forked from github/server
"Schattendämonen/-meister" Es gibt ein neues Rassen-flag, dass das betreten von Schiffen fuer eine Rasse unterbindet. Wird eingesetzt fuer SD/SM.
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96302d39b4
commit
bbe226e22e
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@ -2701,7 +2701,7 @@ steal_cmd(unit * u, struct order * ord, request ** stealorders)
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faction * f = NULL;
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if (!fval(u->race, RCF_CANSTEAL)) {
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ADDMSG(&u->faction->msgs, msg_feedback("race_nosteal", "race", u->race));
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "race_nosteal", "race", u->race));
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return;
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}
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@ -3241,7 +3241,7 @@ new_units (void)
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if (getparam(u->faction->locale) == P_TEMP) {
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const char * token;
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char * name = NULL;
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int g, alias;
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int alias;
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order ** newordersp;
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if (!checkunitnumber(u->faction, 1)) {
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@ -1022,7 +1022,9 @@ create_ship(region * r, unit * u, const struct ship_type * newtype, int want, or
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sh = new_ship(newtype, u->faction->locale, r);
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leave(r, u);
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u->ship = sh;
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if (fval(u->race, RCF_CANSAIL)) {
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u->ship = sh;
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}
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fset(u, UFL_OWNER);
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sprintf(buffer, "%s %s %s",
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locale_string(u->faction->locale, keywords[K_MAKE]), locale_string(u->faction->locale, parameters[P_SHIP]), shipid(sh));
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@ -1141,7 +1143,7 @@ enter_ship(unit * u, struct order * ord, int id, boolean report)
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/* Muß abgefangen werden, sonst könnten Schwimmer an
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* Bord von Schiffen an Land gelangen. */
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if (!fval(u->race, RCF_WALK) && !fval(u->race, RCF_FLY)) {
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if (!fval(u->race, RCF_CANSAIL) || (!fval(u->race, RCF_WALK) && !fval(u->race, RCF_FLY))) {
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cmistake(u, ord, 233, MSG_MOVE);
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return false;
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}
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@ -1999,6 +1999,7 @@ create_unit(region * r, faction * f, int number, const struct race *urace, int i
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/* erbt Gebäude/Schiff*/
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if (creator->region==r) {
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u->building = creator->building;
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assert(creator->ship==NULL || fval(u->race, RCF_CANSAIL));
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u->ship = creator->ship;
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}
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@ -136,6 +136,7 @@ extern int rc_specialdamage(const race *, const race *, const struct weapon_type
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#define RCF_DRAGON (1<<21) /* Drachenart (für Zauber)*/
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#define RCF_COASTAL (1<<22) /* kann in Landregionen an der Küste sein */
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#define RCF_UNARMEDGUARD (1<<23) /* kann ohne Waffen bewachen */
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#define RCF_CANSAIL (1<<24) /* Einheit darf Schiffe betreten */
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/* Economic flags */
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#define NOGIVE (1<<0) /* gibt niemals nix */
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@ -246,7 +246,9 @@ destroy_unit(unit * u)
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if (u->region!=clone->region) {
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move_unit(u, clone->region, NULL);
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}
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u->ship = clone->ship;
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if (fval(u->race, RCF_CANSAIL)) {
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u->ship = clone->ship;
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}
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u->building = clone->building;
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u->hp = 1;
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i = u->no;
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@ -1410,6 +1410,7 @@ parse_races(xmlDocPtr doc)
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if (xml_bvalue(node, "playerrace", false)) rc->flags |= RCF_PLAYERRACE;
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if (xml_bvalue(node, "scarepeasants", false)) rc->flags |= RCF_SCAREPEASANTS;
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if (xml_bvalue(node, "cansteal", true)) rc->flags |= RCF_CANSTEAL;
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if (xml_bvalue(node, "cansail", true)) rc->flags |= RCF_CANSAIL;
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if (xml_bvalue(node, "cannotmove", false)) rc->flags |= RCF_CANNOTMOVE;
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if (xml_bvalue(node, "fly", false)) rc->flags |= RCF_FLY;
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if (xml_bvalue(node, "coastal", false)) rc->flags |= RCF_COASTAL;
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@ -640,7 +640,7 @@
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<skill name="stamina" modifier="-10"/>
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<attack type="4" damage="1d2"/>
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</race>
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<race name="alp" magres="0.950000" maxaura="1.000000" regaura="1.000000" recruitcost="50000" weight="0" capacity="0" speed="1.500000" hp="20" ac="2" damage="1d4" unarmedattack="0" unarmeddefense="0" attackmodifier="2" defensemodifier="20" fly="yes" walk="yes" canlearn="no" noteach="yes">
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<race name="alp" magres="0.950000" maxaura="1.000000" regaura="1.000000" recruitcost="50000" weight="0" capacity="0" speed="1.500000" hp="20" ac="2" damage="1d4" unarmedattack="0" unarmeddefense="0" attackmodifier="2" defensemodifier="20" fly="yes" walk="yes" canlearn="no" canteach="no">
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<ai splitsize="1"/>
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<attack type="1" damage="1d4"/>
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</race>
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@ -648,14 +648,14 @@
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<ai splitsize="1"/>
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<attack type="4" damage="2d40"/>
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</race>
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<race name="shadowmaster" cansteal="no" canlearn="no" magres="0.750000" maxaura="1.000000" regaura="2.000000" recruitcost="50000" weight="500" capacity="540" speed="1.000000" hp="150" ac="4" damage="2d5" unarmedattack="0" unarmeddefense="0" attackmodifier="11" defensemodifier="13" scarepeasants="yes" walk="yes" teach="no" desert="yes" nogive="yes">
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<race name="shadowmaster" cansail="no" cansteal="no" canlearn="no" magres="0.750000" maxaura="1.000000" regaura="2.000000" recruitcost="50000" weight="500" capacity="540" speed="1.000000" hp="150" ac="4" damage="2d5" unarmedattack="0" unarmeddefense="0" attackmodifier="11" defensemodifier="13" scarepeasants="yes" walk="yes" teach="no" desert="yes" nogive="yes">
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<ai splitsize="50" killpeasants="yes" moverandom="yes" learn="yes"/>
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<function name="name" value="nameshadow"/>
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<attack type="4" damage="2d4"/>
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<attack type="2" damage="2d30"/>
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<attack type="3" damage="1d2"/>
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</race>
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<race name="shadowdemon" cansteal="no" canlearn="no" magres="0.750000" maxaura="1.000000" regaura="1.000000" recruitcost="5000" weight="500" capacity="540" speed="1.000000" hp="50" ac="3" damage="2d4" unarmedattack="0" unarmeddefense="0" attackmodifier="8" defensemodifier="11" scarepeasants="yes" walk="yes" teach="no" desert="yes" recruitethereal="yes" nogive="yes">
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<race name="shadowdemon" cansail="no" cansteal="no" canlearn="no" magres="0.750000" maxaura="1.000000" regaura="1.000000" recruitcost="5000" weight="500" capacity="540" speed="1.000000" hp="50" ac="3" damage="2d4" unarmedattack="0" unarmeddefense="0" attackmodifier="8" defensemodifier="11" scarepeasants="yes" walk="yes" teach="no" desert="yes" recruitethereal="yes" nogive="yes">
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<ai splitsize="1000" killpeasants="yes" moverandom="yes" learn="yes"/>
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<function name="name" value="nameshadow"/>
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<attack type="4" damage="2d3"/>
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