Merge branch 'develop' of github.com:eressea/server into develop

This commit is contained in:
Enno Rehling 2016-10-09 10:01:36 +02:00
commit bf8d3b57b3
20 changed files with 227 additions and 112 deletions

1
.gitignore vendored
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@ -1,3 +1,4 @@
.vscode/
*.orig
eressea.ini
Debug

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@ -1,7 +1,8 @@
<race name="dragon" magres="0.700000" maxaura="1.0" regaura="2.000000" weight="10000" capacity="1000000" speed="1.500000" hp="900" ac=
"6" damage="2d30" unarmedattack="0" unarmeddefense="0"
attackmodifier="7" defensemodifier="7" scarepeasants="yes" fly="yes"
walk="yes" teach="no" getitem="yes" resistbash="yes" dragon="yes">
income="1000" walk="yes" teach="no" getitem="yes" resistbash="yes"
dragon="yes">
<ai splitsize="2" killpeasants="yes" learn="yes" scare="400"/>
<function name="name" value="namedragon"/>
<function name="age" value="agedragon"/>

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@ -1,4 +1,8 @@
<race name="wyrm" magres="0.900000" maxaura="1.0" regaura="3.000000" weight="18000" capacity="1000000" speed="1.0" hp="2700" ac="8" damage="2d60" unarmedattack="0" unarmeddefense="0" attackmodifier="10" defensemodifier="10" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes" dragon="yes">
<race name="wyrm" magres="0.900000" maxaura="1.0" regaura="3.000000"
weight="18000" capacity="1000000" speed="1.0" hp="2700" ac="8"
damage="2d60" unarmedattack="0" unarmeddefense="0" attackmodifier="10"
defensemodifier="10" scarepeasants="yes" fly="yes" walk="yes"
teach="no" getitem="yes" resistbash="yes" dragon="yes" income="5000">
<ai splitsize="1" killpeasants="yes" learn="yes" scare="1000"/>
<function name="name" value="namedragon"/>
<function name="move" value="movedragon"/>

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@ -1,4 +1,8 @@
<race name="youngdragon" magres="0.500000" maxaura="1.0" regaura="1.0" weight="8000" capacity="10000" speed="1.0" hp="300" ac="4" damage="2d15" unarmedattack="0" unarmeddefense="0" attackmodifier="4" defensemodifier="4" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes" dragon="yes">
<race name="youngdragon" magres="0.500000" maxaura="1.0" regaura="1.0"
weight="8000" capacity="10000" speed="1.0" hp="300" ac="4"
damage="2d15" unarmedattack="0" unarmeddefense="0" attackmodifier="4"
defensemodifier="4" scarepeasants="yes" fly="yes" walk="yes"
teach="no" getitem="yes" resistbash="yes" dragon="yes" income="150">
<ai splitsize="6" killpeasants="yes" learn="yes" scare="160"/>
<function name="name" value="namedragon"/>
<function name="age" value="agefiredragon"/>

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@ -10,7 +10,7 @@ $BUILD/iniparser/inifile eressea.ini add lua:paths lunit:scripts
fi
}
integraton_tests() {
integration_tests() {
cd tests
./write-reports.sh
./run-turn.sh
@ -24,4 +24,4 @@ cd $ROOT
inifile
s/runtests
integraton_tests
integration_tests

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@ -1886,7 +1886,13 @@ int skilldiff(troop at, troop dt, int dist)
unit *au = af->unit, *du = df->unit;
int is_protected = 0, skdiff = 0;
weapon *awp = select_weapon(at, true, dist > 1);
static int rc_cache;
static const race *rc_halfling, *rc_goblin;
if (rc_changed(&rc_cache)) {
rc_halfling = get_race(RC_HALFLING);
rc_goblin = get_race(RC_GOBLIN);
}
skdiff += af->person[at.index].attack;
skdiff -= df->person[dt.index].defence;
@ -1894,11 +1900,10 @@ int skilldiff(troop at, troop dt, int dist)
skdiff += 2;
/* Effekte durch Rassen */
if (awp != NULL && u_race(au) == get_race(RC_HALFLING) && dragonrace(u_race(du))) {
if (awp != NULL && u_race(au) == rc_halfling && dragonrace(u_race(du))) {
skdiff += 5;
}
if (u_race(au) == get_race(RC_GOBLIN)) {
else if (u_race(au) == rc_goblin) {
if (af->side->size[SUM_ROW] >= df->side->size[SUM_ROW] * rule_goblin_bonus) {
skdiff += 1;
}

