forked from github/server
remove unarmed damage bonus rule
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parent
ebd115b04a
commit
b8306d42f5
10
src/battle.c
10
src/battle.c
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@ -132,7 +132,6 @@ static int skill_formula = 0;
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#define DAMAGE_CRITICAL (1<<0)
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#define DAMAGE_MELEE_BONUS (1<<1)
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#define DAMAGE_MISSILE_BONUS (1<<2)
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#define DAMAGE_UNARMED_BONUS (1<<3)
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#define DAMAGE_SKILL_BONUS (1<<4)
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/** initialize rules from configuration.
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*/
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@ -158,9 +157,6 @@ static void static_rules(void)
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if (get_param_int(global.parameters, "rules.combat.missile_bonus", 1)) {
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damage_rules |= DAMAGE_MISSILE_BONUS;
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}
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if (get_param_int(global.parameters, "rules.combat.unarmed_bonus", 1)) {
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damage_rules |= DAMAGE_UNARMED_BONUS;
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}
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if (get_param_int(global.parameters, "rules.combat.skill_bonus", 1)) {
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damage_rules |= DAMAGE_SKILL_BONUS;
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}
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@ -1206,12 +1202,6 @@ terminate(troop dt, troop at, int type, const char *damage, bool missile)
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da += af->person[at.index].damage_rear;
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}
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}
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else if (awtype == NULL) {
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/* skill bonus for unarmed combat */
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if (damage_rules & DAMAGE_UNARMED_BONUS) {
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da += effskill(au, SK_WEAPONLESS);
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}
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}
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else {
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/* melee bonus */
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if (damage_rules & DAMAGE_MELEE_BONUS) {
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