forked from github/server
Merge pull request #531 from ennorehling/bug-1859-maxsize
bugfix 2221 (maxsize) and 2227 (wisps)
This commit is contained in:
commit
be54c60a34
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@ -0,0 +1,26 @@
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# EditorConfig is awesome: http://EditorConfig.org
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||||||
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||||||
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# top-most EditorConfig file
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||||||
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root = true
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||||||
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# Unix-style newlines with a newline ending every file
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[*]
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end_of_line = lf
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insert_final_newline = true
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||||||
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# 4 space indentation
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||||||
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[*.{c,h,lua}]
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indent_style = space
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indent_size = 4
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[*.{xml,json}]
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charset = utf-8
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||||||
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# Tab indentation (no size specified)
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[Makefile]
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indent_style = tab
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# Matches exact files
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||||||
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[.travis.yml]
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indent_style = space
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indent_size = 2
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|
@ -3,7 +3,7 @@
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||||||
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|
||||||
<resource name="adamantium" limited="yes" material="rm_adamantium">
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<resource name="adamantium" limited="yes" material="rm_adamantium">
|
||||||
<item weight="200" score="200">
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<item weight="200" score="200">
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||||||
<construction skill="mining" minskill="8" reqsize="1"/>
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<construction skill="mining" minskill="8"/>
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||||||
</item>
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</item>
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||||||
<resourcelimit>
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<resourcelimit>
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||||||
<modifier type="require" building="mine"/>
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<modifier type="require" building="mine"/>
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||||||
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@ -13,7 +13,7 @@
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||||||
|
|
||||||
<resource name="adamantiumaxe">
|
<resource name="adamantiumaxe">
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||||||
<item weight="100" score="500">
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<item weight="100" score="500">
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||||||
<construction skill="weaponsmithing" minskill="8" reqsize="1">
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<construction skill="weaponsmithing" minskill="8">
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||||||
<requirement type="adamantium" quantity="1"/>
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<requirement type="adamantium" quantity="1"/>
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||||||
<requirement type="log" quantity="1"/>
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<requirement type="log" quantity="1"/>
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||||||
</construction>
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</construction>
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@ -26,7 +26,7 @@
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<resource name="adamantiumplate">
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<resource name="adamantiumplate">
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||||||
<item weight="100" score="2000">
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<item weight="100" score="2000">
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||||||
<construction skill="armorer" minskill="10" reqsize="1">
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<construction skill="armorer" minskill="10">
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||||||
<requirement type="adamantium" quantity="3"/>
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<requirement type="adamantium" quantity="3"/>
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||||||
</construction>
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</construction>
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||||||
<armor ac="7" penalty="0.1"/>
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<armor ac="7" penalty="0.1"/>
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||||||
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|
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@ -3,22 +3,22 @@
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||||||
<function name="name" value="castle_name_2"/>
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<function name="name" value="castle_name_2"/>
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||||||
<function name="protection" value="building_protection"/>
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<function name="protection" value="building_protection"/>
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||||||
<function name="taxes" value="lua_building_taxes"/>
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<function name="taxes" value="lua_building_taxes"/>
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||||||
<construction skill="building" minskill="1" maxsize="10" reqsize="1" defense_bonus="0">
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<construction skill="building" minskill="1" maxsize="10" defense_bonus="0">
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||||||
<requirement type="stone" quantity="1"/>
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<requirement type="stone" quantity="1"/>
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||||||
</construction>
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</construction>
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||||||
<construction skill="building" minskill="2" maxsize="40" reqsize="1" defense_bonus="1">
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<construction skill="building" minskill="2" maxsize="40" defense_bonus="1">
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||||||
<requirement type="stone" quantity="1"/>
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<requirement type="stone" quantity="1"/>
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||||||
</construction>
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</construction>
|
||||||
<construction skill="building" minskill="3" maxsize="200" reqsize="1" defense_bonus="3">
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<construction skill="building" minskill="3" maxsize="200" defense_bonus="3">
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||||||
<requirement type="stone" quantity="1"/>
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<requirement type="stone" quantity="1"/>
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||||||
</construction>
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</construction>
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||||||
<construction skill="building" minskill="4" maxsize="1000" reqsize="1" defense_bonus="5">
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<construction skill="building" minskill="4" maxsize="1000" defense_bonus="5">
|
||||||
<requirement type="stone" quantity="1"/>
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<requirement type="stone" quantity="1"/>
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||||||
</construction>
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</construction>
|
||||||
<construction skill="building" minskill="5" maxsize="5000" reqsize="1" defense_bonus="8">
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<construction skill="building" minskill="5" maxsize="5000" defense_bonus="8">
|
||||||
<requirement type="stone" quantity="1"/>
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<requirement type="stone" quantity="1"/>
|
||||||
</construction>
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</construction>
|
||||||
<construction skill="building" minskill="6" reqsize="1" defense_bonus="12">
|
<construction skill="building" minskill="6" defense_bonus="12">
|
||||||
<requirement type="stone" quantity="1"/>
|
<requirement type="stone" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</building>
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</building>
|
||||||
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@ -2,25 +2,25 @@
|
||||||
<building name="castle" capacity="1" fort="yes">
|
<building name="castle" capacity="1" fort="yes">
|
||||||
<function name="name" value="castle_name"/>
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<function name="name" value="castle_name"/>
|
||||||
