forked from github/server
Neue Wirkung von Bauernblut
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4b5464cfae
commit
c0a7762932
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@ -160,8 +160,7 @@ get_food(region *r)
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{
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{
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unit *u;
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unit *u;
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int peasantfood = rpeasants(r)*10;
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int peasantfood = rpeasants(r)*10;
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int bauernblut = 0;
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unit * demon = r->units;
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boolean bfind = false;
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/* 1. Versorgung von eigenen Einheiten. Das vorhandene Silber
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/* 1. Versorgung von eigenen Einheiten. Das vorhandene Silber
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* wird zunächst so auf die Einheiten aufgeteilt, dass idealerweise
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* wird zunächst so auf die Einheiten aufgeteilt, dass idealerweise
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@ -229,41 +228,47 @@ get_food(region *r)
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}
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}
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}
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}
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/* 3. bestimmen, wie viele Bauern gefressen werden.
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* bei fehlenden Bauern den Dämon hungern lassen
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*/
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for (u = r->units; u; u = u->next) {
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for (u = r->units; u; u = u->next) {
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if (u->race == new_race[RC_DAEMON]) {
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if (u->race == new_race[RC_DAEMON]) {
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/* Alles Bauernblut der Region zählen.
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int hungry = u->number;
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* warnung: bauernblut einer partei hilft im moment der anderen
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* so selten wie das benutzt wird, ist das erstmal wursht,
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while (demon!=NULL && hungry>0) {
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* aber ein TODO fürs BUGS File.
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/* alwayy start with the first known uint that may have some blood */
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* Es ist auch deshalb fast egal, weil es ja im Grunde nicht dem Dämon,
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static const struct potion_type * pt_blood;
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* sondern der Region zu gute kommt - und da ist der anwender schnuppe
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unit * ud = demon;
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*/
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if (pt_blood==NULL) pt_blood = pt_find("peasantblood");
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if (!bfind) {
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demon = NULL; /* this will be re-set in the loop */
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unit * ud = u;
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while (ud!=NULL) {
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while (ud) {
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if (ud->race==new_race[RC_DAEMON]) {
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attrib * a = a_find(ud->attribs, &at_bauernblut);
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if (get_effect(ud, pt_blood)) {
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if (a) bauernblut += a->data.i;
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/* new best guess for first blood-donor: */
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do { ud=ud->next; } while (ud && ud->race!=new_race[RC_DAEMON]);
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if (demon==NULL) demon = ud;
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/* if he's in our faction, drain him: */
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if (ud->faction==u->faction) break;
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}
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}
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ud=ud->next;
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}
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if (ud!=NULL) {
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int blut = get_effect(ud, pt_blood);
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blut = min(blut, hungry);
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change_effect(ud, pt_blood, -blut);
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hungry -= blut;
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}
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}
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bfind = true;
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}
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}
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if (r->planep == NULL || !fval(r->planep, PFL_NOFEED)) {
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if (r->planep == NULL || !fval(r->planep, PFL_NOFEED)) {
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int demons = u->number;
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if (peasantfood>=hungry) {
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if (bauernblut>=demons) {
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peasantfood -= hungry;
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bauernblut -= demons;
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hungry = 0;
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demons = 0;
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} else if (bauernblut) {
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demons-=bauernblut;
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}
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if (peasantfood>=demons) {
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peasantfood -= demons;
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demons = 0;
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} else {
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} else {
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demons -= peasantfood;
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hungry -= peasantfood;
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peasantfood = 0;
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peasantfood = 0;
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}
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}
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if (demons > 0) {
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if (hungry > 0) {
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hunger(demons, u); /* nicht gefütterte dämonen hungern */
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hunger(hungry, u); /* nicht gefütterte dämonen hungern */
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}
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}
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}
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}
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}
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}
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@ -87,9 +87,11 @@ herbsearch(region * r, unit * u, int max)
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}
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}
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}
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}
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#ifdef OLD_DEMON_POTION
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attrib_type at_bauernblut = {
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attrib_type at_bauernblut = {
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"bauernblut", NULL, NULL, NULL, NULL, NULL
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"bauernblut", NULL, NULL, NULL, NULL, NULL
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};
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};
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#endif
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int
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int
