diff --git a/src/common/gamecode/economy.c b/src/common/gamecode/economy.c index a6a1d5d42..773051052 100644 --- a/src/common/gamecode/economy.c +++ b/src/common/gamecode/economy.c @@ -1042,7 +1042,7 @@ maintain_buildings(boolean crash) continue; } else if (!fval(b, BLD_WORKING)) { unit * u = buildingowner(r, b); - const char * msgtype = maintained?"maintenance_none":"maintenance_nowork"; + const char * msgtype = maintained?"maintenance_nowork":"maintenance_none"; struct message * msg = msg_message(msgtype, "building", b); if (u) { diff --git a/src/common/gamecode/laws.c b/src/common/gamecode/laws.c index 8a1e1c2a8..e7fea7af4 100644 --- a/src/common/gamecode/laws.c +++ b/src/common/gamecode/laws.c @@ -4071,10 +4071,6 @@ processorders (void) puts(" - Einheiten Sortieren"); reorder(); -#if 0 - puts(" - Einheiten aus Gebäuden/Schiffen weisen"); - evict(); -#endif #ifdef ALLIANCEJOIN alliancejoin(); #endif