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@ -114,20 +114,8 @@ static void recruit_init(void)
int income(const unit * u)
{
// TODO: make this a property, like race.income, no hard-coding of values
if (fval(u_race(u), RCF_DRAGON)) {
switch (old_race(u_race(u))) {
case RC_FIREDRAGON:
return 150 * u->number;
case RC_DRAGON:
return 1000 * u->number;
case RC_WYRM:
return 5000 * u->number;
default:
break;
}
}
return 20 * u->number;
const race *rc = u_race(u);
return rc->income * u->number;
}
static void scramble(void *data, unsigned int n, size_t width)

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@ -328,11 +328,25 @@ static void test_recruit(CuTest *tc) {
test_cleanup();
}
static void test_income(CuTest *tc)
{
race *rc;
unit *u;
test_setup();
rc = test_create_race("nerd");
u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0));
CuAssertIntEquals(tc, 20, income(u));
u->number = 5;
CuAssertIntEquals(tc, 100, income(u));
test_cleanup();
}
CuSuite *get_economy_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_give_control_building);
SUITE_ADD_TEST(suite, test_give_control_ship);
SUITE_ADD_TEST(suite, test_income);
SUITE_ADD_TEST(suite, test_steal_okay);
SUITE_ADD_TEST(suite, test_steal_ocean);
SUITE_ADD_TEST(suite, test_steal_nosteal);

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@ -137,16 +137,6 @@ int NMRTimeout(void)
return config_get_int("nmr.timeout", 0);
}
race_t old_race(const struct race * rc)
{
race_t i;
// TODO: this sucks so bad!
for (i = 0; i != MAXRACES; ++i) {
if (get_race(i) == rc) return i;
}
return NORACE;
}
helpmode helpmodes[] = {
{ "all", HELP_ALL }
,

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@ -481,6 +481,9 @@ static void json_race(cJSON *json, race *rc) {
else if (strcmp(child->string, "capacity") == 0) {
rc->capacity = child->valueint;
}
else if (strcmp(child->string, "income") == 0) {
rc->income = child->valueint;
}
else if (strcmp(child->string, "hp") == 0) {
rc->hitpoints = child->valueint;
}

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@ -141,6 +141,7 @@ static void test_races(CuTest * tc)
"\"maintenance\" : 2,"
"\"weight\" : 3,"
"\"capacity\" : 4,"
"\"income\" : 30,"
"\"hp\" : 5,"
"\"ac\" : 6,"
"\"flags\" : [ \"npc\", \"walk\", \"undead\" ]"
@ -167,6 +168,7 @@ static void test_races(CuTest * tc)
CuAssertIntEquals(tc, 2, rc->maintenance);
CuAssertIntEquals(tc, 3, rc->weight);
CuAssertIntEquals(tc, 4, rc->capacity);
CuAssertIntEquals(tc, 30, rc->income);
CuAssertIntEquals(tc, 5, rc->hitpoints);
CuAssertIntEquals(tc, 6, rc->armor);
cJSON_Delete(json);

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@ -86,6 +86,50 @@ const struct race *get_race(race_t rt) {
return rc_find(name);
}
typedef struct xref {
race_t id;
const race *rc;
} rc_xref;
int cmp_xref(const void *a, const void *b)
{
const rc_xref *l = (const rc_xref *)a;
const rc_xref *r = (const rc_xref *)b;
if (l->rc<r->rc) return -1;
if (l->rc>r->rc) return 1;
return 0;
}
static rc_xref *xrefs;
race_t old_race(const struct race * rc)
{
static int cache;
int i, l, r;
if (rc_changed(&cache)) {
if (!xrefs) {
xrefs = malloc(sizeof(rc_xref) * MAXRACES);
}
for (i = 0; i != MAXRACES; ++i) {
xrefs[i].rc = get_race(i);
xrefs[i].id = (race_t)i;
}
qsort(xrefs, MAXRACES, sizeof(rc_xref), cmp_xref);
}
l=0; r=MAXRACES-1;
while (l<=r) {
int m = (l+r)/2;
if (rc<xrefs[m].rc) {
r = m-1;
} else if (rc>xrefs[m].rc) {
l = m+1;
} else {
return (race_t)xrefs[m].id;
}
}
return NORACE;
}
race_list *get_familiarraces(void)
{
static int init = 0;
@ -126,6 +170,8 @@ void free_races(void) {
while (races) {
race * rc = races->next;
free_params(&races->parameters);
free(xrefs);
xrefs = 0;
free(races->_name);
free(races->def_damage);
free(races);
@ -173,6 +219,7 @@ race *rc_create(const char *zName)
rc->hitpoints = 1;
rc->weight = PERSON_WEIGHT;
rc->capacity = 540;
rc->income = 20;
rc->recruit_multi = 1.0F;
rc->regaura = 1.0F;
rc->speed = 1.0F;

