forked from github/server
BUG 2343: fix clone_men (hitpoints), add test.
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2dab88b118
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@ -493,7 +493,7 @@ const curse_type * ct)
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/* ------------------------------------------------------------- */
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/* gibt bei Personenbeschränkten Verzauberungen die Anzahl der
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* betroffenen Personen zurück. Ansonsten wird 0 zurückgegeben. */
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int get_cursedmen(unit * u, const curse * c)
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int get_cursedmen(const unit * u, const curse * c)
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{
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int cursedmen = u->number;
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@ -631,7 +631,7 @@ curse *create_curse(unit * magician, attrib ** ap, const curse_type * ct,
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/* hier müssen alle c-typen, die auf Einheiten gezaubert werden können,
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* berücksichtigt werden */
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static void do_transfer_curse(curse * c, unit * u, unit * u2, int n)
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static void do_transfer_curse(curse * c, const unit * u, unit * u2, int n)
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{
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int cursedmen = 0;
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int men = get_cursedmen(u, c);
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@ -678,7 +678,7 @@ static void do_transfer_curse(curse * c, unit * u, unit * u2, int n)
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}
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}
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void transfer_curse(unit * u, unit * u2, int n)
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void transfer_curse(const unit * u, unit * u2, int n)
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{
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attrib *a;
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@ -267,7 +267,7 @@ extern "C" {
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/* gibt bei Personenbeschränkten Verzauberungen die Anzahl der
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* betroffenen Personen zurück. Ansonsten wird 0 zurückgegeben. */
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int get_cursedmen(struct unit *u, const struct curse *c);
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int get_cursedmen(const struct unit *u, const struct curse *c);
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/* setzt/loescht Spezialflag einer Verzauberung (zB 'dauert ewig') */
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void c_setflag(curse * c, unsigned int flag);
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@ -277,7 +277,7 @@ extern "C" {
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* korrekt gehandhabt werden. Je nach internen Flag kann dies
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* unterschiedlich gewünscht sein
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* */
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void transfer_curse(struct unit *u, struct unit *u2, int n);
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void transfer_curse(const struct unit *u, struct unit *u2, int n);
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/* gibt pointer auf die erste curse-struct zurück, deren Typ ctype ist,
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* oder einen NULL-pointer
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@ -981,10 +981,9 @@ void move_unit(unit * u, region * r, unit ** ulist)
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/* ist mist, aber wegen nicht skalierender attribute notwendig: */
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#include "alchemy.h"
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void clone_men(unit * u, unit * dst, int n)
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void clone_men(const unit * u, unit * dst, int n)
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{
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const attrib *a;
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int hp = u->hp;
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region *r = u->region;
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if (n == 0)
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@ -1073,11 +1072,9 @@ void clone_men(unit * u, unit * dst, int n)
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if (u->attribs) {
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transfer_curse(u, dst, n);
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}
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}
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if (dst) {
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set_number(dst, dst->number + n);
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hp -= u->hp;
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dst->hp += hp;
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dst->hp += u->hp * dst->number / u->number;
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assert(dst->hp >= dst->number);
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/* TODO: Das ist schnarchlahm! und gehoert nicht hierhin */
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a = a_find(dst->attribs, &at_effect);
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while (a && a->type == &at_effect) {
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@ -1530,7 +1527,9 @@ unit *create_unit(region * r, faction * f, int number, const struct race *urace,
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/* u->race muss bereits gesetzt sein, wird fuer default-hp gebraucht */
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/* u->region auch */
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u->hp = unit_max_hp(u) * number;
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if (number > 0) {
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u->hp = unit_max_hp(u) * number;
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}
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if (dname) {
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u->_name = strdup(dname);
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@ -166,7 +166,7 @@ extern "C" {
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void set_level(struct unit *u, skill_t id, int level);
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int get_level(const struct unit *u, skill_t id);
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void transfermen(struct unit *src, struct unit *dst, int n);
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void clone_men(struct unit *src, struct unit *dst, int n); /* like transfer, but do not subtract from src */
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void clone_men(const struct unit *src, struct unit *dst, int n); /* like transfer, but do not subtract from src */
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int eff_skill(const struct unit *u, const struct skill *sv, const struct region *r);
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int effskill_study(const struct unit *u, skill_t sk, const struct region *r);
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@ -525,6 +525,29 @@ static void test_unlimited_units(CuTest *tc) {
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test_cleanup();
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}
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static void test_clone_men(CuTest *tc) {
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unit *u1, *u2;
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region *r;
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faction *f;
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test_setup();
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r = test_create_region(0, 0, NULL);
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f = test_create_faction(NULL);
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u1 = test_create_unit(f, r);
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scale_number(u1, 10);
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u2 = test_create_unit(f, r);
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scale_number(u2, 0);
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CuAssertIntEquals(tc, 10, u1->number);
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CuAssertIntEquals(tc, 200, u1->hp);
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CuAssertIntEquals(tc, 0, u2->number);
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CuAssertIntEquals(tc, 0, u2->hp);
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clone_men(u1, u2, 1);
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CuAssertIntEquals(tc, 10, u1->number);
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CuAssertIntEquals(tc, 200, u1->hp);
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CuAssertIntEquals(tc, 1, u2->number);
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CuAssertIntEquals(tc, 20, u2->hp);
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test_cleanup();
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}
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CuSuite *get_unit_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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@ -533,6 +556,7 @@ CuSuite *get_unit_suite(void)
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SUITE_ADD_TEST(suite, test_unit_name);
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SUITE_ADD_TEST(suite, test_unit_name_from_race);
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SUITE_ADD_TEST(suite, test_update_monster_name);
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SUITE_ADD_TEST(suite, test_clone_men);
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SUITE_ADD_TEST(suite, test_remove_unit);
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SUITE_ADD_TEST(suite, test_remove_empty_units);
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SUITE_ADD_TEST(suite, test_remove_units_without_faction);
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@ -191,6 +191,7 @@ void get_food(region * r)
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int need = lifestyle(u);
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faction *f = u->faction;
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assert(u->hp > 0);
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need -= MAX(0, get_money(u));
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if (need > 0) {
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