forked from github/server
- Eine ganze Menge an Kampfmeldungen übersetzt
- API für Kampfmessages runderneuert - Alte Rendering-Funktionen rausgeworfen - neue Rendering-Funktion für spells
This commit is contained in:
parent
d9edccf069
commit
b802320b60
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@ -376,12 +376,23 @@ cr_skill(const void * v, char * buffer, const void * userdata)
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return 0;
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}
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static int
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cr_spell(const void * v, char * buffer, const void * userdata)
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{
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const faction * report = (const faction*)userdata;
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spell * sp = (spell*)v;
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if (sp!=NULL) sprintf(buffer, "\"%s\"", spell_name(sp, report->locale));
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else strcpy(buffer, "\"\"");
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return 0;
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}
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void
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creport_init(void)
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{
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tsf_register("report", &cr_ignore);
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tsf_register("string", &cr_string);
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tsf_register("order", &cr_string);
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tsf_register("spell", &cr_spell);
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tsf_register("int", &cr_int);
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tsf_register("unit", &cr_unit);
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tsf_register("region", &cr_region);
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@ -3483,6 +3483,16 @@ eval_unit(struct opstack ** stack, const void * userdata) /* unit -> string */
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opush(stack, strcpy(balloc(len+1), c));
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}
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static void
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eval_spell(struct opstack ** stack, const void * userdata) /* unit -> string */
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{
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const struct faction * f = (const struct faction *)userdata;
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const struct spell * sp = opop(stack, const struct spell *);
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const char * c = sp?spell_name(sp, f->locale):"an unknown spell";
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size_t len = strlen(c);
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opush(stack, strcpy(balloc(len+1), c));
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}
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static void
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eval_unitname(struct opstack ** stack, const void * userdata) /* unit -> string */
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{
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@ -3628,6 +3638,7 @@ report_init(void)
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add_function("ship", &eval_ship);
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add_function("unit", &eval_unit);
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add_function("order", &eval_string);
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add_function("spell", &eval_spell);
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add_function("unit.name", &eval_unitname);
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add_function("unit.id", &eval_unitid);
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add_function("building", &eval_building);
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@ -31,7 +31,6 @@ SOURCES =
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pool.c
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race.c
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region.c
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render.c
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reports.c
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resources.c
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save.c
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@ -226,10 +226,12 @@ sideabkz(side *s, boolean truename)
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return sideabkz_buf;
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}
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static void
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brecord(faction * f, region * r, struct message * m)
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void
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message_faction(battle * b, faction * f, struct message * m)
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{
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if (!f->battles || f->battles->r!=r) {
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region * r = b->region;
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if (f->battles==NULL || f->battles->r!=r) {
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struct bmsg * bm = calloc(1, sizeof(struct bmsg));
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bm->next = f->battles;
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f->battles = bm;
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@ -275,20 +277,26 @@ battledebug(const char *s)
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}
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void
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battlerecord(battle * b, const char *s)
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message_all(battle * b, message * m)
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{
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bfaction * bf;
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struct message * m = msg_message("msg_battle", "string", strdup(s));
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plane * p = rplane(b->region);
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watcher * w;
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for (bf = b->factions;bf;bf=bf->next) {
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brecord(bf->faction, b->region, m);
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message_faction(b, bf->faction, m);
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}
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if (p) for (w=p->watchers;w;w=w->next) {
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for (bf = b->factions;bf;bf=bf->next) if (bf->faction==w->faction) break;
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if (bf==NULL) brecord(w->faction, b->region, m);
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if (bf==NULL) message_faction(b, w->faction, m);
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}
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}
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void
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battlerecord(battle * b, const char *s)
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{
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struct message * m = msg_message("msg_battle", "string", strdup(s));
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message_all(b, m);
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msg_release(m);
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}
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@ -303,20 +311,21 @@ battlemsg(battle * b, unit * u, const char * s)
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sprintf(buf, "%s %s", unitname(u), s);
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m = msg_message("msg_battle", "string", strdup(buf));
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for (bf=b->factions;bf;bf=bf->next) {
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brecord(bf->faction, u->region, m);
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message_faction(b, bf->faction, m);
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}
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if (p) for (w=p->watchers;w;w=w->next) {
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for (bf = b->factions;bf;bf=bf->next) if (bf->faction==w->faction) break;
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if (bf==NULL) brecord(w->faction, b->region, m);
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if (bf==NULL) message_faction(b, w->faction, m);
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}
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msg_release(m);
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}
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static void
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fbattlerecord(faction * f, region * r, const char *s)
