remove unarmed damage bonus rule

This commit is contained in:
Enno Rehling 2014-11-11 12:13:44 +01:00
parent ebd115b04a
commit b8306d42f5
1 changed files with 0 additions and 10 deletions

View File

@ -132,7 +132,6 @@ static int skill_formula = 0;
#define DAMAGE_CRITICAL (1<<0)
#define DAMAGE_MELEE_BONUS (1<<1)
#define DAMAGE_MISSILE_BONUS (1<<2)
#define DAMAGE_UNARMED_BONUS (1<<3)
#define DAMAGE_SKILL_BONUS (1<<4)
/** initialize rules from configuration.
*/
@ -158,9 +157,6 @@ static void static_rules(void)
if (get_param_int(global.parameters, "rules.combat.missile_bonus", 1)) {
damage_rules |= DAMAGE_MISSILE_BONUS;
}
if (get_param_int(global.parameters, "rules.combat.unarmed_bonus", 1)) {
damage_rules |= DAMAGE_UNARMED_BONUS;
}
if (get_param_int(global.parameters, "rules.combat.skill_bonus", 1)) {
damage_rules |= DAMAGE_SKILL_BONUS;
}
@ -1206,12 +1202,6 @@ terminate(troop dt, troop at, int type, const char *damage, bool missile)
da += af->person[at.index].damage_rear;
}
}
else if (awtype == NULL) {
/* skill bonus for unarmed combat */
if (damage_rules & DAMAGE_UNARMED_BONUS) {
da += effskill(au, SK_WEAPONLESS);
}
}
else {
/* melee bonus */
if (damage_rules & DAMAGE_MELEE_BONUS) {