Merge branch 'develop' of github.com:eressea/server into develop

This commit is contained in:
Enno Rehling 2017-02-18 22:03:34 +01:00
commit b8302b1f15
39 changed files with 549 additions and 519 deletions

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@ -3819,10 +3819,6 @@
<text locale="de">Meteorregen</text>
<text locale="en">Meteor Shower</text>
</string>
<string name="shadowcall">
<text locale="de">Schattenruf</text>
<text locale="en">Shadow Call</text>
</string>
<string name="create_ror">
<text locale="de">Erschaffe einen Ring der Regeneration</text>
<text locale="en">Create A Ring of Regeneration</text>
@ -4503,10 +4499,6 @@
<text locale="de">Verletzt alle Gegner.</text>
<text locale="en">Injures all enemies.</text>
</string>
<string name="shadowcall">
<text locale="de">Ruft Schattenwesen.</text>
<text locale="en">Calls beings from shadow.</text>
</string>
<string name="aura_of_fear">
<text locale="de">Panik.</text>
<text locale="en">Panic.</text>

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@ -7521,16 +7521,6 @@
<text locale="en">"$unit($mage) casts $spell($spell). $int($amount) fighters are temporarily losing some of their memories."</text>
</message>
<message name="sp_shadowcall_effect" section="magic">
<type>
<arg name="mage" type="unit"/>
<arg name="amount" type="int"/>
<arg name="race" type="race"/>
</type>
<text locale="de">"$unit($mage) ruft $int($amount) $race($race, 0) zu Hilfe."</text>
<text locale="en">"$unit($mage) calls upon the help of $int($amount) $race($race, 0)."</text>
</message>
<message name="battle::killed" section="battle">
<type>
<arg name="unit" type="unit"/>

View File

@ -3,7 +3,7 @@
<xi:include href="config://default/buildings/castle-2.xml" />
<building name="watch" capacity="1" fort="yes">
<building name="watch" maxsize="10" capacity="1" fort="yes">
<function name="name" value="fort_name"/>
<function name="protection" value="building_protection"/>
<function name="taxes" value="lua_building_taxes"/>

View File

@ -885,35 +885,4 @@
<attack type="8" damage="1d10"/>
</race>
<!-- for the shadowcall spell -->
<race name="shadowbat" magres="80" maxaura="0.000000" regaura="0.000000" weight="500" capacity="540" speed="1.0" hp="1" ac="4" damage="2d4" unarmedattack="0" unarmeddefense="0" attackmodifier="3" defensemodifier="3" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes">
<ai splitsize="5000" killpeasants="yes"/>
<function name="name" value="namegeneric"/>
<attack type="4" damage="1d6"/>
<attack type="3" damage="1d1"/>
</race>
<!-- for the shadowcall spell -->
<race name="nightmare" magres="50" maxaura="0.000000" regaura="0.000000" weight="100" capacity="540" speed="1.0" hp="80" ac="10" damage="2d4" unarmedattack="0" unarmeddefense="0" attackmodifier="3" defensemodifier="3" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" invinciblenonmagic="yes">
<ai splitsize="500" killpeasants="yes"/>
<function name="name" value="namegeneric"/>
<attack type="4" damage="1d4"/>
<attack type="4" damage="1d4"/>
<attack type="4" damage="1d4"/>
<attack type="3" damage="1d4"/>
<attack type="2" damage="1d10"/>
</race>
<!-- for the shadowcall spell -->
<race name="vampunicorn" magres="1.0" maxaura="0.000000" regaura="0.000000" weight="5000" capacity="2000" speed="1.0" hp="30" ac="4" damage="2d4" unarmedattack="0" unarmeddefense="0" attackmodifier="3" defensemodifier="3" scarepeasants="yes" walk="yes" teach="no" getitem="yes">
<ai splitsize="5000" killpeasants="yes"/>
<function name="name" value="namegeneric"/>
<attack type="4" damage="2d10"/>
<attack type="3" damage="1d4"/>
<attack type="3" damage="1d4"/>
<attack type="3" damage="1d4"/>
<attack type="3" damage="1d4"/>
<attack type="2" damage="2d60"/>
</race>
</races>

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@ -107,7 +107,6 @@
<entry spell="rustweapon" level="3" />
<entry spell="sacrifice_strength" level="15" />
<entry spell="seduction" level="6" />
<entry spell="shadowcall" level="12" />
<entry spell="shadowknights" level="1" />
<entry spell="shapeshift" level="3" />
<entry spell="shockwave" level="5" />

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@ -665,9 +665,6 @@
<spell name="aura_of_fear" rank="5" index="175" combat="2">
<resource name="aura" amount="12" cost="fixed"/>
</spell>
<spell name="shadowcall" rank="5" index="176" combat="1">
<resource name="aura" amount="24" cost="fixed"/>
</spell>
<spell name="immolation" rank="5" index="180" combat="2">
<resource name="aura" amount="24" cost="fixed"/>
</spell>

View File

@ -1283,31 +1283,5 @@
<attack type="4" damage="5d30"/>
<attack type="6" spell="drain_skills" level="12"/>
<attack type="6" spell="aura_of_fear" level="12"/>
<precombatspell spell="shadowcall"/>
</race>
<race name="shadowbat" magres="80" maxaura="0.000000" regaura="0.000000" weight="500" capacity="540" speed="1.000000" hp="1" ac="4" damage="2d4" unarmedattack="0" unarmeddefense="0" attackmodifier="3" defensemodifier="3" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes">
<ai splitsize="5000" killpeasants="yes"/>
<function name="name" value="namegeneric"/>
<attack type="4" damage="1d6"/>
<attack type="3" damage="1d1"/>
</race>
<race name="nightmare" magres="50" maxaura="0.000000" regaura="0.000000" weight="100" capacity="540" speed="1.000000" hp="80" ac="10" damage="2d4" unarmedattack="0" unarmeddefense="0" attackmodifier="3" defensemodifier="3" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" invinciblenonmagic="yes">
<ai splitsize="500" killpeasants="yes"/>
<function name="name" value="namegeneric"/>
<attack type="4" damage="1d4"/>
<attack type="4" damage="1d4"/>
<attack type="4" damage="1d4"/>
<attack type="3" damage="1d4"/>
<attack type="2" damage="1d10"/>
</race>
<race name="vampunicorn" magres="100" maxaura="0.000000" regaura="0.000000" weight="5000" capacity="2000" speed="1.000000" hp="30" ac="4" damage="2d4" unarmedattack="0" unarmeddefense="0" attackmodifier="3" defensemodifier="3" scarepeasants="yes" walk="yes" teach="no" getitem="yes">
<ai splitsize="5000" killpeasants="yes"/>
<function name="name" value="namegeneric"/>
<attack type="4" damage="2d10"/>
<attack type="3" damage="1d4"/>
<attack type="3" damage="1d4"/>
<attack type="3" damage="1d4"/>
<attack type="3" damage="1d4"/>
<attack type="2" damage="2d60"/>
</race>
</races>

View File

@ -123,7 +123,6 @@
<entry spell="rustweapon" level="3" />
<entry spell="sacrifice_strength" level="15" />
<entry spell="seduction" level="6" />
<entry spell="shadowcall" level="12" />
<entry spell="shadowknights" level="1" />
<entry spell="shapeshift" level="3" />
<entry spell="shockwave" level="5" />

View File

@ -471,9 +471,6 @@
<spell name="aura_of_fear" rank="5" index="175" combat="2">
<resource name="aura" amount="12" cost="fixed"/>
</spell>
<spell name="shadowcall" rank="5" index="176" combat="1">
<resource name="aura" amount="24" cost="fixed"/>
</spell>
<spell name="mallorntreegrow" rank="5" index="177" far="true" variable="true">
<resource name="aura" amount="6" cost="level"/>
<resource name="mallorn" amount="1" cost="level"/>

View File

@ -5,6 +5,20 @@ if not config.embassy then return nil end
local embassy = {}
local home = nil
-- global exports (use item)
function use_seashell(u, amount)
-- Muschelplateau...
local visit = u.faction:get_key('mupL')
if visit and u.region~= home then
local turns = get_turn() - visit
local msg = message.create('msg_event')
msg:set_string("string", u.name .. "(" .. itoa36(u.id) .. ") erzählt den Bewohnern von " .. u.region.name .. " von Muschelplateau, das die Partei " .. u.faction.name .. " vor " .. turns .. " Wochen besucht hat." )
msg:send_region(u.region)
return 0
end
return -4
end
function embassy.init()
home = get_region(165,30)
if home==nil then
@ -20,7 +34,7 @@ function embassy.update()
eressea.log.debug("updating embassies in " .. tostring(home))
local u
for u in home.units do
if not u.faction:get_key('mupL') then
if u.faction:get_key('mupL')==0 then
if (u.faction:add_item('seashell', 1)>0) then
eressea.log.debug("new seashell for " .. tostring(u.faction))
u.faction:set_key('mupL', get_turn())