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fbattlerecord(battle * b, faction * f, const char *s)
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{
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s = gc_add(strdup(s));
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brecord(f, r, new_message(f, "msg_battle%s:string", s));
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message * m = msg_message("msg_battle", "string", gc_add(strdup(s)));
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message_faction(b, f, m);
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msg_release(m);
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}
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boolean
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@ -428,38 +437,6 @@ countallies(side * as)
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return count;
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}
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#ifdef NEW_TACTICS
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static int
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support(tactics * tac)
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{
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return tac ? 100 : 0;
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}
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static int
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tactics_bonus(troop at, troop dt, boolean attacking)
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{
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battle *b = dt.fighter->side->battle;
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side *as = at.fighter->side;
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side *ds = dt.fighter->side;
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side *s;
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int abest = 0, dbest = 0;
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cv_foreach(s, b->sides) {
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if (!enemy(s, as) && allysf(s, as->bf->faction)) {
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if (rand() % countallies(as) < support(&as->leader))
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abest = max(s->leader.value, abest);
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} else if (!enemy(s, as) && allysf(s, ds->bf->faction)) {
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if (rand() % countallies(ds) < support(&ds->leader))
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dbest = max(s->leader.value, dbest);
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}
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}
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cv_next(s);
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if (abest > dbest)
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return attacking;
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return 0;
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}
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#endif /* NEW_TACTICS */
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int
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statusrow(int status)
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{
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@ -594,7 +571,7 @@ reportcasualties(battle * b, fighter * fig, int dead)
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if (fig->run.region == NULL) fig->run.region = b->region;
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}
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#endif
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fbattlerecord(fig->unit->faction, b->region, " ");
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fbattlerecord(b, fig->unit->faction, " ");
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for (bf = b->factions;bf;bf=bf->next) {
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faction * f = bf->faction;
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#ifdef NO_RUNNING
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@ -604,7 +581,7 @@ reportcasualties(battle * b, fighter * fig, int dead)
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struct message * m = msg_message("casualties", "unit runto run alive fallen",
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fig->unit, fig->run.region, fig->run.number, fig->alive, dead);
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#endif
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brecord(f, b->region, m);
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message_faction(b, f, m);
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msg_release(m);
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}
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}
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@ -1019,6 +996,9 @@ rel_dam(int dam, int hp)
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boolean
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terminate(troop dt, troop at, int type, const char *damage, boolean missile)
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{
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#ifdef SMALL_BATTLE_MESSAGES
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char smallbuf[512];
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#endif
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item ** pitm;
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fighter *df = dt.fighter;
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fighter *af = at.fighter;
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@ -1028,7 +1008,6 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
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int heiltrank = 0;
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int faerie_level;
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char debugbuf[512];
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char smallbuf[512];
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double kritchance;
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/* Schild */
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@ -1207,6 +1186,7 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
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sprintf(debugbuf, "Verursacht %dTP, Rüstung %d: %d -> %d HP",
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da, ar, df->person[dt.index].hp, df->person[dt.index].hp - rda);
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#ifdef SMALL_BATTLE_MESSAGES
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if (b->small) {
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if (rda > 0) {
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sprintf(smallbuf, "Der Treffer verursacht %s",
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sprintf(smallbuf, "Der Treffer verursacht keinen Schaden");
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}
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}
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#endif
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assert(dt.index<du->number);
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df->person[dt.index].hp -= rda;
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}
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}
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df->person[dt.index].flags = (df->person[dt.index].flags & ~FL_SLEEPING);
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#ifdef SMALL_BATTLE_MESSAGES
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if (b->small) {
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strcat(smallbuf, ".");
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battlerecord(b, smallbuf);
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}
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#endif
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return false;
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}
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#ifdef SHOW_KILLS
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++at.fighter->kills;
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#endif
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#ifdef SMALL_BATTLE_MESSAGES
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if (b->small) {
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strcat(smallbuf, ", die tödlich ist");
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}
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#endif
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/* Sieben Leben */
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if (old_race(du->race) == RC_CAT && (chance(1.0 / 7))) {
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#ifdef SMALL_BATTLE_MESSAGES
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if (b->small) {
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strcat(smallbuf, ", doch die Katzengöttin ist gnädig");
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battlerecord(b, smallbuf);
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} else {
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/* battlemsg(b, du, "verbraucht eins der 7 Leben einer Katze."); */
