Neue Wirkung von Bauernblut

This commit is contained in:
Enno Rehling 2004-02-29 08:59:15 +00:00
parent 4b5464cfae
commit c0a7762932
9 changed files with 65 additions and 58 deletions

View File

@ -160,8 +160,7 @@ get_food(region *r)
{
unit *u;
int peasantfood = rpeasants(r)*10;
int bauernblut = 0;
boolean bfind = false;
unit * demon = r->units;
/* 1. Versorgung von eigenen Einheiten. Das vorhandene Silber
* wird zunächst so auf die Einheiten aufgeteilt, dass idealerweise
@ -229,41 +228,47 @@ get_food(region *r)
}
}
/* 3. bestimmen, wie viele Bauern gefressen werden.
* bei fehlenden Bauern den Dämon hungern lassen
*/
for (u = r->units; u; u = u->next) {
if (u->race == new_race[RC_DAEMON]) {
/* Alles Bauernblut der Region zählen.
* warnung: bauernblut einer partei hilft im moment der anderen
* so selten wie das benutzt wird, ist das erstmal wursht,
* aber ein TODO fürs BUGS File.
* Es ist auch deshalb fast egal, weil es ja im Grunde nicht dem Dämon,
* sondern der Region zu gute kommt - und da ist der anwender schnuppe
*/
if (!bfind) {
unit * ud = u;
while (ud) {
attrib * a = a_find(ud->attribs, &at_bauernblut);
if (a) bauernblut += a->data.i;
do { ud=ud->next; } while (ud && ud->race!=new_race[RC_DAEMON]);
int hungry = u->number;
while (demon!=NULL && hungry>0) {
/* alwayy start with the first known uint that may have some blood */
static const struct potion_type * pt_blood;
unit * ud = demon;
if (pt_blood==NULL) pt_blood = pt_find("peasantblood");
demon = NULL; /* this will be re-set in the loop */
while (ud!=NULL) {
if (ud->race==new_race[RC_DAEMON]) {
if (get_effect(ud, pt_blood)) {
/* new best guess for first blood-donor: */
if (demon==NULL) demon = ud;
/* if he's in our faction, drain him: */
if (ud->faction==u->faction) break;
}
}
ud=ud->next;
}
if (ud!=NULL) {
int blut = get_effect(ud, pt_blood);
blut = min(blut, hungry);
change_effect(ud, pt_blood, -blut);
hungry -= blut;
}
bfind = true;
}
if (r->planep == NULL || !fval(r->planep, PFL_NOFEED)) {
int demons = u->number;
if (bauernblut>=demons) {
bauernblut -= demons;
demons = 0;
} else if (bauernblut) {
demons-=bauernblut;
}
if (peasantfood>=demons) {
peasantfood -= demons;
demons = 0;
if (peasantfood>=hungry) {
peasantfood -= hungry;
hungry = 0;
} else {
demons -= peasantfood;
hungry -= peasantfood;
peasantfood = 0;
}
if (demons > 0) {
hunger(demons, u); /* nicht gefütterte dämonen hungern */
if (hungry > 0) {
hunger(hungry, u); /* nicht gefütterte dämonen hungern */
}
}
}

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@ -87,9 +87,11 @@ herbsearch(region * r, unit * u, int max)
}
}
#ifdef OLD_DEMON_POTION
attrib_type at_bauernblut = {
"bauernblut", NULL, NULL, NULL, NULL, NULL
};
#endif
int
use_potion(unit * u, const item_type * itype, int amount, const char * cmd)
@ -99,9 +101,8 @@ use_potion(unit * u, const item_type * itype, int amount, const char * cmd)
assert(ptype!=NULL);
if (use != NULL && use!=ptype) {
add_message(&u->faction->msgs,
new_message(u->faction,
"errusingpotion%u:unit%X:using%s:command",
ADDMSG(&u->faction->msgs,
msg_message("errusingpotion", "unit using command",
u, use->itype->rtype, cmd));
return ECUSTOM;
}

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@ -83,8 +83,9 @@ void herbsearch(struct region * r, struct unit * u, int max);
int use_potion(struct unit * u, const struct item_type * itype, int amount, const char * cmd);
void init_potions(void);
#ifdef OLD_DEMON_POTION
extern struct attrib_type at_bauernblut;
#endif
extern int get_effect(const struct unit * u, const struct potion_type * effect);
extern int change_effect(struct unit * u, const struct potion_type * effect, int value);
extern attrib_type at_effect;

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@ -3079,7 +3079,6 @@ attrib_init(void)
at_register(&at_eventhandler);
at_register(&at_stealth);
at_register(&at_mage);
at_register(&at_bauernblut);
at_register(&at_countdown);
at_register(&at_showitem);
at_register(&at_curse);

View File

@ -428,6 +428,7 @@ static const char * it_aliases[][2] = {
{ "Runenschwert", "runesword" },
{ "p12", "truthpotion" },
{ "p1", "goliathwater" },
{ "p5", "peasantblood" },
{ NULL, NULL },
};
static const char *
@ -1392,7 +1393,7 @@ static translate_t translation[] = {
{ "Laen", "laen", "laen_p", "laen", "laen_p" },
{ "Goliathwasser", "goliathwater", "goliathwater_p", NULL, NULL },
{ "Wasser des Lebens", "p2", "p2_p", NULL, NULL },
{ "Bauernblut", "p5", "p5_p", NULL, NULL },
{ "Bauernblut", "peasantblood", "peasantblood_p", NULL, NULL },
{ "Gehirnschmalz", "p6", "p6_p", NULL, NULL },
{ "Nestwärme", "p8", "p8_p", NULL, NULL },
{ "Pferdeglück", "p9", "p9_p", NULL, NULL },
@ -1997,21 +1998,21 @@ use_foolpotion(struct unit *u, int targetno, const struct item_type *itype, int
static int
use_bloodpotion(struct unit *u, const struct potion_type *ptype, int amount, const char *cmd)
{
int i;
assert(ptype==oldpotiontype[P_BAUERNBLUT]);
unused(ptype);
for (i=0;i!=amount;++i) {
if (old_race(u->race) == RC_DAEMON) {
if (u->race == new_race[RC_DAEMON] ) {
#ifdef OLD_DEMON_POTION
attrib * a = (attrib*)a_find(u->attribs, &at_bauernblut);
if (!a) a = a_add(&u->attribs, a_new(&at_bauernblut));
a->data.i += 100;
a->data.i += 100*amount;
#else
change_effect(u, ptype, 100*amount);
#endif
} else {
/* bekommt nicht: */
cmistake(u, cmd, 165, MSG_EVENT);
u->race = new_race[RC_GHOUL];
u_setfaction(u, findfaction(MONSTER_FACTION));
break;
}
}
return 0;
}

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@ -1506,7 +1506,7 @@
<string name="p4">
<text locale="de">Wundsalbe</text>
</string>
<string name="p5">
<string name="peasantblood">
<text locale="de">Bauernblut</text>
</string>
<string name="p6">
@ -1552,7 +1552,7 @@
<string name="p4_p">
<text locale="de">Wundsalben</text>
</string>
<string name="p5_p">
<string name="peasantblood_p">
<text locale="de">Bauernblut</text>
</string>
<string name="p6_p">

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@ -1506,7 +1506,7 @@
<string name="p4">
<text locale="de">Wundsalbe</text>
</string>
<string name="p5">
<string name="peasantblood">
<text locale="de">Bauernblut</text>
</string>
<string name="p6">
@ -1552,7 +1552,7 @@
<string name="p4_p">
<text locale="de">Wundsalben</text>
</string>
<string name="p5_p">
<string name="peasantblood_p">
<text locale="de">Bauernblut</text>
</string>
<string name="p6_p">

View File

@ -1109,10 +1109,10 @@
<string name="p4_p">
<text locale="en">ointments</text>
</string>
<string name="p5">
<string name="peasantblood">
<text locale="en">peasant blood</text>
</string>
<string name="p5_p">
<string name="peasantblood_p">
<text locale="en">peasant bloods</text>
</string>
<string name="p6">

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@ -1133,10 +1133,10 @@
<string name="p4_p">
<text locale="fr">onguents de soin</text>
</string>
<string name="p5">
<string name="peasantblood">
<text locale="fr">fiole d'essence vitale</text>
</string>
<string name="p5_p">
<string name="peasantblood_p">
<text locale="fr">fioles d'essence vitale</text>
</string>
<string name="p6">