<function name="protection" value="building_protection"/>
|
<function name="protection" value="building_protection"/>
|
||||||
<construction skill="building" minskill="1" maxsize="2" reqsize="1" defense_bonus="0">
|
<construction skill="building" minskill="1" maxsize="2" defense_bonus="0">
|
||||||
<requirement type="stone" quantity="1"/>
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<requirement type="stone" quantity="1"/>
|
||||||
</construction>
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</construction>
|
||||||
<construction skill="building" minskill="1" maxsize="8" reqsize="1" defense_bonus="0">
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<construction skill="building" minskill="1" maxsize="8" defense_bonus="0">
|
||||||
<requirement type="stone" quantity="1"/>
|
<requirement type="stone" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<construction skill="building" minskill="2" maxsize="40" reqsize="1" defense_bonus="1">
|
<construction skill="building" minskill="2" maxsize="40" defense_bonus="1">
|
||||||
<requirement type="stone" quantity="1"/>
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<requirement type="stone" quantity="1"/>
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||||||
</construction>
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</construction>
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||||||
<construction skill="building" minskill="3" maxsize="200" reqsize="1" defense_bonus="3">
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<construction skill="building" minskill="3" maxsize="200" defense_bonus="3">
|
||||||
<requirement type="stone" quantity="1"/>
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<requirement type="stone" quantity="1"/>
|
||||||
</construction>
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</construction>
|
||||||
<construction skill="building" minskill="4" maxsize="1000" reqsize="1" defense_bonus="5">
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<construction skill="building" minskill="4" maxsize="1000" defense_bonus="5">
|
||||||
<requirement type="stone" quantity="1"/>
|
<requirement type="stone" quantity="1"/>
|
||||||
</construction>
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</construction>
|
||||||
<construction skill="building" minskill="5" maxsize="5000" reqsize="1" defense_bonus="8">
|
<construction skill="building" minskill="5" maxsize="5000" defense_bonus="8">
|
||||||
<requirement type="stone" quantity="1"/>
|
<requirement type="stone" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<construction skill="building" minskill="6" reqsize="1" defense_bonus="12">
|
<construction skill="building" minskill="6" defense_bonus="12">
|
||||||
<requirement type="stone" quantity="1"/>
|
<requirement type="stone" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</building>
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</building>
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||||||
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|
@ -1,7 +1,7 @@
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||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="chainmail">
|
<resource name="chainmail">
|
||||||
<item weight="200" score="90">
|
<item weight="200" score="90">
|
||||||
<construction skill="armorer" minskill="3" reqsize="1">
|
<construction skill="armorer" minskill="3">
|
||||||
<requirement type="iron" quantity="3"/>
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<requirement type="iron" quantity="3"/>
|
||||||
</construction>
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</construction>
|
||||||
<armor ac="3" penalty="0.15" magres="0.0"/>
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<armor ac="3" penalty="0.15" magres="0.0"/>
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||||||
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@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
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<?xml version="1.0"?>
|
||||||
<resource name="laenmail">
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<resource name="laenmail">
|
||||||
<item weight="100" score="1000">
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<item weight="100" score="1000">
|
||||||
<construction skill="armorer" minskill="9" reqsize="1">
|
<construction skill="armorer" minskill="9">
|
||||||
<requirement type="laen" quantity="3"/>
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<requirement type="laen" quantity="3"/>
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||||||
</construction>
|
</construction>
|
||||||
<armor ac="6" penalty="0.0" magres="0.3" laen="yes" />
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<armor ac="6" penalty="0.0" magres="0.3" laen="yes" />
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||||||
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@ -1,7 +1,7 @@
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||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="laenshield">
|
<resource name="laenshield">
|
||||||
<item weight="0" score="1000">
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<item weight="0" score="1000">
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||||||
<construction skill="armorer" minskill="7" reqsize="1">
|
<construction skill="armorer" minskill="7">
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||||||
<requirement type="laen" quantity="1"/>
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<requirement type="laen" quantity="1"/>
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||||||
</construction>
|
</construction>
|
||||||
<armor ac="2" penalty="-0.25" magres="0.3" laen="yes" shield="yes" />
|
<armor ac="2" penalty="-0.25" magres="0.3" laen="yes" shield="yes" />
|
||||||
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@ -2,7 +2,7 @@
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||||||
<resource name="plate">
|
<resource name="plate">
|
||||||
<item weight="400" score="150">
|
<item weight="400" score="150">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="armorer" minskill="4" reqsize="1">
|
<construction skill="armorer" minskill="4">
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||||||
<requirement type="iron" quantity="5"/>
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<requirement type="iron" quantity="5"/>
|
||||||
</construction>
|
</construction>
|
||||||
<armor ac="5" penalty="0.30" magres="0.0"/>
|
<armor ac="5" penalty="0.30" magres="0.0"/>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="rustychainmail">
|
<resource name="rustychainmail">
|
||||||
<item weight="200" score="30">
|
<item weight="200" score="30">
|
||||||
<construction skill="armorer" minskill="3" reqsize="1">
|
<construction skill="armorer" minskill="3">
|
||||||
<requirement type="iron" quantity="3"/>
|
<requirement type="iron" quantity="3"/>
|
||||||
</construction>
|
</construction>
|
||||||
<armor ac="2" penalty="0.30" magres="0.0"/>
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<armor ac="2" penalty="0.30" magres="0.0"/>
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||||||
|
|
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@ -1,7 +1,7 @@
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||||||
<?xml version="1.0"?>
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<?xml version="1.0"?>
|
||||||
<resource name="rustyshield">
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<resource name="rustyshield">
|
||||||
<item weight="100" score="10">
|
<item weight="100" score="10">
|
||||||
<construction skill="armorer" minskill="2" reqsize="1">
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<construction skill="armorer" minskill="2">
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<armor ac="1" penalty="0.0" magres="0.0" shield="yes"/>
|
<armor ac="1" penalty="0.0" magres="0.0" shield="yes"/>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="shield">
|
<resource name="shield">
|
||||||
<item weight="100" score="30">
|
<item weight="100" score="30">
|
||||||
<construction skill="armorer" minskill="2" reqsize="1">
|
<construction skill="armorer" minskill="2">
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<armor ac="1" penalty="-0.15" magres="0.0" shield="yes"/>
|
<armor ac="1" penalty="-0.15" magres="0.0" shield="yes"/>
|
||||||
|
|
|
@ -66,7 +66,7 @@
|
||||||
</building>
|
</building>
|
||||||
|
|
||||||
<building name="monument" namechange="no" capacity="1">
|
<building name="monument" namechange="no" capacity="1">
|
||||||
<construction skill="building" minskill="4" reqsize="1">
|
<construction skill="building" minskill="4">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
<requirement type="stone" quantity="1"/>
|
<requirement type="stone" quantity="1"/>
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
|
@ -76,7 +76,7 @@
|
||||||
|
|
||||||
<building name="stables" capacity="1">
|
<building name="stables" capacity="1">
|
||||||
<maintenance type="money" amount="150" vital="yes"/>
|
<maintenance type="money" amount="150" vital="yes"/>
|
||||||
<construction skill="building" minskill="2" reqsize="1">
|
<construction skill="building" minskill="2">
|
||||||
<requirement type="log" quantity="4"/>
|
<requirement type="log" quantity="4"/>
|
||||||
<requirement type="stone" quantity="2"/>
|
<requirement type="stone" quantity="2"/>
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
|
@ -86,7 +86,7 @@
|
||||||
|
|
||||||
<building name="sawmill" capacity="1">
|
<building name="sawmill" capacity="1">
|
||||||
<maintenance type="money" amount="250" vital="yes"/>
|
<maintenance type="money" amount="250" vital="yes"/>
|
||||||
<construction skill="building" minskill="3" reqsize="1">
|
<construction skill="building" minskill="3">
|
||||||
<requirement type="log" quantity="5"/>
|
<requirement type="log" quantity="5"/>
|
||||||
<requirement type="stone" quantity="5"/>
|
<requirement type="stone" quantity="5"/>
|
||||||
<requirement type="iron" quantity="3"/>
|
<requirement type="iron" quantity="3"/>
|
||||||
|
@ -98,7 +98,7 @@
|
||||||
<function name="init" value="init_smithy"/>
|
<function name="init" value="init_smithy"/>