View File

@ -11,30 +11,62 @@ function teardown()
eressea.settings.set("rules.food.flags", "0")
end
function test_build_watch()
local r = region.create(0, 0, "plain")
local f = faction.create("e3build@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u.number = 20
u:add_item("log", 20)
u.id = 42
u:set_skill("building", 1)
u:add_order("MACHE Wache")
process_orders()
assert_not_nil(u.building)
assert_equal(5, u.building.size)
u:set_skill("building", 2)
u:add_order("MACHE Wache " .. itoa36(u.building.id))
process_orders()
assert_not_nil(u.building)
assert_equal(10, u.building.size)
end
function test_watch()
local r = region.create(0, 0, "plain")
local b = building.create(r, "watch")
assert_equal("scaffolding", b:get_typename(1))
assert_equal("scaffolding", b:get_typename(4))
assert_equal("guardhouse", b:get_typename(5))
assert_equal("guardhouse", b:get_typename(9))
assert_equal("guardtower", b:get_typename(10))
end
function test_small_castles()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
local f2 = faction.create("noreply@eressea.de", "halfling", "de")
local u2 = unit.create(f2, r, 1)
u1:add_item("money", 10000)
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
local f2 = faction.create("noreply@eressea.de", "halfling", "de")
local u2 = unit.create(f2, r, 1)
local b = building.create(r, "castle")
u2.building = b
u1.building = b
local b = building.create(r, "castle")
u2.building = b
u1.building = b
b.owner = u2
assert_equal("site", b:get_typename(7))
assert_equal("fortification", b:get_typename(8))
b.owner = u1
assert_equal("site", b:get_typename(9))
assert_equal("fortification", b:get_typename(10))
b.owner = u2
assert_equal("site", b:get_typename(7))
assert_equal("fortification", b:get_typename(8))
b.owner = u1
assert_equal("site", b:get_typename(9))
assert_equal("fortification", b:get_typename(10))
end
function test_build_normal()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:clear_orders()
u:add_item("stone", 10)
u:set_skill("building", 10)
@ -45,9 +77,9 @@ function test_build_normal()
end
function test_build_packice()
local r = region.create(0, 0, "packice")
local f = faction.create("packice@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local r = region.create(0, 0, "packice")
local f = faction.create("packice@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:clear_orders()
u:add_item("stone", 10)
u:set_skill("building", 10)

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@ -42,6 +42,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <stdlib.h>
#include <assert.h>
typedef enum {
TNONE = 0, TINTEGER = 1, TREAL = 2
} dict_type;
typedef struct dict_data {
dict_type type;
char *name;
@ -62,69 +66,22 @@ static int dict_read(attrib * a, void *owner, gamedata *data)
storage *store = data->store;
char name[NAMESIZE];
dict_data *dd = (dict_data *)a->data.v;
int result, n;
float flt;
int n;
READ_STR(store, name, sizeof(name));
dd->name = strdup(name);
READ_INT(store, &n);
dd->type = (dict_type)n;
switch (dd->type) {
case TINTEGER:
if (dd->type == TINTEGER) {
READ_INT(store, &dd->data.i);
break;
case TREAL:
}
else if (dd->type == TREAL) {
float flt;
READ_FLT(store, &flt);
if ((int)flt == flt) {
dd->type = TINTEGER;
dd->data.i = (int)flt;
}
else {
dd->data.real = flt;
}
break;
case TSTRING:
READ_STR(store, name, sizeof(name));
dd->data.str = strdup(name);
break;
case TBUILDING:
result =
read_reference(&dd->data.b, data, read_building_reference,
resolve_building);
if (result == 0 && !dd->data.b) {
return AT_READ_FAIL;
}
break;
case TUNIT:
result =
read_reference(&dd->data.u, data, read_unit_reference, resolve_unit);
if (result == 0 && !dd->data.u) {
return AT_READ_FAIL;
}
break;
case TFACTION:
result =
read_reference(&dd->data.f, data, read_faction_reference,
resolve_faction);
if (result == 0 && !dd->data.f) {
return AT_READ_FAIL;
}
break;
case TREGION:
result =
read_reference(&dd->data.r, data, read_region_reference,
RESOLVE_REGION(data->version));
if (result == 0 && !dd->data.r) {
return AT_READ_FAIL;
}
break;
case TSHIP:
/* return read_ship_reference(&data->data.sh, store); */
assert(!"not implemented");
break;
case TNONE:
break;
default:
dd->data.real = flt;
}
else {
log_error("read dict, invalid type %d", n);
return AT_READ_FAIL;
}
return AT_READ_DEPR;
@ -132,24 +89,32 @@ static int dict_read(attrib * a, void *owner, gamedata *data)
static void dict_init(attrib * a)
{
dict_data *data;
dict_data *dd;
a->data.v = malloc(sizeof(dict_data));
data = (dict_data *)a->data.v;
data->type = TNONE;
dd = (dict_data *)a->data.v;
dd->type = TNONE;
}
static void dict_done(attrib * a)
{
dict_data *data = (dict_data *)a->data.v;
if (data->type == TSTRING)
free(data->data.str);
free(data->name);
dict_data *dd = (dict_data *)a->data.v;
free(dd->name);
free(a->data.v);
}
static void upgrade_keyval(const dict_data *dd, int keyval[], int v) {
if (strcmp(dd->name, "embassy_muschel") == 0) {
keyval[0] = atoi36("mupL");
keyval[1] = v;
}
else {
log_error("dict conversion, bad entry %s", dd->name);
}
}
static void dict_upgrade(attrib **alist, attrib *abegin) {
int n = 0, *keys = 0;
int i = 0, val[4];
int i = 0, val[8];
attrib *a, *ak = a_find(*alist, &at_keys);
if (ak) {
keys = (int *)ak->data.v;
@ -157,36 +122,49 @@ static void dict_upgrade(attrib **alist, attrib *abegin) {
}
for (a = abegin; a && a->type == abegin->type; a = a->next) {
dict_data *dd = (dict_data *)a->data.v;
if (dd->type != TINTEGER) {
log_error("dict conversion, bad type %d for %s", dd->type, dd->name);
if (dd->type == TINTEGER) {
upgrade_keyval(dd, val + i * 2, dd->data.i);
++i;
}
else if (dd->type == TREAL) {
upgrade_keyval(dd, val + i * 2, (int)dd->data.real);
++i;
}
else {
if (strcmp(dd->name, "embassy_muschel")==0) {
val[i++] = atoi36("mupL");
}
else {
log_error("dict conversion, bad entry %s", dd->name);
}
log_error("dict conversion, bad type %d for %s", dd->type, dd->name);
assert(!"invalid input");
}
if (i == 4) {
keys = realloc(keys, sizeof(int) * (n + i + 1));
memcpy(keys + n + 1, val, sizeof(int)*i);
memcpy(keys + n + 1, val, sizeof(val));
n += i;
i = 0;
}
}
if (i > 0) {
keys = realloc(keys, sizeof(int) * (n + i + 1));
memcpy(keys + n + 1, val, sizeof(int)*i);
keys = realloc(keys, sizeof(int) * (2 * (n + i) + 1));
memcpy(keys + n*2 + 1, val, sizeof(int)*i*2);
if (!ak) {
ak = a_add(alist, a_new(&at_keys));
}
}
ak->data.v = keys;
keys[0] = n + i;
if (ak) {
ak->data.v = keys;
if (keys) {
keys[0] = n + i;
}
}
}
attrib_type at_dict = {
"object", dict_init, dict_done, NULL,
NULL, dict_read, dict_upgrade
};
void dict_set(attrib * a, const char * name, int value)
{
dict_data *dd = (dict_data *)a->data.v;
dd->name = strdup(name);
dd->type = TINTEGER;
dd->data.i = value;
}

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@ -13,18 +13,16 @@
#ifndef H_ATTRIBUTE_OBJECT
#define H_ATTRIBUTE_OBJECT
#include <util/variant.h>
struct attrib_type;
struct attrib;
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
TNONE = 0, TINTEGER = 1, TREAL = 2, TSTRING = 3,
TUNIT = 10, TFACTION = 11, TREGION = 12, TBUILDING = 13, TSHIP = 14
} dict_type;
extern struct attrib_type at_dict; // DEPRECATED: at_dict has been replaced with at_keys
extern struct attrib_type at_dict;
void dict_set(struct attrib * a, const char * name, int value);
#ifdef __cplusplus
}

