forked from github/server
parent
c5473fc657
commit
b97a2d4d26
|
@ -1,273 +0,0 @@
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# Microsoft Developer Studio Project File - Name="attributes" - Package Owner=<4>
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@ -655,6 +655,53 @@ give_control(unit * u, unit * u2)
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fset(u2, UFL_OWNER);
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}
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int
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give_control_cmd(unit * u, order * ord)
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{
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region * r = u->region;
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unit *u2;
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const char * s;
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param_t p;
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init_tokens(ord);
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skip_token();
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u2 = getunit(r, u->faction);
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s = getstrtoken();
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p = findparam(s, u->faction->locale);
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/* first, do all the ones that do not require HELP_GIVE or CONTACT */
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if (p == P_CONTROL) {
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message * msg;
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if (!u2) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found", ""));
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}
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||||
else if (!u->building && !u->ship) {
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cmistake(u, ord, 140, MSG_EVENT);
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}
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else if (u->building && u2->building != u->building) {
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cmistake(u, ord, 33, MSG_EVENT);
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}
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else if (u->ship && u2->ship != u->ship) {
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cmistake(u, ord, 32, MSG_EVENT);
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}
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else if (!fval(u, UFL_OWNER)) {
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cmistake(u, ord, 49, MSG_EVENT);
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}
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else {
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give_control(u, u2);
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msg = msg_message("givecommand", "unit recipient", u, u2);
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add_message(&u->faction->msgs, msg);
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if (u->faction != u2->faction) {
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add_message(&u2->faction->msgs, msg);
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||||
}
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msg_release(msg);
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}
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}
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return 0;
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}
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static void
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give_cmd(unit * u, order * ord)
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{
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@ -669,6 +716,14 @@ give_cmd(unit * u, order * ord)
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init_tokens(ord);
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skip_token();
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u2 = getunit(r, u->faction);
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s = getstrtoken();
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p = findparam(s, u->faction->locale);
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/* first, do all the ones that do not require HELP_GIVE or CONTACT */
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if (p == P_CONTROL) {
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/* handled in give_control_cmd */
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return;
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||||
}
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||||
if (!u2 && !getunitpeasants) {
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||||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found", ""));
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|
@ -698,45 +753,7 @@ give_cmd(unit * u, order * ord)
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return;
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}
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s = getstrtoken();
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p = findparam(s, u->faction->locale);
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/* first, do all the ones that do not require HELP_GIVE or CONTACT */
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if (p == P_CONTROL) {
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message * msg;
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if (!u2) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found", ""));
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return;
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}
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if (!u->building && !u->ship) {
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cmistake(u, ord, 140, MSG_EVENT);
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return;
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}
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if (u->building && u2->building != u->building) {
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cmistake(u, ord, 33, MSG_EVENT);
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return;
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}
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if (u->ship && u2->ship != u->ship) {
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cmistake(u, ord, 32, MSG_EVENT);
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return;
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}
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||||
if (!fval(u, UFL_OWNER)) {
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||||
cmistake(u, ord, 49, MSG_EVENT);
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||||
return;
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}
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||||
give_control(u, u2);
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||||
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msg = msg_message("givecommand", "unit recipient", u, u2);
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||||
add_message(&u->faction->msgs, msg);
|
||||
if (u->faction != u2->faction) {
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||||
add_message(&u2->faction->msgs, msg);
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||||
}
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msg_release(msg);
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return;
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}
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||||
else if (u2 && u2->race == new_race[RC_SPELL]) {
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||||
if (u2 && u2->race == new_race[RC_SPELL]) {
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||||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found", ""));
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return;
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}
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|
|
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@ -55,6 +55,7 @@ extern void add_spende(struct faction * f1, struct faction * f2, int betrag, str
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extern int make_cmd(struct unit * u, struct order * ord);
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extern void split_allocations(struct region * r);
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extern int recruit_archetypes(void);
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extern int give_control_cmd(struct unit * u, struct order * ord);
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||||
#ifdef __cplusplus
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||||
}
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||||
|
|
|
@ -1,194 +0,0 @@
|
|||
# Microsoft Developer Studio Project File - Name="gamecode" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
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# ** DO NOT EDIT **
|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
@ -804,8 +804,11 @@ growing_trees(region * r, const int current_season, const int last_weeks_season)
|
|||
if (production(r) <= 0) return;
|
||||
|
||||
/* Grundchance 1.0% */
|
||||
/* Jeder Elf in der Region erhöht die Chance um 0.0008%. */
|
||||
seedchance += (MIN(elves, (production(r)*MAXPEASANTS_PER_AREA)/8)) * 0.0008 * RESOURCE_QUANTITY;
|
||||
/* Jeder Elf in der Region erhöht die Chance marginal */
|
||||
elves = MIN(elves, (production(r)*MAXPEASANTS_PER_AREA)/8);
|
||||
if (elves) {
|
||||
seedchance += 1.0-pow(0.99999, elves * RESOURCE_QUANTITY);
|
||||
}
|
||||
grownup_trees = rtrees(r, 2);
|
||||
seeds = 0;
|
||||
|
||||
|
@ -4020,6 +4023,9 @@ init_processor(void)
|
|||
add_proc_global(p, &gmcommands, "GM Kommandos");
|
||||
}
|
||||
|
||||
p += 10; /* in case it has any effects on alliance victories */
|
||||
add_proc_order(p, K_GIVE, &give_control_cmd, 0, "GIB KOMMANDO");
|
||||
|
||||
p += 10; /* in case it has any effects on alliance victories */
|
||||
add_proc_order(p, K_LEAVE, &leave_cmd, 0, "Verlassen");
|
||||
|
||||
|
|
|
@ -1,169 +0,0 @@
|
|||
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|
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|
||||
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|
||||
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|
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@ -223,7 +223,7 @@ static const char *
|
|||
sideabkz(side *s, boolean truename)
|
||||
{
|
||||
static char sideabkz_buf[8]; /* STATIC_RESULT: used for return, not across calls */
|
||||
faction * f = (s->stealthfaction && !truename)?s->stealthfaction:s->faction;
|
||||
const faction * f = (s->stealthfaction && !truename)?s->stealthfaction:s->faction;
|
||||
|
||||
#undef SIDE_ABKZ
|
||||
#ifdef SIDE_ABKZ
|
||||
|
|
|
@ -1,450 +0,0 @@
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /I ".." /I "../common" /I "../common/util" /I "../common/kernel" /I "../common/gamecode" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /Za /W4 /Zi /O2 /I ".." /I "../common" /I "../common/util" /I "../common/kernel" /I "../common/gamecode" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
|
||||
# ADD BASE RSC /l 0x407 /d "NDEBUG"
|
||||
# ADD RSC /l 0x407 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /profile /machine:I386
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "eressea - Win32 Release"
|
||||
# Name "eressea - Win32 Debug"
|
||||
# Name "eressea - Win32 Profile"
|
||||
# Begin Group "Text Files"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\commit.txt
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\header.txt
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\todo.txt
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\korrektur.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\korrektur.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\main.c
|
||||
|
||||
!IF "$(CFG)" == "eressea - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
|
||||
|
||||
# ADD CPP /D MALLOCDBG=3
|
||||
|
||||
!ELSEIF "$(CFG)" == "eressea - Win32 Profile"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\common\settings-eressea.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\common\settings-vinyambar-classic.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\common\settings-vinyambar.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\common\settings.h
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
|
@ -147,6 +147,16 @@ tolua_building_get_type(lua_State* L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int
|
||||
tolua_building_get_owner(lua_State* L)
|
||||
{
|
||||
building* b = (building*) tolua_tousertype(L, 1, 0);
|
||||
unit * u = b?buildingowner(b->region, b):NULL;
|
||||
tolua_pushusertype(L, u, TOLUA_CAST "unit");
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
tolua_building_create(lua_State* L)
|
||||
{
|
||||
|
@ -195,6 +205,7 @@ tolua_building_open(lua_State* L)
|
|||
tolua_function(L, TOLUA_CAST "__tostring", tolua_building_tostring);
|
||||
|
||||
tolua_variable(L, TOLUA_CAST "id", tolua_building_get_id, NULL);
|
||||
tolua_variable(L, TOLUA_CAST "owner", tolua_building_get_owner, NULL);
|
||||
tolua_variable(L, TOLUA_CAST "type", tolua_building_get_type, NULL);
|
||||
tolua_variable(L, TOLUA_CAST "name", tolua_building_get_name, tolua_building_set_name);
|
||||
tolua_variable(L, TOLUA_CAST "info", tolua_building_get_info, tolua_building_set_info);
|
||||
|
|
|
@ -56,7 +56,7 @@
|
|||
<xi:include href="names-ghouls.xml"/>
|
||||
<xi:include href="names-dragons.xml"/>
|
||||
|
||||
<game name="E3" units="500">
|
||||
<game name="E3" units="250">
|
||||
<!-- Game specific settings -->
|
||||
<param name="database.gameid" value="7"></param>
|
||||
|
||||
|
|
|
@ -621,6 +621,37 @@ function test_mallorn()
|
|||
assert(u3:get_item("mallorn")==1)
|
||||
end
|
||||
|
||||
local function two_units(r, f1, f2)
|
||||
local u1, u2
|
||||
u1 = unit.create(f1, r, 1)
|
||||
u2 = unit.create(f2, r, 1)
|
||||
u1:add_item("money", u1.number * 100)
|
||||
u2:add_item("money", u2.number * 100)
|
||||
return u1, u2
|
||||
end
|
||||
|
||||
function two_factions()
|
||||
local f1 = faction.create("noreply@eressea.de", "human", "de")
|
||||
f1.id = 1
|
||||
local f2 = faction.create("noreply@eressea.de", "orc", "de")
|
||||
f2.id = 2
|
||||
return f1, f2
|
||||
end
|
||||
|
||||
function test_control()
|
||||
free_game()
|
||||
local u1, u2 = two_units(region.create(0, 0, "plain"), two_factions())
|
||||
local r = u1.region
|
||||
local b = building.create(r, "castle")
|
||||
u1.building = b
|
||||
u2.building = b
|
||||
update_owners()
|
||||
u1:clear_orders()
|
||||
u1:add_order()
|
||||
process_orders()
|
||||
|
||||
end
|
||||
|
||||
function test_storage()
|
||||
free_game()
|
||||
local r = region.create(0, 0, "plain")
|
||||
|
@ -650,6 +681,7 @@ tests = {
|
|||
["alliance"] = test_alliance,
|
||||
["pure"] = test_pure,
|
||||
["read_write"] = test_read_write,
|
||||
["control"] = test_control,
|
||||
["faction"] = test_faction,
|
||||
["region"] = test_region,
|
||||
["building"] = test_building,
|
||||
|
|
|
@ -1,101 +0,0 @@
|
|||
# Microsoft Developer Studio Project File - Name="fixes" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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||||
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||||
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||||
|
||||
CFG=fixes - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
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||||
!MESSAGE NMAKE /f "fixes.mak".
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||||
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||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
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||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "fixes.mak" CFG="fixes - Win32 Debug"
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!MESSAGE
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||||
!MESSAGE Possible choices for configuration are:
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||||
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||||
!MESSAGE "fixes - Win32 Release" (based on "Win32 (x86) Console Application")
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||||
!MESSAGE "fixes - Win32 Debug" (based on "Win32 (x86) Console Application")
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||||
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||||
|
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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||||
RSC=rc.exe
|
||||
|
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!IF "$(CFG)" == "fixes - Win32 Release"
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||||
|
||||
# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
|
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# PROP BASE Intermediate_Dir "Release"
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||||
# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
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||||
# PROP Use_Debug_Libraries 0
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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||||
|
||||
!ELSEIF "$(CFG)" == "fixes - Win32 Debug"
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||||
|
||||
# PROP BASE Use_MFC 0
|
||||
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||||
# PROP BASE Target_Dir ""
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||||
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|
||||
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||||
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||||
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||||
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||||
# PROP Target_Dir ""
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../common/kernel" /I "../common/gamecode" /I "../common/util" /I "../common" /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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|
||||
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@ -1,100 +0,0 @@
|
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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!MESSAGE NMAKE /f "msg2xml.mak".
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "msg2xml.mak" CFG="msg2xml - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "msg2xml - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "msg2xml - Win32 Debug" (based on "Win32 (x86) Console Application")
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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||||
# PROP Scc_LocalPath ""
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||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "msg2xml - Win32 Release"
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||||
|
||||
# PROP BASE Use_MFC 0
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||||
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||||
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||||
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||||
# PROP BASE Target_Dir ""
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||||
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||||
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||||
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||||
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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||||
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||||
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|
||||
|
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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||||
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|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
@ -1,101 +0,0 @@
|
|||
# Microsoft Developer Studio Project File - Name="reduce" - Package Owner=<4>
|
||||
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||||
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|
||||
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||||
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||||
|
||||
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||||
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|
||||
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||||
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||||
!MESSAGE Für die Konfiguration stehen zur Auswahl:
|
||||
!MESSAGE
|
||||
!MESSAGE "reduce - Win32 Release" (basierend auf\
|
||||
"Win32 (x86) Console Application")
|
||||
!MESSAGE "reduce - Win32 Debug" (basierend auf\
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||||
"Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
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|
||||
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||||
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|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "reduce - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD BASE RSC /l 0x407 /d "NDEBUG"
|
||||
# ADD RSC /l 0x407 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "reduce - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
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|
||||
# PROP BASE Output_Dir "Debug"
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||||
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|
||||
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|
||||
# ADD CPP /nologo /G5 /Zp1 /MDd /Za /W4 /Gm /Gi /Zi /Od /Gy /I "..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
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|
||||
# ADD RSC /l 0x407 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
|
||||
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|
||||
|
||||
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|
||||
|
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|
||||
# Name "reduce - Win32 Debug"
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\reduce.c
|
||||
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|
||||
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|
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|
||||
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# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
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||||
|
||||
CFG=translator - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "translator.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "translator.mak" CFG="translator - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "translator - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "translator - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
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|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "translator - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
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|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
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|
||||
# PROP Target_Dir ""
|
||||
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|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
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|
||||
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|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
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|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "translator - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I ".." /I "../.." /I "../common/util" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /FR /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x407 /d "_DEBUG"
|
||||
# ADD RSC /l 0x407 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "translator - Win32 Release"
|
||||
# Name "translator - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\translator.c
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
|
@ -1,100 +0,0 @@
|
|||
# Microsoft Developer Studio Project File - Name="xmltest" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=xmltest - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "xmltest.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "xmltest.mak" CFG="xmltest - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "xmltest - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "xmltest - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "xmltest - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD BASE RSC /l 0x407 /d "NDEBUG"
|
||||
# ADD RSC /l 0x407 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
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|
||||
LINK32=link.exe
|
||||
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|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "xmltest - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../common/util" /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x407 /d "_DEBUG"
|
||||
# ADD RSC /l 0x407 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "xmltest - Win32 Release"
|
||||
# Name "xmltest - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\xmltest.c
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
Loading…
Reference in New Issue