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use_potion(unit * u, const item_type * itype, int amount, const char * cmd)
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use_potion(unit * u, const item_type * itype, int amount, const char * cmd)
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@ -99,9 +101,8 @@ use_potion(unit * u, const item_type * itype, int amount, const char * cmd)
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assert(ptype!=NULL);
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assert(ptype!=NULL);
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if (use != NULL && use!=ptype) {
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if (use != NULL && use!=ptype) {
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add_message(&u->faction->msgs,
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ADDMSG(&u->faction->msgs,
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new_message(u->faction,
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msg_message("errusingpotion", "unit using command",
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"errusingpotion%u:unit%X:using%s:command",
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u, use->itype->rtype, cmd));
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u, use->itype->rtype, cmd));
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return ECUSTOM;
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return ECUSTOM;
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}
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}
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@ -83,8 +83,9 @@ void herbsearch(struct region * r, struct unit * u, int max);
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int use_potion(struct unit * u, const struct item_type * itype, int amount, const char * cmd);
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int use_potion(struct unit * u, const struct item_type * itype, int amount, const char * cmd);
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void init_potions(void);
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void init_potions(void);
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#ifdef OLD_DEMON_POTION
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extern struct attrib_type at_bauernblut;
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extern struct attrib_type at_bauernblut;
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#endif
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extern int get_effect(const struct unit * u, const struct potion_type * effect);
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extern int get_effect(const struct unit * u, const struct potion_type * effect);
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extern int change_effect(struct unit * u, const struct potion_type * effect, int value);
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extern int change_effect(struct unit * u, const struct potion_type * effect, int value);
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extern attrib_type at_effect;
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extern attrib_type at_effect;
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@ -3079,7 +3079,6 @@ attrib_init(void)
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at_register(&at_eventhandler);
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at_register(&at_eventhandler);
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at_register(&at_stealth);
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at_register(&at_stealth);
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at_register(&at_mage);
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at_register(&at_mage);
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at_register(&at_bauernblut);
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at_register(&at_countdown);
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at_register(&at_countdown);
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at_register(&at_showitem);
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at_register(&at_showitem);
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at_register(&at_curse);
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at_register(&at_curse);
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@ -428,6 +428,7 @@ static const char * it_aliases[][2] = {
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{ "Runenschwert", "runesword" },
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{ "Runenschwert", "runesword" },
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{ "p12", "truthpotion" },
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{ "p12", "truthpotion" },
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{ "p1", "goliathwater" },
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{ "p1", "goliathwater" },
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{ "p5", "peasantblood" },
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{ NULL, NULL },
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{ NULL, NULL },
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};
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};
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static const char *
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static const char *
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@ -1392,7 +1393,7 @@ static translate_t translation[] = {
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{ "Laen", "laen", "laen_p", "laen", "laen_p" },
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{ "Laen", "laen", "laen_p", "laen", "laen_p" },
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{ "Goliathwasser", "goliathwater", "goliathwater_p", NULL, NULL },
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{ "Goliathwasser", "goliathwater", "goliathwater_p", NULL, NULL },
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{ "Wasser des Lebens", "p2", "p2_p", NULL, NULL },
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{ "Wasser des Lebens", "p2", "p2_p", NULL, NULL },
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{ "Bauernblut", "p5", "p5_p", NULL, NULL },
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{ "Bauernblut", "peasantblood", "peasantblood_p", NULL, NULL },
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{ "Gehirnschmalz", "p6", "p6_p", NULL, NULL },
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{ "Gehirnschmalz", "p6", "p6_p", NULL, NULL },
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{ "Nestwärme", "p8", "p8_p", NULL, NULL },
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{ "Nestwärme", "p8", "p8_p", NULL, NULL },
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{ "Pferdeglück", "p9", "p9_p", NULL, NULL },
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{ "Pferdeglück", "p9", "p9_p", NULL, NULL },
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@ -1997,21 +1998,21 @@ use_foolpotion(struct unit *u, int targetno, const struct item_type *itype, int
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static int
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static int
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use_bloodpotion(struct unit *u, const struct potion_type *ptype, int amount, const char *cmd)
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use_bloodpotion(struct unit *u, const struct potion_type *ptype, int amount, const char *cmd)
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{
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{
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int i;
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assert(ptype==oldpotiontype[P_BAUERNBLUT]);
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assert(ptype==oldpotiontype[P_BAUERNBLUT]);
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unused(ptype);
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unused(ptype);
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for (i=0;i!=amount;++i) {
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if (u->race == new_race[RC_DAEMON] ) {
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if (old_race(u->race) == RC_DAEMON) {
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#ifdef OLD_DEMON_POTION
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attrib * a = (attrib*)a_find(u->attribs, &at_bauernblut);
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attrib * a = (attrib*)a_find(u->attribs, &at_bauernblut);
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if (!a) a = a_add(&u->attribs, a_new(&at_bauernblut));
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if (!a) a = a_add(&u->attribs, a_new(&at_bauernblut));
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a->data.i += 100;
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a->data.i += 100*amount;
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#else
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change_effect(u, ptype, 100*amount);
