forked from github/server
somehow random_terrain still crashes. oh, and tha familiar stuff was in the
wrong function
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f8991a844f
commit
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@ -44,8 +44,8 @@ if $(DMALLOC) {
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if $(PROFILE) = 1 {
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if $(PROFILE) = 1 {
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Echo Compiling with profiler ;
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Echo Compiling with profiler ;
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CCFLAGS += -pg -g ;
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CCFLAGS += -pg -ggdb ;
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LINKFLAGS += -pg -g ;
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LINKFLAGS += -pg -ggdb ;
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}
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}
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CCFLAGS += -Wall ;
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CCFLAGS += -Wall ;
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@ -121,8 +121,8 @@ rule TargetDirectory
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LOCATE_TARGET = $(ALL_LOCATE_TARGET) $(path) ;
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LOCATE_TARGET = $(ALL_LOCATE_TARGET) $(path) ;
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SOURCE_GRIST = $(path) ;
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SOURCE_GRIST = $(path) ;
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if $(DEBUG) = 1 {
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if $(DEBUG) = 1 {
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SubDirCcFlags -g ;
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SubDirCcFlags -ggdb -O0 ;
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SubDirC++Flags -g ;
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SubDirC++Flags -ggdb -O0 ;
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}
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}
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else {
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else {
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SubDirCcFlags -DNDEBUG -O2 ;
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SubDirCcFlags -DNDEBUG -O2 ;
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@ -109,13 +109,16 @@ rc_new(const char * zName)
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race *
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race *
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rc_add(race * rc)
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rc_add(race * rc)
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{
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{
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rc->next = races;
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rc->next = races;
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return races = rc;
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if (rc->init_familiar!=NULL) {
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racelist_insert(&familiarraces, rc);
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}
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return races = rc;
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}
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}
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static const char * racealias[2][2] = {
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static const char * racealias[2][2] = {
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{ "skeletton lord", "skeleton lord" },
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{ "skeletton lord", "skeleton lord" },
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{ NULL, NULL }
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{ NULL, NULL }
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};
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};
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race *
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race *
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@ -132,10 +135,7 @@ rc_find(const char * name)
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}
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}
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}
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}
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while (rc && !strcmp(rname, rc->_name[0])==0) rc = rc->next;
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while (rc && !strcmp(rname, rc->_name[0])==0) rc = rc->next;
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if (rc->init_familiar!=NULL) {
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return rc;
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racelist_insert(&familiarraces, rc);
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}
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return rc;
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}
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}
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/** dragon movement **/
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/** dragon movement **/
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@ -14,7 +14,6 @@ function use_stardust(u, amount)
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end
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end
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function xmas2005()
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function xmas2005()
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print(get_gamename())
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if get_gamename() == "Eressea" then
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if get_gamename() == "Eressea" then
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if not get_flag("xm05") then
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if not get_flag("xm05") then
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print("Es weihnachtet sehr (2005)")
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print("Es weihnachtet sehr (2005)")
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