|
||||||
<maintenance type="money" amount="300" vital="yes"/>
|
<maintenance type="money" amount="300" vital="yes"/>
|
||||||
<maintenance type="log" amount="1"/>
|
<maintenance type="log" amount="1"/>
|
||||||
<construction skill="building" minskill="3" reqsize="1">
|
<construction skill="building" minskill="3">
|
||||||
<requirement type="log" quantity="5"/>
|
<requirement type="log" quantity="5"/>
|
||||||
<requirement type="stone" quantity="5"/>
|
<requirement type="stone" quantity="5"/>
|
||||||
<requirement type="iron" quantity="2"/>
|
<requirement type="iron" quantity="2"/>
|
||||||
|
@ -139,7 +139,7 @@
|
||||||
|
|
||||||
<building name="quarry" capacity="1">
|
<building name="quarry" capacity="1">
|
||||||
<maintenance type="money" amount="250" vital="yes"/>
|
<maintenance type="money" amount="250" vital="yes"/>
|
||||||
<construction skill="building" minskill="2" reqsize="1">
|
<construction skill="building" minskill="2">
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
<requirement type="log" quantity="5"/>
|
<requirement type="log" quantity="5"/>
|
||||||
<requirement type="stone" quantity="1"/>
|
<requirement type="stone" quantity="1"/>
|
||||||
|
@ -149,7 +149,7 @@
|
||||||
|
|
||||||
<building name="mine" capacity="1">
|
<building name="mine" capacity="1">
|
||||||
<maintenance type="money" amount="500" vital="yes"/>
|
<maintenance type="money" amount="500" vital="yes"/>
|
||||||
<construction skill="building" minskill="4" reqsize="1">
|
<construction skill="building" minskill="4">
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
<requirement type="log" quantity="10"/>
|
<requirement type="log" quantity="10"/>
|
||||||
<requirement type="stone" quantity="5"/>
|
<requirement type="stone" quantity="5"/>
|
||||||
|
@ -159,7 +159,7 @@
|
||||||
|
|
||||||
<building name="lighthouse" capacity="1" maxcapacity="4">
|
<building name="lighthouse" capacity="1" maxcapacity="4">
|
||||||
<maintenance type="money" amount="100" vital="yes"/>
|
<maintenance type="money" amount="100" vital="yes"/>
|
||||||
<construction skill="building" minskill="3" reqsize="1">
|
<construction skill="building" minskill="3">
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
<requirement type="stone" quantity="2"/>
|
<requirement type="stone" quantity="2"/>
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<!-- TODO: this does not work yet -->
|
<!-- TODO: this does not work yet -->
|
||||||
<production>
|
<production>
|
||||||
<construction resource="laenshield" skill="armorer" minskill="7" reqsize="1">
|
<construction resource="laenshield" skill="armorer" minskill="7">
|
||||||
<requirement type="laen" quantity="1"/>
|
<requirement type="laen" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<construction resource="laenmail" skill="armorer" minskill="9" reqsize="1">
|
<construction resource="laenmail" skill="armorer" minskill="9">
|
||||||
<requirement type="laen" quantity="3"/>
|
<requirement type="laen" quantity="3"/>
|
||||||
</construction>
|
</construction>
|
||||||
</production>
|
</production>
|
||||||
|
|
|
@ -143,7 +143,7 @@
|
||||||
|
|
||||||
<resource name="catapultammo">
|
<resource name="catapultammo">
|
||||||
<item weight="1000">
|
<item weight="1000">
|
||||||
<construction skill="quarrying" minskill="3" reqsize="1">
|
<construction skill="quarrying" minskill="3">
|
||||||
<requirement type="stone" quantity="1"/>
|
<requirement type="stone" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</item>
|
</item>
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
<item weight="0" score="30">
|
<item weight="0" score="30">
|
||||||
<function name="use" value="usepotion"/>
|
<function name="use" value="usepotion"/>
|
||||||
<potion level="1"/>
|
<potion level="1"/>
|
||||||
<construction skill="alchemy" minskill="2" reqsize="1">
|
<construction skill="alchemy" minskill="2">
|
||||||
<requirement type="h4"/>
|
<requirement type="h4"/>
|
||||||
<requirement type="h12"/>
|
<requirement type="h12"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
@ -18,7 +18,7 @@
|
||||||
<item weight="0" score="30">
|
<item weight="0" score="30">
|
||||||
<function name="use" value="usepotion"/>
|
<function name="use" value="usepotion"/>
|
||||||
<potion level="1"/>
|
<potion level="1"/>
|
||||||
<construction skill="alchemy" minskill="2" reqsize="1">
|
<construction skill="alchemy" minskill="2">
|
||||||
<requirement type="h6"/>
|
<requirement type="h6"/>
|
||||||
<requirement type="h13"/>
|
<requirement type="h13"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
@ -29,7 +29,7 @@
|
||||||
<item weight="0" score="30">
|
<item weight="0" score="30">
|
||||||
<function name="use" value="usepotion"/>
|
<function name="use" value="usepotion"/>
|
||||||
<potion level="1"/>
|
<potion level="1"/>
|
||||||
<construction skill="alchemy" minskill="2" reqsize="1">
|
<construction skill="alchemy" minskill="2">
|
||||||
<requirement type="h0"/>
|
<requirement type="h0"/>
|
||||||
<requirement type="h13"/>
|
<requirement type="h13"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
@ -40,7 +40,7 @@
|
||||||
<item weight="0" score="30">
|
<item weight="0" score="30">
|
||||||
<function name="use" value="usepotion"/>
|
<function name="use" value="usepotion"/>
|
||||||
<potion level="1"/>
|
<potion level="1"/>
|
||||||
<construction skill="alchemy" minskill="2" reqsize="1">
|
<construction skill="alchemy" minskill="2">
|
||||||
<requirement type="h5"/>
|
<requirement type="h5"/>
|
||||||
<requirement type="h7"/>
|
<requirement type="h7"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
@ -51,7 +51,7 @@
|
||||||
<item weight="0" score="60">
|
<item weight="0" score="60">
|
||||||
<function name="use" value="usepotion"/>
|
<function name="use" value="usepotion"/>
|
||||||
<potion level="2"/>
|
<potion level="2"/>
|
||||||
<construction skill="alchemy" minskill="4" reqsize="1">
|
<construction skill="alchemy" minskill="4">
|
||||||
<requirement type="h14"/>
|
<requirement type="h14"/>
|
||||||
<requirement type="h16"/>
|
<requirement type="h16"/>
|
||||||
<requirement type="h1"/>
|
<requirement type="h1"/>
|
||||||
|
@ -64,7 +64,7 @@
|
||||||
<item weight="0" score="60">
|
<item weight="0" score="60">
|
||||||
<function name="use" value="usehealingpotion"/>
|
<function name="use" value="usehealingpotion"/>
|
||||||
<potion level="2"/>
|
<potion level="2"/>
|
||||||
<construction skill="alchemy" minskill="4" reqsize="1">
|
<construction skill="alchemy" minskill="4">
|
||||||
<requirement type="h19"/>
|
<requirement type="h19"/>
|
||||||
<requirement type="h4"/>
|
<requirement type="h4"/>
|
||||||
<requirement type="h1"/>
|
<requirement type="h1"/>
|
||||||
|
@ -77,7 +77,7 @@
|
||||||
<item weight="0" score="60">
|
<item weight="0" score="60">
|
||||||
<function name="use" value="usebloodpotion"/>
|
<function name="use" value="usebloodpotion"/>
|
||||||
<potion level="2"/>
|
<potion level="2"/>
|
||||||
<construction skill="alchemy" minskill="4" reqsize="1">
|
<construction skill="alchemy" minskill="4">
|
||||||
<requirement type="h17"/>
|
<requirement type="h17"/>
|
||||||
<requirement type="h13"/>
|
<requirement type="h13"/>
|
||||||
<requirement type="h4"/>
|
<requirement type="h4"/>
|
||||||
|
@ -90,7 +90,7 @@
|
||||||
<item weight="0" score="90">
|
<item weight="0" score="90">
|
||||||
<function name="use" value="usepotion"/>
|
<function name="use" value="usepotion"/>
|
||||||
<potion level="3"/>
|
<potion level="3"/>
|
||||||
<construction skill="alchemy" minskill="6" reqsize="1">
|
<construction skill="alchemy" minskill="6">
|
||||||
<requirement type="h9"/>
|
<requirement type="h9"/>
|
||||||
<requirement type="h15"/>
|
<requirement type="h15"/>
|
||||||
<requirement type="h12"/>
|
<requirement type="h12"/>
|
||||||
|
@ -103,7 +103,7 @@
|
||||||
<item weight="0" score="90">
|
<item weight="0" score="90">
|
||||||
<function name="useonother" value="usefoolpotion"/>
|
<function name="useonother" value="usefoolpotion"/>
|
||||||
<potion level="3"/>
|
<potion level="3"/>
|
||||||
<construction skill="alchemy" minskill="6" reqsize="1">
|
<construction skill="alchemy" minskill="6">
|
||||||
<requirement type="h2"/>
|
<requirement type="h2"/>
|
||||||
<requirement type="h3"/>
|
<requirement type="h3"/>
|
||||||
<requirement type="h17"/>
|
<requirement type="h17"/>
|
||||||
|
@ -116,7 +116,7 @@
|
||||||
<item weight="0" score="90">
|
<item weight="0" score="90">
|
||||||
<function name="use" value="usewarmthpotion"/>
|
<function name="use" value="usewarmthpotion"/>
|
||||||
<potion level="3"/>
|
<potion level="3"/>
|
||||||
<construction skill="alchemy" minskill="6" reqsize="1">
|
<construction skill="alchemy" minskill="6">
|
||||||
<requirement type="h18"/>
|
<requirement type="h18"/>
|
||||||
<requirement type="h3"/>
|
<requirement type="h3"/>
|
||||||
<requirement type="h16"/>
|
<requirement type="h16"/>
|
||||||
|
@ -129,7 +129,7 @@
|
||||||
<item weight="0" score="90">
|
<item weight="0" score="90">
|
||||||
<function name="use" value="usepotion"/>
|
<function name="use" value="usepotion"/>
|
||||||
<potion level="3"/>
|
<potion level="3"/>
|
||||||
<construction skill="alchemy" minskill="6" reqsize="1">
|
<construction skill="alchemy" minskill="6">
|
||||||
<requirement type="h4"/>
|
<requirement type="h4"/>
|
||||||
<requirement type="h11"/>
|
<requirement type="h11"/>
|
||||||
<requirement type="h10"/>
|
<requirement type="h10"/>
|
||||||
|
@ -142,7 +142,7 @@
|
||||||
<item weight="0" score="90">
|
<item weight="0" score="90">
|
||||||
<function name="use" value="usepotion"/>
|
<function name="use" value="usepotion"/>
|
||||||
<potion level="3"/>
|
<potion level="3"/>
|
||||||
<construction skill="alchemy" minskill="6" reqsize="1">
|
<construction skill="alchemy" minskill="6">
|
||||||
<requirement type="h19"/>
|
<requirement type="h19"/>
|
||||||
<requirement type="h14"/>
|
<requirement type="h14"/>
|
||||||
<requirement type="h0"/>
|
<requirement type="h0"/>
|
||||||
|
@ -155,7 +155,7 @@
|
||||||
<item weight="0" score="120">
|
<item weight="0" score="120">
|
||||||
<function name="use" value="usepotion"/>
|
<function name="use" value="usepotion"/>
|
||||||
<potion level="4"/>
|