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}
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#endif
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assert(dt.index>=0 && dt.index<du->number);
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df->person[dt.index].hp = unit_max_hp(du);
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return false;
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heiltrank = 1;
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}
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if (heiltrank && (chance(0.50))) {
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#ifdef SMALL_BATTLE_MESSAGES
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if (b->small) {
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strcat(smallbuf, ", doch ein Heiltrank bringt Rettung");
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battlerecord(b, smallbuf);
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} else {
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battlemsg(b, du, "konnte durch einen Heiltrank überleben.");
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} else
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#endif
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{
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message * m = msg_message("battle::potionsave", "unit", du);
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message_faction(b, du->faction, m);
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msg_release(m);
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}
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assert(dt.index>=0 && dt.index<du->number);
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df->person[dt.index].hp = du->race->hitpoints;
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@ -1281,10 +1271,12 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
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strcat(debugbuf, ", tot");
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battledebug(debugbuf);
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#ifdef SMALL_BATTLE_MESSAGES
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if (b->small) {
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strcat(smallbuf, ".");
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battlerecord(b, smallbuf);
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}
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#endif
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for (pitm=&du->items; *pitm; pitm=&(*pitm)->next) {
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const item_type * itype = (*pitm)->type;
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if (!itype->flags & ITF_CURSED && dt.index < (*pitm)->number) {
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@ -1430,7 +1422,13 @@ fighters(battle *b, fighter *af, int minrow, int maxrow, int mask)
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return fightervp;
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}
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/* ------------------------------------------------------------------ */
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static void
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report_failed_spell(battle * b, unit * mage, spell * sp)
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{
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message * m = msg_message("battle::spell_failed", "unit spell", mage, sp);
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message_all(b, m);
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msg_release(m);
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}
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void
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do_combatmagic(battle *b, combatmagic_t was)
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@ -1487,24 +1485,20 @@ do_combatmagic(battle *b, combatmagic_t was)
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level = eff_spelllevel(mage, sp, level, 1);
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if (sl > 0) level = min(sl, level);
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if (level < 0) {
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sprintf(buf, "%s versucht %s zu zaubern, doch der Zauber schlägt "
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"fehl!", unitname(mage), spell_name(sp, lang));
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battlerecord(b, buf);
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report_failed_spell(b, mage, sp);
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continue;
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}
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power = spellpower(r, mage, sp, level);
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if (power <= 0) { /* Effekt von Antimagie */
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sprintf(buf, "%s versucht %s zu zaubern, doch der Zauber schlägt "
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"fehl!", unitname(mage), spell_name(sp, lang));
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battlerecord(b, buf);
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report_failed_spell(b, mage, sp);
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pay_spell(mage, sp, level, 1);
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continue;
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}
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if (fumble(r, mage, sp, sp->level) == true) {
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sprintf(buf, "%s versucht %s zu zaubern, doch der Zauber schlägt "
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"fehl!", unitname(mage), spell_name(sp, lang));
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battlerecord(b, buf);
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report_failed_spell(b, mage, sp);
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pay_spell(mage, sp, level, 1);
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continue;
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}
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@ -1568,9 +1562,7 @@ do_combatspell(troop at, int row)
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if ((sl = get_combatspelllevel(mage, 1)) > 0) level = min(level, sl);
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if (fumble(r, mage, sp, sp->level) == true) {
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sprintf(buf, "%s versucht %s zu zaubern, doch der Zauber schlägt "
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"fehl!", unitname(mage), spell_name(sp, lang));
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battlerecord(b, buf);
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report_failed_spell(b, mage, sp);
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pay_spell(mage, sp, level, 1);
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return;
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}
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@ -1587,16 +1579,13 @@ do_combatspell(troop at, int row)
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/* Antimagie die Fehlschlag erhöht */
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if (rand()%100 < fumblechance) {
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sprintf(buf, "%s versucht %s zu zaubern, doch der Zauber schlägt "
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"fehl!", unitname(mage), spell_name(sp, lang));
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battlerecord(b, buf);
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report_failed_spell(b, mage, sp);
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pay_spell(mage, sp, level, 1);
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return;
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}
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power = spellpower(r, mage, sp, level);
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if (power <= 0) { /* Effekt von Antimagie */
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sprintf(buf, "%s versucht %s zu zaubern, doch der Zauber schlägt "
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"fehl!", unitname(mage), spell_name(sp, lang));
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battlerecord(b, buf);
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report_failed_spell(b, mage, sp);
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pay_spell(mage, sp, level, 1);
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return;
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}
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@ -1660,12 +1649,6 @@ skilldiff(troop at, troop dt, int dist)
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skdiff += af->person[at.index].attack;
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skdiff -= df->person[dt.index].defence;
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#ifdef NEW_TACTICS
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/* Effekte von Taktikern */
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skdiff += tactics_bonus(at, dt, true);