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@ -124,6 +124,7 @@ extern "C" {
int splitsize;
int weight;
int capacity;
int income;
float speed;
float aggression; /* chance that a monster will attack */
int hitpoints;

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@ -32,6 +32,7 @@ static void test_rc_defaults(CuTest *tc) {
CuAssertIntEquals(tc, 0, rc->recruitcost);
CuAssertIntEquals(tc, 0, rc->maintenance);
CuAssertIntEquals(tc, 540, rc->capacity);
CuAssertIntEquals(tc, 20, rc->income);
CuAssertIntEquals(tc, 1, rc->hitpoints);
CuAssertIntEquals(tc, 0, rc->armor);
CuAssertIntEquals(tc, 0, rc->at_bonus);
@ -65,10 +66,26 @@ static void test_race_get(CuTest *tc) {
test_cleanup();
}
static void test_old_race(CuTest *tc)
{
race * rc1, *rc2;
test_setup();
test_create_race("dwarf");
rc1 = test_create_race("elf");
rc2 = test_create_race("onkel");
CuAssertIntEquals(tc, RC_ELF, old_race(rc1));
CuAssertIntEquals(tc, NORACE, old_race(rc2));
rc2 = test_create_race("human");
CuAssertIntEquals(tc, RC_ELF, old_race(rc1));
CuAssertIntEquals(tc, RC_HUMAN, old_race(rc2));
test_cleanup();
}
CuSuite *get_race_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_race_get);
SUITE_ADD_TEST(suite, test_old_race);
SUITE_ADD_TEST(suite, test_rc_name);
SUITE_ADD_TEST(suite, test_rc_defaults);
SUITE_ADD_TEST(suite, test_rc_find);

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@ -1656,6 +1656,7 @@ static int parse_races(xmlDocPtr doc)
rc->maintenance = xml_ivalue(node, "maintenance", rc->maintenance);
rc->weight = xml_ivalue(node, "weight", rc->weight);
rc->capacity = xml_ivalue(node, "capacity", rc->capacity);
rc->income = xml_ivalue(node, "income", rc->income);
rc->speed = (float)xml_fvalue(node, "speed", rc->speed);
rc->hitpoints = xml_ivalue(node, "hp", rc->hitpoints);
rc->armor = (char)xml_ivalue(node, "ac", rc->armor);

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@ -125,7 +125,13 @@ static bool RemoveNMRNewbie(void)
static void age_unit(region * r, unit * u)
{
if (u_race(u) == get_race(RC_SPELL)) {
static int rc_cache;
static const race *rc_spell;
if (rc_changed(&rc_cache)) {
rc_spell = get_race(RC_SPELL);
}
if (u_race(u) == rc_spell) {
if (--u->age <= 0) {
remove_unit(&r->units, u);
}

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@ -1031,9 +1031,8 @@ cancast(unit * u, const spell * sp, int level, int range, struct order * ord)
double
spellpower(region * r, unit * u, const spell * sp, int cast_level, struct order *ord)
{
curse *c;
double force = cast_level;
int elf_power;
static int elf_power, config;
const struct resource_type *rtype;
if (sp == NULL) {
@ -1046,16 +1045,27 @@ spellpower(region * r, unit * u, const spell * sp, int cast_level, struct order
if (btype && btype->flags & BTF_MAGIC) ++force;
}
if (config_changed(&config)) {
elf_power = config_get_int("rules.magic.elfpower", 0);
if (elf_power && u_race(u) == get_race(RC_ELF) && r_isforest(r)) {
}
if (elf_power) {
static int rc_cache;
static const race *rc_elf;
if (rc_changed(&rc_cache)) {
rc_elf = get_race(RC_ELF);
}
if (u_race(u) == rc_elf && r_isforest(r)) {
++force;
}
}
rtype = rt_find("rop");
if (rtype && i_get(u->items, rtype->itype) > 0) {
++force;
}
if (r->attribs) {
curse *c;
/* Antimagie in der Zielregion */
c = get_curse(r->attribs, ct_find("antimagiczone"));
if (curse_active(c)) {
@ -1093,7 +1103,7 @@ spellpower(region * r, unit * u, const spell * sp, int cast_level, struct order
}
}
}
}
return _max(force, 0);
}
@ -2784,6 +2794,8 @@ void magic(void)
int rank;
castorder *co;
spellrank spellranks[MAX_SPELLRANK];
const race *rc_spell = get_race(RC_SPELL);
const race *rc_insect = get_race(RC_INSECT);
memset(spellranks, 0, sizeof(spellranks));
@ -2792,10 +2804,10 @@ void magic(void)
for (u = r->units; u; u = u->next) {
order *ord;
if (u->number <= 0 || u_race(u) == get_race(RC_SPELL))
if (u->number <= 0 || u_race(u) == rc_spell)
continue;
if (u_race(u) == get_race(RC_INSECT) && r_insectstalled(r) &&
if (u_race(u) == rc_insect && r_insectstalled(r) &&
!is_cursed(u->attribs, C_KAELTESCHUTZ, 0))
continue;