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@ -30,8 +30,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
static void a_writekeys(const attrib *a, const void *o, storage *store) {
int i, *keys = (int *)a->data.v;
for (i = 0; i <= keys[0]; ++i) {
WRITE_INT(store, keys[i]);
WRITE_INT(store, keys[0]);
for (i = 0; i < keys[0]; ++i) {
WRITE_INT(store, keys[i * 2 + 1]);
WRITE_INT(store, keys[i * 2 + 2]);
}
}
@ -42,10 +44,16 @@ static int a_readkeys(attrib * a, void *owner, gamedata *data) {
if (i == 0) {
return AT_READ_FAIL;
}
a->data.v = p = malloc(sizeof(int)*(i + 1));
a->data.v = p = malloc(sizeof(int)*(i*2 + 1));
*p++ = i;
while (i--) {
READ_INT(data->store, p++);
if (data->version >= KEYVAL_VERSION) {
READ_INT(data->store, p++);
}
else {
*p++ = 1;
}
}
return AT_READ_OK;
}
@ -71,30 +79,35 @@ attrib_type at_keys = {
static void a_upgradekeys(attrib **alist, attrib *abegin) {
int n = 0, *keys = 0;
int i = 0, val[4];
int i = 0, val[8];
attrib *a, *ak = a_find(*alist, &at_keys);
if (ak) {
keys = (int *)ak->data.v;
if (keys) n = keys[0];
}
for (a = abegin; a && a->type == abegin->type; a = a->next) {
val[i++] = a->data.i;
if (i == 4) {
keys = realloc(keys, sizeof(int) * (n + i + 1));
memcpy(keys + n + 1, val, sizeof(int)*i);
val[i * 2] = a->data.i;
val[i * 2 + 1] = 1;
if (++i == 4) {
keys = realloc(keys, sizeof(int) * (2 * (n + i) + 1));
memcpy(keys + 2 * n + 1, val, sizeof(val));
n += i;
i = 0;
}
}
if (i > 0) {
keys = realloc(keys, sizeof(int) * (n + i + 1));
memcpy(keys + n + 1, val, sizeof(int)*i);
keys = realloc(keys, sizeof(int) * (2 * (n + i) + 1));
memcpy(keys + 2 * n + 1, val, sizeof(int)*i*2);
if (!ak) {
ak = a_add(alist, a_new(&at_keys));
}
}
ak->data.v = keys;
keys[0] = n + i;
if (ak) {
ak->data.v = keys;
if (keys) {
keys[0] = n + i;
}
}
}
attrib_type at_key = {
@ -107,9 +120,9 @@ attrib_type at_key = {
a_upgradekeys
};
void key_set(attrib ** alist, int key)
void key_set(attrib ** alist, int key, int val)
{
int *keys, n = 1;
int *keys, n = 0;
attrib *a;
assert(key != 0);
a = a_find(*alist, &at_keys);
@ -118,12 +131,13 @@ void key_set(attrib ** alist, int key)
}
keys = (int *)a->data.v;
if (keys) {
n = keys[0] + 1;
n = keys[0];
}
keys = realloc(keys, sizeof(int) *(n + 1));
// TODO: does insertion sort pay off here?
keys[0] = n;
keys[n] = key;
keys = realloc(keys, sizeof(int) *(2 * n + 3));
// TODO: does insertion sort pay off here? prob. not.
keys[0] = n + 1;
keys[2 * n + 1] = key;
keys[2 * n + 2] = val;
a->data.v = keys;
}
@ -135,29 +149,31 @@ void key_unset(attrib ** alist, int key)
if (a) {
int i, *keys = (int *)a->data.v;
if (keys) {
for (i = 1; i <= keys[0]; ++i) {
if (keys[i] == key) {
keys[i] = keys[keys[0]];
int n = keys[0];
for (i = 0; i != n; ++i) {
if (keys[2 * i + 1] == key) {
memmove(keys + 2 * i + 1, keys + 2 * n - 1, 2 * sizeof(int));
keys[0]--;
break;
}
}
}
}
}
bool key_get(attrib *alist, int key) {
int key_get(attrib *alist, int key) {
attrib *a;
assert(key != 0);
a = a_find(alist, &at_keys);
if (a) {
int i, *keys = (int *)a->data.v;
if (keys) {
for (i = 1; i <= keys[0]; ++i) {
if (keys[i] == key) {
return true;
for (i = 0; i != keys[0]; ++i) {
if (keys[i*2+1] == key) {
return keys[i * 2 + 2];
}
}
}
}
return false;
return 0;
}

View File

@ -26,12 +26,12 @@ extern "C" {
#endif
struct attrib;
struct attrib_type;
extern struct attrib_type at_key;
extern struct attrib_type at_key; // DEPRECATED: at_key has been replaced with at_keys
extern struct attrib_type at_keys;
void key_set(struct attrib **alist, int key);
void key_set(struct attrib **alist, int key, int value);
void key_unset(struct attrib **alist, int key);
bool key_get(struct attrib *alist, int key);
int key_get(struct attrib *alist, int key);
#ifdef __cplusplus
}

View File

@ -1,22 +1,24 @@
#include <platform.h>
#include "key.h"
#include "dict.h"
#include <util/attrib.h>
#include <util/base36.h>
#include <CuTest.h>
#include <stdlib.h>
static void test_get_set_keys(CuTest *tc) {
attrib *a = 0;
key_set(&a, 42);
key_set(&a, 43);
key_set(&a, 44);
CuAssertTrue(tc, key_get(a, 42));
CuAssertTrue(tc, key_get(a, 43));
CuAssertTrue(tc, key_get(a, 44));
key_set(&a, 42, 1);
key_set(&a, 43, 2);
key_set(&a, 44, 3);
CuAssertIntEquals(tc, 1, key_get(a, 42));
CuAssertIntEquals(tc, 2, key_get(a, 43));
CuAssertIntEquals(tc, 3, key_get(a, 44));
key_unset(&a, 42);
CuAssertTrue(tc, !key_get(a, 42));
CuAssertTrue(tc, key_get(a, 43));
CuAssertTrue(tc, key_get(a, 44));
CuAssertIntEquals(tc, 0, key_get(a, 42));
CuAssertIntEquals(tc, 2, key_get(a, 43));
CuAssertIntEquals(tc, 3, key_get(a, 44));
a_removeall(&a, NULL);
}
@ -26,7 +28,7 @@ static attrib *key_set_orig(attrib **alist, int key) {
return a;
}
static void test_upgrade(CuTest *tc) {
static void test_upgrade_key(CuTest *tc) {
attrib *alist = 0;
key_set_orig(&alist, 40);
key_set_orig(&alist, 41);
@ -35,18 +37,31 @@ static void test_upgrade(CuTest *tc) {
key_set_orig(&alist, 44);
CuAssertPtrNotNull(tc, alist->type->upgrade);
alist->type->upgrade(&alist, alist);
CuAssertTrue(tc, key_get(alist, 40));
CuAssertTrue(tc, key_get(alist, 41));
CuAssertTrue(tc, key_get(alist, 42));
CuAssertTrue(tc, key_get(alist, 43));
CuAssertTrue(tc, key_get(alist, 44));
CuAssertIntEquals(tc, 1, key_get(alist, 40));
CuAssertIntEquals(tc, 1, key_get(alist, 41));
CuAssertIntEquals(tc, 1, key_get(alist, 42));
CuAssertIntEquals(tc, 1, key_get(alist, 43));
CuAssertIntEquals(tc, 1, key_get(alist, 44));
a_removeall(&alist, NULL);
}
static void test_upgrade_dict(CuTest *tc) {
attrib *a;
a = a_new(&at_dict);
dict_set(a, "embassy_muschel", 42);
CuAssertPtrNotNull(tc, a->type->upgrade);
a->type->upgrade(&a, a);
CuAssertIntEquals(tc, 42, key_get(a, atoi36("mupL")));
a_removeall(&a, NULL);
}
CuSuite *get_key_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_get_set_keys);
SUITE_ADD_TEST(suite, test_upgrade);
SUITE_ADD_TEST(suite, test_upgrade_key);
SUITE_ADD_TEST(suite, test_upgrade_dict);
return suite;
}

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@ -248,7 +248,7 @@ static int tolua_faction_getkey(lua_State * L)
const char *name = tolua_tostring(L, 2, 0);
int flag = atoi36(name);
lua_pushboolean(L, key_get(self->attribs, flag));
lua_pushinteger(L, key_get(self->attribs, flag));
return 1;
}
@ -256,11 +256,11 @@ static int tolua_faction_setkey(lua_State * L)
{
faction *self = (faction *)tolua_tousertype(L, 1, 0);
const char *name = tolua_tostring(L, 2, 0);
int value = tolua_toboolean(L, 3, 0);
int value = (int)tolua_tonumber(L, 3, 0);
int flag = atoi36(name);
if (value) {
key_set(&self->attribs, flag);
key_set(&self->attribs, flag, value);
}
else {
key_unset(&self->attribs, flag);

View File

@ -544,11 +544,11 @@ static int tolua_region_setkey(lua_State * L)
{
region *self = (region *)tolua_tousertype(L, 1, 0);
const char *name = tolua_tostring(L, 2, 0);
int value = tolua_toboolean(L, 3, 0);
int value = (int)tolua_tonumber(L, 3, 0);
int flag = atoi36(name);
if (value) {
key_set(&self->attribs, flag);
key_set(&self->attribs, flag, value);
}
else {
key_unset(&self->attribs, flag);

View File

@ -786,7 +786,7 @@ static int tolua_unit_set_flag(lua_State * L)
int value = (int)tolua_tonumber(L, 3, 0);
int flag = atoi36(name);
if (value) {
key_set(&self->attribs, flag);
key_set(&self->attribs, flag, value);
}
else {
key_unset(&self->attribs, flag);

View File

@ -206,10 +206,10 @@ static int tolua_translate(lua_State * L)
static int tolua_setkey(lua_State * L)
{
const char *name = tolua_tostring(L, 1, 0);
int value = tolua_toboolean(L, 2, 0);
int value = (int)tolua_tonumber(L, 3, 0);
int flag = atoi36(name);
if (value) {
key_set(&global.attribs, flag);
key_set(&global.attribs, flag, value);
}
else {
key_unset(&global.attribs, flag);