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#endif
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} else {
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} else {
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/* bekommt nicht: */
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/* bekommt nicht: */
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cmistake(u, cmd, 165, MSG_EVENT);
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cmistake(u, cmd, 165, MSG_EVENT);
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u->race = new_race[RC_GHOUL];
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u->race = new_race[RC_GHOUL];
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u_setfaction(u, findfaction(MONSTER_FACTION));
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u_setfaction(u, findfaction(MONSTER_FACTION));
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break;
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}
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}
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}
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return 0;
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return 0;
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}
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}
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@ -1506,7 +1506,7 @@
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<string name="p4">
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<string name="p4">
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<text locale="de">Wundsalbe</text>
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<text locale="de">Wundsalbe</text>
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</string>
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</string>
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<string name="p5">
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<string name="peasantblood">
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<text locale="de">Bauernblut</text>
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<text locale="de">Bauernblut</text>
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</string>
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</string>
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<string name="p6">
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<string name="p6">
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@ -1552,7 +1552,7 @@
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<string name="p4_p">
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<string name="p4_p">
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<text locale="de">Wundsalben</text>
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<text locale="de">Wundsalben</text>
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</string>
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</string>
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<string name="p5_p">
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<string name="peasantblood_p">
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<text locale="de">Bauernblut</text>
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<text locale="de">Bauernblut</text>
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</string>
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</string>
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<string name="p6_p">
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<string name="p6_p">
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@ -1506,7 +1506,7 @@
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<string name="p4">
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<string name="p4">
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<text locale="de">Wundsalbe</text>
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<text locale="de">Wundsalbe</text>
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</string>
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</string>
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<string name="p5">
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<string name="peasantblood">
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<text locale="de">Bauernblut</text>
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<text locale="de">Bauernblut</text>
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</string>
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</string>
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<string name="p6">
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<string name="p6">
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@ -1552,7 +1552,7 @@
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<string name="p4_p">
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<string name="p4_p">
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<text locale="de">Wundsalben</text>
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<text locale="de">Wundsalben</text>
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</string>
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</string>
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<string name="p5_p">
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<string name="peasantblood_p">
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<text locale="de">Bauernblut</text>
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<text locale="de">Bauernblut</text>
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</string>
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</string>
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<string name="p6_p">
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<string name="p6_p">
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@ -1109,10 +1109,10 @@
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<string name="p4_p">
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<string name="p4_p">
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<text locale="en">ointments</text>
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<text locale="en">ointments</text>
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</string>
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</string>
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<string name="p5">
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<string name="peasantblood">
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<text locale="en">peasant blood</text>
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<text locale="en">peasant blood</text>
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</string>
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</string>
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<string name="p5_p">
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<string name="peasantblood_p">
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<text locale="en">peasant bloods</text>
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<text locale="en">peasant bloods</text>
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</string>
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</string>
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<string name="p6">
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<string name="p6">
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@ -1133,10 +1133,10 @@
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<string name="p4_p">
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<string name="p4_p">
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<text locale="fr">onguents de soin</text>
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<text locale="fr">onguents de soin</text>
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</string>
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</string>
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<string name="p5">
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<string name="peasantblood">
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<text locale="fr">fiole d'essence vitale</text>
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<text locale="fr">fiole d'essence vitale</text>
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</string>
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</string>
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<string name="p5_p">
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<string name="peasantblood_p">
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<text locale="fr">fioles d'essence vitale</text>
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<text locale="fr">fioles d'essence vitale</text>
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</string>
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</string>
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<string name="p6">
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<string name="p6">
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