forked from github/server
WIP feature: STIRB <password> [PARTEI <nr>]
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a2b89b5354
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@ -2937,13 +2937,6 @@
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<arg name="command" type="order"/>
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</type>
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</message>
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<message name="error282" section="errors">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="region" type="region"/>
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<arg name="command" type="order"/>
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</type>
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</message>
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<message name="error281" section="errors">
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<type>
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<arg name="unit" type="unit"/>
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@ -3244,13 +3237,6 @@
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<arg name="target" type="region"/>
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</type>
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</message>
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<message name="error241" section="errors">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="region" type="region"/>
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<arg name="command" type="order"/>
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</type>
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</message>
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<message name="error240" section="errors">
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<type>
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<arg name="unit" type="unit"/>
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@ -587,9 +587,6 @@ msgstr "\"$unit($unit) in $region($region): '$order($command)' - Unbekannte Opti
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msgid "error131"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - Um in Gletschern Straßen bauen zu können, muß zuerst ein Tunnel errichtet werden.\""
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msgid "error241"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - Die Partei muß mindestens 81 Wochen alt sein, um einen Neustart mit einer anderen Rasse zu versuchen.\""
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msgid "feedback_unit_not_found"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - Die Einheit wurde nicht gefunden.\""
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@ -1119,7 +1116,7 @@ msgid "dissolve_units_4"
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msgstr "\"$unit($unit) in $region($region): $int($number) $race($race,$number) $if($eq($number,1),\"zerfiel\", \"zerfielen\") zu Staub.\""
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msgid "error281"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - Gegen welche Rasse soll der Jihad ausgerufen werden?\""
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - Die Zielpartei muss die selbe Rasse haben.\""
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msgid "error171"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - Diesen Kampfzauber gibt es nicht.\""
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@ -1784,9 +1781,6 @@ msgstr "\"$unit($unit) in $region($region): '$order($command)' - Es konnte kein
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msgid "error50"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - Die Einheit ist nicht erfahren genug dafür.\""
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msgid "error282"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - Gegen diese Rasse kann kein Jihad ausgerufen werden.\""
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msgid "nmr_warning_final"
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msgstr "\"Bitte sende die Befehle nächste Runde ein, wenn du weiterspielen möchtest.\""
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@ -587,9 +587,6 @@ msgstr "\"$unit($unit) in $region($region): '$order($command)' - Unknown option.
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msgid "error131"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - You must build a tunnel before building roads through glaciers.\""
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msgid "error241"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - The faction must be at least 81 weeks old to restart with a new race.\""
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msgid "feedback_unit_not_found"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - The unit could not be found.\""
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@ -1119,7 +1116,7 @@ msgid "dissolve_units_4"
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msgstr "\"$unit($unit) in $region($region): $int($number) $race($race,$number) turned to dust.\""
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msgid "error281"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - What race did you want the jihad to be against?\""
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - The target faction must have the same race as yours.\""
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msgid "error171"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - This combat spell does not exist.\""
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@ -1784,9 +1781,6 @@ msgstr "\"$unit($unit) in $region($region): '$order($command)' - No peasant coul
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msgid "error50"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - The unit is not experienced enough to do this.\""
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msgid "error282"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - You cannot start a jihad against this race.\""
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msgid "nmr_warning_final"
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msgstr "\"Please send in orders for the next turn if you want to continue playing.\""
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37
src/laws.c
37
src/laws.c
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@ -395,8 +395,7 @@ static void peasants(region * r, int rule)
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dead += (int)(0.5 + n * PEASANT_STARVATION_CHANCE);
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if (dead > 0) {
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message *msg = add_message(&r->msgs, msg_message("phunger", "dead", dead));
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msg_release(msg);
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ADDMSG(&r->msgs, msg_message("phunger", "dead", dead));
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peasants -= dead;
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}
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@ -941,6 +940,10 @@ int leave_cmd(unit * u, struct order *ord)
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return 0;
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}
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int transfer_faction(faction *fsrc, faction *fdst) {
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return 0;
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}
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int quit_cmd(unit * u, struct order *ord)
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{
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char token[128];
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@ -952,6 +955,34 @@ int quit_cmd(unit * u, struct order *ord)
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assert(kwd == K_QUIT);
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passwd = gettoken(token, sizeof(token));
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if (checkpasswd(f, (const char *)passwd)) {
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param_t p;
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p = getparam(f->locale);
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if (p == P_FACTION) {
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faction *f2 = getfaction();
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if (f2 == NULL) {
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cmistake(u, ord, 66, MSG_EVENT);
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}
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else if (f->race != f2->race) {
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cmistake(u, ord, 281, MSG_EVENT);
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}
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else {
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unit *u2;
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for (u2 = u->region->units; u2; u2 = u2->next) {
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if (u2->faction == f2 && ucontact(u2, u)) {
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int err = transfer_faction(u->faction, u2->faction);
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if (err != 0) {
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/* something went wrong */
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cmistake(u, ord, err, MSG_EVENT);
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}
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break;
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}
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}
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if (u2 == NULL) {
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/* no target unit found */
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cmistake(u, ord, 0, MSG_EVENT);
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}
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}
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}
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fset(f, FFL_QUIT);
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}
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else {
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@ -2077,7 +2108,7 @@ int banner_cmd(unit * u, struct order *ord)
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init_order_depr(ord);
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s = getstrtoken();
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faction_setbanner(u->faction, s);
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add_message(&u->faction->msgs, msg_message("changebanner", "value", s));
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ADDMSG(&u->faction->msgs, msg_message("changebanner", "value", s));
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return 0;
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}
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@ -603,8 +603,7 @@ void plagues(region * r)
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}
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if (dead > 0) {
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message *msg = add_message(&r->msgs, msg_message("pest", "dead", dead));
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msg_release(msg);
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ADDMSG(&r->msgs, msg_message("pest", "dead", dead));
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deathcounts(r, dead);
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rsetpeasants(r, peasants - dead);
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}
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@ -3110,8 +3110,8 @@ static int sp_chaossuction(castorder * co)
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create_special_direction(rt, r, 2, "vortex_desc", "vortex", false);
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new_border(&bt_chaosgate, r, rt);
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add_message(&r->msgs, msg_message("chaosgate_effect_1", "mage", caster));
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add_message(&rt->msgs, msg_message("chaosgate_effect_2", ""));
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ADDMSG(&r->msgs, msg_message("chaosgate_effect_1", "mage", caster));
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ADDMSG(&rt->msgs, msg_message("chaosgate_effect_2", ""));
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return cast_level;
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}
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