<potion level="4"/>
|
||||||
<construction skill="alchemy" minskill="8" reqsize="1">
|
<construction skill="alchemy" minskill="8">
|
||||||
<requirement type="h14"/>
|
<requirement type="h14"/>
|
||||||
<requirement type="h20"/>
|
<requirement type="h20"/>
|
||||||
<requirement type="h15"/>
|
<requirement type="h15"/>
|
||||||
|
@ -169,7 +169,7 @@
|
||||||
<item weight="0" score="120">
|
<item weight="0" score="120">
|
||||||
<function name="use" value="usepotion"/>
|
<function name="use" value="usepotion"/>
|
||||||
<potion level="4"/>
|
<potion level="4"/>
|
||||||
<construction skill="alchemy" minskill="8" reqsize="1">
|
<construction skill="alchemy" minskill="8">
|
||||||
<requirement type="h5"/>
|
<requirement type="h5"/>
|
||||||
<requirement type="h9"/>
|
<requirement type="h9"/>
|
||||||
<requirement type="h12"/>
|
<requirement type="h12"/>
|
||||||
|
@ -184,7 +184,7 @@
|
||||||
<item weight="0" score="120">
|
<item weight="0" score="120">
|
||||||
<function name="use" value="usepotion"/>
|
<function name="use" value="usepotion"/>
|
||||||
<potion level="4"/>
|
<potion level="4"/>
|
||||||
<construction skill="alchemy" minskill="8" reqsize="1">
|
<construction skill="alchemy" minskill="8">
|
||||||
<requirement type="h6"/>
|
<requirement type="h6"/>
|
||||||
<requirement type="h12"/>
|
<requirement type="h12"/>
|
||||||
<requirement type="h18"/>
|
<requirement type="h18"/>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="cart">
|
<resource name="cart">
|
||||||
<item capacity="14000" weight="4000" score="60" vehicle="yes" big="yes">
|
<item capacity="14000" weight="4000" score="60" vehicle="yes" big="yes">
|
||||||
<construction skill="cartmaking" minskill="1" reqsize="1">
|
<construction skill="cartmaking" minskill="1">
|
||||||
<requirement type="log" quantity="5"/>
|
<requirement type="log" quantity="5"/>
|
||||||
</construction>
|
</construction>
|
||||||
</item>
|
</item>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="horse" limited="yes" material="rm_horse">
|
<resource name="horse" limited="yes" material="rm_horse">
|
||||||
<item big="yes" weight="5000" score="10" capacity="7000" animal="yes">
|
<item big="yes" weight="5000" score="10" capacity="7000" animal="yes">
|
||||||
<construction skill="training" minskill="1" reqsize="1"/>
|
<construction skill="training" minskill="1"/>
|
||||||
<function name="give" value="givehorses"/>
|
<function name="give" value="givehorses"/>
|
||||||
</item>
|
</item>
|
||||||
<resourcelimit>
|
<resourcelimit>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="iron" limited="yes" material="rm_iron">
|
<resource name="iron" limited="yes" material="rm_iron">
|
||||||
<item weight="500" score="10">
|
<item weight="500" score="10">
|
||||||
<construction skill="mining" minskill="1" reqsize="1"/>
|
<construction skill="mining" minskill="1"/>
|
||||||
</item>
|
</item>
|
||||||
<resourcelimit>
|
<resourcelimit>
|
||||||
<modifier building="mine" type="skill" value="1"/>
|
<modifier building="mine" type="skill" value="1"/>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="laen" limited="yes" material="rm_laen">
|
<resource name="laen" limited="yes" material="rm_laen">
|
||||||
<item weight="200" score="100">
|
<item weight="200" score="100">
|
||||||
<construction skill="mining" minskill="7" reqsize="1"/>
|
<construction skill="mining" minskill="7"/>
|
||||||
</item>
|
</item>
|
||||||
<resourcelimit>
|
<resourcelimit>
|
||||||
<modifier type="require" building="mine"/>
|
<modifier type="require" building="mine"/>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="log" material="rm_tree">
|
<resource name="log" material="rm_tree">
|
||||||
<item weight="500" score="10">
|
<item weight="500" score="10">
|
||||||
<construction skill="forestry" minskill="1" reqsize="1"/>
|
<construction skill="forestry" minskill="1"/>
|
||||||
</item>
|
</item>
|
||||||
<resourcelimit>
|
<resourcelimit>
|
||||||
<modifier building="sawmill" type="skill" value="1"/>
|
<modifier building="sawmill" type="skill" value="1"/>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="mallorn" material="rm_mallorn">
|
<resource name="mallorn" material="rm_mallorn">
|
||||||
<item weight="500" score="30">
|
<item weight="500" score="30">
|
||||||
<construction skill="forestry" minskill="2" reqsize="1"/>
|
<construction skill="forestry" minskill="2"/>
|
||||||
</item>
|
</item>
|
||||||
<resourcelimit>
|
<resourcelimit>
|
||||||
<modifier building="sawmill" type="skill" value="1"/>
|
<modifier building="sawmill" type="skill" value="1"/>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="mallornseed" limited="yes">
|
<resource name="mallornseed" limited="yes">
|
||||||
<item weight="10" score="100">
|
<item weight="10" score="100">
|
||||||
<construction skill="herbalism" minskill="4" reqsize="1"/>
|
<construction skill="herbalism" minskill="4"/>
|
||||||
</item>
|
</item>
|
||||||
</resource>
|
</resource>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="seed" limited="yes">
|
<resource name="seed" limited="yes">
|
||||||
<item weight="10" score="50">
|
<item weight="10" score="50">
|
||||||
<construction skill="herbalism" minskill="3" reqsize="1"/>
|
<construction skill="herbalism" minskill="3"/>
|
||||||
</item>
|
</item>
|
||||||
</resource>
|
</resource>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="stone" limited="yes" material="rm_stone">
|
<resource name="stone" limited="yes" material="rm_stone">
|
||||||
<item weight="6000" score="10" big="yes">
|
<item weight="6000" score="10" big="yes">
|
||||||
<construction skill="quarrying" minskill="1" reqsize="1"/>
|
<construction skill="quarrying" minskill="1"/>
|
||||||
</item>
|
</item>
|
||||||
<resourcelimit>
|
<resourcelimit>
|
||||||
<modifier building="quarry" type="skill" value="1"/>
|
<modifier building="quarry" type="skill" value="1"/>
|
||||||
|
|
|
@ -2,28 +2,28 @@
|
||||||
<ships>
|
<ships>
|
||||||
<ship name="trireme" range="7" storm="1.00" damage="1.00" cargo="200000" cptskill="4" minskill="1" sumskill="120" opensea="yes">
|
<ship name="trireme" range="7" storm="1.00" damage="1.00" cargo="200000" cptskill="4" minskill="1" sumskill="120" opensea="yes">
|
||||||
<coast terrain="plain"/>
|
<coast terrain="plain"/>
|
||||||
<construction skill="shipcraft" minskill="4" maxsize="200" reqsize="1">
|
<construction skill="shipcraft" minskill="4" maxsize="200">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</ship>
|
</ship>
|
||||||
|
|
||||||
<ship name="caravel" range="5" storm="1.00" damage="1.00" cargo="300000" cptskill="3" minskill="1" sumskill="30" opensea="yes">
|
<ship name="caravel" range="5" storm="1.00" damage="1.00" cargo="300000" cptskill="3" minskill="1" sumskill="30" opensea="yes">
|
||||||
<coast terrain="plain"/>
|
<coast terrain="plain"/>
|
||||||
<construction skill="shipcraft" minskill="3" maxsize="250" reqsize="1">
|
<construction skill="shipcraft" minskill="3" maxsize="250">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</ship>
|
</ship>
|
||||||
|
|
||||||
<ship name="dragonship" range="5" storm="1.00" damage="1.00" cargo="100000" cptskill="2" minskill="1" sumskill="50" opensea="yes">
|
<ship name="dragonship" range="5" storm="1.00" damage="1.00" cargo="100000" cptskill="2" minskill="1" sumskill="50" opensea="yes">
|
||||||
<coast terrain="plain"/>
|
<coast terrain="plain"/>
|
||||||
<construction skill="shipcraft" minskill="2" maxsize="100" reqsize="1">
|
<construction skill="shipcraft" minskill="2" maxsize="100">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</ship>
|
</ship>
|
||||||
|
|
||||||
<ship name="longboat" range="3" storm="1.00" damage="1.00" cargo="50000" cptskill="1" minskill="1" sumskill="10" opensea="yes">
|
<ship name="longboat" range="3" storm="1.00" damage="1.00" cargo="50000" cptskill="1" minskill="1" sumskill="10" opensea="yes">
|
||||||
<coast terrain="plain"/>
|
<coast terrain="plain"/>
|
||||||
<construction skill="shipcraft" minskill="1" maxsize="50" reqsize="1">
|
<construction skill="shipcraft" minskill="1" maxsize="50">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</ship>
|
</ship>
|
||||||
|
@ -39,7 +39,7 @@
|
||||||
<coast terrain="activevolcano"/>
|
<coast terrain="activevolcano"/>
|
||||||
<coast terrain="iceberg_sleep"/>
|
<coast terrain="iceberg_sleep"/>
|
||||||
<coast terrain="iceberg"/>
|
<coast terrain="iceberg"/>
|
||||||
<construction skill="shipcraft" minskill="100" maxsize="5" reqsize="1"/>
|
<construction skill="shipcraft" minskill="100" maxsize="5"/>
|
||||||
</ship>
|
</ship>
|
||||||
|
|
||||||
<ship name="boat" range="2" storm="1.00" damage="1.00" cargo="5000" cptskill="1" minskill="1" sumskill="2" opensea="yes">
|
<ship name="boat" range="2" storm="1.00" damage="1.00" cargo="5000" cptskill="1" minskill="1" sumskill="2" opensea="yes">
|
||||||
|
@ -53,7 +53,7 @@
|
||||||
<coast terrain="activevolcano"/>
|
<coast terrain="activevolcano"/>
|
||||||
<coast terrain="iceberg_sleep"/>
|
<coast terrain="iceberg_sleep"/>
|
||||||
<coast terrain="iceberg"/>
|
<coast terrain="iceberg"/>
|
||||||
<construction skill="shipcraft" minskill="1" maxsize="5" reqsize="1">
|
<construction skill="shipcraft" minskill="1" maxsize="5">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</ship>
|
</ship>
|
||||||
|
@ -69,7 +69,7 @@
|
||||||
<coast terrain="activevolcano"/>
|
<coast terrain="activevolcano"/>
|
||||||
<coast terrain="iceberg_sleep"/>
|
<coast terrain="iceberg_sleep"/>
|
||||||
<coast terrain="iceberg"/>
|
<coast terrain="iceberg"/>
|
||||||
<construction skill="shipcraft" minskill="100" maxsize="50" reqsize="1"/>
|
<construction skill="shipcraft" minskill="100" maxsize="50"/>
|
||||||
</ship>
|
</ship>
|
||||||
|
|
||||||
</ships>
|
</ships>
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<resource name="axe">
|
<resource name="axe">
|
||||||
<item weight="200">
|
<item weight="200">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
<construction skill="weaponsmithing" minskill="3">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="bow">
|
<resource name="bow">
|
||||||
<item weight="100">
|
<item weight="100">
|
||||||
<construction skill="weaponsmithing" minskill="2" reqsize="1">
|
