forked from github/server
get code to compile, failing Lua tests
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@ -0,0 +1,25 @@
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#include <platform.h>
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#include "gamedata.h"
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#include <CuTest.h>
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#include <tests.h>
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#include <stdio.h>
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static void test_gamedata(CuTest * tc)
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{
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gamedata *data;
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data = gamedata_open("test.dat", "wb", 0);
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CuAssertPtrNotNull(tc, data);
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gamedata_close(data);
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data = gamedata_open("test.dat", "rb", 0);
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CuAssertPtrNotNull(tc, data);
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gamedata_close(data);
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CuAssertIntEquals(tc, 0, remove("test.dat"));
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}
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CuSuite *get_gamedata_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_gamedata);
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return suite;
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}
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@ -3,8 +3,8 @@
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#include <md5.h>
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#include <crypt_blowfish.h>
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#include <drepper.h>
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#include <mtrand.h>
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#include <drepper.h>
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#include <assert.h>
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#include <string.h>
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@ -79,7 +79,7 @@ static const char * password_hash_i(const char * passwd, const char *input, int
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salt_len = strlen(input);
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}
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assert(salt_len < MAXSALTLEN);
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stpncpy(salt, input, salt_len);
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memcpy(salt, input, salt_len);
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salt[salt_len] = 0;
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} else {
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input = password_gensalt(salt, sizeof(salt));
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@ -1,6 +1,7 @@
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#include <platform.h>
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#include <CuTest.h>
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#include "password.h"
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#include <CuTest.h>
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#include <string.h>
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static void test_passwords(CuTest *tc) {
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const char *hash, *expect;
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