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skdiff -= tactics_bonus(dt, at, false);
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#endif
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if (df->building) {
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boolean init = false;
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static const curse_type * strongwall_ct, * magicwalls_ct;
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@ -1777,11 +1760,13 @@ attack_message(const troop at, const troop dt, const weapon * wp, int dist)
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int
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hits(troop at, troop dt, weapon * awp)
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{
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#ifdef SMALL_BATTLE_MESSAGES
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char * smallbuf = NULL;
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battle * b = at.fighter->side->battle;
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#endif
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fighter *af = at.fighter, *df = dt.fighter;
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unit *au = af->unit, *du = df->unit;
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char debugbuf[512];
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char *smallbuf = NULL;
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armor_t armor, shield;
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int skdiff = 0;
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int dist = get_unitrow(af) + get_unitrow(df) - 1;
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@ -1819,17 +1804,20 @@ hits(troop at, troop dt, weapon * awp)
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locale_string(default_locale, resourcename(dwp->type->itype->rtype, 0)) : "unbewaffnet",
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weapon_effskill(dt, at, dwp, true, dist>1),
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skdiff, dist);
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#ifdef SMALL_BATTLE_MESSAGES
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if (b->small) {
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smallbuf = attack_message(at, dt, awp, dist);
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}
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#endif
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if (contest(skdiff, armor, shield)) {
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strcat(debugbuf, " und trifft.");
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battledebug(debugbuf);
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#ifdef SMALL_BATTLE_MESSAGES
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if (b->small) {
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strcat(smallbuf, " und trifft.");
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battlerecord(b,smallbuf);
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}
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#endif
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#ifdef SHOW_KILLS
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++at.fighter->hits;
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#endif
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|
@ -1837,54 +1825,65 @@ hits(troop at, troop dt, weapon * awp)
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}
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strcat(debugbuf, ".");
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battledebug(debugbuf);
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#ifdef SMALL_BATTLE_MESSAGES
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if (b->small) {
|
||||
strcat(smallbuf, ".");
|
||||
battlerecord(b,smallbuf);
|
||||
}
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
dazzle(battle *b, troop *td)
|
||||
{
|
||||
#ifdef SMALL_BATTLE_MESSAGES
|
||||
char smallbuf[512];
|
||||
#endif
|
||||
|
||||
/* Nicht kumulativ ! */
|
||||
if(td->fighter->person[td->index].flags & FL_DAZZLED) return;
|
||||
|
||||
#ifdef TODO_RUNESWORD
|
||||
if (td->fighter->weapon[WP_RUNESWORD].count > td->index) {
|
||||
#ifdef SMALL_BATTLE_MESSAGES
|
||||
if (b->small) {
|
||||
strcpy(smallbuf, "Das Runenschwert glüht kurz auf.");
|
||||
battlerecord(b,smallbuf);
|
||||
}
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (td->fighter->person[td->index].flags & FL_HERO) {
|
||||
#ifdef SMALL_BATTLE_MESSAGES
|
||||
if (b->small) {
|
||||
sprintf(smallbuf, "Eine kurze Schwäche erfaßt %s/%d, vergeht jedoch "
|
||||
"schnell wieder.", unitname(td->fighter->unit), td->index);
|
||||
battlerecord(b,smallbuf);
|
||||
}
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
if (td->fighter->person[td->index].flags & FL_DAZZLED) {
|
||||
#ifdef SMALL_BATTLE_MESSAGES
|
||||
if (b->small) {
|
||||
sprintf(smallbuf, "Eine kurze Schwäche erfaßt %s/%d, vergeht jedoch "
|
||||
"schnell wieder.", unitname(td->fighter->unit), td->index);
|
||||
battlerecord(b,smallbuf);
|
||||
}
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef SMALL_BATTLE_MESSAGES
|
||||
if (b->small) {
|
||||
sprintf(smallbuf, "%s/%d fühlt sich, als würde Kraft entzogen.",
|
||||
unitname(td->fighter->unit), td->index);
|
||||
battlerecord(b,smallbuf);
|
||||
}
|
||||
|
||||
#endif
|
||||
td->fighter->person[td->index].flags |= FL_DAZZLED;
|
||||
td->fighter->person[td->index].defence--;
|
||||
}
|
||||
|
@ -2341,7 +2340,7 @@ aftermath(battle * b)
|
|||
#ifdef SHOW_KILLS
|
||||
if (df->hits + df->kills) {
|
||||
struct message * m = new_message(du->faction, "killsandhits%u:unit%i:hits%i:kills", du, df->hits, df->kills);
|
||||
brecord(du->faction, b->region, m);
|
||||
message_faction(b, du->faction, m);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -2499,7 +2498,7 @@ aftermath(battle * b)
|
|||
|
||||
for (bf=b->factions;bf;bf=bf->next) {
|
||||
faction * f = bf->faction;
|
||||
fbattlerecord(f, r, " ");
|
||||
fbattlerecord(b, f, " ");
|
||||
cv_foreach(s, b->sides) {
|
||||
if (seematrix(f, s)) {
|
||||
sprintf(buf, "Heer %2d(%s): %d Tote, %d Geflohene, %d Überlebende",
|
||||
|
@ -2508,7 +2507,7 @@ aftermath(battle * b)
|
|||
sprintf(buf, "Heer %2d(Unb): %d Tote, %d Geflohene, %d Überlebende",
|
||||
s->index, s->dead, s->flee, s->alive);
|
||||
}
|
||||
fbattlerecord(f, r, buf);
|
||||
fbattlerecord(b, f, buf);
|
||||
} cv_next(s);
|
||||
}
|
||||
/* Wir benutzen drifted, um uns zu merken, ob ein Schiff
|
||||
|
@ -2524,7 +2523,7 @@ aftermath(battle * b)
|
|||
const item_type * itype = l->type;
|
||||
sprintf(buf, "%s erbeute%s %d %s.", unitname(du), du->number==1?"t":"n",
|
||||
l->number, locale_string(default_locale, resourcename(itype->rtype, l->number!=1)));
|
||||
fbattlerecord(du->faction, r, buf);
|
||||
fbattlerecord(b, du->faction, buf);
|
||||
i_change(&du->items, itype, l->number);
|
||||
}
|
||||
|
||||
|
@ -2574,7 +2573,7 @@ battle_punit(unit * u, battle * b)
|
|||
S = 0;
|
||||
spunit(&S, f, u, 4, see_battle);
|
||||
for (x = S; x; x = x->next) {
|
||||
fbattlerecord(f, u->region, x->s);
|
||||
fbattlerecord(b, f, x->s);
|
||||
if (u->faction == f)
|
||||
battledebug(x->s);
|
||||
}
|
||||
|
@ -2595,9 +2594,9 @@ print_fighters(battle * b, cvector * fighters)
|
|||
int row = get_unitrow(df);
|
||||
|
||||
if (row != lastrow) {
|
||||
char zText[32];
|
||||
sprintf(zText, "... in der %d. Kampflinie:", row);
|
||||
battlerecord(b, zText);
|
||||
message * m = msg_message("battle::row_header", "row", row);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
lastrow = row;
|
||||
}
|
||||
battle_punit(du, b);
|
||||
|
@ -2640,7 +2639,7 @@ print_header(battle * b)
|
|||
if (first) strcat(buf, " und ");
|
||||
if (lastf) strcat(buf, lastf);
|
||||
strcat(buf, ".");
|
||||
fbattlerecord(f, b->region, buf);
|
||||
fbattlerecord(b, f, buf);
|
||||
}
|
||||
free(seen);
|
||||
}
|
||||
|
@ -2660,11 +2659,11 @@ print_stats(battle * b)
|
|||
|
||||
for (bf=b->factions;bf;bf=bf->next) {
|
||||
faction * f = bf->faction;
|
||||
fbattlerecord(f, b->region, " ");
|
||||
fbattlerecord(b, f, " ");
|
||||
sprintf(buf, "Heer %d: %s", side->index,
|
||||
seematrix(f, side)
|
||||
? sidename(side,false) : LOC(f->locale, "unknown_faction"));
|
||||
fbattlerecord(f, b->region, buf);
|
||||
fbattlerecord(b, f, buf);
|
||||
strcpy(buf, LOC(f->locale, "battle_opponents"));
|
||||
komma = false;
|
||||
cv_foreach(s2, b->sides) {
|
||||
|
@ -2680,7 +2679,7 @@ print_stats(battle * b)
|
|||
}
|
||||
}
|
||||
cv_next(s2);
|
||||
fbattlerecord(f, b->region, buf);
|
||||
fbattlerecord(b, f, buf);
|
||||
strcpy(buf, "Attacke gegen:");
|
||||
komma = false;
|
||||
cv_foreach(s2, b->sides) {
|
||||
|
@ -2695,7 +2694,7 @@ print_stats(battle * b)
|
|||
}
|
||||
}
|
||||
cv_next(s2);
|
||||
fbattlerecord(f, b->region, buf);
|
||||
fbattlerecord(b, f, buf);
|
||||
}
|
||||
buf[77] = (char)0;
|
||||
for (k = buf; *k; ++k) *k = '-';
|
||||
|
@ -2730,10 +2729,14 @@ print_stats(battle * b)
|
|||
fighter *tf;
|
||||
cv_foreach(tf, side->leader.fighters) {
|
||||
unit *u = tf->unit;
|
||||
if (!fval(tf, FIG_ATTACKED))
|
||||
battlemsg(b, u, "überrascht den Gegner.");
|
||||
else
|
||||
battlemsg(b, u, "konnte dem Gegner eine Falle stellen.");
|
||||
message * m = NULL;
|
||||