<construction skill="weaponsmithing" minskill="2">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon pierce="true" missile="true" skill="bow" offmod="0" defmod="0" reload="0">
|
<weapon pierce="true" missile="true" skill="bow" offmod="0" defmod="0" reload="0">
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="catapult">
|
<resource name="catapult">
|
||||||
<item weight="10000" big="yes">
|
<item weight="10000" big="yes">
|
||||||
<construction skill="cartmaking" minskill="5" reqsize="1">
|
<construction skill="cartmaking" minskill="5">
|
||||||
<requirement type="log" quantity="10"/>
|
<requirement type="log" quantity="10"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon siege="true" bash="true" missile="true" skill="catapult" offmod="0" defmod="0" reload="5">
|
<weapon siege="true" bash="true" missile="true" skill="catapult" offmod="0" defmod="0" reload="5">
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="crossbow">
|
<resource name="crossbow">
|
||||||
<item weight="100">
|
<item weight="100">
|
||||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
<construction skill="weaponsmithing" minskill="3">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2">
|
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2">
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<resource name="greatbow">
|
<resource name="greatbow">
|
||||||
<item weight="100">
|
<item weight="100">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
<construction skill="weaponsmithing" minskill="5">
|
||||||
<modifier function="mod_elves_only"/>
|
<modifier function="mod_elves_only"/>
|
||||||
<requirement type="mallorn" quantity="2"/>
|
<requirement type="mallorn" quantity="2"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<resource name="greatsword">
|
<resource name="greatsword">
|
||||||
<item weight="200" score="30">
|
<item weight="200" score="30">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="weaponsmithing" minskill="4" reqsize="1">
|
<construction skill="weaponsmithing" minskill="4">
|
||||||
<requirement type="iron" quantity="2"/>
|
<requirement type="iron" quantity="2"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon cut="true" skill="melee" offmod="-1" defmod="-2">
|
<weapon cut="true" skill="melee" offmod="-1" defmod="-2">
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<resource name="halberd">
|
<resource name="halberd">
|
||||||
<item weight="200">
|
<item weight="200">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
<construction skill="weaponsmithing" minskill="3">
|
||||||
<requirement type="log" quantity="2"/>
|
<requirement type="log" quantity="2"/>
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="laensword">
|
<resource name="laensword">
|
||||||
<item weight="100" score="400">
|
<item weight="100" score="400">
|
||||||
<construction skill="weaponsmithing" minskill="8" reqsize="1">
|
<construction skill="weaponsmithing" minskill="8">
|
||||||
<requirement type="laen" quantity="1"/>
|
<requirement type="laen" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon cut="true" skill="melee" offmod="1" defmod="1" magres="0.30">
|
<weapon cut="true" skill="melee" offmod="1" defmod="1" magres="0.30">
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<resource name="lance">
|
<resource name="lance">
|
||||||
<item weight="200">
|
<item weight="200">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="weaponsmithing" minskill="2" reqsize="1">
|
<construction skill="weaponsmithing" minskill="2">
|
||||||
<requirement type="log" quantity="2"/>
|
<requirement type="log" quantity="2"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon pierce="true" skill="polearm" offmod="0" defmod="-2">
|
<weapon pierce="true" skill="polearm" offmod="0" defmod="-2">
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="mallornbow">
|
<resource name="mallornbow">
|
||||||
<item weight="100">
|
<item weight="100">
|
||||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
<construction skill="weaponsmithing" minskill="5">
|
||||||
<requirement type="mallorn" quantity="1"/>
|
<requirement type="mallorn" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon pierce="true" missile="true" skill="bow" offmod="0" defmod="0" reload="0" magres="0.15">
|
<weapon pierce="true" missile="true" skill="bow" offmod="0" defmod="0" reload="0" magres="0.15">
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="mallorncrossbow">
|
<resource name="mallorncrossbow">
|
||||||
<item weight="100">
|
<item weight="100">
|
||||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
<construction skill="weaponsmithing" minskill="5">
|
||||||
<requirement type="mallorn" quantity="1"/>
|
<requirement type="mallorn" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2" magres="0.15">
|
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2" magres="0.15">
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<resource name="mallornlance">
|
<resource name="mallornlance">
|
||||||
<item weight="100">
|
<item weight="100">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
<construction skill="weaponsmithing" minskill="5">
|
||||||
<requirement type="mallorn" quantity="2"/>
|
<requirement type="mallorn" quantity="2"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
|
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="mallornspear">
|
<resource name="mallornspear">
|
||||||
<item weight="100">
|
<item weight="100">
|
||||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
<construction skill="weaponsmithing" minskill="5">
|
||||||
<requirement type="mallorn" quantity="1"/>
|
<requirement type="mallorn" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
|
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<resource name="rep_crossbow">
|
<resource name="rep_crossbow">
|
||||||
<item weight="100">
|
<item weight="100">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
<construction skill="weaponsmithing" minskill="5">
|
||||||
<modifier function="mod_dwarves_only"/>
|
<modifier function="mod_dwarves_only"/>
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<resource name="rustyaxe">
|
<resource name="rustyaxe">
|
||||||
<item weight="200">
|
<item weight="200">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
<construction skill="weaponsmithing" minskill="3">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="rustygreatsword">
|
<resource name="rustygreatsword">
|
||||||
<item weight="200" score="20">
|
<item weight="200" score="20">
|
||||||
<construction skill="weaponsmithing" minskill="4" reqsize="1">
|
<construction skill="weaponsmithing" minskill="4">
|
||||||
<requirement type="iron" quantity="2"/>
|
<requirement type="iron" quantity="2"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon cut="true" skill="melee" offmod="-2" defmod="-3">
|
<weapon cut="true" skill="melee" offmod="-2" defmod="-3">
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<resource name="rustyhalberd">
|
<resource name="rustyhalberd">
|
||||||
<item weight="200" score="20">
|
<item weight="200" score="20">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
<construction skill="weaponsmithing" minskill="3">
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="rustysword">
|
<resource name="rustysword">
|
||||||
<item weight="100" score="10">
|
<item weight="100" score="10">
|
||||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
<construction skill="weaponsmithing" minskill="3">
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon cut="true" skill="melee" offmod="-1" defmod="-1">
|
<weapon cut="true" skill="melee" offmod="-1" defmod="-1">
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="spear">
|
<resource name="spear">
|
||||||
<item weight="100">
|
<item weight="100">
|
||||||
<construction skill="weaponsmithing" minskill="2" reqsize="1">
|
<construction skill="weaponsmithing" minskill="2">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon pierce="true" skill="polearm" offmod="0" defmod="0">
|
<weapon pierce="true" skill="polearm" offmod="0" defmod="0">
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="sword">
|
<resource name="sword">
|
||||||
<item weight="100" score="30">
|
<item weight="100" score="30">
|
||||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
<construction skill="weaponsmithing" minskill="3">
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon cut="true" skill="melee">
|
<weapon cut="true" skill="melee">
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="chainmail">
|
<resource name="chainmail">
|
||||||
<item weight="200" score="90">
|
<item weight="200" score="90">
|
||||||
<construction skill="armorer" minskill="3" reqsize="1">
|
<construction skill="armorer" minskill="3">
|
||||||
<requirement type="iron" quantity="2"/>
|
<requirement type="iron" quantity="2"/>
|
||||||
</construction>
|
</construction>
|
||||||
<armor ac="2" penalty="0.10" projectile="0.0" magres="0.0"/>
|
<armor ac="2" penalty="0.10" projectile="0.0" magres="0.0"/>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="laenmail">
|
<resource name="laenmail">
|
||||||
<item weight="100" score="1000">
|
<item weight="100" score="1000">
|
||||||
<construction skill="armorer" minskill="9" reqsize="1">
|
<construction skill="armorer" minskill="9">
|
||||||
<requirement type="laen" quantity="2"/>
|
<requirement type="laen" quantity="2"/>
|
||||||
</construction>
|
</construction>
|
||||||
<armor ac="3" penalty="0.0" projectile="0.10" magres="0.3" laen="yes" />
|
<armor ac="3" penalty="0.0" projectile="0.10" magres="0.3" laen="yes" />
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="laenshield">
|
<resource name="laenshield">
|
||||||
<item weight="0" score="1000">
|
<item weight="0" score="1000">
|
||||||
<construction skill="armorer" minskill="7" reqsize="1">
|
<construction skill="armorer" minskill="7">
|
||||||
<requirement type="laen" quantity="1"/>
|
<requirement type="laen" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<armor ac="1" penalty="-0.10" magres="0.3" laen="yes" shield="yes" />
|
<armor ac="1" penalty="-0.10" magres="0.3" laen="yes" shield="yes" />
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<resource name="plate">
|