View File

@ -534,7 +534,7 @@ static void recruit(unit * u, struct order *ord, request ** recruitorders)
}
if (has_skill(u, SK_MAGIC)) {
/* error158;de;{unit} in {region}: '{command}' - Magier arbeiten
* grundsätzlich nur alleine! */
* grunds<EFBFBD>tzlich nur alleine! */
cmistake(u, ord, 158, MSG_EVENT);
return;
}
@ -863,7 +863,7 @@ static void manufacture(unit * u, const item_type * itype, int want)
typedef struct allocation {
struct allocation *next;
int want, get;
double save;
variant save;
unsigned int flags;
unit *unit;
} allocation;
@ -883,6 +883,37 @@ enum {
AFL_LOWSKILL = 1 << 1
};
struct message * get_modifiers(unit *u, const resource_mod *mod, variant *savep, int *skillp) {
struct building *b = inside_building(u);
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
int save_n = 1, save_d = 1;
int skill = 0;
for (; mod->flags != 0; ++mod) {
if (mod->btype == NULL || mod->btype == btype) {
if (mod->race == NULL || mod->race == u_race(u)) {
if (mod->flags & RMF_SAVEMATERIAL) {
save_n *= mod->value.sa[0];
save_d *= mod->value.sa[1];
}
if (mod->flags & RMF_SKILL) {
skill += mod->value.i;
}
}
} else if (mod->flags & RMF_REQUIREDBUILDING) {
return msg_error(u, u->thisorder, 104);
}
}
*skillp = skill;
assert(save_n < SHRT_MAX);
assert(save_n > SHRT_MIN);
assert(save_d < SHRT_MAX);
assert(save_d > SHRT_MIN);
savep->sa[0] = (short)save_n;
savep->sa[1] = (short)save_d;
return NULL;
}
static void allocate_resource(unit * u, const resource_type * rtype, int want)
{
const item_type *itype = resource2item(rtype);
@ -893,9 +924,10 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
attrib *a = a_find(rtype->attribs, &at_resourcelimit);
resource_limit *rdata = (resource_limit *)a->data.v;
const resource_type *rring;
int amount, skill;
int amount, skill, skill_mod = 0;
variant save_mod;
/* momentan kann man keine ressourcen abbauen, wenn man dafür
/* momentan kann man keine ressourcen abbauen, wenn man daf<EFBFBD>r
* Materialverbrauch hat: */
assert(itype != NULL && (itype->construction == NULL
|| itype->construction->materials == NULL));
@ -915,21 +947,19 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
}
if (rdata->modifiers) {
resource_mod *mod = rdata->modifiers;
for (; mod->flags != 0; ++mod) {
if (mod->flags & RMF_REQUIREDBUILDING) {
struct building *b = inside_building(u);
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
if (mod->btype && mod->btype != btype) {
cmistake(u, u->thisorder, 104, MSG_PRODUCE);
return;
}
}
message *msg = get_modifiers(u, rdata->modifiers, &save_mod, &skill_mod);
if (msg) {
ADDMSG(&u->faction->msgs, msg);
return;
}
}
else {
save_mod.sa[0] = 1;
save_mod.sa[1] = 1;
}
/* Bergwächter können Abbau von Eisen/Laen durch Bewachen verhindern.
* Als magische Wesen 'sehen' Bergwächter alles und werden durch
/* Bergw<EFBFBD>chter k<>nnen Abbau von Eisen/Laen durch Bewachen verhindern.
* Als magische Wesen 'sehen' Bergw<EFBFBD>chter alles und werden durch
* Belagerung nicht aufgehalten. (Ansonsten wie oben bei Elfen anpassen).
*/
if (itype->rtype && (itype->rtype == get_resourcetype(R_IRON) || itype->rtype == rt_find("laen"))) {
@ -962,23 +992,7 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
itype->rtype));
return;
}
else {
struct building *b = inside_building(u);
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
if (rdata->modifiers) {
resource_mod *mod = rdata->modifiers;
for (; mod->flags != 0; ++mod) {
if (mod->flags & RMF_SKILL) {
if (mod->btype == NULL || mod->btype == btype) {
if (mod->race == NULL || mod->race == u_race(u)) {
skill += mod->value.i;
}
}
}
}
}
}
skill += skill_mod;
amount = skill * u->number;
/* nun ist amount die Gesamtproduktion der Einheit (in punkten) */
@ -1013,33 +1027,17 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
}
al = new_allocation();
al->want = amount;
al->save = 1.0;
al->save = save_mod;
al->next = alist->data;
al->unit = u;
alist->data = al;
if (rdata->modifiers) {
struct building *b = inside_building(u);
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
resource_mod *mod = rdata->modifiers;
for (; mod->flags != 0; ++mod) {
if (mod->flags & RMF_SAVEMATERIAL) {
if (mod->btype == NULL || mod->btype == btype) {
if (mod->race == NULL || mod->race == u_race(u)) {
al->save *= mod->value.f;
}
}
}
}
}
}
static int required(int want, double save)
static int required(int want, variant save)
{
int req = (int)(want * save);
if (req < want * save)
++req;
int req = (int)(want * save.sa[0] / save.sa[1]);
int r = want * save.sa[0] % save.sa[1];
if (r>0) ++req;
return req;
}
@ -1095,14 +1093,14 @@ leveled_allocation(const resource_type * rtype, region * r, allocation * alist)
if (avail > 0) {
int want = required(al->want - al->get, al->save);
int x = avail * want / nreq;
/* Wenn Rest, dann würfeln, ob ich was bekomme: */
if (rng_int() % nreq < (avail * want) % nreq)
++x;
int r = (avail * want) % nreq;
/* Wenn Rest, dann wuerfeln, ob ich etwas bekomme: */
if (r > 0 && rng_int() % nreq < r) ++x;
avail -= x;
use += x;
nreq -= want;
need -= x;
al->get = MIN(al->want, al->get + (int)(x / al->save));
al->get = MIN(al->want, al->get + x * al->save.sa[1] / al->save.sa[0]);
}
}
if (use) {
@ -1140,12 +1138,13 @@ attrib_allocation(const resource_type * rtype, region * r, allocation * alist)
if (avail > 0) {
int want = required(al->want, al->save);
int x = avail * want / nreq;
/* Wenn Rest, dann würfeln, ob ich was bekomme: */
if (rng_int() % nreq < (avail * want) % nreq)
++x;
int rx = (avail * want) % nreq;
/* Wenn Rest, dann wuerfeln, ob ich was bekomme: */
if (rx>0 && rng_int() % nreq < rx) ++x;
avail -= x;
nreq -= want;
al->get = MIN(al->want, (int)(x / al->save));
al->get = x * al->save.sa[0] / al->save.sa[1];
al->get = MIN(al->want, al->get);
if (rdata->produce) {
int use = required(al->get, al->save);
if (use)
@ -1248,7 +1247,7 @@ static void create_potion(unit * u, const potion_type * ptype, int want)
}
}
static void create_item(unit * u, const item_type * itype, int want)
void make_item(unit * u, const item_type * itype, int want)
{
if (itype->construction && fval(itype->rtype, RTF_LIMITED)) {
#if GUARD_DISABLES_PRODUCTION == 1
@ -1402,7 +1401,7 @@ int make_cmd(unit * u, struct order *ord)
}
}
else if (itype != NULL) {
create_item(u, itype, m);
make_item(u, itype, m);
}
else {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_cannotmake", ""));
@ -1453,15 +1452,15 @@ static void expandbuying(region * r, request * buyorders)
return;
/* Initialisation. multiplier ist der Multiplikator auf den
* Verkaufspreis. Für max_products Produkte kauft man das Produkt zum
* einfachen Verkaufspreis, danach erhöht sich der Multiplikator um 1.
* counter ist ein Zähler, der die gekauften Produkte hlt. money
* wird für die debug message gebraucht. */
* Verkaufspreis. F<EFBFBD>r max_products Produkte kauft man das Produkt zum
* einfachen Verkaufspreis, danach erh<EFBFBD>ht sich der Multiplikator um 1.
* counter ist ein Z<EFBFBD>hler, der die gekauften Produkte z<EFBFBD>hlt. money
* wird f<EFBFBD>r die debug message gebraucht. */
max_products = rpeasants(r) / TRADE_FRACTION;
/* Kauf - auch so programmiert, daß er leicht erweiterbar auf mehrere
* Güter pro Monat ist. j sind die Befehle, i der Index des
/* Kauf - auch so programmiert, da<EFBFBD> er leicht erweiterbar auf mehrere
* G<EFBFBD>ter pro Monat ist. j sind die Befehle, i der Index des
* gehandelten Produktes. */
if (max_products > 0) {
unsigned int j;
@ -1483,10 +1482,10 @@ static void expandbuying(region * r, request * buyorders)
unit *u = g_requests[j].unit;
item *items;
/* litems zählt die Güter, die verkauft wurden, u->n das Geld, das