if (!fval(tf, FIG_ATTACKED)) {
|
||||
msg_message("battle::tactics_lost", "unit", u);
|
||||
} else {
|
||||
msg_message("battle::tactics_won", "unit", u);
|
||||
}
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
} cv_next(tf);
|
||||
}
|
||||
} cv_next(side);
|
||||
|
@ -3231,13 +3234,13 @@ battle_report(battle * b)
|
|||
|
||||
for (bf=b->factions;bf;bf=bf->next) {
|
||||
faction * fac = bf->faction;
|
||||
fbattlerecord(fac, b->region, " ");
|
||||
fbattlerecord(b, fac, " ");
|
||||
if (cont == true)
|
||||
sprintf(buf2, "Einheiten vor der %d. Runde:",
|
||||
b->turn);
|
||||
else
|
||||
sprintf(buf2, "Einheiten nach dem Kampf:");
|
||||
fbattlerecord(fac, b->region, buf2);
|
||||
fbattlerecord(b, fac, buf2);
|
||||
buf2[0] = 0;
|
||||
komma = false;
|
||||
cv_foreach(s, b->sides) {
|
||||
|
@ -3269,7 +3272,7 @@ battle_report(battle * b)
|
|||
}
|
||||
}
|
||||
} cv_next(s);
|
||||
fbattlerecord(fac, b->region, buf2);
|
||||
fbattlerecord(b, fac, buf2);
|
||||
}
|
||||
return cont;
|
||||
}
|
||||
|
@ -3416,24 +3419,12 @@ guarded_by(region * r, faction * f)
|
|||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
do_battle(void)
|
||||
static boolean
|
||||
init_battle(region * r, battle **bp)
|
||||
{
|
||||
region *r;
|
||||
char smallbuf[512];
|
||||
|
||||
list_foreach(region, regions, r) {
|
||||
unit *u;
|
||||
battle * b = NULL;
|
||||
int sides = 0;
|
||||
side *s;
|
||||
ship * sh;
|
||||
void **fi;
|
||||
building *bu;
|
||||
|
||||
for (u = r->units; u != NULL; u = u->next) {
|
||||
fset(u->faction, FFL_NOAID);
|
||||
}
|
||||
unit * u;
|
||||
boolean fighting = false;
|
||||
|
||||
/* list_foreach geht nicht, wegen flucht */
|
||||
for (u = r->units; u != NULL; u = u->next) {
|
||||
|
@ -3546,7 +3537,11 @@ do_battle(void)
|
|||
}
|
||||
/* Ende Fehlerbehandlung */
|
||||
|
||||
if (!b) {
|
||||
if (b==NULL) {
|
||||
unit * utmp;
|
||||
for (utmp=r->units; utmp!=NULL; utmp=utmp->next) {
|
||||
fset(utmp->faction, FFL_NOAID);
|
||||
}
|
||||
b = make_battle(r);
|
||||
}
|
||||
c1 = join_battle(b, u, true);
|
||||
|
@ -3557,7 +3552,7 @@ do_battle(void)
|
|||
* Einheiten greifen ein. */
|
||||
if (!fval(u2, UFL_NOAID)) freset(u2->faction, FFL_NOAID);
|
||||
|
||||
if (c1 && c2) {
|
||||
if (c1!=NULL && c2!=NULL) {
|
||||
/* Merken, wer Angreifer ist, für die Rückzahlung der
|
||||
* Präcombataura bei kurzem Kampf. */
|
||||
c1->side->bf->attacker = true;
|
||||
|
@ -3568,62 +3563,72 @@ do_battle(void)
|
|||
sidename(c2->side, false));
|
||||
battledebug(buf);
|
||||
}
|
||||
sides = 1;
|
||||
fighting = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
list_next(sl);
|
||||
}
|
||||
}
|
||||
if (!b)
|
||||
list_continue(r);
|
||||
*bp = b;
|
||||
return fighting;
|
||||
}
|
||||
|
||||
void
|
||||
do_battle(void)
|
||||
{
|
||||
region *r;
|
||||
#ifdef SMALL_BATTLE_MESSAGES
|
||||
char smallbuf[512];
|
||||
#endif
|
||||
|
||||
for (r=regions;r!=NULL;r=r->next) {
|
||||
battle *b = NULL;
|
||||
boolean fighting = false;
|
||||
side *s;
|
||||
ship * sh;
|
||||
void **fi;
|
||||
building *bu;
|
||||
|
||||
fighting = init_battle(r, &b);
|
||||
|
||||
if (b==NULL) continue;
|
||||
|
||||
/* Bevor wir die alliierten hineinziehen, sollten wir schauen, *
|
||||
* Ob jemand fliehen kann. Dann erübrigt sich das ganze ja
|
||||
* vielleicht schon. */
|
||||
print_header(b);
|
||||
if (!sides) {
|
||||
if (!fighting) {
|
||||
/* Niemand mehr da, Kampf kann nicht stattfinden. */
|
||||
battlerecord(b, "Der Kampf wurde abgebrochen, da alle "
|
||||
"Verteidiger flohen.");
|
||||
message * m = msg_message("battle::aborted", "");
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
free_battle(b);
|
||||
free(b);
|
||||
list_continue(r);
|
||||
continue;
|
||||
}
|
||||
join_allies(b);
|
||||
|
||||
/* Jetzt reinitialisieren wir die Matrix nochmal, um auch die passiv
|
||||
* in den Kampf gezogenen korrekt zu behandeln. */
|
||||
|
||||
/* Jetzt wird gekämpft, je COMBAT_TURNS Runden lang, plus
|
||||
* evtl.taktik: */
|
||||
|
||||
/* Alle Mann raus aus der Burg! */
|
||||
list_foreach(building, rbuildings(r), bu) {
|
||||
bu->sizeleft = bu->size;
|
||||
}
|
||||
list_next(bu);
|
||||
for (bu=r->buildings; bu!=NULL; bu=bu->next) bu->sizeleft = bu->size;
|
||||
|
||||
/* make sure no ships are damaged initially */
|
||||
for (sh=r->ships; sh; sh=sh->next) freset(sh, SF_DAMAGED);
|
||||
|
||||
/* Gibt es eine Taktikrunde ? */
|
||||
b->turn = 1;
|
||||
#ifndef NEW_TACTICS
|
||||
if (cv_size(&b->leaders)) {
|
||||
b->turn = 0;
|
||||
b->has_tactics_turn = true;
|
||||
} else {
|
||||
b->turn = 1;
|
||||
b->has_tactics_turn = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* PRECOMBATSPELLS */
|
||||
do_combatmagic(b, DO_PRECOMBATSPELL);
|
||||
|
||||
/* Nun erstellen wir eine Liste von allen Kämpfern, die wir
|
||||
* dann scramblen */
|
||||
/* Zuerst werden sie wild gemischt, und dann wird (stabil) *
|
||||
* dann scramblen. Zuerst werden sie wild gemischt, und dann wird (stabil)
|
||||
* nach der Kampfreihe sortiert */
|
||||
v_scramble(b->fighters.begin, b->fighters.end);
|
||||
v_sort(b->fighters.begin, b->fighters.end, (v_sort_fun) sort_fighterrow);
|
||||
|
@ -3642,14 +3647,12 @@ do_battle(void)
|
|||
b->dh += fig->unit->number;
|
||||
}
|
||||
|
||||
#if 0
|
||||
#ifdef SMALL_BATTLE_MESSAGES
|
||||
if (b->dh <= 30) {
|
||||
b->small = true;
|
||||
} else {
|
||||
b->small = false;
|
||||
}
|
||||
#else
|
||||
b->small = false;
|
||||
#endif
|
||||
|
||||
for (;battle_report(b) && b->turn<=COMBAT_TURNS;++b->turn) {
|
||||
|
@ -3706,6 +3709,7 @@ do_battle(void)
|
|||
if (chance(min(fleechance(u)+ispaniced, 0.90))) {
|
||||
++runners;
|
||||
flee(dt);
|
||||
#ifdef SMALL_BATTLE_MESSAGES
|
||||
if (b->small) {
|
||||
sprintf(smallbuf, "%s/%d gelingt es, vom Schlachtfeld zu entkommen.",
|
||||
unitname(fig->unit), dt.index);
|
||||
|
@ -3715,6 +3719,7 @@ do_battle(void)
|
|||
sprintf(smallbuf, "%s/%d versucht zu fliehen, wird jedoch aufgehalten.",
|
||||
unitname(fig->unit), dt.index);
|
||||
battlerecord(b, smallbuf);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3789,7 +3794,6 @@ do_battle(void)
|
|||
free(b);
|
||||
}
|
||||
}
|
||||
list_next(r);
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
|
|
|
@ -36,6 +36,8 @@ extern "C" {
|
|||
#define LAST_ROW (NUMROWS-1)
|
||||
#define FIRST_ROW FIGHT_ROW
|
||||
|
||||
struct message;
|
||||
|
||||
typedef struct bfaction {
|
||||
struct bfaction * next;
|
||||
struct side * sides;
|
||||
|
@ -60,7 +62,9 @@ extern "C" {
|
|||
boolean reelarrow;
|
||||
int dh;
|
||||
int alive;
|
||||
#ifdef SMALL_BATTLE_MESSAGES
|
||||
boolean small;
|
||||
#endif
|
||||
#ifdef FAST_GETUNITROW
|
||||
boolean nonblockers;
|
||||
#endif
|
||||
|
@ -218,6 +222,8 @@ extern "C" {
|
|||
extern boolean terminate(troop dt, troop at, int type, const char *damage, boolean missile);
|
||||
extern void battlemsg(battle * b, struct unit * u, const char * s);
|
||||
extern void battlerecord(battle * b, const char *s);
|
||||
extern void message_all(battle * b, struct message * m);
|
||||
extern void message_faction(battle * b, struct faction * f, struct message * m);
|
||||
extern int hits(troop at, troop dt, weapon * awp);
|
||||
extern void damage_building(struct battle *b, struct building *bldg, int damage_abs);
|
||||
extern struct cvector * fighters(struct battle *b, struct fighter *af, int minrow, int maxrow, int mask);
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "faction.h"
|
||||
#include "item.h"
|
||||
#include "magic.h"
|
||||
#include "message.h"
|
||||
#include "region.h"
|
||||
#include "unit.h"
|
||||
#include "movement.h"
|
||||
|
@ -141,8 +142,9 @@ sp_kampfzauber(fighter * fi, int level, double power, spell * sp)
|
|||
|
||||
enemies = count_enemies(b, fi->side, minrow, maxrow);
|
||||
if (!enemies) {
|
||||
scat(", aber niemand war in Reichweite.");
|
||||
battlerecord(b, buf);
|
||||
message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
}
|
||||
scat(":");
|
||||
|
|
|
@ -577,13 +577,10 @@ ffindhash(int no)
|
|||
void
|
||||
stripfaction (faction * f)
|
||||
{
|
||||
#ifdef OLD_MESSAGES
|
||||
free_messages(f->msgs);
|
||||
#else
|
||||
/* TODO: inhalt auch löschen */
|
||||
if (f->msgs) free(f->msgs);
|
||||
if (f->battles) free(f->battles);
|
||||
#endif
|
||||
|
||||
/* TODO: free msgs */
|
||||
freestrlist(f->mistakes);
|
||||
freelist(f->allies);
|
||||
|
|
|
@ -363,9 +363,6 @@
|
|||
<File
|
||||
RelativePath=".\region.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\render.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\reports.c">
|
||||
</File>
|
||||
|
|
|
@ -1,565 +0,0 @@
|
|||
/* vi: set ts=2:
|
||||
*
|
||||
*
|
||||
* Eressea PB(E)M host Copyright (C) 1998-2003
|
||||
* Christian Schlittchen (corwin@amber.kn-bremen.de)
|
||||
* Katja Zedel (katze@felidae.kn-bremen.de)
|
||||
* Henning Peters (faroul@beyond.kn-bremen.de)
|
||||
* Enno Rehling (enno@eressea-pbem.de)
|
||||
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
|
||||
*
|
||||
* based on:
|
||||
*
|
||||
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
|
||||
* Atlantis v1.7 Copyright 1996 by Alex Schröder
|
||||
*
|
||||
* This program may not be used, modified or distributed without
|
||||
* prior permission by the authors of Eressea.
|
||||
* This program may not be sold or used commercially without prior written
|
||||
* permission from the authors.
|
||||
*/
|
||||
|
||||
#include <config.h>
|
||||
#include "eressea.h"
|
||||
#include "render.h"
|
||||
|
||||
#include "message.h"
|
||||
|
||||
#ifdef OLD_MESSAGES
|
||||
#include "item.h"
|
||||
#include "faction.h"
|
||||
#include "language.h"
|
||||
#include "goodies.h"
|
||||
#include "region.h"
|
||||
#include "unit.h"
|
||||
#include "building.h"
|
||||
#include "ship.h"
|
||||
#include "reports.h"
|
||||
#include "karma.h"
|
||||
#include "unit.h"
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
#include <limits.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#define RMAXHASH 64
|
||||
|
||||
int lastint = 0;
|
||||
|
||||
typedef struct localizer {
|
||||
struct localizer * nexthash;
|
||||
unsigned int hashkey;
|
||||
const locale * lang;
|
||||
struct renderer * renderers[RMAXHASH];
|
||||
struct eval * evaluators[RMAXHASH];
|
||||
} localizer;
|
||||
|
||||
typedef const char* (*eval_fun)(const locale * lang, void *);
|
||||
typedef char * (*render_fun)(const message * m, const locale * lang);
|
||||
|
||||
typedef struct renderer {
|
||||
unsigned int hashkey;
|
||||
render_fun fun;
|
||||
char * name;
|
||||
struct renderer * nexthash;
|
||||
} renderer;
|
||||
|
||||
typedef struct eval {
|
||||
unsigned int hashkey;
|
||||
eval_fun fun;
|
||||
const char * name;
|
||||
struct eval * nexthash;
|
||||
} eval;
|
||||
|
||||
#define LMAXHASH 32
|
||||
localizer * localizers[LMAXHASH];
|
||||
|
||||
static localizer *
|
||||
get_localizer(const locale * lang)
|
||||
{
|
||||
unsigned int hkey = locale_hashkey(lang);
|
||||
int id = hkey % LMAXHASH;
|
||||
localizer * find = localizers[id];
|
||||
while (find && find->lang!=lang) find = find->nexthash;
|
||||
if (!find) {
|
||||
find = calloc(sizeof(localizer), 1);
|
||||
find->nexthash = localizers[id];
|
||||
localizers[id] = find;
|
||||
find->hashkey = hkey;
|
||||
find->lang = lang;
|
||||
}
|
||||
return find;
|
||||
}
|
||||
|
||||
void
|
||||
add_renderfun(const char * name, localizer * l, render_fun fun)
|
||||
{
|
||||
unsigned int hkey = hashstring(name);
|
||||
unsigned int id = hkey % RMAXHASH;
|
||||
renderer * find = l->renderers[id];
|
||||
while (find && find->hashkey!=hkey) find=find->nexthash;
|
||||
if (!find) {
|
||||
find = calloc(1, sizeof(renderer));
|
||||
find->nexthash = l->renderers[id];
|
||||
l->renderers[id] = find;
|
||||
find->hashkey = hkey;
|
||||
find->fun = fun;
|
||||
find->name = strdup(name);
|
||||
}
|
||||
else assert(!strcmp(find->name, name));
|
||||
}
|
||||
|
||||
void
|
||||
add_evalfun(const char * name, localizer * l, eval_fun fun)
|
||||
{
|
||||
unsigned int hkey = hashstring(name);
|
||||
unsigned int id = hkey % RMAXHASH;
|
||||
eval * find = l->evaluators[id];
|
||||
while (find && find->hashkey!=hkey) find=find->nexthash;
|
||||
if (!find) {
|
||||
find = calloc(1, sizeof(eval));
|
||||
find->nexthash = l->evaluators[id];
|
||||
l->evaluators[id] = find;
|
||||
find->hashkey = hkey;
|
||||
find->fun = fun;
|
||||
find->name = strdup(name);
|
||||
}
|
||||
else assert(!strcmp(find->name, name));
|
||||
}
|
||||
|
||||
void
|
||||
render_cleanup(void)
|
||||
{
|
||||
int i;
|
||||
for (i=0;i!=LMAXHASH;++i) {
|
||||
while (localizers[i]) {
|
||||
int s;
|
||||
localizer * l = localizers[i]->nexthash;
|
||||
#if 0
|
||||
for (s=0;s!=SMAXHASH;++s) {
|
||||
while (localizers[i]->strings[s]) {
|
||||
struct locale_string * ls = localizers[i]->strings[s]->nexthash;
|
||||
free(localizers[i]->strings[s]);
|
||||
localizers[i]->strings[s]=ls;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
for (s=0;s!=RMAXHASH;++s) {
|
||||
while (localizers[i]->evaluators[s]) {
|
||||
eval * e = localizers[i]->evaluators[s]->nexthash;
|
||||
free(localizers[i]->evaluators[s]);
|
||||
localizers[i]->evaluators[s] = e;
|
||||
}
|
||||
}
|
||||
|
||||
for (s=0;s!=RMAXHASH;++s) {
|
||||
while (localizers[i]->renderers[s]) {
|
||||
renderer * e = localizers[i]->renderers[s]->nexthash;
|
||||
free(localizers[i]->renderers[s]);
|
||||
localizers[i]->renderers[s] = e;
|
||||
}
|
||||
}
|
||||
free(localizers[i]);
|
||||
localizers[i] = l;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const char *
|
||||
v_order(const locale * l, void * data) {
|
||||
return (const char *)data;
|
||||
}
|
||||
|
||||
static const char *
|
||||
v_unit(const locale * l, void * data) {
|
||||
unit * u = (void*)data;
|
||||
if (u) return unitname(u);
|
||||
return locale_string(l, "unknownunit");
|
||||
}
|
||||
|
||||
static const char *
|
||||
v_of_de(const locale * l, void * data) {
|
||||
int i = (int)data;
|
||||
if (!i || i==INT_MAX || i==lastint) return "";
|
||||
sprintf(buf, "von %d ", i);
|
||||
return buf;
|
||||
}
|
||||
|
||||
static const char *
|
||||
v_sink_de(const locale * l, void * data) {
|
||||
int i = (int)data;
|
||||
unused(l);
|
||||
return i?" und sank":"";
|
||||
}
|
||||
|
||||
static const char *
|
||||
v_mage_de(const locale * l, void * data) {
|
||||
int i = (int)data;
|
||||
unused(l);
|
||||
/* TODO: i==1 getarnt, wilder Hack */
|
||||
return i>1?unitname((unit*)i):"Jemand";
|
||||
}
|
||||
|
||||
static const char *
|
||||
v_unknown(const locale * l, void * data) {
|
||||
unused(l);
|
||||
unused(data);
|
||||
/* TODO: i==1 getarnt, wilder Hack */
|
||||
return "[an error occured]";
|
||||
}
|
||||
|
||||
const char *
|
||||
v_dir(const locale * l, void * data) {
|
||||
int i = (int)data;
|
||||
static const char* dres[6] = { "northwest", "northeast", "east",
|
||||
"southeast", "southwest", "west" };
|
||||
/* static char buffer[10]; */
|
||||
return locale_string(l, dres[i]);
|
||||
}
|
||||
|
||||
static char rbuf[8192];
|
||||
|
||||
static char *
|
||||
render_immediate(const message * m, const char * find, localizer * l)
|
||||
{
|
||||
char * b = rbuf;
|
||||
const char * p = find;
|
||||
while (*p) {
|
||||
while (*p && *p!='{') *b++ = *p++;
|
||||
if (*p=='{') {
|
||||
static char token[128];
|
||||
static char function[128];
|
||||
char * t = token;
|
||||
char * f = function;
|
||||
eval_fun fun = NULL;
|
||||
const char * var = NULL;
|
||||
int i = 0;
|
||||
struct entry * e = m->type->entries;
|
||||
++p;
|
||||
if (*p=='$') {
|
||||
unsigned int key;
|
||||
eval * e;
|
||||
++p;
|
||||
while (*p!=' ') *f++ = *p++;
|
||||
*f = 0;
|
||||
key = hashstring(function);
|
||||
for (e = l->evaluators[key % RMAXHASH];e;e=e->nexthash) {
|
||||
if (!strcmp(e->name, function)) break;
|
||||
}
|
||||
if (e==NULL) {
|
||||
/* in default gucken */
|
||||
localizer * l = get_localizer(find_locale("de"));
|
||||
for (e = l->evaluators[key % RMAXHASH];e;e=e->nexthash) {
|
||||
if (!strcmp(e->name, function)) break;
|
||||
}
|
||||
if (!e) {
|
||||
fun = v_unknown;
|
||||
fprintf(stderr, "WARNING: unknown function for rendering %s\n", function);
|
||||
}
|
||||
else fun = e->fun;
|
||||
}
|
||||
else fun = e->fun;
|
||||
++p;
|
||||
}
|
||||
while (*p!='}') {
|
||||
*t++ = *p++;
|
||||
}
|
||||
*t = 0;
|
||||
++p;
|
||||
while (e && strcmp(e->name, token)) {
|
||||
e = e->next;
|
||||
++i;
|
||||
}
|
||||
if (fun) var = fun(l->lang, m->data[i]);
|
||||
else if (e) switch (e->type) {
|
||||
case IT_FACTION:
|
||||
var = factionname((faction*)m->data[i]);
|
||||
break;
|
||||
case IT_UNIT:
|
||||
/* TODO: Grammatik falsch. Groß/Kleinschreibung */
|
||||
if (m->data[i] == (void *)&u_peasants) {
|
||||
if (b == rbuf) {
|
||||
var = "Die Bevölkerung";
|
||||
} else {
|
||||
var = "die Bevölkerung";
|
||||
}
|
||||
} else if(m->data[i] == NULL || m->data[i] == &u_unknown) {
|
||||
if (b == rbuf) {
|
||||
var = "Eine unerkannte Einheit";
|
||||
} else {
|
||||
var = "eine unerkannte Einheit";
|
||||
}
|
||||
} else {
|
||||
var = unitname((unit*)m->data[i]);
|
||||
}
|
||||
break;
|
||||
case IT_REGION:
|
||||
if (m->data[i]) var = tregionid((region*)m->data[i], m->receiver);
|
||||
else var="eine unbekannte Region";
|
||||
break;
|
||||
case IT_SHIP:
|
||||
var = shipname((ship*)m->data[i]);
|
||||
break;
|
||||
case IT_BUILDING:
|
||||
var = buildingname((building*)m->data[i]);
|
||||
break;
|
||||
case IT_RESOURCETYPE:
|
||||
var = locale_string(l->lang, resourcename((const resource_type *)m->data[i], (lastint==1)?0:GR_PLURAL));
|
||||
break;
|
||||
case IT_RESOURCE:
|
||||
var = resname((resource_t)m->data[i], lastint!=1);
|
||||
break;
|
||||
case IT_SKILL:
|
||||
var = skillnames[(int)m->data[i]];
|
||||
break;
|
||||
case IT_INT:
|
||||
sprintf(token, "%d", (int)m->data[i]);
|
||||
var = token;
|
||||
lastint = (int)m->data[i];
|
||||
break;
|
||||
case IT_STRING:
|
||||
var = (char*)m->data[i];
|
||||
break;
|
||||
case IT_DIRECTION:
|
||||
var = directions[(int)m->data[i]];
|
||||
break;
|
||||
case IT_FSPECIAL:
|
||||
var = fspecials[(int)m->data[i]].name;
|
||||
break;
|
||||
} else {
|
||||
assert(!"unknown token");
|
||||
}
|
||||
while (*var) *b++ = *var++;
|
||||
}
|
||||
}
|
||||
*b = 0;
|
||||
return rbuf;
|
||||
}
|
||||
|
||||
void
|
||||
rendercr(FILE * f, messagetype * mt, const locale * lang)
|
||||
{
|
||||
fprintf(f, "\"%s\";%u\n", locale_string(lang, mt->name), mt->hashkey);
|
||||
}
|
||||
|
||||
static char *
|
||||
render_default(const message * m, const locale * lang)
|
||||
{
|
||||
const char * str = locale_string(lang, m->type->name);
|
||||
if (!str) {
|
||||
fprintf(stderr, "WARNUNG: fehlende message %s\n", m->type->name);
|
||||
return m->type->name;
|
||||
}
|
||||
else return render_immediate(m, str, get_localizer(lang));
|
||||
}
|
||||
|
||||
static render_fun
|
||||
get_renderfun(const char * name, const localizer * l)
|
||||
{
|
||||
unsigned int hkey = hashstring(name);
|
||||
unsigned int id = hkey % RMAXHASH;
|
||||
renderer * find = l->renderers[id];
|
||||
while (find && find->hashkey!=hkey) find=find->nexthash;
|
||||
if (find && !strcmp(find->name, name)) return find->fun;
|
||||
return &render_default;
|
||||
}
|
||||
|
||||
const char *
|
||||
render(const message * m, const locale * lang)
|
||||
{
|
||||
localizer * loc = get_localizer(lang);
|
||||
char * s;
|
||||
render_fun f;
|
||||
f = get_renderfun(m->type->name, loc);
|
||||
s = f(m, lang);
|
||||
return s;
|
||||
}
|
||||
|
||||
static char *
|
||||
render_income(const message * m, const locale * lang)
|
||||
{
|
||||
static const char * special[] = {"income_work","income_entertainment","income_tax","income_trade","income_tradetax", "income_steal", "income_magic"};
|
||||
static const char * special2[] = {"income_work_reduced","income_entertainment_reduced","income_tax_reduced","income_trade","income_tradetax", "income_steal_reduced", "income_magic_reduced"};
|
||||
int want=0, have=0, type = -1;
|
||||
const char * key;
|
||||
localizer * l = get_localizer(lang);
|
||||
struct entry * e = m->type->entries;
|
||||
const char * ls;
|
||||
int i = 0;
|
||||
if (!l) return render_default(m, lang);
|
||||
while (e) {
|
||||
switch(e->type) {
|
||||
case IT_INT:
|
||||
if (!strcmp(e->name, "amount")) have = (int)m->data[i];
|
||||
else if (!strcmp(e->name, "wanted")) want = (int)m->data[i];
|
||||
else if (!strcmp(e->name, "mode")) type = (int)m->data[i];
|
||||
else assert(0);
|
||||
break;
|
||||
case IT_REGION:
|
||||
case IT_UNIT:
|
||||
/* part of the message, but safely ignored here */
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
++i;
|
||||
e = e->next;
|
||||
}
|
||||
if (type<0) return render_default(m, lang);
|
||||
if (want!=have) key = special2[type];
|
||||
else key = special[type];
|
||||
ls = locale_string(lang, key);
|
||||
return render_immediate(m, ls, l);
|
||||
}
|
||||
|
||||
static char *
|
||||
de_render_casualties(const message * m, const locale * lang)
|
||||
{
|
||||
/*
|
||||
* casualties;de;{unit} verlor {fallen} Personen, {alive} überlebten und {run} flohen nach {runto}.
|
||||
*/
|
||||
int i, fallen=0, alive=0, run=0;
|
||||
region * runto = NULL;
|
||||
unit * u = NULL;
|
||||
char * sbuf;
|
||||
struct entry * e = m->type->entries;
|
||||
for(i=0;e;e=e->next, ++i) {
|
||||
switch(e->type) {
|
||||
case IT_INT:
|
||||
if (!strcmp(e->name, "fallen")) fallen = (int)m->data[i];
|
||||
else if (!strcmp(e->name, "run")) run = (int)m->data[i];
|
||||
else if (!strcmp(e->name, "alive")) alive = (int)m->data[i];
|
||||
else assert(0);
|
||||
break;
|
||||
case IT_REGION:
|
||||
if (!strcmp(e->name, "runto")) runto = (region*)m->data[i];
|
||||
else assert(0);
|
||||
break;
|
||||
case IT_UNIT:
|
||||
if (!strcmp(e->name, "unit")) u = (unit*)m->data[i];
|
||||
else assert(0);
|
||||
break;
|
||||
default:
|
||||
assert(!"message format of 'casualties' is broken");
|
||||
}
|
||||
}
|
||||
sbuf = rbuf;
|
||||
if (fallen) {
|
||||
sbuf = strcpy(sbuf, unitname(u)) + strlen(sbuf);
|
||||
sbuf += sprintf(sbuf, " verlor %d Person%s", fallen, fallen==1?"":"en");
|
||||
if (alive) sbuf += sprintf(sbuf, ", %d überlebt%s", alive, alive==1?"e":"en");
|
||||
if (run) sbuf += sprintf(sbuf, " und %d floh%s nach %s", run, run==1?"":"en", tregionid(runto, m->receiver));
|
||||
} else {
|
||||
if (alive && run) {
|
||||
sprintf(sbuf, "%d Person%s aus %s überlebt%s und %d floh%s nach %s",
|
||||
alive, alive==1?"":"en",
|
||||
unitname(u), alive==1?"e":"en",
|
||||
run, run==1?"":"en",
|
||||
tregionid(runto, m->receiver));
|
||||
} else if (run) {
|
||||
sprintf(sbuf, "%d Person%s aus %s floh%s nach %s",
|
||||
run, run==1?"":"en", unitname(u), run==1?"":"en",
|
||||
tregionid(runto, m->receiver));
|
||||
}
|
||||
}
|
||||
strcat(sbuf, ".");
|
||||
return rbuf;
|
||||
}
|
||||
|
||||
static const char *
|
||||
v_travel(const locale * l, void * data)
|
||||
{
|
||||
int i = (int)data;
|
||||
unused(l);
|
||||
switch(i) {
|
||||
case 0: return "flieht";
|
||||
case 1: return "reitet";
|
||||
default: return "wandert";
|
||||
}
|
||||
}
|
||||
|
||||
static const char *
|
||||
v_travelthru_de(const locale * l, void * data) {
|
||||
char * c = (char*)data;
|
||||
unused(l);
|
||||
if (c && strlen(c)) sprintf(buf," Dabei wurde %s durchquert.", c);
|
||||
else return "";
|
||||
return buf;
|
||||
}
|
||||
|
||||
void
|
||||
render_init(void)
|
||||
{
|
||||
localizer * loc;
|
||||
locale * lang = find_locale("de");
|
||||
|
||||
if (lang==NULL) lang = make_locale("de");
|
||||
loc = get_localizer(lang);
|
||||
add_renderfun("income", loc, render_income);
|
||||
add_renderfun("casualties", loc, de_render_casualties);
|
||||
add_evalfun("dir", loc, v_dir);
|
||||
add_evalfun("dir", loc, v_dir);
|
||||
add_evalfun("travel", loc, v_travel);
|
||||
add_evalfun("unit", loc, v_unit);
|
||||
add_evalfun("order", loc, v_order);
|
||||
add_evalfun("of", loc, v_of_de);
|
||||
add_evalfun("sink", loc, v_sink_de);
|
||||
add_evalfun("mage", loc, v_mage_de);
|
||||
add_evalfun("travelthru", loc, v_travelthru_de);
|
||||
|
||||
lang = find_locale("en");
|
||||
if (lang==NULL) lang = make_locale("en");
|
||||
loc = get_localizer(lang);
|
||||
add_renderfun("income", loc, render_income);
|
||||
}
|
||||
|
||||
void
|
||||
read_messages(FILE * F, const struct locale * deflocale)
|
||||
{
|
||||
unused(deflocale);
|
||||
while (fgets(buf, 8192, F)) {
|
||||
char * b = buf;
|
||||
char * name = b;
|
||||
char * language;
|
||||
struct locale * lang;
|
||||
char * section = NULL;
|
||||
int level = 0;
|
||||
messagetype * mtype;
|
||||
|
||||
buf[strlen(buf)-1] = 0; /* \n weg */
|
||||
if (buf[0]=='#' || buf[0]==0) continue;
|
||||
while (*b && *b!=';') ++b;
|
||||
if (!*b) continue;
|
||||
*b++ = 0;
|
||||
section = b;
|
||||
while (*b && *b!=';' && *b!=':') ++b;
|
||||
if (!strcmp(section, "none")) section=NULL;
|
||||
if (*b==':') {
|
||||
char * x;
|
||||
*b++ = 0;
|
||||
x = b;
|
||||
while (*b && *b!=';') ++b;
|
||||
*b++ = 0;
|
||||
level=atoi(x);
|
||||
} else {
|
||||
level = 0;
|
||||
*b++ = 0;
|
||||
}
|
||||
language = b;
|
||||
while (*b && *b!=';') ++b;
|
||||
*b++ = 0;
|
||||
lang = find_locale(language);
|
||||
if (!lang) lang = make_locale(language);
|
||||
mtype = find_messagetype(name);
|
||||
if (!mtype) mtype = new_messagetype(name, level, section);
|
||||
else if (section && !mtype->section) {
|
||||
mtype->section = mc_add(section);
|
||||
mtype->level = level;
|
||||
}
|
||||
locale_setstring(lang, name, b);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -2047,7 +2047,7 @@
|
|||
</type>
|
||||
<text locale="de">"$unit($unit) in $region($region) stellt fest, dass es hier $localize($amount,$locale("de")) $resource($herb,$amount) gibt."</text>
|
||||
<text locale="fr">"$unit($unit) discovers that $localize($amount,$locale("en")) $resource($herb,$amount) grow in $region($region)."</text>
|
||||
<text locale="en">"$unit($unit) discovers that $localize($amount,$locale("en")) $resource($herb,$amount) grow in $region($region)."</text>
|
||||
<text locale="en">"$unit($unit) discovers that $localize($amount,$locale("fr")) $resource($herb,$amount) grow in $region($region)."</text>
|
||||
</message>
|
||||
<message name="destroy_partial" section="events">
|
||||
<type>
|
||||
|
@ -5692,5 +5692,55 @@
|
|||
<text locale="fr">"The wormhole in $region($region) disappears."</text>
|
||||
<text locale="en">"The wormhole in $region($region) disappears."</text>
|
||||
</message>
|
||||
<message name="battle::potionsave" section="battle">
|
||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) konnte durch einen Heiltrank überleben."</text>
|
||||
<text locale="en">"$unit($unit) was saved by a haling potion."</text>
|
||||
</message>
|
||||
<message name="battle::tactics_lost" section="battle">
|
||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) konnte dem Gegner eine Falle stellen."</text>
|
||||
<text locale="en">"$unit($unit) lured the enemy into an ambush."</text>
|
||||
</message>
|
||||
<message name="battle::tactics_won" section="battle">
|
||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) überrascht den Gegner."</text>
|
||||
<text locale="en">"$unit($unit) surprises the enemies."</text>
|
||||
</message>
|
||||
<message name="battle::spell_failed" section="battle">
|
||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
<arg name="spell" type="spell"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) versucht $spell($spell) zu zaubern, doch der Zauber schlägt fehl!"</text>
|
||||
<text locale="en">"$unit($unit) tries to cast $spell($spell), but the spell fails!"</text>
|
||||
</message>
|
||||
<message name="battle::row_header" section="battle">
|
||||
<type>
|
||||
</type>
|
||||
<text locale="de">"Der Kampf wurde abgebrochen, da alle Verteidiger flohen."</text>
|
||||
<text locale="en">"The battle was aborted because all enemies escaped."</text>
|
||||
</message>
|
||||
<message name="battle::aborted" section="battle">
|
||||
<type>
|
||||
<arg name="row" type="int"/>
|
||||
</type>
|
||||
<text locale="de">"... in der $int($row) Kampflinie:"</text>
|
||||
<text locale="en">"... in combat rank $int($row):"</text>
|
||||
</message>
|
||||
<message name="battle::out_of_range" section="battle">
|
||||
<type>
|
||||
<arg name="mage" type="unit"/>
|
||||
<arg name="spell" type="spell"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($mage) zaubert $spell($spell), aber niemand war in Reichweite."</text>
|
||||
<text locale="en">"$unit($mage) casts $spell($spell), but nobody was in range."</text>
|
||||
</message>
|
||||
</messages>
|
||||
|
||||
|
|
Loading…
Reference in New Issue