<resource name="plate">
|
||||||
<item weight="400" score="150">
|
<item weight="400" score="150">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="armorer" minskill="4" reqsize="1">
|
<construction skill="armorer" minskill="4">
|
||||||
<requirement type="iron" quantity="4"/>
|
<requirement type="iron" quantity="4"/>
|
||||||
</construction>
|
</construction>
|
||||||
<armor ac="3" penalty="0.15" projectile="0.10" magres="0.0"/>
|
<armor ac="3" penalty="0.15" projectile="0.10" magres="0.0"/>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="rustychainmail">
|
<resource name="rustychainmail">
|
||||||
<item weight="200" score="30">
|
<item weight="200" score="30">
|
||||||
<construction skill="armorer" minskill="3" reqsize="1">
|
<construction skill="armorer" minskill="3">
|
||||||
<requirement type="iron" quantity="3"/>
|
<requirement type="iron" quantity="3"/>
|
||||||
</construction>
|
</construction>
|
||||||
<armor ac="1" penalty="0.20" magres="0.0"/>
|
<armor ac="1" penalty="0.20" magres="0.0"/>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="rustyshield">
|
<resource name="rustyshield">
|
||||||
<item weight="100" score="10">
|
<item weight="100" score="10">
|
||||||
<construction skill="armorer" minskill="2" reqsize="1">
|
<construction skill="armorer" minskill="2">
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<armor ac="0" penalty="-0.05" magres="0.0" shield="yes"/>
|
<armor ac="0" penalty="-0.05" magres="0.0" shield="yes"/>
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<resource name="scale">
|
<resource name="scale">
|
||||||
<item weight="300" score="150">
|
<item weight="300" score="150">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="armorer" minskill="5" reqsize="1">
|
<construction skill="armorer" minskill="5">
|
||||||
<modifier function="mod_dwarves_only"/>
|
<modifier function="mod_dwarves_only"/>
|
||||||
<requirement type="iron" quantity="2"/>
|
<requirement type="iron" quantity="2"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="shield">
|
<resource name="shield">
|
||||||
<item weight="100" score="30">
|
<item weight="100" score="30">
|
||||||
<construction skill="armorer" minskill="2" reqsize="1">
|
<construction skill="armorer" minskill="2">
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<armor ac="0" penalty="-0.10" magres="0.0" shield="yes"/>
|
<armor ac="0" penalty="-0.10" magres="0.0" shield="yes"/>
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<resource name="towershield">
|
<resource name="towershield">
|
||||||
<item weight="200" score="60">
|
<item weight="200" score="60">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="armorer" minskill="4" reqsize="1">
|
<construction skill="armorer" minskill="4">
|
||||||
<modifier function="mod_dwarves_only"/>
|
<modifier function="mod_dwarves_only"/>
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
|
|
@ -3,24 +3,24 @@
|
||||||
|
|
||||||
<xi:include href="config://default/buildings/castle-2.xml" />
|
<xi:include href="config://default/buildings/castle-2.xml" />
|
||||||
|
|
||||||
<building name="watch" capacity="1" maxsize="10" fort="yes">
|
<building name="watch" capacity="1" fort="yes">
|
||||||
<function name="name" value="fort_name"/>
|
<function name="name" value="fort_name"/>
|
||||||
<function name="protection" value="building_protection"/>
|
<function name="protection" value="building_protection"/>
|
||||||
<function name="taxes" value="lua_building_taxes"/>
|
<function name="taxes" value="lua_building_taxes"/>
|
||||||
<construction skill="building" minskill="1" maxsize="5" reqsize="1" defense_bonus="0">
|
<construction skill="building" minskill="1" maxsize="5" defense_bonus="0">
|
||||||
|
<requirement type="log" quantity="1"/>
|
||||||
|
</construction>
|
||||||
|
<construction skill="building" minskill="2" maxsize="5" defense_bonus="1">
|
||||||
|
<requirement type="log" quantity="1"/>
|
||||||
|
</construction>
|
||||||
|
<construction skill="building" minskill="2" defense_bonus="2">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<construction skill="building" minskill="2" maxsize="5" reqsize="1" defense_bonus="1">
|
|
||||||
<requirement type="log" quantity="1"/>
|
|
||||||
</construction>
|
|
||||||
<construction skill="building" minskill="2" reqsize="1" defense_bonus="2">
|
|
||||||
<requirement type="log" quantity="1"/>
|
|
||||||
</construction>
|
|
||||||
</building>
|
</building>
|
||||||
|
|
||||||
<building name="market" capacity="1" maxsize="10">
|
<building name="market" capacity="1" maxsize="10">
|
||||||
<maintenance type="money" amount="200" vital="yes"/>
|
<maintenance type="money" amount="200" vital="yes"/>
|
||||||
<construction skill="building" minskill="3" reqsize="1">
|
<construction skill="building" minskill="3">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
<requirement type="stone" quantity="1"/>
|
<requirement type="stone" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
|
|
@ -71,7 +71,7 @@
|
||||||
|
|
||||||
<resource name="charger">
|
<resource name="charger">
|
||||||
<item big="yes" weight="5000" score="10" capacity="7000" animal="yes">
|
<item big="yes" weight="5000" score="10" capacity="7000" animal="yes">
|
||||||
<construction skill="training" minskill="4" reqsize="1">
|
<construction skill="training" minskill="4">
|
||||||
<requirement type="money" quantity="200"/>
|
<requirement type="money" quantity="200"/>
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
<requirement type="horse" quantity="1"/>
|
<requirement type="horse" quantity="1"/>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="iron" limited="yes" material="rm_iron">
|
<resource name="iron" limited="yes" material="rm_iron">
|
||||||
<item weight="500" score="10">
|
<item weight="500" score="10">
|
||||||
<construction skill="mining" minskill="1" reqsize="1"/>
|
<construction skill="mining" minskill="1"/>
|
||||||
</item>
|
</item>
|
||||||
<resourcelimit>
|
<resourcelimit>
|
||||||
<modifier building="mine" type="skill" value="1"/>
|
<modifier building="mine" type="skill" value="1"/>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="stone" limited="yes" material="rm_stone">
|
<resource name="stone" limited="yes" material="rm_stone">
|
||||||
<item weight="6000" score="10" big="yes">
|
<item weight="6000" score="10" big="yes">
|
||||||
<construction skill="quarrying" minskill="1" reqsize="1"/>
|
<construction skill="quarrying" minskill="1"/>
|
||||||
</item>
|
</item>
|
||||||
<resourcelimit>
|
<resourcelimit>
|
||||||
<modifier building="quarry" type="skill" value="1"/>
|
<modifier building="quarry" type="skill" value="1"/>
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
<coast terrain="glacier"/>
|
<coast terrain="glacier"/>
|
||||||
<coast terrain="volcano"/>
|
<coast terrain="volcano"/>
|
||||||
<coast terrain="activevolcano"/>
|
<coast terrain="activevolcano"/>
|
||||||
<construction skill="shipcraft" minskill="1" maxsize="3" reqsize="1">
|
<construction skill="shipcraft" minskill="1" maxsize="3">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</ship>
|
</ship>
|
||||||
|
@ -20,7 +20,7 @@
|
||||||
<coast terrain="packice"/>
|
<coast terrain="packice"/>
|
||||||
<coast terrain="swamp"/>
|
<coast terrain="swamp"/>
|
||||||
<coast terrain="desert"/>
|
<coast terrain="desert"/>
|
||||||
<construction skill="shipcraft" minskill="1" maxsize="10" reqsize="1">
|
<construction skill="shipcraft" minskill="1" maxsize="10">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</ship>
|
</ship>
|
||||||
|
@ -35,7 +35,7 @@
|
||||||
<coast terrain="glacier"/>
|
<coast terrain="glacier"/>
|
||||||
<coast terrain="volcano"/>
|
<coast terrain="volcano"/>
|
||||||
<coast terrain="activevolcano"/>
|
<coast terrain="activevolcano"/>
|
||||||
<construction skill="shipcraft" minskill="2" maxsize="10" reqsize="1">
|
<construction skill="shipcraft" minskill="2" maxsize="10">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</ship>
|
</ship>
|
||||||
|
@ -50,7 +50,7 @@
|
||||||
<coast terrain="glacier"/>
|
<coast terrain="glacier"/>
|
||||||
<coast terrain="volcano"/>
|
<coast terrain="volcano"/>
|
||||||
<coast terrain="activevolcano"/>
|
<coast terrain="activevolcano"/>
|
||||||
<construction skill="shipcraft" minskill="2" maxsize="10" reqsize="1">
|
<construction skill="shipcraft" minskill="2" maxsize="10">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</ship>
|
</ship>
|
||||||
|
@ -66,7 +66,7 @@
|
||||||
<coast terrain="glacier"/>
|
<coast terrain="glacier"/>
|
||||||
<coast terrain="volcano"/>
|
<coast terrain="volcano"/>
|
||||||
<coast terrain="activevolcano"/>
|
<coast terrain="activevolcano"/>
|
||||||
<construction skill="shipcraft" minskill="6" maxsize="10" reqsize="1">
|
<construction skill="shipcraft" minskill="6" maxsize="10">
|
||||||
<requirement type="mallorn" quantity="1"/>
|
<requirement type="mallorn" quantity="1"/>
|
||||||
<requirement type="money" quantity="100"/>
|
<requirement type="money" quantity="100"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
@ -75,7 +75,7 @@
|
||||||
<ship name="catamaran" range="7" storm="0.25" damage="1.00" cabins="22" cargo="10000" cptskill="7" minskill="1" sumskill="20" opensea="yes">
|
<ship name="catamaran" range="7" storm="0.25" damage="1.00" cabins="22" cargo="10000" cptskill="7" minskill="1" sumskill="20" opensea="yes">
|
||||||
<coast terrain="plain"/>
|
<coast terrain="plain"/>
|
||||||
<coast terrain="packice"/>
|
<coast terrain="packice"/>
|
||||||
<construction skill="shipcraft" minskill="8" maxsize="30" reqsize="1">
|
<construction skill="shipcraft" minskill="8" maxsize="30">
|
||||||
<requirement type="mallorn" quantity="1"/>
|
<requirement type="mallorn" quantity="1"/>
|
||||||
<requirement type="money" quantity="100"/>
|
<requirement type="money" quantity="100"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
@ -85,7 +85,7 @@
|
||||||
<ship name="cog" range="4" storm="0.50" damage="1.00" cabins="50" cargo="200000" cptskill="4" minskill="1" sumskill="20" opensea="yes">
|
<ship name="cog" range="4" storm="0.50" damage="1.00" cabins="50" cargo="200000" cptskill="4" minskill="1" sumskill="20" opensea="yes">
|
||||||
<coast terrain="plain"/>
|
