forked from github/server
re-implement faction:add_message for Lua.
only ancient xmas scripts were using it, but it's a useful function to have.
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@ -22,6 +22,7 @@ without prior permission by the authors of Eressea.
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#include <kernel/unit.h>
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#include <kernel/item.h>
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#include <kernel/faction.h>
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#include <kernel/messages.h>
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#include <kernel/plane.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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@ -211,6 +212,15 @@ static int tolua_faction_renumber(lua_State * L)
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return 0;
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}
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static int tolua_faction_addnotice(lua_State * L)
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{
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faction *self = (faction *)tolua_tousertype(L, 1, 0);
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const char *str = tolua_tostring(L, 2, 0);
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addmessage(NULL, self, str, MSG_MESSAGE, ML_IMPORTANT);
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return 0;
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}
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static int tolua_faction_get_objects(lua_State * L)
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{
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faction *self = (faction *) tolua_tousertype(L, 1, 0);
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@ -563,8 +573,9 @@ void tolua_faction_open(lua_State * L)
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.property("x", &faction_getorigin_x, &faction_setorigin_x)
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.property("y", &faction_getorigin_y, &faction_setorigin_y)
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.def("add_notice", &faction_addnotice)
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#endif
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tolua_function(L, TOLUA_CAST "add_notice", &tolua_faction_addnotice);
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tolua_variable(L, TOLUA_CAST "objects", tolua_faction_get_objects,
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NULL);
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}
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