* verdient wurde. Dies muß gemacht werden, weil der Preis ständig sinkt,
/* litems z<EFBFBD>hlt die G<>ter, die verkauft wurden, u->n das Geld, das
* verdient wurde. Dies mu<EFBFBD> gemacht werden, weil der Preis st<EFBFBD>ndig sinkt,
* man sich also das verdiente Geld und die verkauften Produkte separat
* merken muß. */
* merken mu<EFBFBD>. */
attrib *a = a_find(u->attribs, &at_luxuries);
if (a == NULL)
a = a_add(&u->attribs, a_new(&at_luxuries));
@ -1503,7 +1502,7 @@ static void expandbuying(region * r, request * buyorders)
rsetmoney(r, rmoney(r) + price);
/* Falls mehr als max_products Bauern ein Produkt verkauft haben, steigt
* der Preis Multiplikator für das Produkt um den Faktor 1. Der Zähler
* der Preis Multiplikator f<EFBFBD>r das Produkt um den Faktor 1. Der Z<EFBFBD>hler
* wird wieder auf 0 gesetzt. */
if (++trade->number == max_products) {
trade->number = 0;
@ -1563,7 +1562,7 @@ static void buy(unit * u, request ** buyorders, struct order *ord)
return;
}
/* Im Augenblick kann man nur 1 Produkt kaufen. expandbuying ist aber
* schon dafür ausgerüstet, mehrere Produkte zu kaufen. */
* schon daf<EFBFBD>r ausger<EFBFBD>stet, mehrere Produkte zu kaufen. */
kwd = init_order(ord);
assert(kwd == K_BUY);
@ -1573,7 +1572,7 @@ static void buy(unit * u, request ** buyorders, struct order *ord)
return;
}
if (besieged(u)) {
/* Belagerte Einheiten können nichts kaufen. */
/* Belagerte Einheiten k<EFBFBD>nnen nichts kaufen. */
cmistake(u, ord, 60, MSG_COMMERCE);
return;
}
@ -1587,7 +1586,7 @@ static void buy(unit * u, request ** buyorders, struct order *ord)
}
}
else {
/* ...oder in der Region muß es eine Burg geben. */
/* ...oder in der Region mu<EFBFBD> es eine Burg geben. */
building *b = 0;
if (r->buildings) {
static int cache;
@ -1608,11 +1607,11 @@ static void buy(unit * u, request ** buyorders, struct order *ord)
}
}
/* Ein Händler kann nur 10 Güter pro Talentpunkt handeln. */
/* Ein H<EFBFBD>ndler kann nur 10 G<>ter pro Talentpunkt handeln. */
k = u->number * 10 * effskill(u, SK_TRADE, 0);
/* hat der Händler bereits gehandelt, muss die Menge der bereits
* verkauften/gekauften Güter abgezogen werden */
/* hat der H<EFBFBD>ndler bereits gehandelt, muss die Menge der bereits
* verkauften/gekauften G<EFBFBD>ter abgezogen werden */
a = a_find(u->attribs, &at_trades);
if (!a) {
a = a_add(&u->attribs, a_new(&at_trades));
@ -1629,7 +1628,7 @@ static void buy(unit * u, request ** buyorders, struct order *ord)
}
assert(n >= 0);
/* die Menge der verkauften Güter merken */
/* die Menge der verkauften G<EFBFBD>ter merken */
a->data.i += n;
s = gettoken(token, sizeof(token));
@ -1662,7 +1661,7 @@ static void add_income(unit * u, int type, int want, int qty)
"unit region mode wanted amount", u, u->region, type, want, qty));
}
/* Steuersätze in % bei Burggröße */
/* Steuers<EFBFBD>tze in % bei Burggr<67><72>e */
static int tax_per_size[7] = { 0, 6, 12, 18, 24, 30, 36 };
static void expandselling(region * r, request * sellorders, int limit)
@ -1697,11 +1696,11 @@ static void expandselling(region * r, request * sellorders, int limit)
}
memset(counter, 0, sizeof(int) * ncounter);
if (!sellorders) { /* NEIN, denn Insekten können in || !r->buildings) */
return; /* Sümpfen und Wüsten auch so handeln */
if (!sellorders) { /* NEIN, denn Insekten k<EFBFBD>nnen in || !r->buildings) */
return; /* S<EFBFBD>mpfen und W<>sten auch so handeln */
}
/* Stelle Eigentümer der größten Burg fest. Bekommt Steuern aus jedem
* Verkauf. Wenn zwei Burgen gleicher Größe bekommt gar keiner etwas. */
/* Stelle Eigent<EFBFBD>mer der gr<67><72>ten Burg fest. Bekommt Steuern aus jedem
* Verkauf. Wenn zwei Burgen gleicher Gr<EFBFBD><EFBFBD>e bekommt gar keiner etwas. */
for (b = rbuildings(r); b; b = b->next) {
if (b->size > maxsize && building_owner(b) != NULL
&& b->type == castle_bt) {
@ -1724,13 +1723,13 @@ static void expandselling(region * r, request * sellorders, int limit)
maxowner = (unit *)NULL;
}
}
/* Die Region muss genug Geld haben, um die Produkte kaufen zu können. */
/* Die Region muss genug Geld haben, um die Produkte kaufen zu k<EFBFBD>nnen. */
money = rmoney(r);
/* max_products sind 1/100 der Bevölkerung, falls soviele Produkte
/* max_products sind 1/100 der Bev<EFBFBD>lkerung, falls soviele Produkte
* verkauft werden - counter[] - sinkt die Nachfrage um 1 Punkt.
* multiplier speichert r->demand für die debug message ab. */
* multiplier speichert r->demand f<EFBFBD>r die debug message ab. */
max_products = rpeasants(r) / TRADE_FRACTION;
if (max_products <= 0)
@ -1798,11 +1797,11 @@ static void expandselling(region * r, request * sellorders, int limit)
change_money(u, price);
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
/* r->money -= price; --- dies wird eben nicht ausgeführt, denn die
* Produkte können auch als Steuern eingetrieben werden. In der Region
* wurden Silberstücke gegen Luxusgüter des selben Wertes eingetauscht!
/* r->money -= price; --- dies wird eben nicht ausgef<EFBFBD>hrt, denn die
* Produkte k<EFBFBD>nnen auch als Steuern eingetrieben werden. In der Region
* wurden Silberst<EFBFBD>cke gegen Luxusg<EFBFBD>ter des selben Wertes eingetauscht!
* Falls mehr als max_products Kunden ein Produkt gekauft haben, sinkt
* die Nachfrage für das Produkt um 1. Der hler wird wieder auf 0
* die Nachfrage f<EFBFBD>r das Produkt um 1. Der Z<EFBFBD>hler wird wieder auf 0
* gesetzt. */
if (++counter[i] > max_products) {
@ -1819,7 +1818,7 @@ static void expandselling(region * r, request * sellorders, int limit)
}
free(g_requests);
/* Steuern. Hier werden die Steuern dem Besitzer der größten Burg gegeben. */
/* Steuern. Hier werden die Steuern dem Besitzer der gr<EFBFBD><EFBFBD>ten Burg gegeben. */
if (maxowner) {
if (taxcollected > 0) {
change_money(maxowner, (int)taxcollected);
@ -1876,7 +1875,7 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
cmistake(u, ord, 69, MSG_INCOME);
return false;
}
/* sellorders sind KEIN array, weil für alle items DIE SELBE resource
/* sellorders sind KEIN array, weil f<EFBFBD>r alle items DIE SELBE resource
* (das geld der region) aufgebraucht wird. */
kwd = init_order(ord);
@ -1901,13 +1900,13 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
return false;
}
}
/* Belagerte Einheiten können nichts verkaufen. */
/* Belagerte Einheiten k<EFBFBD>nnen nichts verkaufen. */
if (besieged(u)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error60", ""));
return false;
}
/* In der Region muß es eine Burg geben. */
/* In der Region mu<EFBFBD> es eine Burg geben. */
if (u_race(u) == get_race(RC_INSECT)) {
if (r->terrain != newterrain(T_SWAMP) && r->terrain != newterrain(T_DESERT)
@ -1917,7 +1916,7 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
}
}
else {
/* ...oder in der Region muß es eine Burg geben. */
/* ...oder in der Region mu<EFBFBD> es eine Burg geben. */
building *b = 0;
if (r->buildings) {
for (b = r->buildings; b; b = b->next) {
@ -1930,7 +1929,7 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
}
}
/* Ein Händler kann nur 10 Güter pro Talentpunkt verkaufen. */
/* Ein H<EFBFBD>ndler kann nur 10 G<>ter pro Talentpunkt verkaufen. */
n = MIN(n, u->number * 10 * effskill(u, SK_TRADE, 0));
@ -1956,7 +1955,7 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
}
available = get_pooled(u, itype->rtype, GET_DEFAULT, INT_MAX);
/* Wenn andere Einheiten das selbe verkaufen, muß ihr Zeug abgezogen
/* Wenn andere Einheiten das selbe verkaufen, mu<EFBFBD> ihr Zeug abgezogen
* werden damit es nicht zweimal verkauft wird: */
for (o = *sellorders; o; o = o->next) {
if (o->type.ltype == ltype && o->unit->faction == u->faction) {