<coast terrain="plain"/>
|
||||||
<coast terrain="packice"/>
|
<coast terrain="packice"/>
|
||||||
<construction skill="shipcraft" minskill="4" maxsize="100" reqsize="1">
|
<construction skill="shipcraft" minskill="4" maxsize="100">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</ship>
|
</ship>
|
||||||
|
@ -93,7 +93,7 @@
|
||||||
<ship name="caravel" range="4" storm="0.50" damage="1.00" cabins="150" cargo="600000" cptskill="6" minskill="1" sumskill="30" opensea="yes">
|
<ship name="caravel" range="4" storm="0.50" damage="1.00" cabins="150" cargo="600000" cptskill="6" minskill="1" sumskill="30" opensea="yes">
|
||||||
<coast terrain="plain"/>
|
<coast terrain="plain"/>
|
||||||
<coast terrain="packice"/>
|
<coast terrain="packice"/>
|
||||||
<construction skill="shipcraft" minskill="6" maxsize="300" reqsize="1">
|
<construction skill="shipcraft" minskill="6" maxsize="300">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</ship>
|
</ship>
|
||||||
|
@ -103,7 +103,7 @@
|
||||||
<modifier type="defense" value="+2"/>
|
<modifier type="defense" value="+2"/>
|
||||||
<coast terrain="plain"/>
|
<coast terrain="plain"/>
|
||||||
<coast terrain="packice"/>
|
<coast terrain="packice"/>
|
||||||
<construction skill="shipcraft" minskill="5" maxsize="100" reqsize="1">
|
<construction skill="shipcraft" minskill="5" maxsize="100">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
<requirement type="money" quantity="10"/>
|
<requirement type="money" quantity="10"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
@ -113,7 +113,7 @@
|
||||||
<modifier type="defense" value="+2"/>
|
<modifier type="defense" value="+2"/>
|
||||||
<coast terrain="plain"/>
|
<coast terrain="plain"/>
|
||||||
<coast terrain="packice"/>
|
<coast terrain="packice"/>
|
||||||
<construction skill="shipcraft" minskill="7" maxsize="300" reqsize="1">
|
<construction skill="shipcraft" minskill="7" maxsize="300">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
<requirement type="money" quantity="10"/>
|
<requirement type="money" quantity="10"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
@ -125,7 +125,7 @@
|
||||||
<modifier type="tactics" factor="2.00"/>
|
<modifier type="tactics" factor="2.00"/>
|
||||||
<coast terrain="plain"/>
|
<coast terrain="plain"/>
|
||||||
<coast terrain="packice"/>
|
<coast terrain="packice"/>
|
||||||
<construction skill="shipcraft" minskill="5" maxsize="100" reqsize="1">
|
<construction skill="shipcraft" minskill="5" maxsize="100">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
<requirement type="money" quantity="10"/>
|
<requirement type="money" quantity="10"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
@ -136,7 +136,7 @@
|
||||||
<modifier type="tactics" factor="2.00"/>
|
<modifier type="tactics" factor="2.00"/>
|
||||||
<coast terrain="plain"/>
|
<coast terrain="plain"/>
|
||||||
<coast terrain="packice"/>
|
<coast terrain="packice"/>
|
||||||
<construction skill="shipcraft" minskill="7" maxsize="300" reqsize="1">
|
<construction skill="shipcraft" minskill="7" maxsize="300">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
<requirement type="money" quantity="10"/>
|
<requirement type="money" quantity="10"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="crossbow">
|
<resource name="crossbow">
|
||||||
<item weight="100">
|
<item weight="100">
|
||||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
<construction skill="weaponsmithing" minskill="3">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2">
|
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2">
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
<resource name="greatbow">
|
<resource name="greatbow">
|
||||||
<item weight="100">
|
<item weight="100">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
<construction skill="weaponsmithing" minskill="5">
|
||||||
<modifier function="mod_elves_only"/>
|
<modifier function="mod_elves_only"/>
|
||||||
<requirement type="mallorn" quantity="2"/>
|
<requirement type="mallorn" quantity="2"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
-->
|
-->
|
||||||
<resource name="greatsword">
|
<resource name="greatsword">
|
||||||
<item weight="200" score="30">
|
<item weight="200" score="30">
|
||||||
<construction skill="weaponsmithing" minskill="4" reqsize="1">
|
<construction skill="weaponsmithing" minskill="4">
|
||||||
<requirement type="iron" quantity="2"/>
|
<requirement type="iron" quantity="2"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon useshield="false" cut="true" skill="melee" offmod="-1" defmod="-2" horse="false">
|
<weapon useshield="false" cut="true" skill="melee" offmod="-1" defmod="-2" horse="false">
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
<resource name="halberd">
|
<resource name="halberd">
|
||||||
<item weight="200">
|
<item weight="200">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
<construction skill="weaponsmithing" minskill="3">
|
||||||
<requirement type="log" quantity="2"/>
|
<requirement type="log" quantity="2"/>
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
-->
|
-->
|
||||||
<resource name="laensword">
|
<resource name="laensword">
|
||||||
<item weight="100" score="400">
|
<item weight="100" score="400">
|
||||||
<construction skill="weaponsmithing" minskill="8" reqsize="1">
|
<construction skill="weaponsmithing" minskill="8">
|
||||||
<requirement type="laen" quantity="1"/>
|
<requirement type="laen" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon cut="true" skill="melee" offmod="1" defmod="1" magres="0.30">
|
<weapon cut="true" skill="melee" offmod="1" defmod="1" magres="0.30">
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<resource name="mallorncrossbow">
|
<resource name="mallorncrossbow">
|
||||||
<item weight="100">
|
<item weight="100">
|
||||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
<construction skill="weaponsmithing" minskill="5">
|
||||||
<requirement type="mallorn" quantity="1"/>
|
<requirement type="mallorn" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2" magres="0.15">
|
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2" magres="0.15">
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<resource name="mallornlance">
|
<resource name="mallornlance">
|
||||||
<item weight="100">
|
<item weight="100">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
<construction skill="weaponsmithing" minskill="5">
|
||||||
<requirement type="mallorn" quantity="2"/>
|
<requirement type="mallorn" quantity="2"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
|
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
-->
|
-->
|
||||||
<resource name="rustygreatsword">
|
<resource name="rustygreatsword">
|
||||||
<item weight="200" score="20">
|
<item weight="200" score="20">
|
||||||
<construction skill="weaponsmithing" minskill="4" reqsize="1">
|
<construction skill="weaponsmithing" minskill="4">
|
||||||
<requirement type="iron" quantity="2"/>
|
<requirement type="iron" quantity="2"/>
|
||||||
</construction>
|
</construction>
|
||||||
<weapon useshield="false" cut="true" skill="melee" offmod="-2" defmod="-3" horse="false">
|
<weapon useshield="false" cut="true" skill="melee" offmod="-2" defmod="-3" horse="false">
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
<resource name="rustyhalberd">
|
<resource name="rustyhalberd">
|
||||||
<item weight="200" score="20">
|
<item weight="200" score="20">
|
||||||
<function name="canuse" value="lua_canuse_item"/>
|
<function name="canuse" value="lua_canuse_item"/>
|
||||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
<construction skill="weaponsmithing" minskill="3">
|
||||||
<requirement type="iron" quantity="1"/>
|
<requirement type="iron" quantity="1"/>
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
<coast terrain="activevolcano"/>
|
<coast terrain="activevolcano"/>
|
||||||
<coast terrain="iceberg_sleep"/>
|
<coast terrain="iceberg_sleep"/>
|
||||||
<coast terrain="iceberg"/>
|
<coast terrain="iceberg"/>
|
||||||
<construction skill="shipcraft" minskill="1" maxsize="5" reqsize="1">
|
<construction skill="shipcraft" minskill="1" maxsize="5">
|
||||||
<requirement type="log" quantity="1"/>
|
<requirement type="log" quantity="1"/>
|
||||||
</construction>
|
</construction>
|
||||||
</ship>
|
</ship>
|
||||||
|
|
|
@ -1160,7 +1160,8 @@ int seemode, FILE * F)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (cs) {
|
if (cs) {
|
||||||
const char *bname = mkname("border", b->type->name(b, r, f, GF_PURE));
|
const char *bname = border_name(b, r, f, GF_PURE);
|
||||||
|
bname = mkname("border", bname);
|
||||||
fprintf(F, "GRENZE %d\n", ++g);
|
fprintf(F, "GRENZE %d\n", ++g);
|
||||||
fprintf(F, "\"%s\";typ\n", LOC(default_locale, bname));
|
fprintf(F, "\"%s\";typ\n", LOC(default_locale, bname));
|
||||||
fprintf(F, "%d;richtung\n", d);
|
fprintf(F, "%d;richtung\n", d);
|
||||||
|
|
|
@ -849,7 +849,6 @@ build_building(unit * u, const building_type * btype, int id, int want, order *
|
||||||
|
|
||||||
b->size += built;
|
b->size += built;
|
||||||
if (b->type->maxsize > 0 && b->size > b->type->maxsize) {
|
if (b->type->maxsize > 0 && b->size > b->type->maxsize) {
|
||||||
// this seems to be okay for a watch, but is not okay for an academy or harbour
|
|
||||||
log_error("build: %s has size=%d, maxsize=%d", buildingname(b), b->size, b->type->maxsize);
|
log_error("build: %s has size=%d, maxsize=%d", buildingname(b), b->size, b->type->maxsize);
|
||||||
}
|
}
|
||||||
fset(b, BLD_EXPANDED);
|
fset(b, BLD_EXPANDED);
|
||||||
|
|
|
@ -132,7 +132,7 @@ int buildingcapacity(const building * b)
|
||||||
}
|
}
|
||||||
return b->size * b->type->capacity;
|
return b->size * b->type->capacity;
|
||||||
}
|
}
|
||||||
if (b->size >= b->type->maxsize) {
|
if (building_finished(b)) {
|
||||||
if (b->type->maxcapacity >= 0) {
|
if (b->type->maxcapacity >= 0) {
|
||||||
return b->type->maxcapacity;
|
return b->type->maxcapacity;
|
||||||
}
|
}
|
||||||
|
@ -648,15 +648,20 @@ buildingtype_exists(const region * r, const building_type * bt, bool working)
|
||||||
building *b;
|
building *b;
|
||||||
|
|
||||||
for (b = rbuildings(r); b; b = b->next) {
|
for (b = rbuildings(r); b; b = b->next) {