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@ -269,47 +269,57 @@ static direction_t richest_neighbour(region * r, faction * f, int absolut)
static bool room_for_race_in_region(region * r, const race * rc)
{
if (rc->splitsize > 0) {
unit *u;
int c = 0;
for (u = r->units; u; u = u->next) {
if (u_race(u) == rc)
if (u_race(u) == rc) {
c += u->number;
}
if (c > (rc->splitsize * 2))
if (c > rc->splitsize * 2) {
return false;
}
}
}
}
return true;
}
static direction_t random_neighbour(region * r, unit * u)
{
int i;
region *rc;
region * next[MAXDIRECTIONS];
region *next[MAXDIRECTIONS], *backup[MAXDIRECTIONS];
region **pick;
int rr, c = 0, c2 = 0;
const race *rc = u_race(u);
get_neighbours(r, next);
/* Nachsehen, wieviele Regionen in Frage kommen */
for (i = 0; i != MAXDIRECTIONS; i++) {
rc = next[i];
if (rc && can_survive(u, rc)) {
if (room_for_race_in_region(rc, u_race(u))) {
region *rn = next[i];
if (rn && can_survive(u, rn)) {
if (room_for_race_in_region(rn, rc)) {
c++;
} else {
next[i] = NULL;
}
backup[i] = rn;
c2++;
} else {
next[i] = NULL;
backup[i] = NULL;
}
}
pick = next;
if (c == 0) {
if (c2 == 0) {
return NODIRECTION;
}
else {
pick = backup;
c = c2;
c2 = 0; /* c2 == 0 -> room_for_race nicht beachten */
}
}
@ -319,19 +329,15 @@ static direction_t random_neighbour(region * r, unit * u)
/* Durchzählen */
c = -1;
c = 0;
for (i = 0; i != MAXDIRECTIONS; i++) {
rc = next[i];
if (rc && can_survive(u, rc)) {
if (c2 == 0) {
c++;
}
else if (room_for_race_in_region(rc, u_race(u))) {
c++;
}
if (c == rr)
region *rn = pick[i];
if (rn) {
if (c == rr) {
return (direction_t)i;
}
c++;
}
}
assert(1 == 0); /* Bis hierhin sollte er niemals kommen. */
@ -546,19 +552,21 @@ static order *monster_learn(unit * u)
return NULL;
}
static bool check_overpopulated(unit * u)
static bool check_overpopulated(const unit * u)
{
const race *rc = u_race(u);
if (rc->splitsize > 0) {
unit *u2;
int c = 0;
for (u2 = u->region->units; u2; u2 = u2->next) {
if (u_race(u2) == u_race(u) && u != u2)
if (u != u2 && u_race(u2) == rc) {
c += u2->number;
}
if (c > u_race(u)->splitsize * 2)
if (c > rc->splitsize * 2)
return true;
}
}
}
return false;
}

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@ -731,11 +731,16 @@ static void orc_growth(void)
static void demon_skillchanges(void)
{
region *r;
static const race *rc_demon;
static int rc_cache;
if (rc_changed(&rc_cache)) {
rc_demon = get_race(RC_DAEMON);
}
for (r = regions; r; r = r->next) {
unit *u;
for (u = r->units; u; u = u->next) {
if (u_race(u) == get_race(RC_DAEMON)) {
if (u_race(u) == rc_demon) {
demon_skillchange(u);
}
}

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@ -546,6 +546,12 @@ int study_cmd(unit * u, order * ord)
int maxalchemy = 0;
int speed_rule = (study_rule_t)config_get_int("study.speedup", 0);
bool learn_newskills = config_get_int("study.newskills", 1) != 0;
static const race *rc_snotling;
static int rc_cache;
if (rc_changed(&rc_cache)) {
rc_snotling = get_race(RC_SNOTLING);
}
if (!unit_can_study(u)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_race_nolearn", "race",
@ -575,7 +581,7 @@ int study_cmd(unit * u, order * ord)
}
/* snotlings koennen Talente nur bis T8 lernen */
if (u_race(u) == get_race(RC_SNOTLING)) {
if (u_race(u) == rc_snotling) {
if (get_level(u, sk) >= 8) {
cmistake(u, ord, 308, MSG_EVENT);
return 0;