@ -1973,16 +1972,16 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
return false;
}
/* Hier wird request->type verwendet, weil die obere limit durch
* das silber gegeben wird (region->money), welches für alle
* das silber gegeben wird (region->money), welches f<EFBFBD>r alle
* (!) produkte als summe gilt, als nicht wie bei der
* produktion, wo für jedes produkt einzeln eine obere limite
* produktion, wo f<EFBFBD>r jedes produkt einzeln eine obere limite
* existiert, so dass man arrays von orders machen kann. */
/* Ein Händler kann nur 10 Güter pro Talentpunkt handeln. */
/* Ein H<EFBFBD>ndler kann nur 10 G<>ter pro Talentpunkt handeln. */
k = u->number * 10 * effskill(u, SK_TRADE, 0);
/* hat der Händler bereits gehandelt, muss die Menge der bereits
* verkauften/gekauften Güter abgezogen werden */
/* hat der H<EFBFBD>ndler bereits gehandelt, muss die Menge der bereits
* verkauften/gekauften G<EFBFBD>ter abgezogen werden */
a = a_find(u->attribs, &at_trades);
if (!a) {
a = a_add(&u->attribs, a_new(&at_trades));
@ -1993,7 +1992,7 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
n = MIN(n, k);
assert(n >= 0);
/* die Menge der verkauften Güter merken */
/* die Menge der verkauften G<EFBFBD>ter merken */
a->data.i += n;
o = (request *)calloc(1, sizeof(request));
o->unit = u;
@ -2017,8 +2016,8 @@ static void expandstealing(region * r, request * stealorders)
expandorders(r, stealorders);
if (!norders) return;
/* Für jede unit in der Region wird Geld geklaut, wenn sie Opfer eines
* Beklauen-Orders ist. Jedes Opfer muß einzeln behandelt werden.
/* F<EFBFBD>r jede unit in der Region wird Geld geklaut, wenn sie Opfer eines
* Beklauen-Orders ist. Jedes Opfer mu<EFBFBD> einzeln behandelt werden.
*
* u ist die beklaute unit. oa.unit ist die klauende unit.
*/
@ -2079,7 +2078,7 @@ static void plant(unit * u, int raw)
return;
}
/* Skill prüfen */
/* Skill pr<EFBFBD>fen */
skill = effskill(u, SK_HERBALISM, 0);
if (skill < 6) {
ADDMSG(&u->faction->msgs,
@ -2087,14 +2086,14 @@ static void plant(unit * u, int raw)
"skill minskill product", SK_HERBALISM, 6, itype->rtype, 1));
return;
}
/* Wasser des Lebens prüfen */
/* Wasser des Lebens pr<EFBFBD>fen */
if (get_pooled(u, rt_water, GET_DEFAULT, 1) == 0) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, u->thisorder, "resource_missing", "missing", rt_water));
return;
}
n = get_pooled(u, itype->rtype, GET_DEFAULT, skill * u->number);
/* Kräuter prüfen */
/* Kr<EFBFBD>uter pr<70>fen */
if (n == 0) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, u->thisorder, "resource_missing", "missing",
@ -2104,7 +2103,7 @@ static void plant(unit * u, int raw)
n = MIN(skill * u->number, n);
n = MIN(raw, n);
/* Für jedes Kraut Talent*10% Erfolgschance. */
/* F<EFBFBD>r jedes Kraut Talent*10% Erfolgschance. */
for (i = n; i > 0; i--) {
if (rng_int() % 10 < skill)
planted++;
@ -2129,10 +2128,10 @@ static void planttrees(unit * u, int raw)
return;
}
/* Mallornbäume kann man nur in Mallornregionen züchten */
/* Mallornb<EFBFBD>ume kann man nur in Mallornregionen z<>chten */
rtype = get_resourcetype(fval(r, RF_MALLORN) ? R_MALLORNSEED : R_SEED);
/* Skill prüfen */
/* Skill pr<EFBFBD>fen */
skill = effskill(u, SK_HERBALISM, 0);
if (skill < 6) {
ADDMSG(&u->faction->msgs,
@ -2157,7 +2156,7 @@ static void planttrees(unit * u, int raw)
}
n = MIN(raw, n);
/* Für jeden Samen Talent*10% Erfolgschance. */
/* F<EFBFBD>r jeden Samen Talent*10% Erfolgschance. */
for (i = n; i > 0; i--) {
if (rng_int() % 10 < skill)
planted++;
@ -2172,7 +2171,7 @@ static void planttrees(unit * u, int raw)
"unit region amount herb", u, r, planted, rtype));
}
/* züchte bäume */
/* z<EFBFBD>chte b<>ume */
static void breedtrees(unit * u, int raw)
{
int n, i, skill, planted = 0;
@ -2184,7 +2183,7 @@ static void breedtrees(unit * u, int raw)
get_gamedate(turn, &date);
current_season = date.season;
/* Bäume züchten geht nur im Frühling */
/* B<EFBFBD>ume z<>chten geht nur im Fr<46>hling */
if (current_season != SEASON_SPRING) {
planttrees(u, raw);
return;
@ -2194,10 +2193,10 @@ static void breedtrees(unit * u, int raw)
return;
}
/* Mallornbäume kann man nur in Mallornregionen züchten */
/* Mallornb<EFBFBD>ume kann man nur in Mallornregionen z<>chten */
rtype = get_resourcetype(fval(r, RF_MALLORN) ? R_MALLORNSEED : R_SEED);
/* Skill prüfen */
/* Skill pr<EFBFBD>fen */
skill = effskill(u, SK_HERBALISM, 0);
if (skill < 12) {
planttrees(u, raw);
@ -2207,7 +2206,7 @@ static void breedtrees(unit * u, int raw)
/* wenn eine Anzahl angegeben wurde, nur soviel verbrauchen */
raw = MIN(skill * u->number, raw);
n = get_pooled(u, rtype, GET_DEFAULT, raw);
/* Samen prüfen */
/* Samen pr<EFBFBD>fen */
if (n == 0) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, u->thisorder, "resource_missing", "missing", rtype));
@ -2215,7 +2214,7 @@ static void breedtrees(unit * u, int raw)
}
n = MIN(raw, n);
/* Für jeden Samen Talent*5% Erfolgschance. */
/* F<EFBFBD>r jeden Samen Talent*5% Erfolgschance. */
for (i = n; i > 0; i--) {
if (rng_int() % 100 < skill * 5)
planted++;
@ -2230,7 +2229,7 @@ static void breedtrees(unit * u, int raw)
"unit region amount herb", u, r, planted, rtype));
}
/* züchte pferde */
/* z<EFBFBD>chte pferde */
static void breedhorses(unit * u)
{
int n, c, breed = 0;
@ -2283,7 +2282,7 @@ static void breed_cmd(unit * u, struct order *ord)
return;
}
/* züchte [<anzahl>] <parameter> */
/* z<EFBFBD>chte [<anzahl>] <parameter> */
(void)init_order(ord);
s = gettoken(token, sizeof(token));
@ -2549,7 +2548,7 @@ static void expandentertainment(region * r)
m -= u->n;
entertaining -= o->qty;
/* Nur soviel PRODUCEEXP wie auch tatsächlich gemacht wurde */
/* Nur soviel PRODUCEEXP wie auch tats<EFBFBD>chlich gemacht wurde */
produceexp(u, SK_ENTERTAINMENT, MIN(u->n, u->number));
add_income(u, IC_ENTERTAIN, o->qty, u->n);
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
@ -2633,8 +2632,9 @@ expandwork(region * r, request * work_begin, request * work_end, int maxwork)
if (jobs >= working)
workers = u->number;
else {
int r = (u->number * jobs) % working;
workers = u->number * jobs / working;
if (rng_int() % working < (u->number * jobs) % working)
if (r > 0 && rng_int() % working < r)
workers++;
}
@ -2707,7 +2707,7 @@ static void expandloot(region * r, request * lootorders)
{
unit *u;
unsigned int i;
int looted = 0;
int m, looted = 0;
int startmoney = rmoney(r);
expandorders(r, lootorders);
@ -2724,9 +2724,9 @@ static void expandloot(region * r, request * lootorders)
free(g_requests);
/* Lowering morale by 1 depending on the looted money (+20%) */
if (rng_int() % 100 < 20 + (looted * 80) / startmoney) {
int m = region_get_morale(r);
if (m) {
m = region_get_morale(r);
if (m && startmoney>0) {
if (rng_int() % 100 < 20 + (looted * 80) / startmoney) {
/*Nur Moral -1, turns is not changed, so the first time nothing happens if the morale is good*/
region_set_morale(r, m - 1, -1);
}
@ -3121,7 +3121,7 @@ void produce(struct region *r)
/* Entertainment (expandentertainment) und Besteuerung (expandtax) vor den
* Befehlen, die den Bauern mehr Geld geben, damit man aus den Zahlen der
* letzten Runde berechnen kann, wieviel die Bauern für Unterhaltung
* letzten Runde berechnen kann, wieviel die Bauern f<EFBFBD>r Unterhaltung
* auszugeben bereit sind. */
if (entertaining)
expandentertainment(r);
@ -3136,7 +3136,7 @@ void produce(struct region *r)
/* An erster Stelle Kaufen (expandbuying), die Bauern so Geld bekommen, um
* nachher zu beim Verkaufen (expandselling) den Spielern abkaufen zu
* können. */
* k<EFBFBD>nnen. */
if (buyorders)
expandbuying(r, buyorders);