|
||||||
if (b->type == bt && b->size >= bt->maxsize && (!working || fval(b, BLD_WORKING)))
|
if (b->type == bt && (!working || fval(b, BLD_WORKING)) && building_finished(b)) {
|
||||||
return true;
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool building_finished(const struct building *b) {
|
||||||
|
return b->size >= b->type->maxsize;
|
||||||
|
}
|
||||||
|
|
||||||
bool building_is_active(const struct building *b) {
|
bool building_is_active(const struct building *b) {
|
||||||
return b && fval(b, BLD_WORKING) && b->size >= b->type->maxsize;
|
return b && fval(b, BLD_WORKING) && building_finished(b);
|
||||||
}
|
}
|
||||||
|
|
||||||
building *active_building(const unit *u, const struct building_type *btype) {
|
building *active_building(const unit *u, const struct building_type *btype) {
|
||||||
|
|
|
@ -92,15 +92,7 @@ extern "C" {
|
||||||
const struct building *b, int bsize);
|
const struct building *b, int bsize);
|
||||||
|
|
||||||
bool in_safe_building(struct unit *u1, struct unit *u2);
|
bool in_safe_building(struct unit *u1, struct unit *u2);
|
||||||
/* buildingt => building_type
|
|
||||||
* Name => locale_string(name)
|
|
||||||
* MaxGroesse => levels
|
|
||||||
* MinBauTalent => construction->minskill
|
|
||||||
* Kapazitaet => capacity, maxcapacity
|
|
||||||
* Materialien => construction->materials
|
|
||||||
* UnterSilber, UnterSpezialTyp, UnterSpezial => maintenance
|
|
||||||
* per_size => !maintenance->fixed
|
|
||||||
*/
|
|
||||||
#define BFL_NONE 0x00
|
#define BFL_NONE 0x00
|
||||||
#define BLD_MAINTAINED 0x01 /* vital maintenance paid for */
|
#define BLD_MAINTAINED 0x01 /* vital maintenance paid for */
|
||||||
#define BLD_WORKING 0x02 /* full maintenance paid, it works */
|
#define BLD_WORKING 0x02 /* full maintenance paid, it works */
|
||||||
|
@ -138,6 +130,7 @@ extern "C" {
|
||||||
struct region *r, const struct locale *lang);
|
struct region *r, const struct locale *lang);
|
||||||
int build_building(struct unit *u, const struct building_type *typ,
|
int build_building(struct unit *u, const struct building_type *typ,
|
||||||
int id, int size, struct order *ord);
|
int id, int size, struct order *ord);
|
||||||
|
bool building_finished(const struct building *b);
|
||||||
|
|
||||||
/* Alte Gebäudetypen: */
|
/* Alte Gebäudetypen: */
|
||||||
|
|
||||||
|
@ -173,10 +166,6 @@ extern "C" {
|
||||||
bool building_is_active(const struct building *b);
|
bool building_is_active(const struct building *b);
|
||||||
struct building *active_building(const struct unit *u, const struct building_type *btype);
|
struct building *active_building(const struct unit *u, const struct building_type *btype);
|
||||||
|
|
||||||
#ifdef WDW_PYRAMID
|
|
||||||
extern int wdw_pyramid_level(const struct building *b);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
extern const char *buildingname(const struct building *b);
|
extern const char *buildingname(const struct building *b);
|
||||||
|
|
||||||
extern const char *building_getname(const struct building *b);
|
extern const char *building_getname(const struct building *b);
|
||||||
|
|
|
@ -677,3 +677,7 @@ int read_borders(gamedata *data)
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const char * border_name(const connection *co, const struct region * r, const struct faction * f, int flags) {
|
||||||
|
return (co->type->name) ? co->type->name(co, r, f, flags) : co->type->__name;
|
||||||
|
}
|
||||||
|
|
|
@ -148,6 +148,9 @@ extern "C" {
|
||||||
/* game-specific callbacks */
|
/* game-specific callbacks */
|
||||||
void(*border_convert_cb) (struct connection * con, struct attrib * attr);
|
void(*border_convert_cb) (struct connection * con, struct attrib * attr);
|
||||||
|
|
||||||
|
const char * border_name(const struct connection *co,
|
||||||
|
const struct region * r, const struct faction * f, int flags);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1676,6 +1676,7 @@ int read_game(gamedata *data) {
|
||||||
if (b->type == bt_lighthouse) {
|
if (b->type == bt_lighthouse) {
|
||||||
r->flags |= RF_LIGHTHOUSE;
|
r->flags |= RF_LIGHTHOUSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// repairs, bug 2221:
|
// repairs, bug 2221:
|
||||||
if (b->type->maxsize>0 && b->size>b->type->maxsize) {
|
if (b->type->maxsize>0 && b->size>b->type->maxsize) {
|
||||||
log_error("building too big: %s (%s size %d of %d), fixing.", buildingname(b), b->type->_name, b->size, b->type->maxsize);
|
log_error("building too big: %s (%s size %d of %d), fixing.", buildingname(b), b->type->_name, b->size, b->type->maxsize);
|
||||||
|
|
|
@ -1044,7 +1044,7 @@ struct building *inside_building(const struct unit *u)
|
||||||
if (!u->building) {
|
if (!u->building) {
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
else if (u->building->size < u->building->type->maxsize) {
|
else if (!building_finished(u->building)) {
|
||||||
/* Gebaeude noch nicht fertig */
|
/* Gebaeude noch nicht fertig */
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
without prior permission by the authors of Eressea.
|
without prior permission by the authors of Eressea.
|
||||||
|
|
||||||
*/
|
*/
|
||||||
#define INTPAK_VERSION 329 /* in binary, ints can get packed */
|
#define INTPAK_VERSION 329 /* in binary, ints can get packed. starting with E2/572 */
|
||||||
#define NOZEROIDS_VERSION 330 /* 2008-05-16 zero is not a valid ID for anything (including factions) */
|
#define NOZEROIDS_VERSION 330 /* 2008-05-16 zero is not a valid ID for anything (including factions) */
|
||||||
#define NOBORDERATTRIBS_VERSION 331 /* 2008-05-17 connection::attribs has been moved to userdata */
|
#define NOBORDERATTRIBS_VERSION 331 /* 2008-05-17 connection::attribs has been moved to userdata */
|
||||||
#define UIDHASH_VERSION 332 /* 2008-05-22 borders use the region.uid to store */
|
#define UIDHASH_VERSION 332 /* 2008-05-22 borders use the region.uid to store */
|
||||||
|
|
|
@ -169,7 +169,7 @@ construction ** consPtr)
|
||||||
con->skill = sk;
|
con->skill = sk;
|
||||||
con->maxsize = xml_ivalue(node, "maxsize", -1);
|
con->maxsize = xml_ivalue(node, "maxsize", -1);
|
||||||
con->minskill = xml_ivalue(node, "minskill", -1);
|
con->minskill = xml_ivalue(node, "minskill", -1);
|
||||||
con->reqsize = xml_ivalue(node, "reqsize", -1);
|
con->reqsize = xml_ivalue(node, "reqsize", 1);
|
||||||
con->defense_bonus = xml_ivalue(node, "defense_bonus", 0);
|
con->defense_bonus = xml_ivalue(node, "defense_bonus", 0);
|
||||||
con->close_combat_bonus = xml_ivalue(node, "close_combat_bonus", 0);
|
con->close_combat_bonus = xml_ivalue(node, "close_combat_bonus", 0);
|
||||||
con->ranged_bonus = xml_ivalue(node, "ranged_bonus", 0);
|
con->ranged_bonus = xml_ivalue(node, "ranged_bonus", 0);
|
||||||
|
|
|
@ -1758,7 +1758,7 @@ unit *owner_buildingtyp(const region * r, const building_type * bt)
|
||||||
for (b = rbuildings(r); b; b = b->next) {
|
for (b = rbuildings(r); b; b = b->next) {
|
||||||
owner = building_owner(b);
|
owner = building_owner(b);
|
||||||
if (b->type == bt && owner != NULL) {
|
if (b->type == bt && owner != NULL) {
|
||||||
if (b->size >= bt->maxsize) {
|
if (building_finished(b)) {
|
||||||
return owner;
|
return owner;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -915,7 +915,7 @@ static void describe(stream *out, const seen_region * sr, faction * f)
|
||||||
for (b = get_borders(r, r2); b;) {
|
for (b = get_borders(r, r2); b;) {
|
||||||
struct edge *e = edges;
|
struct edge *e = edges;
|
||||||
bool transparent = b->type->transparent(b, f);
|
bool transparent = b->type->transparent(b, f);
|
||||||
const char *name = b->type->name(b, r, f, GF_DETAILED | GF_ARTICLE);
|
const char *name = border_name(b, r, f, GF_DETAILED | GF_ARTICLE);
|
||||||
|
|
||||||
if (!transparent)
|
if (!transparent)
|
||||||
see[d] = false;
|
see[d] = false;
|
||||||
|
@ -1898,7 +1898,7 @@ const faction * f)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (b->size < b->type->maxsize) {
|
if (!building_finished(b)) {
|
||||||
bytes = (int)strlcpy(bufp, LOC(lang, "nr_building_inprogress"), size);
|
bytes = (int)strlcpy(bufp, LOC(lang, "nr_building_inprogress"), size);
|
||||||
if (wrptr(&bufp, &size, bytes) != 0)
|
if (wrptr(&bufp, &size, bytes) != 0)
|
||||||
WARN_STATIC_BUFFER();
|
WARN_STATIC_BUFFER();
|
||||||
|
|
|
@ -975,7 +975,7 @@ static int sp_blessstonecircle(castorder * co)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (b->size < b->type->maxsize) {
|
if (!building_finished(b)) {
|
||||||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||||||
"error_notcomplete", "building", b));
|
"error_notcomplete", "building", b));
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -4502,11 +4502,11 @@ int sp_icastle(castorder * co)
|
||||||
if (type == bt_illusion) {
|
if (type == bt_illusion) {
|
||||||
b->size = (rng_int() % (int)((power * power) + 1) * 10);
|
b->size = (rng_int() % (int)((power * power) + 1) * 10);
|
||||||
}
|
}
|
||||||
else if (type->maxsize == -1) {
|
else if (type->maxsize >0) {
|
||||||
b->size = ((rng_int() % (int)(power)) + 1) * 5;
|
b->size = type->maxsize;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
b->size = type->maxsize;
|
b->size = ((rng_int() % (int)(power)) + 1) * 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type->name == NULL) {
|
if (type->name == NULL) {
|
||||||
|
|
|
@ -149,8 +149,7 @@ make_wormhole(const building_type * bt_wormhole, region * r1, region * r2)
|
||||||
attrib *a2 = a_add(&b2->attribs, a_new(&at_wormhole));
|
attrib *a2 = a_add(&b2->attribs, a_new(&at_wormhole));
|
||||||
a1->data.v = b2->region;
|
a1->data.v = b2->region;
|
||||||
a2->data.v = b1->region;
|
a2->data.v = b1->region;
|
||||||
b1->size = bt_wormhole->maxsize;
|
b1->size = b2->size = bt_wormhole->maxcapacity * bt_wormhole->capacity;
|
||||||
b2->size = bt_wormhole->maxsize;
|
|
||||||
ADDMSG(&r1->msgs, msg_message("wormhole_appear", "region", r1));
|
ADDMSG(&r1->msgs, msg_message("wormhole_appear", "region", r1));
|
||||||
ADDMSG(&r2->msgs, msg_message("wormhole_appear", "region", r2));
|
ADDMSG(&r2->msgs, msg_message("wormhole_appear", "region", r2));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue