(int)effect == 0); + return (int)effect; } /* ------------------------------------------------------------- */ @@ -491,7 +503,7 @@ set_cursedmen(curse *c, int cursedmen) */ static curse * make_curse(unit *mage, attrib **ap, const curse_type *ct, double vigour, - int duration, variant effect, int men) + int duration, double effect, int men) { curse *c; attrib * a; @@ -532,7 +544,7 @@ make_curse(unit *mage, attrib **ap, const curse_type *ct, double vigour, */ curse * create_curse(unit *magician, attrib **ap, const curse_type *ct, double vigour, - int duration, variant effect, int men) + int duration, double effect, int men) { curse *c; @@ -555,10 +567,10 @@ create_curse(unit *magician, attrib **ap, const curse_type *ct, double vigour, c->duration += duration; } if(ct->mergeflags & M_SUMEFFECT){ - c->effect.i += effect.i; + c->effect += effect; } if(ct->mergeflags & M_MAXEFFECT){ - c->effect.i = MAX(c->effect.i, effect.i); + c->effect = MAX(c->effect, effect); } if(ct->mergeflags & M_VIGOUR){ c->vigour = MAX(vigour, c->vigour); diff --git a/src/common/kernel/curse.h b/src/common/kernel/curse.h index 79c7af33e..ee3a18fa8 100644 --- a/src/common/kernel/curse.h +++ b/src/common/kernel/curse.h @@ -191,7 +191,7 @@ typedef struct curse { int duration; /* Dauer der Verzauberung. Wird jede Runde vermindert */ double vigour; /* Stärke der Verzauberung, Widerstand gegen Antimagie */ struct unit *magician; /* Pointer auf den Magier, der den Spruch gewirkt hat */ - variant effect; + double effect; variant data; /* pointer auf spezielle curse-unterstructs*/ } curse; @@ -240,7 +240,7 @@ extern int curse_read(struct attrib * a, struct storage * store); */ curse * create_curse(struct unit *magician, struct attrib**ap, const curse_type * ctype, - double vigour, int duration, variant ceffect, int men); + double vigour, int duration, double ceffect, int men); /* Verzweigt automatisch zum passenden struct-typ. Sollte es schon * einen Zauber dieses Typs geben, so wird der neue dazuaddiert. Die * Zahl der verzauberten Personen sollte beim Aufruf der Funktion @@ -257,7 +257,8 @@ extern void remove_curse(struct attrib **ap, const struct curse * c); /* löscht einen konkreten Spruch auf einem Objekt. */ -extern int curse_geteffect(const struct curse * c); +extern int curse_geteffect_int(const struct curse * c); +extern double curse_geteffect(const struct curse * c); /* gibt die Auswirkungen der Verzauberungen zurück. zB bei * Skillmodifiziernden Verzauberungen ist hier der Modifizierer * gespeichert. Wird automatisch beim Anlegen eines neuen curse diff --git a/src/common/kernel/eressea.c b/src/common/kernel/eressea.c index 16bc1006a..6b9c7b383 100644 --- a/src/common/kernel/eressea.c +++ b/src/common/kernel/eressea.c @@ -636,7 +636,7 @@ ShipSpeedBonus(const unit * u) int shipspeed(const ship * sh, const unit * u) { - int k = sh->type->range; + double k = sh->type->range; static const curse_type * stormwind_ct, * nodrift_ct; static boolean init; attrib *a; @@ -686,7 +686,7 @@ shipspeed(const ship * sh, const unit * u) if (sh->damage) k = (k * (sh->size * DAMAGE_SCALE - sh->damage) + sh->size * DAMAGE_SCALE- 1) / (sh->size*DAMAGE_SCALE); #endif - return k; + return (int)k; } #define FMAXHASH 2039 @@ -2654,7 +2654,7 @@ default_wage(const region *r, const faction * f, const race * rc) building *b = largestbuilding(r, &is_castle, false); int esize = 0; curse * c; - int wage; + double wage; attrib *a; const building_type *artsculpture_type = bt_find("artsculpture"); static const curse_type * drought_ct, * blessedharvest_ct; @@ -2717,7 +2717,7 @@ default_wage(const region *r, const faction * f, const race * rc) a = a_find(r->attribs, &at_reduceproduction); if (a) wage = (wage * a->data.sa[0])/100; - return wage; + return (int)wage; } static int @@ -3048,7 +3048,7 @@ default_order(const struct locale * lang) int entertainmoney(const region *r) { - int n; + double n; if (is_cursed(r->attribs, C_DEPRESSION, 0)) { return 0; @@ -3060,7 +3060,7 @@ entertainmoney(const region *r) n *= get_curseeffect(r->attribs, C_GENEROUS, 0); } - return n; + return (int)n; } int rule_give(void) diff --git a/src/common/kernel/item.c b/src/common/kernel/item.c index 31e68f7c4..cc987510b 100644 --- a/src/common/kernel/item.c +++ b/src/common/kernel/item.c @@ -693,9 +693,9 @@ use_tacticcrystal(unit * u, const struct item_type * itype, int amount, struct o Fall egal, da der curse für den Kampf gelten soll, der vor den Antimagiezaubern passiert */ curse * c; - variant effect; + double effect; - effect.i = rng_int()%6 - 1; + effect = rng_int()%6 - 1; c = create_curse(u, &u->attribs, ct_find("skillmod"), power, duration, effect, u->number); c->data.i = SK_TACTICS; diff --git a/src/common/kernel/magic.c b/src/common/kernel/magic.c index 551238095..1c0f93b09 100644 --- a/src/common/kernel/magic.c +++ b/src/common/kernel/magic.c @@ -772,8 +772,8 @@ use_item_aura(const region * r, const unit * u) int max_spellpoints(const region * r, const unit * u) { - int sk, n; - double msp; + int sk; + double n, msp; double potenz = 2.1; double divisor = 1.2; @@ -1387,7 +1387,7 @@ do_fumble(castorder *co) const spell *sp = co->sp; int level = co->level; int duration; - variant effect; + double effect; ADDMSG(&u->faction->msgs, msg_message("patzer", "unit region spell", u, r, sp)); @@ -1429,7 +1429,7 @@ do_fumble(castorder *co) case 2: /* temporärer Stufenverlust */ duration = MAX(rng_int()%level/2, 2); - effect.i = -(level/2); + effect = -0.5*level; c = create_curse(u, &u->attribs, ct_find("skillmod"), (float)level, duration, effect, 1); c->data.i = SK_MAGIC; @@ -1517,7 +1517,7 @@ regeneration_magiepunkte(void) int aura, auramax; double reg_aura; int regen; - int n; + double mod; for (r = regions; r; r = r->next) { for (u = r->units; u; u = u->next) { @@ -1534,9 +1534,9 @@ regeneration_magiepunkte(void) if (btype) reg_aura *= btype->auraregen; /* Bonus/Malus durch Zauber */ - n = get_curseeffect(u->attribs, C_AURA, 0); - if (n>0) { - reg_aura = (reg_aura*n)/100; + mod = get_curseeffect(u->attribs, C_AURA, 0); + if (mod>0) { + reg_aura = (reg_aura*mod)/100.0; } /* Einfluss von Artefakten */ diff --git a/src/common/kernel/version.h b/src/common/kernel/version.h index 6fe9e1522..5198f4e03 100644 --- a/src/common/kernel/version.h +++ b/src/common/kernel/version.h @@ -62,6 +62,7 @@ #define UIDHASH_VERSION 332 /* borders use the region.uid to store */ #define REGIONOWNER_VERSION 333 /* regions have owners and morale */ #define ALLIANCELEADER_VERSION 333 /* alliances have a leader */ +#define CURSEFLOAT_VERSION 334 /* all curse-effects are float */ #define MIN_VERSION CURSETYPE_VERSION /* minimal datafile we support */ -#define RELEASE_VERSION ALLIANCELEADER_VERSION /* current datafile */ +#define RELEASE_VERSION CURSEFLOAT_VERSION /* current datafile */ diff --git a/src/common/spells/alp.c b/src/common/spells/alp.c index 7f74c1c7b..efb8ec86f 100644 --- a/src/common/spells/alp.c +++ b/src/common/spells/alp.c @@ -152,7 +152,7 @@ alp_findet_opfer(unit *alp, region *r) alp_data * ad = (alp_data*)a->data.v; unit *mage = ad->mage; unit *opfer = ad->target; - variant effect; + double effect; message * msg; assert(opfer); @@ -172,7 +172,7 @@ alp_findet_opfer(unit *alp, region *r) a_removeall(&alp->attribs, &at_eventhandler); /* Alp umwandeln in Curse */ - effect.i = -2; + effect = -2; c = create_curse(mage, &opfer->attribs, ct_find("worse"), 2, 2, effect, opfer->number); /* solange es noch keine spezielle alp-Antimagie gibt, reagiert der * auch auf normale */ diff --git a/src/common/spells/combatspells.c b/src/common/spells/combatspells.c index 4091e4ffc..61554381a 100644 --- a/src/common/spells/combatspells.c +++ b/src/common/spells/combatspells.c @@ -841,7 +841,7 @@ sp_strong_wall(fighter * fi, int level, double power, spell * sp) battle *b = fi->side->battle; unit *mage = fi->unit; building *burg; - variant effect; + double effect; static boolean init = false; message * msg; static const curse_type * strongwall_ct; @@ -854,9 +854,7 @@ sp_strong_wall(fighter * fi, int level, double power, spell * sp) } burg = mage->building; - effect.i = (int)(power/4); - if (chance(power-effect.i)) ++effect.i; - + effect = power*0.25; create_curse(mage, &burg->attribs, strongwall_ct, power, 1, effect, 0); msg = msg_message("sp_strongwalls_effect", "mage building", mage, mage->building); diff --git a/src/common/spells/spells.c b/src/common/spells/spells.c index bd9ae1f09..3a4197146 100644 --- a/src/common/spells/spells.c +++ b/src/common/spells/spells.c @@ -96,7 +96,7 @@ #include /* ----------------------------------------------------------------------- */ -static variant zero_effect = { 0 }; +static double zero_effect = 0.0; attrib_type at_unitdissolve = { "unitdissolve", NULL, NULL, NULL, a_writechars, a_readchars @@ -996,7 +996,7 @@ sp_maelstrom(castorder *co) int cast_level = co->level; curse * c; double power = co->force; - variant effect; + double effect = co->force; int duration = (int)power+1; if (!fval(r->terrain, SEA_REGION)) { @@ -1008,7 +1008,6 @@ sp_maelstrom(castorder *co) /* Attribut auf Region. * Existiert schon ein curse, so wird dieser verstärkt * (Max(Dauer), Max(Stärke))*/ - effect.i = (int)power; c = create_curse(mage, &r->attribs, ct_find("maelstrom"), power, duration, effect, 0); /* melden, 1x pro Partei */ @@ -1087,25 +1086,25 @@ sp_blessedharvest(castorder *co) unit *mage = co->magician.u; int cast_level = co->level; double power = co->force; - variant effect; + double effect; int rule = rule_blessed_harvest(); /* Attribut auf Region. * Existiert schon ein curse, so wird dieser verstärkt * (Max(Dauer), Max(Stärke))*/ if (rule==HARVEST_WORK) { int duration = (int)power+1; - effect.i = 1; + effect = 1; create_curse(mage, &r->attribs, ct_find("blessedharvest"), power, duration, effect, 0); } else if (rule==HARVEST_TAXES) { int duration = (int)(power*2); if (co->sp->id!=SPL_BLESSEDHARVEST) { - effect.i = (int)(100 * power); + effect = (int)(100 * power); create_curse(mage, &r->attribs, ct_find("blessedharvest"), power, duration, effect, 0); } else { int d; region * rn[MAXDIRECTIONS]; get_neighbours(r, rn); - effect.i = (int)(50 * power); + effect = (int)(50 * power); for (d=0;d!=MAXDIRECTIONS;++d) { region * rx = rn[d]; if (rx && rx->land) { @@ -1387,7 +1386,7 @@ sp_kaelteschutz(castorder *co) double force = co->force; int duration = MAX(cast_level, (int)force) + 1; spellparameter *pa = co->par; - variant effect; + double effect; force*=10; /* 10 Personen pro Force-Punkt */ @@ -1408,7 +1407,7 @@ sp_kaelteschutz(castorder *co) men = u->number; } - effect.i = 1; + effect = 1; create_curse(mage, &u->attribs, ct_find("insectfur"), cast_level, duration, effect, men); @@ -1447,7 +1446,7 @@ sp_sparkle(castorder *co) int cast_level = co->level; spellparameter *pa = co->par; int duration = cast_level+1; - variant effect; + double effect; /* wenn kein Ziel gefunden, Zauber abbrechen */ if (pa->param[0]->flag == TARGET_NOTFOUND) return 0; @@ -1457,7 +1456,7 @@ sp_sparkle(castorder *co) if (pa->param[0]->flag == TARGET_RESISTS) return cast_level; u = pa->param[0]->data.u; - effect.i = rng_int(); + effect = rng_int() % 0xffffff; create_curse(mage, &u->attribs, ct_find("sparkle"), cast_level, duration, effect, u->number); @@ -1632,7 +1631,7 @@ sp_great_drought(castorder *co) int cast_level = co->level; double force = co->force; int duration = 2; - variant effect; + double effect; if (fval(r->terrain, SEA_REGION) ) { cmistake(mage, co->order, 189, MSG_MAGIC); @@ -1648,7 +1647,7 @@ sp_great_drought(castorder *co) rsethorses(r, rhorses(r)/2); /* Arbeitslohn = 1/4 */ - effect.i = 4; + effect = 4.0; /* curses: higher is stronger */ create_curse(mage, &r->attribs, ct_find("drought"), force, duration, effect, 0); /* terraforming */ @@ -2031,7 +2030,7 @@ sp_homestone(castorder *co) unit *mage = co->magician.u; int cast_level = co->level; double force = co->force; - variant effect; + double effect; message * msg; if (!mage->building || mage->building->type != bt_find("castle")) { cmistake(mage, co->order, 197, MSG_MAGIC); @@ -2048,7 +2047,7 @@ sp_homestone(castorder *co) c_setflag(c, CURSE_NOAGE|CURSE_ONLYONE); /* Magieresistenz der Burg erhöht sich um 50% */ - effect.i = 50; + effect = 50; c = create_curse(mage, &mage->building->attribs, ct_find("magicresistance"), force*force, 1, effect, 0); c_setflag(c, CURSE_NOAGE); @@ -2115,14 +2114,14 @@ sp_drought(castorder *co) c->vigour = MAX(c->vigour, power); c->duration = MAX(c->duration, (int)power); } else { - variant effect; + double effect; /* Baeume und Pferde sterben */ rsettrees(r, 2, rtrees(r,2)/2); rsettrees(r, 1, rtrees(r,1)/2); rsettrees(r, 0, rtrees(r,0)/2); rsethorses(r, rhorses(r)/2); - effect.i = 4; + effect = 4.0; create_curse(mage, &r->attribs, ct_find("drought"), power, duration, effect, 0); } return cast_level; @@ -2486,7 +2485,7 @@ sp_fumblecurse(castorder *co) unit *mage = co->magician.u; int cast_level = co->level; double force = co->force; - variant effect; + double effect; curse * c; spellparameter *pa = co->par; @@ -2499,7 +2498,7 @@ sp_fumblecurse(castorder *co) sx = cast_level - effskill(target, SK_MAGIC); duration = MAX(sx, rx) + 1; - effect.i = (int)(force/2); + effect = force*0.5; c = create_curse(mage, &target->attribs, ct_find("fumble"), force, duration, effect, 0); if (c == NULL) { @@ -2520,10 +2519,10 @@ patzer_fumblecurse(castorder *co) int cast_level = co->level; double force = co->force; int duration = (cast_level/2)+1; - variant effect; + double effect; curse * c; - effect.i = (int)(force/2); + effect = force*0.5; c = create_curse(mage, &mage->attribs, ct_find("fumble"), force, duration, effect, 0); if (c!=NULL) { @@ -3135,7 +3134,7 @@ dc_age(struct curse * c) up = &r->units; if (curse_active(c)) while (*up!=NULL) { unit * u = *up; - double damage = c->effect.f * u->number; + double damage = c->effect * u->number; freset(u->faction, FFL_SELECT); if (u->number<=0 || target_resists_magic(mage, u, TYP_UNIT, 0)) { @@ -3160,10 +3159,10 @@ static struct curse_type ct_deathcloud = { static curse * mk_deathcloud(unit * mage, region * r, double force, int duration) { - variant effect; + double effect; curse * c; - effect.f = (float)force/2; + effect = force * 0.5; c = create_curse(mage, &r->attribs, &ct_deathcloud, force, duration, effect, 0); c->data.v = r; return c; @@ -3191,10 +3190,10 @@ dc_read_compat(struct attrib * a, storage * store) r = findregion(rx, ry); if (r!=NULL) { - variant effect; + double effect; curse * c; - effect.f = (float)strength; + effect = strength; c = create_curse(u, &r->attribs, &ct_deathcloud, strength * 2, duration, effect, 0); c->data.v = r; if (u==NULL) { @@ -3469,7 +3468,7 @@ sp_magicboost(castorder *co) unit *mage = co->magician.u; int cast_level = co->level; double power = co->force; - variant effect; + double effect; trigger * tsummon; static const curse_type * ct_auraboost; static const curse_type * ct_magicboost; @@ -3486,11 +3485,11 @@ sp_magicboost(castorder *co) return 0; } - effect.i = 6; + effect = 6; c = create_curse(mage, &mage->attribs, ct_magicboost, power, 10, effect, 1); /* one aura boost with 200% aura now: */ - effect.i = 200; + effect = 200; c = create_curse(mage, &mage->attribs, ct_auraboost, power, 4, effect, 1); /* and one aura boost with 50% aura in 5 weeks: */ @@ -3912,16 +3911,14 @@ sp_charmingsong(castorder *co) static int sp_song_resistmagic(castorder *co) { - variant mr_bonus; region *r = co->rt; unit *mage = co->magician.u; int cast_level = co->level; double force = co->force; int duration = (int)force+1; - mr_bonus.i = 15; create_curse(mage, &r->attribs, ct_find("goodmagicresistancezone"), - force, duration, mr_bonus, 0); + force, duration, 15, 0); /* Erfolg melden */ ADDMSG(&mage->faction->msgs, msg_message( @@ -3944,16 +3941,14 @@ sp_song_resistmagic(castorder *co) static int sp_song_susceptmagic(castorder *co) { - variant mr_malus; region *r = co->rt; unit *mage = co->magician.u; int cast_level = co->level; double force = co->force; int duration = (int)force+1; - mr_malus.i = 15; create_curse(mage, &r->attribs, ct_find("badmagicresistancezone"), - force, duration, mr_malus, 0); + force, duration, 15, 0); ADDMSG(&mage->faction->msgs, msg_message( "regionmagic_effect", "unit region command", mage, @@ -4030,7 +4025,7 @@ sp_raisepeasantmob(castorder *co) unit *u; attrib *a; int n; - variant anteil; + int anteil; region *r = co->rt; unit *mage = co->magician.u; int cast_level = co->level; @@ -4039,9 +4034,9 @@ sp_raisepeasantmob(castorder *co) faction * monsters = get_monsters(); message * msg; - anteil.i = 6 + (rng_int()%4); + anteil = 6 + (rng_int()%4); - n = rpeasants(r) * anteil.i / 10; + n = rpeasants(r) * anteil / 10; n = MAX(0, n); n = MIN(n, rpeasants(r)); @@ -4061,7 +4056,7 @@ sp_raisepeasantmob(castorder *co) a->data.ca[1] = 15; /* 15% */ a_add(&u->attribs, a); - create_curse(mage, &r->attribs, ct_find("riotzone"), cast_level, duration, anteil, 0); + create_curse(mage, &r->attribs, ct_find("riotzone"), cast_level, duration, (double)anteil, 0); msg = msg_message("sp_raisepeasantmob_effect", "mage region", mage, r); report_spell(mage, r, msg); @@ -4204,7 +4199,7 @@ sp_generous(castorder *co) int cast_level = co->level; double force = co->force; int duration = (int)force+1; - variant effect; + double effect; message * msg[2] = { NULL, NULL }; if (is_cursed(r->attribs, C_DEPRESSION, 0)) { @@ -4212,7 +4207,7 @@ sp_generous(castorder *co) return 0; } - effect.i = 2; + effect = 2; create_curse(mage,&r->attribs, ct_find("generous"), force, duration, effect, 0); for (u = r->units; u; u = u->next) freset(u->faction, FFL_SELECT); @@ -4491,7 +4486,7 @@ sp_calm_monster(castorder *co) spellparameter *pa = co->par; int cast_level = co->level; double force = co->force; - variant effect; + double effect; message * msg; /* wenn kein Ziel gefunden, Zauber abbrechen */ @@ -4505,7 +4500,7 @@ sp_calm_monster(castorder *co) return 0; } - effect.i = mage->faction->subscription; + effect = mage->faction->subscription; c = create_curse(mage, &target->attribs, ct_find("calmmonster"), force, (int)force, effect, 0); if (c==NULL) { @@ -4992,7 +4987,7 @@ sp_baddreams(castorder *co) double power = co->force; region *r = co->rt; curse * c; - variant effect; + double effect; /* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken, * also duration+2 */ @@ -5000,7 +4995,7 @@ sp_baddreams(castorder *co) duration = 2 + rng_int()%duration; /* Nichts machen als ein entsprechendes Attribut in die Region legen. */ - effect.i = -1; + effect = -1; c = create_curse(mage, &r->attribs, ct_find("gbdream"), power, duration, effect, 0); /* Erfolg melden*/ @@ -5032,13 +5027,13 @@ sp_gooddreams(castorder *co) unit *mage = co->magician.u; int cast_level = co->level; double power = co->force; - variant effect; + double effect; /* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken, * also duration+2 */ duration = (int)MAX(1, power/2); /* Stufe 1 macht sonst mist */ duration = 2 + rng_int()%duration; - effect.i = 1; + effect = 1; c = create_curse(mage, &r->attribs, ct_find("gbdream"), power, duration, effect, 0); /* Erfolg melden*/ @@ -5153,7 +5148,7 @@ sp_sweetdreams(castorder *co) for (n = 0; n < pa->length; n++) { curse * c; unit *u; - variant effect; + double effect; message * msg; /* sollte nie negativ werden */ if (opfer < 1) break; @@ -5173,7 +5168,7 @@ sp_sweetdreams(castorder *co) opfer -= men; /* Nichts machen als ein entsprechendes Attribut an die Einheit legen. */ - effect.i = 5; + effect = 0.05; c = create_curse(mage,&u->attribs, ct_find("orcish"), power, duration, effect, men); msg = msg_message("sp_sweetdreams_effect", "mage unit region", mage, u, r); @@ -5195,10 +5190,10 @@ sp_disturbingdreams(castorder *co) int cast_level = co->level; double power = co->force; int duration = 1 + (int)(power/6); - variant effect; + double effect; curse * c; - effect.i = 10; + effect = 10; c = create_curse(mage, &r->attribs, ct_find("badlearn"), power, duration, effect, 0); ADDMSG(&mage->faction->msgs, msg_message("sp_disturbingdreams_effect", "mage region", mage, r)); @@ -5317,7 +5312,6 @@ sp_resist_magic_bonus(castorder *co) { unit *u; int n, m; - variant resistbonus; int duration = 6; unit *mage = co->magician.u; int cast_level = co->level; @@ -5349,9 +5343,8 @@ sp_resist_magic_bonus(castorder *co) m = MIN(u->number,victims); victims -= m; - resistbonus.i = 20; create_curse(mage, &u->attribs, ct_find("magicresistance"), - power, duration, resistbonus, m); + power, duration, 20, m); msg = msg_message("magicresistance_effect", "unit", u); add_message(&u->faction->msgs, msg); @@ -5982,7 +5975,7 @@ sp_disruptastral(castorder *co) for (rl2=rl; rl2!=NULL; rl2=rl2->next) { attrib *a; - variant effect; + double effect; region * r2 = rl2->data; spec_direction *sd; int inhab_regions = 0; @@ -6034,7 +6027,7 @@ sp_disruptastral(castorder *co) } /* Kontakt unterbinden */ - effect.i = 100; + effect = 100; create_curse(mage, &rl2->data->attribs, ct_find("astralblock"), power, duration, effect, 0); } @@ -6422,7 +6415,7 @@ int sp_antimagiczone(castorder *co) { double power; - variant effect; + double effect; region *r = co->rt; unit *mage = co->magician.u; int cast_level = co->level; @@ -6435,7 +6428,7 @@ sp_antimagiczone(castorder *co) power = force * 10; /* Reduziert die Stärke jedes Spruchs um effect */ - effect.i = cast_level; + effect = cast_level; create_curse(mage, &r->attribs, ct_find("antimagiczone"), power, duration, effect, 0); @@ -6487,10 +6480,10 @@ sp_magicrunes(castorder *co) int cast_level = co->level; double force = co->force; spellparameter *pa = co->par; - variant effect; + double effect; duration = 3 + rng_int()%cast_level; - effect.i = 20; + effect = 20; switch(pa->param[0]->typ) { case SPP_BUILDING: @@ -6553,7 +6546,7 @@ sp_speed2(castorder *co) dur = MAX(1, cast_level/2); for (n = 0; n < pa->length; n++) { - variant effect; + double effect; /* sollte nie negativ werden */ if (maxmen < 1) break; @@ -6565,7 +6558,7 @@ sp_speed2(castorder *co) u = pa->param[n]->data.u; men = MIN(maxmen,u->number); - effect.i = 2; + effect = 2; create_curse(mage, &u->attribs, ct_find("speed"), force, dur, effect, men); maxmen -= men; used += men; diff --git a/src/common/spells/unitcurse.c b/src/common/spells/unitcurse.c index 5fcc611be..fdeb61c6b 100644 --- a/src/common/spells/unitcurse.c +++ b/src/common/spells/unitcurse.c @@ -243,7 +243,7 @@ cinfo_sparkle(const void * obj, typ_t typ, const curse *c, int self) while (effects[end]!=NULL) ++end; if (end==begin) return NULL; else { - int index = begin + curse_geteffect(c) % (end-begin); + int index = begin + curse_geteffect_int(c) % (end-begin); return msg_message(mkname("curseinfo", effects[index]), "unit id", u, c->no); } } @@ -327,9 +327,9 @@ cinfo_skillmod(const void * obj, typ_t typ, const curse *c, int self) if (self != 0) { unit *u = (unit *)obj; int sk = c->data.i; - if (c->effect.i>0) { + if (c->effect>0) { return msg_message("curseinfo::skill_1", "unit skill id", u, sk, c->no); - } else if (c->effect.i<0) { + } else if (c->effect<0) { return msg_message("curseinfo::skill_2", "unit skill id", u, sk, c->no); } } diff --git a/src/common/triggers/createcurse.c b/src/common/triggers/createcurse.c index 12958e871..9f0648428 100644 --- a/src/common/triggers/createcurse.c +++ b/src/common/triggers/createcurse.c @@ -46,7 +46,7 @@ typedef struct createcurse_data { const curse_type * type; double vigour; int duration; - int effect; + double effect; int men; } createcurse_data; @@ -70,10 +70,8 @@ createcurse_handle(trigger * t, void * data) */ createcurse_data * td = (createcurse_data*)t->data.v; if (td->mage && td->target && td->mage->number && td->target->number) { - variant var; - var.i = td->effect; create_curse(td->mage, &td->target->attribs, - td->type, td->vigour, td->duration, var, td->men); + td->type, td->vigour, td->duration, td->effect, td->men); } else { log_error(("could not perform createcurse::handle()\n")); } @@ -90,7 +88,7 @@ createcurse_write(const trigger * t, struct storage * store) store->w_tok(store, td->type->cname); store->w_flt(store, (float)td->vigour); store->w_int(store, td->duration); - store->w_int(store, td->effect); + store->w_flt(store, (float)td->effect); store->w_int(store, td->men); } @@ -118,7 +116,11 @@ createcurse_read(trigger * t, struct storage * store) td->type = ct_find(zText); td->vigour = store->r_flt(store); td->duration = store->r_int(store); - td->effect = store->r_int(store); + if (store->versioneffect = (double)store->r_int(store); + } else { + td->effect = store->r_flt(store); + } td->men = store->r_int(store); } return AT_READ_OK; @@ -136,7 +138,7 @@ trigger_type tt_createcurse = { trigger * trigger_createcurse(struct unit * mage, struct unit * target, const curse_type * ct, double vigour, int duration, - int effect, int men) + double effect, int men) { trigger * t = t_new(&tt_createcurse); createcurse_data * td = (createcurse_data*)t->data.v; diff --git a/src/common/triggers/createcurse.h b/src/common/triggers/createcurse.h index 86f31dfa8..e83d4cf33 100644 --- a/src/common/triggers/createcurse.h +++ b/src/common/triggers/createcurse.h @@ -28,7 +28,7 @@ struct unit; extern struct trigger_type tt_createcurse; -extern struct trigger * trigger_createcurse(struct unit * mage, struct unit * target, const struct curse_type * ct, double vigour, int duration, int effect, int men); +extern struct trigger * trigger_createcurse(struct unit * mage, struct unit * target, const struct curse_type * ct, double vigour, int duration, double effect, int men); #ifdef __cplusplus } diff --git a/src/eressea/korrektur.c b/src/eressea/korrektur.c index 82265a20e..33f7c5e80 100644 --- a/src/eressea/korrektur.c +++ b/src/eressea/korrektur.c @@ -115,9 +115,8 @@ curse_emptiness(void) } } if (d!=MAXDIRECTIONS) { - variant effect; + double effect = 0.0; curse * c; - effect.i = 0; c = create_curse(NULL, &r->attribs, ct, 100, 100, effect, 0); } freset(r, RF_MARK);