View File

@ -56,6 +56,7 @@ extern "C" {
enum { IC_WORK, IC_ENTERTAIN, IC_TAX, IC_TRADE, IC_TRADETAX, IC_STEAL, IC_MAGIC, IC_LOOT };
void maintain_buildings(struct region *r);
void make_item(struct unit * u, const struct item_type * itype, int want);
int make_cmd(struct unit *u, struct order *ord);
void split_allocations(struct region *r);
int give_control_cmd(struct unit *u, struct order *ord);

View File

@ -11,10 +11,12 @@
#include <kernel/pool.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/resources.h>
#include <kernel/ship.h>
#include <kernel/terrain.h>
#include <kernel/unit.h>
#include <util/attrib.h>
#include <util/language.h>
#include <CuTest.h>
@ -341,12 +343,89 @@ static void test_income(CuTest *tc)
test_cleanup();
}
static void test_make_item(CuTest *tc) {
unit *u;
struct item_type *itype;
const struct resource_type *rt_silver;
resource_type *rtype;
attrib *a;
resource_limit *rdata;
double d = 0.6;
test_setup();
init_resources();
/* make items from other items (turn silver to stone) */
rt_silver = get_resourcetype(R_SILVER);
itype = test_create_itemtype("stone");
rtype = itype->rtype;
u = test_create_unit(test_create_faction(0), test_create_region(0,0,0));
make_item(u, itype, 1);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_cannotmake"));
CuAssertIntEquals(tc, 0, get_item(u, itype));
test_clear_messages(u->faction);
itype->construction = calloc(1, sizeof(construction));
itype->construction->skill = SK_ALCHEMY;
itype->construction->minskill = 1;
itype->construction->maxsize = 1;
itype->construction->reqsize = 1;
itype->construction->materials = calloc(2, sizeof(requirement));
itype->construction->materials[0].rtype = rt_silver;
itype->construction->materials[0].number = 1;
set_level(u, SK_ALCHEMY, 1);
set_item(u, rt_silver->itype, 1);
make_item(u, itype, 1);
CuAssertIntEquals(tc, 1, get_item(u, itype));
CuAssertIntEquals(tc, 0, get_item(u, rt_silver->itype));
/* make level-based raw materials, no materials used in construction */
free(itype->construction->materials);
itype->construction->materials = 0;
rtype->flags |= RTF_LIMITED;
a = a_add(&rtype->attribs, a_new(&at_resourcelimit));
rdata = (resource_limit *)a->data.v;
rdata->value = 0;
rmt_create(rtype, "stone");
add_resource(u->region, 1, 300, 150, rtype);
u->region->resources->amount = 300; /* there are 300 stones at level 1 */
set_level(u, SK_ALCHEMY, 10);
make_item(u, itype, 10);
split_allocations(u->region);
CuAssertIntEquals(tc, 11, get_item(u, itype));
CuAssertIntEquals(tc, 290, u->region->resources->amount); /* used 10 stones to make 10 stones */
rdata->modifiers = calloc(2, sizeof(resource_mod));
rdata->modifiers[0].flags = RMF_SAVEMATERIAL;
rdata->modifiers[0].race = u->_race;
rdata->modifiers[0].value.sa[0] = (short)(0.5+100*d);
rdata->modifiers[0].value.sa[1] = 100;
make_item(u, itype, 10);
split_allocations(u->region);
CuAssertIntEquals(tc, 21, get_item(u, itype));
CuAssertIntEquals(tc, 284, u->region->resources->amount); /* 60% saving = 6 stones make 10 stones */
make_item(u, itype, 1);
split_allocations(u->region);
CuAssertIntEquals(tc, 22, get_item(u, itype));
CuAssertIntEquals(tc, 283, u->region->resources->amount); /* no free lunches */
rdata->modifiers[0].flags = RMF_REQUIREDBUILDING;
rdata->modifiers[0].race = NULL;
rdata->modifiers[0].btype = bt_get_or_create("mine");
make_item(u, itype, 10);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error104"));
test_cleanup();
}
CuSuite *get_economy_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_give_control_building);
SUITE_ADD_TEST(suite, test_give_control_ship);
SUITE_ADD_TEST(suite, test_income);
SUITE_ADD_TEST(suite, test_make_item);
SUITE_ADD_TEST(suite, test_steal_okay);
SUITE_ADD_TEST(suite, test_steal_ocean);
SUITE_ADD_TEST(suite, test_steal_nosteal);

View File

@ -397,7 +397,7 @@ static int required(int size, int msize, int maxneed)
* braucht man required von maxneed resourcen */
{
int used;
assert(msize > 0);
used = size * maxneed / msize;
if (size * maxneed % msize)
++used;
@ -428,6 +428,76 @@ int roqf_factor(void)
return value;
}
static int use_materials(unit *u, const construction *type, int n, int completed) {
if (type->materials) {
int c;
for (c = 0; type->materials[c].number; c++) {
const struct resource_type *rtype = type->materials[c].rtype;
int prebuilt =
required(completed, type->reqsize, type->materials[c].number);
int need =
required(completed + n, type->reqsize, type->materials[c].number);
int multi = 1;
int canuse = 100; /* normalization */
if (building_is_active(u->building) && inside_building(u)) {
canuse = matmod(u->building->type->attribs, u, rtype, canuse);
}
if (canuse < 0) {
return canuse; /* pass errors to caller */
}
canuse = matmod(type->attribs, u, rtype, canuse);
assert(canuse % 100 == 0
|| !"only constant multipliers are implemented in build()");
multi = canuse / 100;
if (canuse < 0) {
return canuse; /* pass errors to caller */
}
use_pooled(u, rtype, GET_DEFAULT,
(need - prebuilt + multi - 1) / multi);
}
}
return 0;
}
static int count_materials(unit *u, const construction *type, int n, int completed)
{
if (type->materials) {
int c;
for (c = 0; n > 0 && type->materials[c].number; c++) {
const struct resource_type *rtype = type->materials[c].rtype;
int need, prebuilt;
int canuse = get_pooled(u, rtype, GET_DEFAULT, INT_MAX);
if (building_is_active(u->building) && inside_building(u)) {
canuse = matmod(u->building->type->attribs, u, rtype, canuse);
}
if (canuse < 0)
return canuse; /* pass errors to caller */
canuse = matmod(type->attribs, u, rtype, canuse);
if (type->reqsize > 1) {
prebuilt =
required(completed, type->reqsize, type->materials[c].number);
for (; n;) {
need =
required(completed + n, type->reqsize, type->materials[c].number);
if (need - prebuilt <= canuse)
break;
--n; /* TODO: optimieren? */
}
}
else {
int maxn = canuse / type->materials[c].number;
if (maxn < n) {
n = maxn;
}
}
}
}
return n;
}
/** Use up resources for building an object.
* Build up to 'size' points of 'type', where 'completed'
* of the first object have already been finished. return the
@ -492,7 +562,7 @@ int build(unit * u, const construction * ctype, int completed, int want)
}
}
for (; want > 0 && skills > 0;) {
int c, n;
int err, n;
/* skip over everything that's already been done:
* type->improvement==NULL means no more improvements, but no size limits
@ -559,67 +629,17 @@ int build(unit * u, const construction * ctype, int completed, int want)
}
}
if (type->materials)
for (c = 0; n > 0 && type->materials[c].number; c++) {
const struct resource_type *rtype = type->materials[c].rtype;
int need, prebuilt;
int canuse = get_pooled(u, rtype, GET_DEFAULT, INT_MAX);
if (building_is_active(u->building) && inside_building(u)) {
canuse = matmod(u->building->type->attribs, u, rtype, canuse);
}
if (canuse < 0)
return canuse; /* pass errors to caller */
canuse = matmod(type->attribs, u, rtype, canuse);
if (type->reqsize > 1) {
prebuilt =
required(completed, type->reqsize, type->materials[c].number);
for (; n;) {
need =
required(completed + n, type->reqsize, type->materials[c].number);
if (need - prebuilt <= canuse)
break;
--n; /* TODO: optimieren? */
}
}
else {
int maxn = canuse / type->materials[c].number;
if (maxn < n)
n = maxn;
}
}
n = count_materials(u, type, n, completed);
if (n <= 0) {
if (made == 0)
return ENOMATERIALS;
else
break;
}
if (type->materials)
for (c = 0; type->materials[c].number; c++) {
const struct resource_type *rtype = type->materials[c].rtype;
int prebuilt =
required(completed, type->reqsize, type->materials[c].number);
int need =
required(completed + n, type->reqsize, type->materials[c].number);
int multi = 1;
int canuse = 100; /* normalization */
if (building_is_active(u->building) && inside_building(u)) {
canuse = matmod(u->building->type->attribs, u, rtype, canuse);
}
if (canuse < 0)
return canuse; /* pass errors to caller */
canuse = matmod(type->attribs, u, rtype, canuse);
assert(canuse % 100 == 0
|| !"only constant multipliers are implemented in build()");
multi = canuse / 100;
if (canuse < 0)
return canuse; /* pass errors to caller */
use_pooled(u, rtype, GET_DEFAULT,
(need - prebuilt + multi - 1) / multi);
}
err = use_materials(u, type, n, completed);
if (err < 0) {
return err;
}
made += n;
skills -= n * type->minskill;
want -= n;

View File

@ -84,7 +84,7 @@ static void test_group_readwrite(CuTest * tc)
f = test_create_faction(0);
new_group(f, "NW", 42);
g = new_group(f, "Egoisten", 43);
key_set(&g->attribs, 44);
key_set(&g->attribs, 44, 44);
al = ally_add(&g->allies, f);
al->status = HELP_GIVE;
write_groups(&store, f);
@ -108,7 +108,7 @@ static void test_group_readwrite(CuTest * tc)
CuAssertStrEquals(tc, "Egoisten", f->groups->next->name);
CuAssertPtrEquals(tc, 0, f->groups->allies);
g = f->groups->next;
CuAssertTrue(tc, key_get(g->attribs, 44));
CuAssertIntEquals(tc, 44, key_get(g->attribs, 44));
CuAssertPtrNotNull(tc, g->allies);
CuAssertPtrEquals(tc, 0, g->allies->next);
CuAssertPtrEquals(tc, f, g->allies->faction);

View File

@ -939,7 +939,7 @@ struct order *ord)
use_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
user->number);
key_set(&f->attribs, atoi36("mbst"));
key_set(&f->attribs, atoi36("mbst"), turn);
set_level(user, SK_MAGIC, 3);
ADDMSG(&user->faction->msgs, msg_message("use_item",

View File

@ -70,7 +70,7 @@ extern "C" {
typedef char *(*rtype_name) (const struct resource_type * rtype, int flags);
typedef struct resource_type {
/* --- constants --- */
char *_name; /* wie es heißt */
char *_name; /* wie es hei<EFBFBD>t */
unsigned int flags;
/* --- functions --- */
rtype_uchange uchange;
@ -91,8 +91,7 @@ extern "C" {
/* resource-limits for regions */
#define RMF_SKILL 0x01 /* int, bonus on resource production skill */
#define RMF_SAVEMATERIAL 0x02 /* float, multiplier on resource usage */
#define RMF_SAVERESOURCE 0x03 /* int, bonus on resource production skill */
#define RMF_SAVEMATERIAL 0x02 /* fraction (sa[0]/sa[1]), multiplier on resource usage */
#define RMF_REQUIREDBUILDING 0x04 /* building, required to build */
typedef struct resource_mod {
@ -136,7 +135,7 @@ extern "C" {
int weight;
int capacity;
struct construction *construction;
char *_appearance[2]; /* wie es für andere aussieht */
char *_appearance[2]; /* wie es f<EFBFBD>r andere aussieht */
/* --- functions --- */
bool(*canuse) (const struct unit * user,
const struct item_type * itype);
@ -311,6 +310,8 @@ extern "C" {
extern const struct potion_type *oldpotiontype[];
const struct resource_type *get_resourcetype(resource_t rt);
int get_item(const struct unit * u, const struct item_type *itype);
int set_item(struct unit * u, const struct item_type *itype, int value);
int get_money(const struct unit *);
int set_money(struct unit *, int);
int change_money(struct unit *, int);

View File

@ -270,8 +270,6 @@ void syntax_error(const struct unit *u, struct order *ord)
ADDMSG(&u->faction->msgs, result);
}
extern unsigned int new_hashstring(const char *s);
void free_messagelist(mlist *msgs)
{
struct mlist **mlistptr;

View File

@ -277,7 +277,6 @@ void free_races(void) {
free(at->data.dice);
}
}
spellref_free(races->precombatspell);
free(xrefs);
xrefs = 0;
free(races->_name);
@ -337,7 +336,6 @@ race *rc_create(const char *zName)
assert(strchr(zName, ' ') == NULL);
}
rc->_name = strdup(zName);
rc->precombatspell = NULL;
rc->attack[0].type = AT_COMBATSPELL;
for (i = 1; i < RACE_ATTACKS; ++i)

View File

@ -138,7 +138,6 @@ extern "C" {
int df_default; /* Verteidigungsskill Unbewaffnet (default: -2) */
int at_bonus; /* Ver<65>ndert den Angriffsskill (default: 0) */
int df_bonus; /* Ver<65>ndert den Verteidigungskill (default: 0) */
struct spellref *precombatspell;
signed char *study_speed; /* study-speed-bonus in points/turn (0=30 Tage) */
int flags;
int battle_flags;

View File

@ -55,18 +55,16 @@ extern "C" {
extern struct rawmaterial_type *rawmaterialtypes;
extern void update_resources(struct region *r);
extern void terraform_resources(struct region *r);
extern void read_resources(struct region *r);
extern void write_resources(struct region *r);
extern struct rawmaterial *rm_get(struct region *,
void update_resources(struct region *r);
void terraform_resources(struct region *r);
struct rawmaterial *rm_get(struct region *,
const struct resource_type *);
extern struct rawmaterial_type *rmt_find(const char *str);
extern struct rawmaterial_type *rmt_get(const struct resource_type *);
struct rawmaterial_type *rmt_find(const char *str);
struct rawmaterial_type *rmt_get(const struct resource_type *);
extern void add_resource(struct region *r, int level, int base, int divisor,
void add_resource(struct region *r, int level, int base, int divisor,
const struct resource_type *rtype);
extern struct rawmaterial_type *rmt_create(const struct resource_type *rtype,
struct rawmaterial_type *rmt_create(const struct resource_type *rtype,
const char *name);
#ifdef __cplusplus

View File

@ -211,8 +211,8 @@ static void test_readwrite_attrib(CuTest *tc) {
attrib *a = NULL;
test_setup();
key_set(&a, 41);
key_set(&a, 42);
key_set(&a, 41, 42);
key_set(&a, 42, 43);
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
write_attribs(data.store, a, NULL);
@ -223,8 +223,8 @@ static void test_readwrite_attrib(CuTest *tc) {
read_attribs(&data, &a, NULL);
mstream_done(&data.strm);
gamedata_done(&data);
CuAssertTrue(tc, key_get(a, 41));
CuAssertTrue(tc, key_get(a, 42));
CuAssertIntEquals(tc, 42, key_get(a, 41));
CuAssertIntEquals(tc, 43, key_get(a, 42));
a_removeall(&a, NULL);
test_cleanup();

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@ -11,8 +11,9 @@
const char *eressea_version(void) {
#ifdef ERESSEA_BUILDNO
return ERESSEA_VERSION "-" ERESSEA_BUILDNO;
#endif
#else
return ERESSEA_VERSION;
#endif
}
int version_no(const char *str) {

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@ -905,6 +905,22 @@ static int parse_rules(xmlDocPtr doc)
return 0;
}
static int gcd(int num, int den) {
const int primes[] = { 3, 5, 7, 11, 0 };
int i=0, g = 1, p = 2;
while (p && p<=den && p<=num) {
if (num % p == 0 && den % p == 0) {
num /= p;
den /= p;
g *= p;
}
else {
p = primes[i++];
}
}
return g;
}
static int parse_resources(xmlDocPtr doc)
{
xmlXPathContextPtr xpath = xmlXPathNewContext(doc);
@ -1025,13 +1041,17 @@ static int parse_resources(xmlDocPtr doc)
rdata->modifiers[k].flags = RMF_SKILL;
}
else if (strcmp((const char *)propValue, "material") == 0) {
rdata->modifiers[k].value.f = (float)xml_fvalue(node, "value", 0);
int g, num, den = 100;
double fval = xml_fvalue(node, "value", 0);
// TODO: extract into a function for reading fractions?
num = (int)(fval * den + 0.5);
g = gcd(num, den);
num /= g;
den /= g;
rdata->modifiers[k].value.sa[0] = (short)num;
rdata->modifiers[k].value.sa[1] = (short)den;
rdata->modifiers[k].flags = RMF_SAVEMATERIAL;
}
else if (strcmp((const char *)propValue, "resource") == 0) {
rdata->modifiers[k].value.f = (float)xml_fvalue(node, "value", 0);
rdata->modifiers[k].flags = RMF_SAVERESOURCE;
}
else if (strcmp((const char *)propValue, "require") == 0) {
xmlChar *propBldg = xmlGetProp(node, BAD_CAST "building");
if (propBldg != NULL) {
@ -1829,17 +1849,6 @@ static int parse_races(xmlDocPtr doc)
}
xmlXPathFreeObject(result);
/* reading eressea/races/race/precombatspell */
xpath->node = node;
result = xmlXPathEvalExpression(BAD_CAST "precombatspell", xpath);
assert(rc->precombatspell == NULL
|| !"precombatspell is already initialized");
for (k = 0; k != result->nodesetval->nodeNr; ++k) {
xmlNodePtr node = result->nodesetval->nodeTab[k];
rc->precombatspell = xml_spellref(node, "spell");
}
xmlXPathFreeObject(result);
/* reading eressea/races/race/attack */
xpath->node = node;
result = xmlXPathEvalExpression(BAD_CAST "attack", xpath);

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@ -561,13 +561,6 @@ const spell *get_combatspell(const unit * u, int nr)
if (m) {
return m->combatspells[nr].sp;
}
else {
const race * rc = u_race(u);
if (rc->precombatspell) {
return spellref_get(rc->precombatspell);
}
}
return NULL;
}

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@ -6596,7 +6596,6 @@ static spelldata spell_functions[] = {
{ "powerful_dragonbreath", sp_dragonodem, 0 },
{ "drain_skills", sp_dragonodem, 0 },
{ "aura_of_fear", sp_flee, 0 },
{ "shadowcall", sp_shadowcall, 0 },
{ "immolation", sp_immolation, 0 },
{ "firestorm", sp_immolation, 0 },
{ "coldfront", sp_immolation, 0 },

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@ -815,42 +815,6 @@ int sp_drainodem(fighter * fi, int level, double power, spell * sp)
/* ------------------------------------------------------------- */
/* PRECOMBAT */
int sp_shadowcall(struct castorder * co)
{
fighter * fi = co->magician.fig;
int level = co->level;
double power = co->force;
battle *b = fi->side->battle;
region *r = b->region;
unit *mage = fi->unit;
attrib *a;
int force = (int)(get_force(power, 3) / 2);
unit *u;
const char *rcnames[3] = { "shadowbat", "nightmare", "vampunicorn" };
const race *rc = rc_find(rcnames[rng_int() % 3]);
message *msg;
u = create_unit(r, mage->faction, force, rc, 0, NULL, mage);
setstatus(u, ST_FIGHT);
set_level(u, SK_WEAPONLESS, (int)(power / 2));
set_level(u, SK_STAMINA, (int)(power / 2));
u->hp = u->number * unit_max_hp(u);
a = a_new(&at_unitdissolve);
a->data.ca[0] = 0;
a->data.ca[1] = 100;
a_add(&u->attribs, a);
make_fighter(b, u, fi->side, is_attacker(fi));
msg =
msg_message("sp_shadowcall_effect", "mage amount race", mage, u->number,
u_race(u));
message_all(b, msg);
msg_release(msg);
return level;
}
static fighter *summon_allies(const fighter *fi, const race *rc, int number) {
attrib *a;
unit *mage = fi->unit;

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@ -49,7 +49,6 @@ extern "C" {
int sp_armorshield(struct castorder * co);
int sp_stun(struct castorder * co);
int sp_undeadhero(struct castorder * co);
int sp_shadowcall(struct castorder * co);
int sp_immolation(struct castorder * co);
#ifdef __cplusplus

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@ -32,10 +32,11 @@
#define NOCRYPT_VERSION 352 /* passwords are plaintext again */
#define ATHASH_VERSION 353 /* attribute-type hash, not name */
#define NOWATCH_VERSION 354 /* plane->watchers is gone */
#define KEYVAL_VERSION 355 /* at_keys has values */
/* unfinished: */
#define CRYPT_VERSION 400 /* passwords are encrypted */
#define RELEASE_VERSION NOWATCH_VERSION /* current datafile */
#define RELEASE_VERSION KEYVAL_VERSION /* current datafile */
#define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */
#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */